• Title/Summary/Keyword: 회화 작품

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A study on the beauty of space by overall arrangement and composition of a picture in Oriental painting (동양회화의 경영위치(經營位置)에 의한 여백(餘白)의 미(美) 연구(硏究))

  • Lee, Seung-Sook
    • Journal of Science of Art and Design
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    • v.11
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    • pp.201-220
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    • 2007
  • From two viewpoints the writer investigated the beauty of space by overall arrangement and composition of a picture in Oriental painting. In particular, she examined the expanded representation and significance of space use which had not properly been recognized in the field of a colored picture contrary to a painting in India ink. She studied that the boundary for the representation and appreciation of space was unlimited to one field of painting by studying and analyzing it in connection with other fields of art which had something in common with it in techniques or languages of representation. The writer considered the aspects of similar forms and spirits as the methods of understanding and representing the essence of an object in creating a work. She generally considered the aspect of perfecting knowledge by studying the principle of an actual thing for the representation of revealed forms corresponding to the aspect of similar forms, and tried to reach the stage of 'materialization' united with the spirit of the subject of creation for the formless forms corresponding to the aspect of representing an artist's inner world as well as the external shapes of things. She tried to reach the stage of spiritual cultivation in pursuit of the boundary between 'mental vanity' and 'sitting quietly and attaining the state of perfect selflessness', which were presented by Chuang-tzu, to express the spirituality internal to it. She recognized that the projection of the cultivation on a work could convey internal essence as well as external forms to a picture. It was because the image of the form represented in a picture was based on the aesthetic experience got from realty. In the concept of space and a method of representing it, she explored and analyzed the basic concept of space, arranged the concept of space shown in Oriental ideas dividing it into the concepts of space in Confucianism, Taoism and the Zen sect. What she felt acutely through this study was that she should establish the identity of her work by succeeding to, changing and re-creating tradition based on the historical heritage left by successive excellent painters and theorists. Putting together all these things showed that establishing the identity in the world of work pursued and oriented by her required searching the direction in future works by mixing tradition with modern times in a creative way, which is just the purpose of study in this thesis.

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Research on Georges Schwizgebel's "The Subject of Picture" - Focus on Deleuze's Frame Theory and Sensibility Theory - (조르주 슈비츠게벨의 "회화의 주체" 작품연구 - 들뢰즈의 감각이론과 프레임이론을 중심으로 -)

  • Jeong, Dong-Hee;Kim, Jae-Woong
    • The Journal of the Korea Contents Association
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    • v.7 no.5
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    • pp.102-109
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    • 2007
  • This is an analysis study about the pictorial frame of Georges Schwizgebel's animation "The Subject of Picture", focusing on Deleuze's frame theory. First of all, the shapes in the frame of the animation is the representation of the tactile sensation from the erased vestiges of the characters. It shows the metamorphosis of the erased vestiges of the shapes by Deleuze's sensibility theory. Besides, the layout of the animation's background has similar property with the aplat which was mentioned by Deleuze. It means that the background of the animation correspond to the aplat which is other boundary different from reality, and the character which has the minimum embodiment about the object makes the shape newly through the distortion of the shape. Secondly, as the problem of frames in terms of the continuity of time, the meaning in Schwizgebel's animation is created by the relation between each frame. It means that the depiction of the shape itself by the composition between each frame is composed of the frame. Eventually, Schwizgebel's work is the animation which has the characteristic of the modem cinema and is the crystal depiction that deviates from rules and logics of the object which was mentioned by Deleuze.

Reading Korean and Chinese Paintings Expressing the Ideas of Classical Literary Works - Focused on Interpretation of The Text (한국과 중국의 시의화(詩意畵) 읽기 - 텍스트의 해석을 중심으로 -)

  • Kang, KyungHee
    • (The)Study of the Eastern Classic
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    • no.50
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    • pp.261-294
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    • 2013
  • The purpose of this paper lies how the original text of Chinese classical literary works have been implemented in the paintings of China and Korea, and inspect the ways how of these original text interpreted in paintings. It is an experiment of trying to analyze through literature with painting and read again painting through literature. Qu Yuan(屈原) Prose Poem of Fisherman("漁父辭"), Tao Yuanming(陶淵明) Prose Poem of Returning Home("歸去來辭") and the prose with a poem on the peach blossom spring("桃花源記幷詩"), Du Fu(杜甫), Song of Eight Drunken Celestials("飮中八仙歌"), Su Shi(蘇軾), Odes on the Red Cliff("赤壁賦"), Ou Yangxiu(歐陽脩), Odes of the Sounds of Autumn("秋聲賦") and the paintings which based on these texts were the target of examination. These literary texts shared by Chinese and Korea have been compared in the aspects of acceptance and enjoyment. And on the basis of this process the characteristics of korean paintings expressing the ideas of classical literary works was induced. As a result, the following facts are derived. First, By the emergence of the typical style which was formed historically in China at the korean painting shows that korean painters not only actively embraced the art style of China also did not lose the international sense. Second, through the profound study for chinese painting, they transformed it in accordance with korean aesthetic view and finally revealed typical korean characteristics. Third, the results as described above showed the difference of perception and interpretation of literary works between China and Korea.

