• Title/Summary/Keyword: 효용적 공간사용

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A Computerized Neuropsychological Test System Using Multimedia and Object0oriented Technologies (객체지향과 멀티미디어 기술을 이용한 전산화 신경 심리 검사 시스템)

  • 안창범;김휴정;신진교;박준모;이성훈
    • Journal of Biomedical Engineering Research
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    • v.20 no.5
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    • pp.529-536
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    • 1999
  • 임상적인 응용을 목적으로 하는 전산화 신경 심리 검사 시스템을 개발하였다. 개발된 시스템은 국소적 뇌기능 장애 진단에 뛰어난 14개의 검사록 구성되어 있으며 집중력·언어능력, 공간 및 도형 인지 능력, 기억력, 운동 집중 능력 등을 진단하게 된다. 개발된 시스템은 멀티미디어 객체지향개념에 의거하여 설계 구현되었고, 마이크로소프트 Windows 에 기반을 둔 그래픽 인터페이스를 채용하여 운용이 용이하도록 하였다. 또한 마우스와 터치스크린을 이용하여 피검사자로부터 입력을 손쉽게 받아들 일수 있도록 하였으며, 색체 단어검사, 범주화검사, 언어기억검사들을 한글화하여 검사의 효용성을 향상시켰다. 개발된 시스템을 정상인 그룹과 환자에 적용한 결과 뇌기능 장애 진단에 유용하게 사용될 수 있음을 확인할수 있었다.

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A Qualitative Case Study on the Application of Spatial Design in the One-Person Housing Space by Combining BIM Design Technology (BIM 설계 기술을 융합한 1인 주거공간디자인 사례연구)

  • Kim, Ji Eun;Park, Eun Soo
    • Korea Science and Art Forum
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    • v.37 no.2
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    • pp.101-112
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    • 2019
  • Regardless of the size, the role and meaning of the space required for human daily life are the same. Especially, as the spatial design is small and the size is small, the careful design and problem solving are needed to enable comfortable and convenient life even in a narrow space. The purpose of this study is to design a convergence model that utilizes the advantages of BIM, which can simulate actual design based on a new one-person housing space design plan optimized for one person. This study applied the BIM design technology to one-person housing 2D design, and the suitability examination and the space optimization design of the interior design were carried out. As a result of the study, utility of space improvement, consideration of housing environment, interference check, application of eco-friendly housing system, and MEP design item were derived. Therefore, BIM space design in interior space has been confirmed as a way to overcome limit and inefficiency of 2D design which is applied to actual space by various space design elements. Based on the results of this study, the One-person housing space model, which is applied to the study, is a pure creation designed based on various one-person housing of social and cultural peculiarities derived from previous research. This design example was applied to BIM technology to confirm the detailed and practical design possibility.

The Generation of 3D Geospatial Data using Digital Photogrammetry System (수치사진측량시스템을 이용한 3차원 공간데이터 구축)

  • Noh, Myoung-Jong;Cho, Woo-Sug
    • 한국공간정보시스템학회:학술대회논문집
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    • 2005.11a
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    • pp.29-34
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    • 2005
  • Aerial photogrammetry, which is one of the most frequent used technology in mapping and surveying, has been appreciated for its work flow and accuracy to generate 2D and 3D geospatial data. In aerial photograrnrnetry, more than two photographs are taken over the same target area in different position with overlap. Using these photographs and minimum number of ground control points, 3D stereo model is so formed that the ground surface in reality is reconstructed through analogue/analytical plotter or digital photogrammetry system. In case of digital photogrammetry system, 3D geospatial data could be automatically extracted in partial. Recently, in the advent of aerial digital camera such as ADS40 and DMC, digital photogrammetry system will be in the frist place for generating 3D geospatial data. In this paper, we experimentally generated 3D geospatial data using digital photograrnrnetry system in the aspect of work flow.

