• Title/Summary/Keyword: 활동요소

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An Empirical Study on the Contextual Features of the Program Components during the Process of Social Work Program Design in the Social Service Agencies (사회복지 프로그램 구성요소개발활동의 실태 및 구성요소의 동질적인 범주성에 대한 실증적 연구 : 3단계 디자인 활동 중심으로)

  • Seo, In Hae;Kong, Gye Soon
    • Korean Journal of Social Welfare Studies
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    • v.44 no.3
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    • pp.237-269
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    • 2013
  • The purposes of the study are to describe the feature of the program components, and to identify their changes in the process of designing the social work programs in the community service agencies in Korea. In order to achieve these purposes, the researchers constructed an analytical framework including 24 program components derived from the related literatures. Data was collected by questionnaires answered by the social workers who were in charge of the program development and implementation. Descriptive statistics analysis and factor analysis were applied to exam the features of the program components in 195 social service programs developed by the funds from the Community Chest of Korea and a private funding foundation. As the result of the analysis, the three noticeable features are found; (1) the agencies have very actively involved in the designing work in the process of developing practice guideline, however they have less involved in the designing work in the process of implementing program; (2) program components which are low level in design activities are intervention models, staff education, and practical ethics; (3) 8 categories of components derived from the theoretical perspective are reduced to 6 categories in the process for developing practice guidelines, finally to 4 categories in the process for implementing the programs. The implications of major findings were discussed in academic and practical perspectives in Korea, including future research works in the area.

A Qualitative Analysis of Affective Components Influencing the Teaching of Computer Education (컴퓨터교과교육의 교수활동에 영향을 미치는 교사의 정의적 요소 분석)

  • Kim, Hye Jeong;Kim, Hong-Rae
    • The Journal of Korean Association of Computer Education
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    • v.11 no.3
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    • pp.21-32
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    • 2008
  • The purpose of this study was to explore components of affective domains for teaching activities regarding computer education in elementary school. In addition, we investigated various influences on the components from teachers' responses. This paper included qualitative data collected from a total of thirteen teachers. Using qualitative analysis methods, we identified teachers' positive and negative emotions, attitudes, self-efficacy, expectations, interests, and internal and external motivations as well as various influences on the affective components. Therefore, we emphasize the importance of teachers' cognitive domains as well as affective domains to achieve the goals of the teaching of computer education. This study will contribute to research pertaining to the affective domains supporting successful teaching of computer education.

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An Analysis of Science-Arts Integration Activities in Elementary School Science Textbooks of Korea (초등학교 과학교과서에 나타난 과학-예술통합 활동의 분석)

  • Mun, Jiyeong;Song, Joo-Yeon;Kim, Sung-Won
    • Journal of The Korean Association For Science Education
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    • v.32 no.5
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    • pp.890-902
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    • 2012
  • This study intended to analyze science-arts integration activities in science textbook and explore the artistic elements of science-art integrated activities. For this purpose, we selected science-arts integration activities in elementary science textbooks of Korea by revised curriculum in 2007. We analyzed them by the type, the function and the role of arts. The analysis of artistic element was based on 'design element' suggested by Baron & Eisner. Results revealed that the science-arts integration activities were using a visual art form than any other and the role of arts was mainly to apply science concepts. Through the artistic element analysis, we found that most activities were emphasized on 'empathic understanding' category than other categories. Based on the results, science-arts integration activities with more diverse form of art should be developed. Also the artistic element should be considered in developing future science-arts integration activities.

Analysis on personality education element of discussion activity in the Nuri-curriculum guidebook (누리과정 지도서에 제시된 이야기나누기 활동의 인성교육 요소 분석)

  • Choi, In-Sook;Ahn, Youn-Kyoung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.4
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    • pp.329-335
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    • 2019
  • The purpose of this study was to examine the application of personality education elements through discussion activities in the Nuri curriculum guidebook. For this, discussion activities were analyzed according to both frequency of age and life theme. Study results were as follows. First, according to the distribution related to the target age of students, the greatest number of personality education elements were for 5 year olds, followed by those for 4 year olds and 3 year olds. Specifically, 'consideration', 'respect', 'cooperation' showed a high distribution, whereas 'filial piety' and 'sharing' showed a very low distribution. Second, according to the distribution based on life theme, it appeared that personality education element converged on particular life theme. These results are intended to provide basic data for the future direction of personality education elements through discussion activities in the Nuri curriculum guidebook.

