• Title/Summary/Keyword: 활동영역

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A Descriptor for Characteristics of Local Motion in a Video (비디오 영상에서 지역적 움직임 특성을 표현할 수 있는 기술자)

  • 김형준;김회율
    • Proceedings of the IEEK Conference
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    • 2000.09a
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    • pp.359-362
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    • 2000
  • 본 논문에서는 비디오 영상에서 지역적 움직임 특성을 표현할 수 있는 지역적 움직임 활동(motion activity)에 관한 기술자(descriptor)를 제안한다. 제안된 방법은 화면 전체에 대해 지역적으로 높은 움직임 활동 정도를 갖는 영역에 대한 공간적 정보를 기술하고, 카메라 움직임에 무관하게 물체의 움직임 활동 특성을 정확히 표현하기 위해 움직임 벡터의 통계적 특성과 화면 분할을 이용한다 본 논문에서 제안하는 움직임 활동의 공간적 특성을 이용하면 동영상에서 화면의 일부에서 일어나는 움직임을 이용한 검색이 가능하고, 물체 추적, 감시 시스템에서도 활용이 가능하다. 실험으로 제안한 방법을 이용해서 움직임 활동이 높은 영역의 추출과정을 보이고, 이를 이용한 검색 결과를 보인다.

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POI Recommendation Using Time and Activity Range in Location Based Social Networks (위치 기반 소셜 네트워크 환경에서 시간과 활동 영역을 고려한 POI 추천)

  • Lee, Kyunam;Lim, Jongtae;Bok, Kyoungsoo;Yoo, Jaesoo
    • Proceedings of the Korea Contents Association Conference
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    • 2017.05a
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    • pp.17-18
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    • 2017
  • 손쉽게 현 위치 정보를 공유하고 사용자 간 커뮤니케이션이 가능한 위치 기반 소셜 네트워크가 대중화되면서 장소 추천에 대한 연구가 활발히 진행되어 있다. 본 논문은 시간대별 사용자 선호도와 주요 활동 영역을 고려한 POI 추천 기법을 제안한다. 장소 카테고리별 사용자의 체크인(che-ck-in)정보를 시간대로 분할하여 시간에 따른 장소의 선호도를 판별하고 사용자의 과거 이력을 이용하여 사용자별 활동 영역을 선별한다. 장소의 선호도와 선별된 활동 영역에 기반하여 협업 필터링을 수행하여 POI를 추천한다.

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A Meta Analysis of the Effects of Physical Activity Programs in the Elderly with Disabilities (장애노인 신체활동 프로그램 효과에 대한 메타분석)

  • Kim, Kyungjin
    • Journal of the Korea Convergence Society
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    • v.9 no.7
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    • pp.301-308
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    • 2018
  • The study conducted a meta analysis to identify the effects of physical activity programs for the elderly with disabilities. The 14 out of 177 studies, fulfilled the process and requirement, were selected for the Hedges'g, funnel plot, forest plot, Egger's regression test, trim-and-fill, fail-safe N. There were three conclusions based on the results. First, the physical activity was effective for the elderly with disabilities and showed good effects on the psychomotor, cognitive, and affective domains. Second, the physical activity programs of fundamental exercise skill, game and sport, and fitness exercise showed positive effects on the psychomotor, cognitive, and affective domains in the elderly with disabilities. Third, the fundamental exercise skill for the psychomotor domain, the game and sport for the cognitive domain, and the fitness exercise for the affective domain were the most effective for the elderly with disabilities.

The effect of the program for sensory activities devised to encourage spirituality on children self-efficacy (감각적 영성 활동이 유아의 자기 효능감에 미치는 효과)

  • Son, Eunhye;Kim, Youngjoo;Song, Yeonsook
    • Korean Journal of Childcare and Education
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    • v.6 no.2
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    • pp.117-133
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    • 2010
  • The purpose of this research is to find out whether children's self-efficacy can be improved by sensory activities devised to encourage spirituality. The survey involved 36 children aged 4 to 5. To measure the subjects' self-efficacy, Jeon Inok(1996)'s tool was used. The 18 members of the experimental group attended a program which was dedicated to promoting spirituality by using sensory activities. The program was administered three times a week for four weeks, totaling 12 sessions, each of which contained a type of activity and lasted about fifty minutes. To the 18 members of the control group, the standard child care curriculum was applied. The levels of the subjects' self-efficacy were measured twice, both in the same way, before and after the children participated in the program. The finding reveals that the program which was designed to boost children's spirituality through sensory activities has positive effect on children's self-efficiency - cognitively, socially, emotionally, and physically. The self-efficiency level in the experimental group significantly increased by t=7.17(df=34, p<.001) compared to the control group. So, it can be said that the program dedicated to improving spirituality using sensory activities is more effective than the standard child care curriculum.

