• Title/Summary/Keyword: 2015 Informatics Curriculum

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A Study on Gender difference of SW recognition by Middle School students (성별에 따른 중학생의 SW 인식 비교 연구)

  • Lee, ChangKwon;Jo, Jaechoon;Kim, HyeonCheol
    • The Journal of Korean Association of Computer Education
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    • v.22 no.1
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    • pp.11-20
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    • 2019
  • As the influence of SW spreads, many countries concentrate on SW education policies for women. Although the SW education is strengthened, study on the curriculum suitable for women is still insufficient. The study conducted 422 middle school students to investigate differences in perception of SW by gender. It consisted of 207 male students and 215 female students, and survey analyzed in three categories : SW environment, SW education awareness and SW career interest. The analysis showed that SW education for female students is necessary to increase the confidence and interest in them, and that SW education opportunities for female students should be expanded so that interest and expectation of information education should be increased. In addition, it is necessary to introduce and promote SW related career path which can increase interest in SW related job and SW related major. This study is meaningful in that at this point when the revised curriculum begins to be applied, there are differences in perception of informatics and SW by gender, and that it is necessary to study the SW curriculum suitable for gender for effective achievement.

An Exploratory Study on Teaching & Learning and Evaluation Methods using Beaver Challenge in Software Education (소프트웨어 교육에서 비버챌린지를 활용한 교수·학습 및 평가 방법 탐색)

  • Jeon, YongJu;Jung, Ungyeol;Kim, Injoo;Kim, Jihyea;Lee, Hyuna;Kim, Dongyun
    • The Journal of Korean Association of Computer Education
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    • v.21 no.6
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    • pp.63-82
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    • 2018
  • In the 2015 revised curriculum, software (SW) education was strengthened to cultivate computational thinking. In the curriculum of practical course at elementary school and of informatics course at secondary school, the characteristics, and content systems of SW education have developed systematically. However, it is necessary to study practical methods and cases for SW education because the curriculums provide only note and direction about teaching & learning, and evaluation methods for SW education. The purpose of this study is to analyze the achievement standards of the SW curriculum in the tasks of Bebras Challenge 2017 and to suggest various methods of teaching and learning, and of evaluation using the Bebras tasks. The results of this study are expected to propose a basis to develop various teaching and learning and evaluation researches.

Development of Liberal Art and Natural Science Integration Computational Thinking Education Program Based on the IoT (IoT 기반의 문·이과 통합형 CT 교육 프로그램 개발)

  • Jeong, Sang-Mok;Shin, Soo-Bum;Yim, Taek-Kyun;Mun, Seong-Yun;Jeon, In-Seong
    • Journal of Korea Entertainment Industry Association
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    • v.13 no.4
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    • pp.255-262
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    • 2019
  • The informatics curriculum which was revised in 2015 presents the growth of creative and convergent talents as a main goal, and what is essential in the growth of creative and convergent talents is Computational Thinking(CT). In this study, in line with the goal of the growth of creative and convergent talents, the subject of IoT technology and liberal arts and natural sciences integration course was combined with the contents of informatics textbook, and the teaching-learning program was developed. In order to verify the effect of the developed teaching-learning program, the experimental research was conducted, and as a result of study, the mean of the experimental group was 10 points higher than that of the control group. Therefore, it could be known that there was an effect in the teaching-learning program suggested in this study. It is expected that the teaching-learning program suggested in this study can induce the learning motive and interest in SW education by directly implementing SW skill to the various fields of a real life through CT education based on Iot as well as a programing language, and improve convergent and scientific thinking through the experience of solving the problems which are blended with many subjects through liberal arts and natural sciences integration course, and designing them creatively.

A Compare of 'Understanding' in Backward design and Taxonomy of Educational Objectives in Informatics (정보과 수업 설계에서 백워드 디자인의 '이해'와 교육목표분류학의 6단계 비교 분석)

  • Kim, JaMee;Lee, WonGyu
    • The Journal of Korean Association of Computer Education
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    • v.22 no.3
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    • pp.25-35
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    • 2019
  • The backward design suggested in the 2015 revised curriculum takes into consideration the consistency between a goal and its evaluation, and emphasizes the essence of knowledge. However, the method for designing lesson plans is different from those of the past and, as a result, teachers in the field have experienced some difficulty in applying the design. Accordingly, this study was aimed at examining the differences between the taxonomy of educational objectives with which teachers are familiar and the viewpoint of informatics. The result of the analysis indicated no difference when applying the hierarchy of the six-sided view of the concept of understanding, of which teachers felt some difficulty in terms of applying the backward design. However, the analysis did show some similarity to the hierarchy of the six levels suggested in the taxonomy of the educational objectives. In general, when a new theory is suggested, it is very difficult for it to be accepted and applied. This study holds significance in that it suggests that a new theory must be accepted on the basis of sufficient analysis along with the necessity of efforts to be dedicated in order to increase its applicability.

Analysis of the usability of ScratchJr and Viscuit for the lower grades in elementary school (초등학교 저학년을 위한 교육용 프로그래밍 언어 스크래치주니어와 비스킷 사용성 분석)

  • Jung, Naeun;Kim, Jamee;Lee, Wongyu
    • Journal of The Korean Association of Information Education
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    • v.23 no.4
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    • pp.303-314
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    • 2019
  • Since 2019, the informatics education is being conducted for elementary school 5th, 6th grade students through the curriculum revised 2015. But, informatics education is implemented from the lower grades of elementary school in many countries. The purpose of this study was to suggest the direction in the choice of programming language considering characteristics for lower grades student. In order to achieve the goal, evaluation criteria were developed considering the development characteristics of lower grades and necessary elements of educational programming language. The results of analyzing the usability of the two languages based on the criterion are as follows. First, Viscuit can be used to consider the expressive power of students with lower school age or to learn algorithms without learning about programming concepts. Second, ScratchJr is easy to learn the concept of algorithm and programming. This study is meaningful in that has presented implications considering the developmental state of the students in preparation for rhe programming education.