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A Geotechnical Parameter Estimation of Underground Structures in Elasto -plastic Condition (지하공간 건설시 탄.소성 모델에 의한 지반계수 추정)

  • Lee, In-Mo;Kim, Dong-Hyeon;Lee, U-Jin
    • Geotechnical Engineering
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    • v.13 no.4
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    • pp.85-94
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    • 1997
  • The design and construction of underground structures contain many substantial mincer dainties. A reasonable estimation of geotechnical parameters is of paramount importance and must be one of the most difficult tasks in designing and constructing underground structures. If the plastic zone exists by tunnel excavation, the ground response may also be dependent on the yield criterion mainly composed of strength parameters. In order to estimate unknown model parameters from the in-situ measurements as well as prior estimates for designing tunnels which have plastic zones, the Extended Bayesian Method(EBM) is adopted : an elasto-plastic finite element program is linked to the EBM as a mathematical model to predict the ground response. Mohr-Coulomb failure criterion is used to represent the plastic behavior. A hypothetical underground site, where the ground behaves elasto-plastically, is adopted to demonstrate the validity of the proposed feedback system.

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NoC Energy Measurement and Analysis with a Cycle-accurate Energy Measurement Tool for Virtex-II FPGAs (네트워크-온-칩 설계의 전력 소모 분석을 위한 Virtex-II FPGA의 싸이클별 전력 소모 측정 도구 개발)

  • Lee, Hyung-Gyu;Chang, Nae-Hyuck
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.44 no.2
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    • pp.86-94
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    • 2007
  • The NoC (network-on-chip) approach is a promising solution to the increasing complexity of on-chip communication problems because of its high scalability. But, NoC applications generally consume a lot of power, because they require a large design space to accommodate many parallel IPs and network communication channels. It is not easy to analyze the power consumption of NoC applications with conventional simulation methods using simple power models. In addition, there are also many limitations in using sophisticated simulation models because they require long execution time and large efforts. In this paper, we apply a cycle-accurate energy measurement technique and tool to the FPGA prototypes, which are generally used to verify the correctness of SoC designs, as a practical indication of the power consumption of real NoC applications. An NoC-based JPEG encoder implementation is used as a case study to demonstrate the effectiveness of our approach.

The Efficiency Evaluation of the Forest Experience Center for Children Led by the Local Community through an Importance Performance Analysis - A Case in Geumcheon-gu District, Seoul, South Korea - (중요도·성취도 분석을 통한 주민자치형 유아숲체험장 효용성 평가 - 서울시 금천구를 사례로 -)

  • Kang, Taesun;Lee, Myungwoo
    • Journal of the Korean Institute of Landscape Architecture
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    • v.43 no.2
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    • pp.40-55
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    • 2015
  • This study aims to evaluate the efficiency of the forest experience center for children led by the local community as experiential management for forest kindergarten education. For this, an importance and performance analysis was conducted on the forest experience center for children in Geumcheon-gu, which, of the 12 forest experience center for kids in Seoul, is the only one led by the local community. The questionnaire sheet for the analysis consisted of a total of 36 questions, 20 about place facility areas and 16 about management program areas(including 6 questions about the management led by the local community). The questionnaire survey was done during the period between January 12th and January 19th, 2015. The participants in the survey consisted of 15 forest education specialists and 50 teachers from 19 kindergartens who participated in the forest experience program. The number of questionnaire sheets collected and used for analysis was 13 copies and 43 copies, respectively. The mean values of importance and performance on the place facility areas were 4.07 and 3.78 for forest education specialists, and 4.16 and 3.84 for kindergarten teachers, respectively. The mean values of importance and performance regarding the management program area were 4.38 and 4.16 for forest education specialists, and 4.40 and 4.00 for kindergarten teachers, respectively. Both groups evaluated the place facility areas lower than the management program areas. They also evaluated performance lower than importance. In place facility area, 'accessibility', 'safety' and 'connectivity to forest trail', 'loose parts' and 'safety facilities' were required to 'keep up the good work', because they showed higher importance and performance in place facility areas. Even though most items of management as led by the local community including 'forest experience activity support' were evaluated as 'important', some, including 'effort for local revitalization', were evaluated as low in performance. However, as they were evaluated as higher in importance, if they pursue 'concentrate here', it is expected that they will be evaluated as higher in performance. In addition, considering that program areas including 'forest education specialist's role' are labeled under the management led by the local community, it reflected a positive evaluation. As a result, management led by the local community is efficient as a management system for the forest experience center for children in an experiential forest kindergarten education. Going forward, if this management system is durable in 'keep up the good work' and 'concentrate here', the forest experience center for children led by the local community will be an alternative for an effective experiential forest kindergarten education.