A Comparative Study on Physics Inquiry Activities of Science Textbooks for Secondary School in Korea and Singapore (한국과 싱가포르의 중학교 과학 교과서의 물리 영역 탐구 활동의 특징 비교)

  • Lee, Jae-Bong;Shin, Kwang-Moon;Park, Jong-Chan;Kim, Dong-Hoon;Lee, Sung-Muk;Kim, Tae-Il
    • Journal of The Korean Association For Science Education
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    • v.27 no.7
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    • pp.547-558
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    • 2007
  • The purpose of this study is to compare inquiry activities in science textbooks' physics contents for Korean secondary schools with those of Singapore in order to provide a reference for further improvement of inquiry activities in Korean science textbooks. We analyzed inquiry activities using the framework of Millar et al.(1998) and Chinn & Malhotra (2002). The results of this study are as follows: There are differences between Korean and Singaporean inquiry activities in the area of 'learning objectives', 'students' thinking activities' and 'degree of openness'. In the area of 'learning objectives', the Korean textbooks have more activities associated with the learning of science content than those in Singaporean, whereas the Singaporean textbooks have more activities associated with the processes of scientific inquiry than in Korean textbooks. In the area of 'students' thinking activities', the Singaporean textbooks have activities like 'test a prediction', which Korean textbooks lack. The 'degree of openness' is higher in Singaporean textbooks than in Korean textbooks. And some differences in the area of 'authentic scientific inquiry' between Korean and Singaporean textbooks were also found. While the Korean textbooks do not have any activities associated with 'generating research questions', the Singaporean ones feature such activities. In the area of 'designing studies', the Singaporean textbooks have activities corresponding to 'selecting variables' and 'controlling variables', while the Korean ones never have such activities. The results of this study imply that it is necessary to balance inquiry activities in the area of 'learning objectives', 'students' thinking activities' and 'degree of openness', and to present activities close to authentic scientific inquiry in inquiry activities in textbooks.

THE CHROMOSPHERIC ACTIVITY ON V711 TAU (V711 TAU의 채층활동)

  • V771TAU의채층활동
    • Journal of Astronomy and Space Sciences
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    • v.14 no.1
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    • pp.59-66
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    • 1997
  • The relationship between Mg II emission line and light variation of V711 Tau has been derived to investigate the chromospheric activity on V711 Tau. First, a shape of an optical light curve was compared with that of ultraviolet constructed from the IUE low resolution spectra. Second, the intensities of Mg II k emission lines have been reduced from IUE high resolution spectra. The intensity of Mg II k line was compared with brightness of the UV light curve at given phase. The Mg II line intensity is maximum at the phase $O.^{P}4$ where the light is minimum. The evidence of chromosperic activity is indicated by the intensity variation of the MgII emission line with orbital phase for V711 Tau.

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A Study on the Selection of Six Sigma Project theme in Enterprise Information Security Domain (기업의 정보보호 영역에서 Six Sigma 추진 과제선정에 관한 연구)

  • Nam, Sang-Whun;Lim, Jong-In
    • Proceedings of the Korea Information Processing Society Conference
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    • 2005.11a
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    • pp.1019-1022
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    • 2005
  • 본 연구는 기업이 경영혁신 방침으로 Six Sigma 추진시 정보보호영역에서의 과제선정에 대한 기준을 제시한다. 기업은 윤리경영을 기초로 사업과 서비스를 통한 수익창출을 목적으로 한다. 기업은 안정적인 사업, 서비스의 정보환경을 확보,유지하기 위해 지속적인 보안활동을 통하여 Risk 를 줄이는 작업을 해오고 있다. 기업의 정보보호 활동과 패턴은 초기의 정보보호 기본기능을 도입, 구축하는 단계에서 탈피하여, 점진적으로 종합적인 관리체계로 수렴되고 있으며 산출되는 관련 정보와 Data 의 정규화를 기초로 정량적으로 관리가 이루어 지는 시점에 와 있다. 그러나, 정보보호 침해사고 예방 및 대응활동, 예측 불허한 상황에서 발생되는 보안사고, 책임문제의 발생, 정성적으로 관리되는 상황 등은 정보보호 영역의 Six Sigma 추진시 과제선정의 어려움으로 작용한다. 정보보호 영역에서 Six Sigma 과제 선정은 일반적인 Six Sigma 과제 선정과는 다르게 정보보호 특성을 고려하여 선정하여 추진하는 것이 바람직하다. 정보보호 활동에 대한 기업의 투자효과도 비재무적 성과외에 경제적 가치요소를 기초로 재무적 성과를 산출하고, 관리하여야 한다. 국내 기업들이 Six Sigma 를 경영혁신 기법으로 확대 적용하고 있는 상황에서 정보보호 영역의 Six Sigma 과제선정에 대한 제안을 통하여 정량적 목표수준 관리에 의한 성공적인 Six Sigma 성과를 달성할 수 있도록 함에 있다.

