• Title/Summary/Keyword: 활동능력

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Analysis of Science Process Skills and Suggestions for Developing Scientific-Inquiry of Secondary Science Gifted Students (과학영재 탐구활동에 제시된 과학탐구능력 분석 및 개발을 위한 제안)

  • Shin, My-Young
    • Journal of Gifted/Talented Education
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    • v.23 no.2
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    • pp.289-310
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    • 2013
  • The purpose of the study is to investigate science process skills and suggest several considerations about developing scientific inquiries for secondary science gifted students. To do this, we analyzed scientific inquiries of science gifted programs and evaluated them on the quantity of problem perception, problem finding and inquiry planning that are regarded as high level science process skills, then revised each inquiry to include those high level skills. The result was that the first, there were differences in frequencies and types of science process skills among those inquiries. The second, there were very few problem perception and problem finding and were not many inquiry planning. The third, some of the revised inquiries showed those high level skills. From this, we would like to suggest we should construct scientific inquiries of science gifted program out of many and various themes. And there should be more high level science process skills such as problem perception, problem finding, and inquiry planning. For this, scientific inquiry developers should have intentions to involve such science process skills which is appropriate for science gifted student.

The Physical and Social Disability of Aged Persons Who Live Alone in Goksung Area (곡성지역(谷城地域) 독거노인(獨居老人)의 신체적(身體的) 사회적(社會的) 능력장애(能力障碍)에 관(關)한 조사(調査))

  • Kim, Shin-Woel;Kim, Young-Lak;Ryu, So-Yeon;Park, Jong;Kim, Ki-Soon;Kim, Yang-Ok
    • Journal of agricultural medicine and community health
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    • v.24 no.2
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    • pp.245-268
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    • 1999
  • It is necessary that the old should have the physical and social ability to perform their daily life. This study is to grasp their degree of disability and problems and suggest their solutions. It surveyed the 87 old people over 65 years old from September 1st until September 30th, in 1997. The findings are as follows. 1) The activities of daily living(ADL) to find their degree of physical disability shows that their average performance ability is 75.9% of all the action while 24.1% of all the old people needs the others' help. As they get older and older, the aged drop off in their physical ability, which is related to a statistical sense (p<0.001). 2) The social disability shows that the aged have their great difference from 9.2% to 85.1% in their instrumental activities of daily living(IADL), intellectual ability and social role. 3) A simple analysis shows that the activities of daily living are, in a statistical sense, related to age(p<0.001), the use of elder's hall(p<0.001), the understanding degree of health(p<0.01) and so forth. 4) A simple analysis shows that the instrumental activities of daily living are, in a statistical sense, related to age(p<0.001), the degree of education(p<0.05), the life of leisure(p<0.001), the understanding degree of health and so forth. 5) A multivariate logistic regression analysis shows that the disability of daily living is related to age, the visit of elder's hall, the period of solitary living, instrumental activities of daily living is age and the visit of elder's hall, and social role is the visit of elder's hall and the decree of education, while intellectual activity has no related variables in a statistical sense.

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Firms' environmental management activities, organizational capability and performance: An evidence from firms manufacturing and exporting goods (기업의 환경관리 활동, 조직능력 및 성과 간 관계: 제조수출기업을 중심으로)

  • Song, Woo-Yong;Soog, Bong-Suk
    • International Commerce and Information Review
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    • v.13 no.4
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    • pp.411-433
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    • 2011
  • This article investigates the impacts of firms' regulatory compliance and voluntary innovation activities in environmental management on the development of their organizational capabilities and the enhancement of their performance, within the Korean context. The study invokes a structural equation analysis. The results indicate that voluntary innovation activity in response to market pressures makes a significant contribution to the development of firm-specific organizational capability and the enhancement of firms' performance, but regulatory compliance activity does not significantly affect either organizational capability or performance. This capability was also seen to have implications for firm's performance. This article also suggests several policy implications related to the research.