Thermal Sensor Design Technique for FPGA Based Systems (FPGA 기반 시스템에서의 열 감지 센서 구현 기법)

  • Kim, Sun-Gyu;Kim, Yong-Ju;Kim, Tae-Whan
    • Proceedings of the Korean Information Science Society Conference
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    • 2008.06b
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    • pp.298-302
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    • 2008
  • 주어진 작은 크기의 칩 내부에 많은 기능 (예: 멀티미디어, 음성/영상 등)을 작동시키기 위해서는 고집적(high-integration)의 회로가 구현되게 된다. 이러한 고집적 회로는 작동할 때 상당한 양의 전력 소모를 유발하게 되어 결국 배더리 수명을 단축시키는 상황을 가지게 한다. 더욱 심각한 상황은 고 밀도의 칩 안에서의 많은 전력 소모는 열의 발생을 더욱 가속화 시키게 되며, 결국 칩 작동의 신뢰성(reliability)을 상당히 잃게 만든다. 본 연구에서는 칩의 작동에 따른 열 발생으로 유발되는 칩의 온도 상승을 감지하는 센서회로 구현에 관한 것이다. FPGA 칩은 주 목적의 기능을 수행하는 회로들을 구현함과 동시에 추가적으로 열 감지 센서 회로를 구현할 자원을 FPGA가 제공을 해 주어야 하는데, 주목적의 회로 공간(즉, 자원) 사용으로 인해 열 센서 회로 구현 자원이 충분하지 않을 경우나 여러 지역에 사용 가능한 자원이 소규모로 흩어진 경우 등 센서 구현을 위한 자원 탐색 및 구현 가능성에 대해 점검하는 알고리즘이 필요하다. 본 연구는 이러한 알고리즘을 개발하여 그 효용성을 실험을 통해 보이고 있다. 제안한 알고리즘의 특징은 Branch-and-Bound에 기반을 두고 있으며, 알고리즘의 수행 시간 단축을 위한 효과적인 search tree pruning 기법을 제안하고 있다.

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The Efficiency Analysis of using NFC Cadastral Control Point and a Cadastral Information Application (NFC 지적기준점과 지적정보어플리케이션 적용에 대한 효용성 분석)

  • Kim, Sung Jun;Lee, Jong Dal;Kim, Sung Hun;Bae, Jae Yeol
    • Journal of Korean Society for Geospatial Information Science
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    • v.22 no.1
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    • pp.31-39
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    • 2014
  • The trend of information service and its utilization has been gradually evolving due to the technological breakthrough in IT industries and the spread of smart phones. Especially regarding smart phones, a vast array of applications are being developed and employed for the purpose of providing real time information. Recently, numerous studies have been made and applied in regards to the efficient management and the supply of cadastral control point information. This research has developed and applied the NFC Cadastral Control Point, an advanced version of QR code Cadastral Control Point, which is installed and utilized in Dong-gu Ulsan, Korea, and an application that can utilize both the QR code and the NFC. In addition, this research continues on to analyzing the utility of the two methods that the survey use of a General Cadastral Control Point and the NFC Cadastral Control Point. Having implemented both methods, NFC Cadastral Control Point outweighed its counterpart in terms of the damage it gets from the outside influence and availability. Moreover, through developing Cadastral Control Point that could apply both the QR code Cadastral Control Point and NFC Cadastral Control Point, the research saw tremendous improvements compared to the survey method using the previously existing reference point performance. The results conveyed the fact that cadastral information application was time saving, convenient, and efficient in terms of finding information. Henceforth, with government's administration over Cadastral Control Point and with the development of more application for providing information, a nation-wide monitoring of Cadastral Control Point is considered possible and an efficient usage of information service is expected as well.