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Research on the Student Activities in the Clothing & Textiles Section of 'Technology & Home Economics' in Middle School Textbooks[I] (중학교 기술.가정 교과서 의생활 영역의 활동과제에 관한 연구[제1보])

  • Eo, Ji-Hyun;Oh, Kyung-Wha
    • Journal of Korean Home Economics Education Association
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    • v.20 no.2
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    • pp.15-30
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    • 2008
  • Various types of students activities presented in the clothing part of the current 'Technology Home Economics' middle school textbooks were analyzed to provide basic idea for improving the quality of content of text, which can arouse students' interest and practical use. Analysis was conducted for the units related to clothing contained in 10 different technology & home economics textbooks of 2nd grade middle school students approved by the Ministry of Education under the 7th national curriculum. Types of student activities were categorized based on "size of groups", "type of problems" and "methods of carrying out tasks" and the this study sought to explore future directions for action plans especially in terms of composition of contents, the methods of performance and suggestions. As a result, the volume of each part in clothing & textiles section was investigated. Among them 'dressing' part was found to make up the largest percentage of the clothing unit. And among the six of the detailed contents, "How to Wear Traditional Korean Clothes" and "Functions of Clothes", took up the largest space. In additions, the types of students activities and methods of implementing and how to performing tasks vary depending on publishing companies and detailed contents of areas. As a result, 'individual activities', 'structured problem', and 'problems that require prior home-based experience' were most common types of activities. Based on this study, it is suggested to increase the number of small group activities and the activities that require diverse problem-solving methods.

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The Effect of Bilateral Arm Training for the Chronic Phase After Stroke in Activities of Daily Living (양측성 상지 활동이 만성 뇌졸중 환자의 일상생활활동에 미치는 영향)

  • Lee, Hyun-Jin;Kwon, Hyuk-Cheol;Chang, Moon-Young
    • Therapeutic Science for Rehabilitation
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    • v.2 no.1
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    • pp.36-47
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    • 2013
  • Objective : To identify the effect of bilateral arm training for activities of daily living(ADL) of the chronic phase after stroke. Methods : 20 patients with stroke, randomized to an experimental group(n=10) and a control group(n=10). Both groups received the usual occupational therapy. In addition, an experimental group received an bilateral arm training, 30-min sessions per a day for 6 weeks. The Functional Independence Measure(FIM) was used to evaluate ADL for both groups. Results : First, there is a significant difference before and after receiving the bilateral arm training(p <.05). Second, there are significant differences in all ADL areas of Self-care, Transfer, Social cognition after bilateral arm training(p<.05). Third, there are significant differences in all sub-areas of Self-care, only stairs of Locomotion, and only Problem solving of Social cognition by comparing sub-areas as bilateral arm activity(before and after) and occupational therapy intervention(before and after). Conclusion : Using bilateral arm training for the chronic phase after stroke improved their abilities of ADL. Therefore, there are an expectation to use bilateral activity training for the chronic after stroke clinically and a need of further study about bilateral arm training related to ADL in the future.

How to use Board Games in the Early Childhood Education Field - Based on the 2019 Revised Nuri-curriculum (개정 누리과정에 기초한 유아교육현장의 보드게임 활용 가능성)

  • Kim, Tae-Yeon
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.5
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    • pp.147-158
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    • 2020
  • The aims of this study were to examine the grounds for the appropriateness of board games in daycare centers and kindergartens based on the child-centered, play-centerd activities of revised Nuri-curriculum and provide basic resources by the case studies of board game activities in each area of the Nuri-curriculum. For these aims, it suggested the rationale of board game use in early childhood education field: first, the value as an activity with concrete objects based on developmentally appropriate practice (DAP), second, children's voluntary participation and immersion due to the competition and rewards in gamification, third, integrated experience across all areas of the Nuri-curriculum. Also, it provided various samples of the integrated board game activities for children, and reviewed the precaution, pros and cons that emerged during the play. This study discussed the possibility and direction of board game activities in early childhood education and provided implications for organizing board game activities in the education field and developing new board game contents.