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A Study on the Relationship between Knowledge Management Activities and Technological Capability in the R&D Institutes (연구개발조직의 지식경영활동이 기술능력 향상에 미치는 영향에 관한 연구)

  • Bong, Sun-Hark;Lee, Sang-Kon
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2004.05a
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    • pp.171-176
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    • 2004
  • 지식경영 관점에서 볼 때 기업의 기술혁신활동은 지식창출의 비중이 가장 높은 기업활동이며, 서로 다른 영역의 지식 통합이 중요한 지식경영 활동이다. 따라서 연구개발조직의 기술혁신 활동은 지식 경영 이론을 통하여, 잘 설명될 수 있는 분야라 할 수 있다. 본 연구는 한국의 기업들을 대상으로 하여 기술혁신과정의 지식경영활동이 기술능력 축적에 어떠한 영향을 주었는지에 대하여 조사하였다. 기존문헌의 분석을 바탕으로 기술혁신과정에서 발생하는 5가지 지식경영활동과 지식경영활동의 영향요인을 도출하고, 이후 지식경영활동과 기술능력의 향상 정도를 실증적으로 분석하였다. 분석 결과 지식공유, 지식활용, 결과성찰 세 가지 지식경영활동이 기술능력 증가와 유의한 영향을 미치는 것으로 제시되었다. 마지막으로 본 연구의 의의와 결론, 향후 연구방향을 제시하였다.

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Effect of mathematics activities in connection with outdoor movement activities on the motor abilities of young children (실외 동작활동을 연계한 수학활동이 유아의 운동능력에 미치는 효과)

  • Park, Ji-Hee
    • The Journal of the Convergence on Culture Technology
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    • v.6 no.3
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    • pp.167-174
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    • 2020
  • The aim of this study is to find out how the mathematics activities linked to outdoor movement activities affect children's motor abilities. S kindergarten located in Gyeonggido do conducted a fifteen week program for young children aged five years. In this study, young children's motor perfromenace test scale of Ji Sungae(2007) was conducted. Each area consists of a five-point scale. There were a total of thirty-three questions. pre-tests and post-tests were performed for young children's motor performance. t-test was used. As a result of this study, it was found that mathematics activities in connection with outdoor movement activities had a positive effect on the improvement of overall exercise ability, non-movement exercise ability, and mobility exercise ability of young children. Based on the results of this study, it is expected that various programs for young children integrated with outdoor motor activities will be developed and applied to the site.

The Effect of Metastrategic Activities on 7th Grade Students' Variable Controlling Abilities (중학교 1학년 학생들의 변인통제 능력 향상을 위한 메타전략 활동의 효과)

  • Jeong, Jin-Woo;Jang, Myoung-Duk;Cheong, Cheol;Heo, Byung-Cheol
    • Journal of the Korean earth science society
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    • v.24 no.7
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    • pp.604-613
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    • 2003
  • The purpose of this study was to investigate the effect of a metastrategic activity on the development of student variable controlling abilities. Three groups of seventh graders at a middle-school in the City of Daegu participated in this study: a metastrategy activity group (ME), a problem-solving activity group (PR), and a control group (CO). The ME group was given metastrategy activity worksheets, which required students to monitor, control, and evaluate variable control strategies in a specified situation. The PR group was given problem-solving activity worksheets, which were needed to solve problems in various situations. The results were seen as follows. First, the metastrategy activity group showed better achievement (p<.05) and a longer standing effect (p<.01) than the other groups in the development of variable control ability. The problem-solving activity group was more effective than the control group (p<.05) in the development of variable controlled ability, but there was no lasting effect of the acquired ability. Second, the metastrategic activity group was more effective than the problem-solving activity group in finding fixed variables (p<.01), but not as effective in uncovering independent variables. What is not transferred to the development of the ability to find dependent variables.

Development and Effects of the Early Childhood Field Experience Program Based on the Language Experience Approach (언어경험접근법을 활용한 유아 현장체험활동 프로그램 개발 및 효과)

  • Park, Tae-Suk;Park, Joo-Sung
    • Proceedings of the KAIS Fall Conference
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    • 2011.12a
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    • pp.116-119
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    • 2011
  • 본 연구는 언어경험접근법을 활용한 유아 현장체험활동 프로그램을 개발하고, 개발한 프로그램이 유아의 문해능력 및 창의성에 미치는 영향을 검증하고자 유아의 현장체험활동 프로그램 개발한 후, 현장체험활동 프로그램이 유아의 문해능력과 창의성에 어떠한 영향을 미치는지 연구하였다. 연구 결과 언어경험접근법을 활용한 유아 현장체험활동 프로그램은 유아 수용어휘능력 및 표현어휘능력 증진에 효과적인 것으로 나타났으며, 창의성의 하위요인에 있어서도 독창성, 유창성, 융통성, 상상력 증진에 긍정적인 효과를 미친 것으로 나타났다. 따라서 언어경험접근법을 활용한 유아 현장체험활동 프로그램은 유아의 문해능력과 창의성 증진에 효과적인 교수 전략인 것으로 해석된다.

