• Title/Summary/Keyword: 활동제약

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A Study on Teaching method for architectural design based on internet virtual reality (인터넷 가상현실을 이용한 건축설계교육에 관한 연구)

  • 신유진
    • Journal of Internet Computing and Services
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    • v.2 no.5
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    • pp.31-39
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    • 2001
  • Activities in fields based on internet virtual reality are flourishing. Education field is not an exception, and has reached the stage of establishing a cyber university after showing its activity in the developing field of distance learning. Although some of the architectural education fields have been following this trend, the education field of architectural design has not been developed as wildly because there have been a lot of difficulties in expressing three-dimensional space on a two-dimensional web. However, it has become possible to actualize the remote lecture based on internet in the education field of architectural design through the latest developments in internet technology. The purpose of this research is to be a basis for developing a teaching method for architectural design by taking advantage of the advanced in virtual reality technology on the internet.

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Special Theme_ICT 접근성 향상 - ICT 접근성 향상

  • Choe, Du-Jin
    • TTA Journal
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    • s.137
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    • pp.22-27
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    • 2011
  • 정보통신기술(ICT)은 우리 일상생활에 너무나 깊숙이 스며들어 이제 정보통신기술 없이는 행정서비스, 경제활동, 사회참여, 문화활동 등을 향유하는데 많은 제약이 따르는 시대로 접어들었다. 정보통신기술에 접근하고 이용할 수 있는 사람과 그렇지 못한 사람들의 정보격차 (Digital Divide)가 경제격차와 사회문화적 격차를 유발하여 사회 불평등을 심화시키고 궁극적으로 사회통합을 저해할 가능성이 크다. 정보통신 접근성(ICT Accessibility)은 신체적, 인지적 제약으로 정보통신기기나 서비스에 접근하는데 어려움이 있는 장애인이나 고령자가 일반인과 차별 없이 정보통신의 유용성을 향유할 수 있도록 정보통신기기나 서비스에 대한 접근을 보장해 주는 것을 의미한다. 우리나라는 미국이나 유럽 등 선진국들에 비해 정보통신 접근성을 위한 법 제도적인 출발이 늦었지만, 최근 수년간 관련 법률의 제정, 정보통신 접근성 보장을 위한 지침 및 표준의 제정 등 다각적인 노력을 경주하여 빠른 속도로 선진국 수준을 향해 나아가고 있다. 지금까지 '한국형 웹 콘텐츠 접근성 지침 2.0', '금융자동화기기 접근성 지침' 등 12개에 이르는 표준을 제정한 바 있으며, 정보통신 보조기기의 개발 보급, 관련 전문인력 양성 및 교육 홍보 등을 통해 정보통신 접근성 수준 향상을 위한 노력을 지속해 왔다. 앞으로도 모바일 시대, 디지털 융합의 스마트 시대에 대응하여 다양한 정보통신기기 및 서비스에 대한 접근성 표준 제정, 관련 기술의 연구 등을 지속적으로 추진하여 모든 사람이 정보화의 혜택을 누리는 디지털 통합 (Digital Inclusion) 시대를 열어나가야 할 것이다.

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Differences in Leisure Participation by Types of Leisure Constraints for Married employees (기혼취업자의 여가제약유형에 따른 여가활동참여의 차이)

  • Kim, Oi-Sook;Park, Eun Jung
    • Journal of Family Resource Management and Policy Review
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    • v.17 no.1
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    • pp.241-263
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    • 2013
  • Time pressure and financial burden have been reported as the main constraints on leisure participation. The purpose of this study was to explore a typology of leisure constraints, investigate the characteristics of leisure constraint types, and analyze the differences in leisure participation by the types of leisure constraints for married employees. The data source for this research was the 2009 Time Use Survey conducted by the Korea National Statistical Office (KNSO). Married employees aged 20 to 59 years completed 13,476 time diaries (7,984 for male, 5,492 for female), which were analyzed using chi-square, cluster analysis, and ANOVA analysis. Leisure constraints were classified into five types in two categories, working time per week and personal income for both males and females respectively. The three types for both males and females were time-income constraints, income constraints, and general constraints, with an additional type for men, $time^+$-income constraints, and an additional type for women, time constraint. The most common type was general constraints, for both males and females. Each type was further differentiated by the following socio-economic variables: age, educational level, job type, and weekly day-off. The study found that participation in study, sports, and religious activities varied with the types of leisure constraints.