Sequence Analysis and Suggestion for Linking Contents of Elementary and Secondary Software Education (초·중등 소프트웨어(정보) 교육 내용의 연계를 위한 계열성 분야 분석 및 제언)

  • Jeon, Yongju
    • Journal of Creative Information Culture
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    • v.5 no.2
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    • pp.105-116
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    • 2019
  • The purpose of this study is to analyze the sequence of software education content elements of the 2015 revised national curriculum in terms of basic subjects that preliminary informatics teachers should complete in the college, presented in ministry of education notification no. 2017-126, in order to implement and establish more systematic and interrelated software education. Expert reviews were conducted to verify the validity of the sequence analysis and the results were presented in a structured table, which can be used as a reference for teachers in the field to consider the sequence of educational content when designing curricula and lessons. In addition, learning concepts, which are the key words of the achievement criteria associated with the content elements, are analyzed in order to explore the hierarchy of software education contents in each sequence. Based on this, the study suggests how to link software education between school levels.

Content Analysis on the Curriculum Achievement Standards in the Software·Mathematics·Science Convergence Teaching and Learning Material (SW·수학·과학 융합형 교수·학습 자료에 나타난 교육과정 성취기준 내용 분석)

  • Jung, Ungyeol;Lee, Youngjun
    • The Journal of Korean Association of Computer Education
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    • v.21 no.5
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    • pp.11-23
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    • 2018
  • In order to cultivate human resources to live in the 4th industrial revolution era, software (SW) education became mandatory in the 2015 revised curriculum. Furthermore the science mathematics informatics education promotion law was enacted to emphasize the importance of software convergence education. Therefore, it is necessary to study how to converge and educate mathematics and science with software education to solve problems in real life and various disciplines. This study is to find the directions and effectiveness of software convergence education through content analysis of the software mathematics science convergence teaching and learning materials, which are recently developed and distributed by the Ministry of Education et al. The results of this research are expected to suggest implications to future researches about software, mathematics and science convergence education.

Arduino Compatible Modular Kit Design for Educational Purpose (모듈 기반 교육용 아두이노 호환 키트 설계)

  • Heo, Gyeongyong;Jung, Jaewoo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.22 no.10
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    • pp.1371-1378
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    • 2018
  • With the curriculum revision by the ministry of education in 2015, informatics was required to be included in the secondary high school curriculum, and applied to elementary and high schools in order. In response to this trend, universities are also emphasizing programming education. Arduino is one of the famous tools for programming education, and the usefulness of it has been proven through various case studies. However, existing Arduino-based kits are not easy to use with limited hardware knowledge. It is also difficult to expand the kits in a way other than that given in the original design. In this paper, proposed is a new kit design that can solve the problems mentioned above. The proposed design is superior to existing ones in usability and scalability, and can be used in various ways according to the amount of prior knowledge. The proposed design is registered as a patent and development of a kit based on it is underway.

Transference from learning block type programming to learning text type programming (블록형 프로그래밍 학습에서 텍스트형 프로그래밍 학습으로의 전이)

  • So, MiHyun;Kim, JaMee
    • The Journal of Korean Association of Computer Education
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    • v.19 no.6
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    • pp.55-68
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    • 2016
  • Informatics curriculum revised 2015 proposed the use of block type and text type of programming language by organizing problem solving and the programming unit in a spiral. The purpose of this study is to find out whether the algorithms helps programming learning and whether there is a positive transition effect in block type programming learning to text type programming trailing learning. For 15 elementary school students was conducted block type and text type programming learning. As a result of the research, it is confirmed that writing the algorithm in a limited way can interfere with the learner's expression of thinking, but the block type programming learning has a positive transition to the text type programming learning. This study is meaningful that it suggested a plan for the programming education which is sequential from elementary school.

Analysis of the Organization System and Learning Objectives of Middle School Informatics Textbooks (중학교 정보 교과서의 구성체계 및 학습목표 분석)

  • Kang, Oh-Han
    • The Journal of Korean Association of Computer Education
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    • v.22 no.2
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    • pp.1-9
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    • 2019
  • In order to improve the quality of textbooks, this study analyzed seven informatics textbooks published based on the 2015 revised curriculum. Content analysis was used to analyze the organization system of these textbooks. Learning objectives of the textbooks were also analyzed according to Anderson's taxonomy of educational objectives. Furthermore, a textbook satisfaction survey, in which textbook selection criteria were applied, was given out to preliminary teachers. The results showed that the textbooks were similarly organized, centered on practice, activities, differentiated learning, and small group learning. However, the number of pages varies considerably for each chapter. After analyzing learning objectives of the textbooks, it was found that in terms of cognitive processes, 'understanding' (53%) was the highest item and 'analyzing' (16%) the second highest; in terms of type of knowledge, 'conceptual' (42%) and 'procedural' (31%) accounted for the two highest categories; in terms of cognitive domains, there has been a significant increase in 'analyzing' and 'creating' facets for learning objectives of these new versions of textbooks as compared to those of previously existed textbooks. In the satisfaction survey on a 5-point Likert scale, 'the accuracy and fairness of the content' had the highest points at 4.21 among four scale items. In this study, the improvement of the textbook is proposed based on the findings from this analysis.