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수학 교구를 활용한 클럽 활동이 학생들의 수학적 성향 및 도형 학습능력에 미치는 영향

  • Choe, Chang-U;Son, Suk-Hyeon
    • Communications of Mathematical Education
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    • v.14
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    • pp.163-176
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    • 2001
  • 대부분의 수학 수업이 알고리즘을 숙달시키고, 기계적으로 익힌 절차에 의해 정답을 맞추는 것에 중점을 두어 왔기 때문에, 학생들은 수학은 딱딱하고 어렵고 재미없는 과목이라는 인식을 많이 하고 있다. 그러나, 수학 수업에서 수학 교구의 조작 활동을 한다면 수학적인 흥미를 유발할 수 있을 뿐만 아니라 추상과 형식적인 수학으로의 발달을 돕고 학생들이 활동적으로 수업에 참여할 수 있게 된다. 이러한 맥락에서 제 7차 교육과정의 '도형'영역에서는 조작 활동을 통한 자기 학습능력 개발에 중점을 두고 주위의 실제 생활에서 볼 수 있는 사물을 관찰하여 그 성질을 추상해 낼 수 있도록 구체적인 교구를 이용하는 조작 활동을 강조하고 있다. 본 연구에서는 이러한 관점에서 정규 수학 수업이 아닌 일선학교의 클럽 활동 시간을 이용하여 학생들이 수학 교구를 충분히 조작하고 활용할 시간을 제공하며, 학생들이 수학 교구의 조작 활동을 통한 클럽활동이 학생들의 수학적 성향 및 능력 수준에 따른 도형 학습능력에 어떠한 변화를 미치는 지를 사례를 중심으로 논의하고자 한다.

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The effect of off-line and on-line fandom activity participation on adolescents' academic time management skills -A multi-level growth curve analysis- (청소년의 온라인 및 오프라인 팬덤 활동이 청소년의 학습시간 관리능력에 미치는 영향 -다층성장모형의 적용-)

  • Jeon, Suah;Han, Yoonsun
    • Journal of the Korean Society of Child Welfare
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    • no.56
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    • pp.101-132
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    • 2016
  • Fandom is a meaningful social phenomenon that represents a significant dimension of contemporary Korean youth culture. Previous research, however, has considered fandom as a deviant activity that is negative in nature, and there is scant research on the positive effects of fandom activity. This study examined the effects of off-line and on-line fandom activity participation on adolescents' academic time management capability. Data were collected from three waves (2010, 2012, and 2014) of the Korean Children and Youth Panel Survey (middle school cohort; N=2,206 at baseline). Results from the multi-level growth curve analysis were as follows. First, more than half of the adolescents reported participating in fandom activities, and the majority of them participated in both online and offline activities. Second, adolescents' academic time management capability improved over time. Third, both off-line and on-line fandom activity participation was positively associated with adolescents' academic time management capability at the baseline (first year of middle school). The size of this relationship, however, decreased over time (from middle school to high school). This study presented the importance of appropriate guidance by adults to develop and promote the positive aspects of fandom activity, and highlighted the need for further research that focuses on the positive aspects of fandom activities.

The Effect of Baby Boom Generation' Leisure Activities on ICT Skills (베이비붐 세대의 여가활동이 ICT 이용 능력에 미치는 영향)

  • Oh, Joo Hyun
    • Journal of Digital Convergence
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    • v.16 no.3
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    • pp.1-12
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    • 2018
  • The objective of this study is to explore the way to improve baby boom generation's ICT skills in their daily life. This study explores the effect of leisure activities on ICT skills. The analysis used 2016 Korea Media Panel data. Results show that the more leisure activities baby-boomers participate, the higher ICT skills they could get. The result of 2SLS regression also supports the leisure activities' effect on the improvement of ICT skills. More specifically, watching performing art such as movies, musicals, affects the improvement of the integrated ICT skills, and creative hobbies such as cooking, painting, affect the ability to use video contents and e-commerce; shopping affects the improvement of communication and information searching with a digital device. These findings suggest that leisure activities could improve ICT skills for baby boom generation who are familiar with face to face communication.