21세기 정보 사회 유지하는 필수 요소

  • Lee, Chang-Han
    • Digital Contents
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    • no.11 s.54
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    • pp.56-59
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    • 1997
  • 세계 인류가 의사소통을 하는데 사용하는 말이나 글 등은 각각의 약속에 의해 쓰여지는 대표적인 표준화 요소라 할 수 있다. 이처럼 약속에 따라 어떤 표준을 제정하는 행위는 결국 인간의 생활을 편리하게 하고 자원이나 활동의 신뢰성과 효율성을 증진시키는데 목적이 있다. 한편, 표준화 활동을 획일화된 공업 사회의 부산물로 보는 시각도 있으나 인간 활동의 편의성 제고와 자원의 효율적 활용이라는 측면에서 본다면 21세기 정보 사회에서도 없어서는 안될, 오히려 더욱 활발히 추진되어야 할 활동이 될 것이다.

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Quantification and propagation of climatic and human impacts on streamflow (하천에서의 기후변화와 인간 활동 영향의 수치화 및 전달 분석)

  • Lee, Dongjun;Shin, Youngchul;Lim, Kyoung Jae;Jung, Younghun
    • Proceedings of the Korea Water Resources Association Conference
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    • 2015.05a
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    • pp.148-148
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    • 2015
  • 기후와 인간 활동의 변화는 하천의 유량을 변화시키는 중요한 요소들 중 하나이다. 하천관리를 위해서는 이 요소들의 긍정적인 영향과 부정적인 영향이 하천에 얼마나 많은 영향을 끼치고 있는지 수치화하여 관리해야한다. 또한 상류에서의 기후와 인간 활동에 의해 변화된 유량은 하천 하류까지 전달되어 적지 않는 영향을 미치고 있다. 효과적인 하천관리를 위해서는 유역 내 기후와 인간 활동에 의해 변화된 유량과 하류하천에 미치는 영향을 정량화하여야 한다. 본 연구에서는 하천에서 기후와 인간 활동에 의한 유량 변화를 정량화 하고 그 요소들이 상류에서 하류에 얼마나 많이 전달이 되는지 분석하였다. 본 연구 결과 수리구조물이 설치되어 있는 하천에서는 인간 활동에 의한 유량변화량이 크게 나타났다. 상류의 수리구조물에 의한 영향은 하천 하류에도 크게 전달되는 것으로 분석되었다. 또한 기후적인 요인에 의해 유량의 변화가 큰 지역은 그 외 지역보다 자연 재해에 의한 피해 위험도가 높다고 판단된다. 본 연구의 결과는 미래의 효과적인 수자원관리를 결정하는데 중요한 정보를 제공해줄 수 있을 것이라 기대된다.

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An Analysis of Creativity Elements on Activities in the Nuri Curriculum Teachers' Guidebooks for the Ages of 3-5 (3-5세 누리과정 교사용 지도서 활동의 창의성 요소 분석)

  • Lee, Mi Ran;Chun, Hui Young;Song, Young Joo
    • Korean Journal of Childcare and Education
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    • v.11 no.1
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    • pp.305-327
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    • 2015
  • The purpose of this study was to investigate the tendencies and general distributive features of creativity elements on activities in the Nuri curriculum teachers' guidebooks for the ages of 3-5. This was done by analysis of 1,883 activities related to creativity in the teachers' guidebooks. In order to analyze the data, the frequency and percentage of creativity elements were calculated. The results can be summarized as follows: First, the ratio of activities related to creativity was 95.1% for the age of three, 93.1% for the age of four, and 78.6% for the age of five. Second, the most common creativity element was cognitive element and the next was motivational element, and the least was dispositional element. Third, regarding themes, the frequency of creativity elements was highest in 'tools for living', and lowest in 'countries of the world'. Fourth, the creativity elements were more frequently found in group activities rather than free choice activities. Last, the frequency of creativity elements was highest in nature exploration, and was followed by social relations. The results of this study could be used as basic data for practicing activities related to creativity in the field of early childhood education.