The study on the use of Web as a supprting tool for the education reformation - Forsing on the development of Web based instruction model for the elementary design instruction (교육개혁 지원도구로써의 웹의 활용에 관한 연구(4) - 초등학교 디자인 영역의 웹기반 학습 모형 개발을 중심으로)

  • 김형우;이현경;김종기
    • Proceedings of the Korea Society of Design Studies Conference
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    • 1999.10a
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    • pp.10-11
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    • 1999
  • 초등학교의 디자인 교육은 생활 속에서 디자인 학습의 기본이 되는 조형적 요소와 원리를 발견할 수 있게 하고, 조형 감각을 높이며 창조적인 사고 능력을 기르는 디자인 소비자 교육이라는 데 그 의의가 있다. 그러나 현행 초등 미술교육은 회화 중심으로 운영되고 있으며, 디자인 학습에 필요한 참고자료나 참고작품, 디자인 이론 등의 제시가 매우 미흡한 실정이다.(중략)

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Art Make-up Design Using Characteristics of Psychedelic Works (사이키델릭 작품의 특성을 활용한 아트 메이크업 디자인)

  • Choi, Su-Jin;Park, Li-La;Kang, Eun-Ju
    • Journal of Convergence for Information Technology
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    • v.12 no.2
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    • pp.206-212
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    • 2022
  • This study suggests art makeup design by utilizing the characteristics of psychedelic works. The study analyzed the concept of being psychedelic and art makeup based on precedent studies and publications, and classified the psychedelic characteristics as being those of mysterious, optical illusions, and playfulness. After selecting the work featuring the characteristics of being psychedelic, six works were created with this motif, by integrating the airbrush, the pictorial, and the object techniques of the art makeup expression techniques. As a result, it was demonstrated that the design that has utilized the characteristics of psychedelic works could be applicable to art makeup. Next, the confluence of art works and art makeup can serve as an approach to drawing creative designs. Thus, this study suggests a direction for extending the creativity and variety of art makeup design, and a continued development for art makeup design by further confluences with various areas is expected

Building a virtual art exhibition including various shapes and characteristics of contemporary art in Second Life (가상현실에서의 컨템포러리아트 전시 구축 방법론 연구 -세컨드라이프 내 가상미술 전시 구축 사례를 중심으로-)

  • Park, Ju-Hee;Kim, Jung-Wha
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.1246-1251
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    • 2009
  • Second Life is a massive multi-user on-line environment; "a 3D virtual world where users can socialize, connect and create using voice and text chat" (http://www.secondlife.com). The paper explores the process and methods to establish a contemporary art exhibition that incudes various shapes and characteristics of art; paintings, 3D sculptures, time-based video arts, technical based arts, and so on. We have also discuss about the technical limitations to make virtual museums in the Second Life and recognitions between human and art works.

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Pointillism Expression Technique Using Light and Shade Information (명암정보를 이용한 점묘화 표현 기법)

  • Seo, Sang-Hyun;Yoon, Kyung-Hyun
    • 한국HCI학회:학술대회논문집
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    • 2007.02a
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    • pp.975-981
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    • 2007
  • 본 논문에서는 점묘화 표현을 위한 기법을 제한한다. 신인상파(Neo-Impressionist) 화가 쇠라는 캔버스위의 독립 색채들은 망막위에서 재조직된다는 이론을 바탕으로 점묘화를 제안한다. 이는 색의 병치혼합과 보색대비를 이용해 빛의 가산혼합이 회화작품에 적용될 수 있도록 하기위해 브러시 스트로크로 작은 점을 이용한다. 이러한 점묘화를 표현하기위해서 쇠라의 작품과 동시대의 색이론 분석을 통해 색의 분할과 병치혼합의 이론적 배경을 알아보고 이를 통해 점묘 스트로크의 색상, 모양, 방향등을 결정할 수 있는 알고리즘을 소개한다. 먼저 신인상파의 팔레트 분석을 통해 칼라모델을 설계한다. 또한 점의 효율적인 분포를 위해 재귀적인 Wang Tile을 이용한다. 점묘의 색상구성은 명암의 단계별로 처리된다. 이렇게 함으로써 명암표현을 위한 보색의 배치를 적절히 표현할 수 있다. 이때 점묘 스트로크의 방향은 입력영상의 에지방향을 따르도록 보간법을 이용해 계산한다.