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Implementaion of a Web-based syllabus framing System (웹 기반 지도안 작성 시스템의 설계 및 구현)

  • Ji, Hyun-Sung;Han, Hyun-Goo
    • Proceedings of the Korea Information Processing Society Conference
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    • 2005.05a
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    • pp.117-120
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    • 2005
  • 21세기는 정보화 사회로서 정보와 지식이 사회를 움직이는 원동력이며 국가 경쟁력의 기반이 되고 있다. 정부에서는 정보 통신 기술(ICT) 교육 지침을 정하여 2001학년도부터 초등학교, 중학교, 그리고 고등학교에서 정보 소양 교육과 각 교과별 교수 학습에 ICT기술을 10%이상 활용하도록 권장하고 있다. 따라서 일선학교에서는 이러한 정보 사회의 교육환경 변화와 요구에 부응하여 ICT활용 교육을 위한 교수 학습 지도안을 여러 가지 방법으로 작성하고 있으나 현재까지 web을 통한 학습지도안 작성은 매우 미흡한 상황이다. 이에 본 연구에서는 ICT활용 학습지도안을 시공간의 제약 없이 작성, 수정, 검색, 그리고 활용이 가능한 학습지도안 작성시스템을 web을 기반으로 설계하여 학습지도안의 공유 및 재활용 등을 용이하게 함으로써 지도안 작성시간을 대폭 줄일 수 있도록 하였다. 또한 학습지도안과 수업자료를 데이터베이스에 저장하여 데이터의 효율적인 관리와 검색이 가능하게 하였으며, 수업활동 종료 후 형성평가 문제의 출제 및 평가 결과가 계속 누적되어 앞으로의 개인별, 수준별 학습활동에 참고자료로 활용될 수 있도록 하였다. 학습자도 시공간의 제약 없이 학습지도안 검색이 가능하므로 학습자의 예습 복습을 용이하도록 하였다.

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The Effect of Leisure Activities on Depression in Grandparents Raising Grandchildren (조손가정 내 조부모의 여가활동이 우울감에 미치는 영향)

  • Lee, Yoon-Jung
    • 한국노년학
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    • v.34 no.2
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    • pp.299-313
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    • 2014
  • Recently, an interest on parenting stress and depression of grandparents raising grandchildren is rising according to the increase of working couple and divorce. Discussing around developmental task of elderly, one of the influencing factors on increase of grandparents' parenting stress and depression is leisure restriction. However, this factor has received far less rigorous analysis. Thus, the purpose of this article is to offer an analysis of the effect of leisure activities on depression in grandparents raising grandchildren. The data was collected from 172 grandparents raising their grandchildren in 2011 national survey results on the elderly life conditions. Their analyses were composed of descriptive statistic and multiple regression analysis. The study generated several findings. First, grandparents participated in activities for exercise and religion at a high rate and their mean score of depression was 7.1 of 15 what suggests middle level of depression. second, multiple regression analysis showed that the factor of exercise, travel experience, leisure activities satisfaction and other special leisure activities were statistically significant predictors of depression. Implication for social welfare services and programs to improve the mental health of grandparents raising their grandchildren to have positive self-awareness and attitude about life in their position and living condition for help prevent depression were discussed.

A Study on the Effects of Package Tourism Motives and Tourism Constraints on Attitude and Satisfaction (패키지관광동기와 관광제약이 태도와 만족도에 미치는 영향 연구)

  • Kim, Dae Seok;Seo, Young Wook
    • Journal of Digital Convergence
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    • v.18 no.5
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    • pp.473-484
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    • 2020
  • The purpose of the research is to propose ways to activate package tours through active promotion by verifying the motives and constraints pursued by customers of package tours, highlighting the advantages of content development and package tours that are revived in their needs. This study verified empirical analysis using SPSS 25.0 for 481 adults aged 19 or older who experienced package tours. The results of the research analysis are as follows. First, the daily escape, external activities, and service appeal of the tourist motivation were all verified with a positive impact on attitude. Second, it was found that the inherent constraints of tourism constraints had a negative effect on the relationship with attitudes, but the structural constraints were not significantly affected. Third, attitudes have shown to have a positive effect on satisfaction. Based on these results, I have described what factors tourists feel important when participating in package tour products, and hope that The factors will be useful in exploring the development of customized products required by tourists. It will need to be expanded to realistic comparative studies needed to revitalize package tours in the future.

A Study on Leisure Activity type of high school students (실업계고등 학생의 여가활동 유형에 관한 연구)

  • Kim, Seong-Taek
    • The Journal of the Korea institute of electronic communication sciences
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    • v.8 no.1
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    • pp.165-171
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    • 2013
  • This study elects 934 high school students in Kwangju, conducts the survey of the actual condition of the youn's leisure, and comes to a conclusion as follows. the young spend mean 9-10 hours a day on class, mean 6 hours on sieeping, and mean 1-2 hours on self-learning. their spending money is less than 30,000 won and is not enough as the past years. While 33.2% of respondents answered they were trained for leisure activities, 66.8% were not. Also thesurvey indicates that 79.9% of the young think a leisure course will be contribute to sound youth. In kinds of leisure, the young prefer computer game, watching TV, video game, or listening to music which are not active. It is required to guide them to enjoy active leisure activities together. the young think their leisure time is not enough, average(41%) and not enough(37.5%). Especially, thy cannot have enough time to enjoy leisure(62.5%). The young are not satisfied of leisure facilities.