신체활동을 위한 공간으로서 공원녹지 이용의 활성화 방안

  • Mun, Hye-Sik;Kim, Su-Bong;Jeong, Eung-Ho
    • Proceedings of the Korean Environmental Sciences Society Conference
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    • 2006.11a
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    • pp.408-411
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    • 2006
  • 신체활동을 위한 공원녹지의 활성화 방안을 제시하고자 설문을 통하여 건강에 대한 인식, 신체활동을 위한 공원녹지의 이용실태 및 만족도 공원녹지를 이용한 신체활동 활성화를 위한 고려요소를 파악하였으며, 그 결과는 다음과 같다. 첫째, 응답자의 8.1%만이 건강에 대한 관심이 없다고 답변했을 뿐, 약 47.0%가 평소 건강에 관심이 있거나 많은 관심을 가진다고 응답하였다. 또한 95.2%의 응답자가 비만이 당뇨, 고혈압 등의 성인병에 영향을 준다는 사실을 알고 있었으며, 이러한 부분은 신체활동을 통해 상당부분 예방이 가능하다는 사실 또한 93.1%의 응답자가 인지하고 있었다. 둘째, 신체활동을 위해 이용하고 있는 공원녹지의 유형을 조사한 결과, '소규모 근린공원, 소공원'으로 응답한 인원이 200명으로 가장 높게 나타났으며 그 이유로는 '집에서 가까워서 이용하기 편리하기 때문'이라는 답변이 59.2%로 가장 많았다. 공원녹지에서 주로 이루어지는 신체활동을 묻는 문항에 대해서는 67.0%에 해당하는 262명이 '산책이나 걷기'와 같은 가벼운 신체활동을 하고 있다고 응답하였다. 이러한 신체활동은 '가족'과 함께 한다는 응답이 가장 높았으며, '친구', '혼자'가 그 뒤를 이었다. 이용 빈도는 74.8%가 주 1-2회 이하로 공원녹지를 이용하고 있어서 실질적인 건강이익을 기대하기 위해서는 좀 더 활발한 이용이 필요할 것으로 사료된다. 셋째, 신체활동의 활성화를 위한 공원녹지의 고려요소로는 '산책로'가 가장 높게 나타났으며, '양호한 접근성', '운동시설'과 '쾌적성'이 그 뒤를 이었다. 건강에 대한 관심이 증대되고 있는 요즘 신체활동의 장으로서 공원녹지의 역할에 대한 재고가 필요한 시점이라 판단된다. 앞에서 언급한 연구결과를 토대로 현 공원녹지의 불만요소를 개선하고, 새로운 공원의 조성 및 재조성 시 활성화 요소가 고려된다면 공원녹지를 이용한 신체활동이 더욱 활발해지리라 생각된다.

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Development of an Analytical Framework for Dialogic Argumentation in the Context of Socioscientific Issues: Based on Discourse Clusters and Schemes (과학관련 사회쟁점(SSI) 맥락에서의 소집단 논증활동 분석틀 개발: 담화클러스터와 담화요소의 분석)

  • Ko, Yeonjoo;Choi, Yunhee;Lee, Hyunju
    • Journal of The Korean Association For Science Education
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    • v.35 no.3
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    • pp.509-521
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    • 2015
  • Argumentation is a social and collaborative dialogic process. A large number of researchers have focused on analyzing the structure of students' argumentation occurring in the scientific inquiry context, using the Toulmin's model of argument. Since SSI dialogic argumentation often presents distinctive features (e.g. interdisciplinary, controversial, value-laden, etc.), Toulmin's model would not fit into the context. Therefore, we attempted to develop an analytical framework for SSI dialogic argumentation by addressing the concepts of 'discourse clusters' and 'discourse schemes.' Discourse clusters indicated a series of utterances created for a similar dialogical purpose in the SSI contexts. Discourse schemes denoted meaningful discourse units that well represented the features of SSI reasoning. In this study, we presented six types of discourse clusters and 19 discourse schemes. We applied the framework to the data of students' group discourse on SSIs (e.g. euthanasia, nuclear energy, etc.) in order to verify its validity and applicability. The results indicate that the framework well explained the overall flow, dynamics, and features of students' discourse on SSI.

Analysis of STEAM Elements of Creative and Convergent Activities Presented in Elementary School Science Authorized Textbooks: Focusing on the 3rd and 4th Grade Group (초등학교 과학과 검정 교과용 도서에 제시된 창의·융합 활동의 STEAM 요소 분석: 3~4학년군을 중심으로)

  • Kim, Seong-Ryong;Park, Jeongwoo;Shin, Ae-Kyung
    • Journal of the Korean Society of Earth Science Education
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    • v.15 no.2
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    • pp.224-234
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    • 2022
  • The purpose of this study was to analyze STEAM elements and convergence types that appeared in the creative and convergent activities in elementary school science textbooks, which were converted from the national issuance system to the authorized system in 2022. For this study, 6 elementary school science textbooks for 3rd and 4th graders were selected. And STEAM elements in creative and convergent activities were analyzed by publishers, grade-semesters, and science fields, and the convergence type was analyzed for each publisher. The results of this study are as follows. First, the total frequencies of STEAM elements and the ratios of each element in the creative and convergent activities of textbooks were different for each publisher. However, among the four elements except for science (S) element in all publishers, the tendency to have a high proportion of art (A) element and a very low proportion of mathematics (M) element was common. Second, the higher the number of fused STEAM elements, the lower the rate of appearance in the textbooks in overall. Also the ratio of convergence types of STEAM elements varied by each publisher. Third, the ratio deviations of art (A), technology (T), and engineering (E) elements for each grade-semester were not large, but the ratio deviation of the mathematics (M) element was large. Fourth, technology (T) and engineering (E) elements appeared a lot in the fields of 'movement and energy' and 'material', while art (A) element appeared a lot in the fields of 'earth and universe', 'life', and 'integration'.