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디지털 청명상하도(淸明上河圖)의 작품 분석과 가상현실 청명상하도 제작에 따른 제언

  • Park, Jin-Ho;Choe, Mi-Hwa;Gang, Mi;Choe, Hui-Su
    • It's Smart Media
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    • v.5 no.1
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    • pp.1-6
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    • 2016
  • 지난 2010년 상하이 세계박람회 중국관(中國館)에서는 1000년 전 중국 북송(北宋)시대의 회화인 '청명상하도(淸明上河圖)' 원작(5m)을 20배(110m)로 확대한 <디지털 청명상하도>를 선보였다. 이 그림은 중국 북송(北宋)시대 한림학사(翰林學士) 장택단(張擇端)이 북송의 도성인 변경(卞京 : 현재의 개봉)의 청명절 풍경을 세밀하게 묘사한 풍속화로 중국인들이 '국보1호'로 여기는 고서화(古書畵)다. 가로 528.7cm, 세로 24.8cm짜리 두루마리 그림에 수도에 드나드는 사람들의 일상이 파노라마처럼 펼쳐진 작품이다. 이를 디지털 복원한 것이 <디지털 청명상하도>다. 이 콘텐츠에는 다양한 전시 기술이 쓰였고 압도적인 스케일을 자랑한다. 지난 6년동안 중국 대도시를 중심으로 디지털콘텐츠 형태로 순회 전시중이다. 2010년 제작당시 어떠한 기술로 <디지털 청명상하도>가 만들어졌으며, 미래 그 어떤 시점에 등장 할 가능성이 있는 "가상현실(VR) 청명상하도(淸明上河圖)"는 어떤 기술의 형태로 나타날 수 있을지 예측해 보고자 한다.

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A Study on the Transformation of the Time and Space for Water Surface in Bill Viola's (물 표면의 시공간성 변형에 대한 연구 1 -빌 비올라의 을 중심으로)

  • Lee, Yeleen
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.07a
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    • pp.643-644
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    • 2021
  • 최근 가상 디지털미디어에 대한 관심이 집중되고 있는 시대적 상황에서 물의 다양한 속성에 관한 시공간적 표현은 동시대 매체 미술에서 중요한 의미를 지닌다. 본 연구는 물의 표면을 경계(boundary)로 그 경계면의 상하 공간, 경계면과의 거리감, 물그림자, 물의 투영성 등을 통한 시공간 표현에 관한 것이다. 대상 작품으로는 빌 비올라의 을 중심으로, 레안드로 에를리치의 설치 작품, 데이비드 호크니의 회화를 사례로 제시한다. 다양한 미술 매체를 통해 변형된 시공간성은 물 표면이라는 매개체와의 관계적 특성 안에서 이미지의 환상성을 부각한다.

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A Study of the Relationship between Realistic Expression of Objects and Graphic Novel in Korean Comics - Focused on the work by Kwon, Ga-Ya - (한국만화에 있어 대상의 사실적 표현과 그래픽 노블의 연관관계에 대한 연구 - 권가야의 <남한산성>작품을 중심으로 -)

  • Park, Hee-Bok;Kim, Kwang-Su
    • Cartoon and Animation Studies
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    • s.37
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    • pp.361-392
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    • 2014
  • Regarding works that express objects realistically in painting, Gustave Courbet advocated realism in the mid-19th century, France, resisting the then academist style of painting, and works in realist style were produced in earnest by painters such as H. Daumier or Jean F. Millet, who went along with him. Later, realism has expanded into the realm of general literature, including fine art, which has had profound impacts on works of art and literary works. In comics, too, in the same historical context as a form of painting, realistic comics began to be produced by painters or cartoonists at the time. These realism comics are those dealing with stories based on facts, and in terms of contents, objective description and representation of the social realities of the times is one of the most important objectives, but it could not be concluded that in their visual aspect, that is, that of expressing the objects, they were realistic. In the meantime, a graphic novel was born, which was the intermediate form between comics and novels around the United States and Europe since the 1980s. Graphic novels appeared in forms and styles with strong literary and artistic values in the comics market in the U.S. which was full of the superhero genre (comics around heroes), and their major characteristics are very realistic expressions in terms of contents and visual aspect. They are complex and delicate and even have artistic, literary values as if readers read a fiction or literary work of which its narrative structures or pictures are produced with graphics. The characteristics of realistic expressions shown in graphic novels are very different from the previous works of comics. It is noteworthy that they began to be acknowledged as works of art like painting or illustration, thanks to their features of strongly individual auteurist painting style, a fairly high degree of completion of the works, and creative and experimental expression techniques or methods, instead of following the fashion of the times. In recent years, in South Korea, Hollywood blockbuster films have been released one after another and become box office hits, there are increasing interest and demand for the original graphic novels. Accordingly, many original graphic novels have been translated and started to be sold, and keeping pace with this global flow of fashion, some writers in Korea began to produce works of graphic novels. However, to look into the domestic works produced claiming to be graphic novels, there are various opinions on their format and authenticity. In this sense, this study focused on Ga-ya Kwon's Namhansanseong, one the representative works of Korean style graphic novels, and in particular, it attempted to analyze their characteristics and commonalities focusing on the visual aspect of realistic expressions of objects. It is expected that there would be an opportunity to seek for ways so that Korean style graphic novel can be further developed as a genre of comics, with competitiveness by looking back on the identity and present state of domestic graphic novels and developing and applying Korea's original subject matters differentiated from those of graphic novels in the U.S., Europe or Japan through this study. In addition, it is desired that they will be a new energizer for the stagnant domestic comics market.