An investigation of Function Analysis patterns for the Effective VE at the Design Phase (효과적인 설계VE 활동을 위한 기능분석 유형조사)

  • Min Kyung-Seok
    • Korean Journal of Construction Engineering and Management
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    • v.5 no.6 s.22
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    • pp.63-71
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    • 2004
  • This study is an analysis the function Analysis Patterns for the effective application of VE(Value Engineering) and a presentation of the function analysis methods. 1. The function analysis of VE activities can be summarized 6 patterns as follows ; a generated ideas without function analysis process, a function analysis make use of inspection tools for generated idea, an illogical jump as a using of subjective terms, a using of duplication terms for same functions, a subjective ranking as function definitions for function analysis, and a large classification for a for approaching function definition. 2. In order for the effective function analysis, the process requires as follows; a check level by project advanced, a reclassified main nouns in the order of frequency of use, a main check objects by concepts of importance and satisfaction degree. It is not only good for the effective function analysis, it also induces effective turn out of the FAST Diagram for function arrangement.

Gender Roles, Accessibility, and Gendered Spatiality (성역할, 접근성, 그리고 젠더화된 공간성)

  • Kim, Hyun-Mi
    • Journal of the Korean Geographical Society
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    • v.42 no.5
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    • pp.808-834
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    • 2007
  • This study attempts to elucidate manifold dimensions of gendered accessibility experiences. How gender roles(household responsibilities) differentiate accessibility experiences between women and men is explored through the comparison of married dual-earner couples' parental status, using the US Portland activity-travel diary dataset with GIS-based geocomputation results of(time-geography based) space-time accessibility. First, this study shows how gender division of labor within the household still permeates current society, despite the widespread belief of the social change toward a gender-egalitarian society. Then, the study pays special attention to the way gender roles structure individual accessibility experiences of women and men differently, and, in turn, the way such accessibility experiences take a form of gendered spatiality. Gendered spatiality is examined through the analysis of accessibility space as well as activity space in order to ascertain women's home-attached and spatially entrapped characteristics. More household responsibilities throughout a day and, even more, the time constraint of picking up children at the daycare centers after work lead women's possible activity space to be more home-centered. The analysis of the spatio-temporal context of accessibility space makes gendered spatiality visible. However, the findings suggest that behavioral outcomes should be understood with an explicit awareness of constraints individuals face. It is because the revealed activity spaces can be not only an outcome of constraint but also an outcome of choice. Behavioral outcomes should not be treated as a straightforward expression of the level of constraints. It is problematic to expect that behavioral outcomes directly mirror the level of constraints. It is also problematic to suppose that the level of constraints can be straightforwardly elicited from revealed behavioral outcomes.

Design and implementation of a class homepage to cultivate the right character of elementary school students (초등학생의 바른 인성 함양을 위한 학급 홈페이지 설계 및 구현)

  • Kang, Dong-Sug;Moon, Wae-Shik
    • 한국정보교육학회:학술대회논문집
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    • 2004.08a
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    • pp.362-369
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    • 2004
  • 인성 교육은 창의성 교육과 더불어 교육 개혁 과제의 핵심이자 새 학교 문화 창조의 밑바탕으로 일선 교육 현장에서 최우선으로 해결해야 할 당면 과제이다. 교육의 궁극적인 목적이 '인간에 의한, 인간을 위한, 인간의 교육' 임을 알고 있으면서도 다양한 체험 활동을 통한 인성 교육을 등한시하고 지식을 중시하는 지식 편중의 교육 활동을 전개하는 실정이다. 오늘날 교육은 웹의 풍부한 자원의 활용으로 새로운 교육형태, 학습모형 등이 점차 확산되어 가고 있는 추세이다. 그러나 학생들에게 풍부한 학습환경 제공과 비례하여 극단적인 이기풍조는 여전히 우리의 삶을 위협하고 교육을 저해하는 요인이 되고 있다. 이러한 교육적 현실로 전통적인 학습방법에서 탈피하여 사이버 공간의 학급홈페이지를 이용한 인성교육의 프로그램을 개발하여 좀더 능동적이고 시간과 장소에 제약을 받지 않는 자유로운 마음열기 대화활동을 통해서 아동들의 적성과 능력을 극대화하고 자아실현의 기쁨을 느끼게 하는 올바른 심성의 장 학급홈페이지 설계 및 구현을 통해 온라인 상에서 이루어지는 학생과 학생, 학생과 교사 등 상호작용의 장으로서 그 역할을 담당하고 쉽고 친숙한 학급홈페이지의 활용면에서 있어서도 성과가 있을 것이다.

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