Comparison of CityGML and IndoorGML -A Use-Case Study on Indoor Spatial Information Construction at Real Sites- (CityGML과 IndoorGML의 비교 -실내공간정보 구축 사례 고찰-)

  • Li, Ki-Joune;Kim, Tae-Hoon;Ryu, Hyung-Gyu;Kang, Hae-Kyong
    • Spatial Information Research
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    • v.23 no.4
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    • pp.91-101
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    • 2015
  • Due to recent increase of indoor spatial information demands, several international standards have been published for indoor spatial information. OGC has also recently published two standards for indoor space; CityGML and IndoorGM. CityGML aims to provide a standard for 3D city modeling and the level of details (LoD) 4 covers the indoor space. IndoorGML focuses only on indoor space and provides several functions to complement the weakness of CityGML. It is therefore recommended to apply IndoorGML as a combination with CityGML. However since the weakness and strengths between these standards are not yet fully studied and understood, there is no well-defined guideline to apply them in a proper way. It means that we need to carry out a comparative study between them for their proper integration. For this reason, we discuss the pros and cons of these standards from two use-cases. The sites for the use-cases cover Lotte World Mall and Jongno-5 subway station, respectively. We studied these use-cases to compare CityGML and IndoorGML through the data construction of CityGML and IndoorGML for these sites. And based on several application scenarios, we also analyzed the weakness and strengths of each standard from different viewpoints. We expect that these comparative studies will be helpful to make a guideline on the application and integration between CityGML and CityGML.

User Intervention Handling in Script-Based Human-Robot Interaction (스크립트 기반 인간 - 로봇 상호작용에서의 사용자 개입 처리)

  • Kim, Hyun-Joong;Yoon, Wan-Chul;Kim, Yo-Chan;Kwon, Hyuk-Tae
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.235-242
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    • 2007
  • 로봇의 활동 영역이 산업 현장에서 인간의 일상 생활 공간으로 확장됨에 따라서, 로봇은 사용자가 사용하는 성능 좋은 도구 개념에서 벗어나 일상 생활을 공유하며 살아가는 파트너로 생각되기 시작했다. 이에 따라서 미리 정해진 명령과 조작 방법을 통한 단순한 상호작용만이 일어나던 과거와 달리, 사용자는 마치 사람을 대하듯 자연스럽게 로봇과 상호작용하기를 기대하게 되었다. 사람들은 본래 context를 활용하여 모호한 표현을 하더라도 상호작용이 가능하기 때문에, 사용자의 발화가 자유롭게 이루어지면 로봇이 처한 상황적 모호성은 가중될 수 밖에 없다. 이러한 문제에 직면하여, 스크립트 기반의 인간-로봇 상호작용을 통한 문제 해결 노력이 그 돌파구가 될 것으로 기대된다. 본 논문은 이러한 노력의 일환으로, 태스크 수행중인 로봇에 자유롭게 사용자가 개입하는 상황을 처리하는 방안을 제시하고자 한다. 사용자가 개입하는 상황을 어떻게 이해할 것이며, 로봇은 어떤 전략으로 이에 대처해야 하는지 분석한 뒤, 사용자 개입에 대한 구체적인 처리 프로세스를 제시한다. 그리고 제시된 프로세스를 구현해 봄으로써 그 효용성을 검증한다.

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