• Title/Summary/Keyword: 활동기반

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Design and Implementation of Web Based Collaborative Learning System for Interactivity among Learners (e러닝 환경에서 학습자간 상호작용활동 증진을 위한 웹 기반 협동학습 시스템 설계 및 구현)

  • Lee, Dong-Hoon;Lee, Sang-Kon;Lee, Ji-Yeon
    • 한국IT서비스학회:학술대회논문집
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    • 2007.11a
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    • pp.357-362
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    • 2007
  • 본 연구는 e러닝 환경에서 웹 기반 학습자간 상호작용 학습증진을 위한 스터디 그룹 활동지원시스템 개발을 위한 실질적 사례를 제시하는 데 있다. e러닝 환경 웹 기반학습의 단점을 보완하기 위하여 함께 학습이 가능하도록 제안되었고, 학습자들간의 상호작용을 증진시킬 수 있는 자료실 정보교환, 화상토론, 동영상강좌 동시 시청 가능도 설계되었다. 대학생 254명 대상 49개 그룹으로 학습자간의 상호작용을 통한 학습만족도를 조사하고 그 결과를 분석 해보았다. 또한 협동학습을 통한 스터디 그룹 활동은 개인별 상호작용 활동지수로 나타내어 학습만족도와의 상관관계를 증가시킬 수 있는 하나의 온라인 학습 커뮤니티 모형을 제시함으로서 e러닝 사이트나 학습 시스템을 설자하고 구현하는데 참고가 될 수 있으리라 기대한다.

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An Analysis of the Interaction of Perceptive, Cognitive, and Metacognitive Activities on the Middleschool Students' Modeling Activity (모델링 과정에서 지각적, 인지적, 메타인지적 활동의 상호작용에 관한 사례연구)

  • 신은주;이종희
    • School Mathematics
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    • v.6 no.2
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    • pp.153-179
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    • 2004
  • In this article, we classify the middleschool students' mathematical modeling activities with three types as following: perceptive activity, cognitive activity, and metacognitive activity. And we research model development process through the interaction of perceptive, cognitive, and metacognitive activities. We report three results of our case study as following: First, students understanded the context of the modeling tasks on the base of their own experience and constructed the tasks with perceptive activity operating tool. Second, students developed various models with reorganizing cognitive activity which think and reason about perceptive activity-based model. Third, students were able to create generalizable and reusable models through metacognitive activities. This study revealed that the possible contribution of modeling activity as following. Students are able to understand abstractive mathematical knowledge as connecting between realistic activity and abstractive activity.

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Design and Implementation of Component Based MTS System for Building of Logistics System (물류시스템 구축을 위한 컴포넌트 기반 MTS 시스템의 설계 및 구현)

  • 김정률;범수균;오암석
    • Proceedings of the Korea Multimedia Society Conference
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    • 2002.11b
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    • pp.327-330
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    • 2002
  • 인터넷 환경의 데이터 베이스에 접속하여 물품을 적은 경비를 들여 신속하고 효율적으로 원하는 장소에 때를 맞추어보낼 수 있도록 함으로써 가치를 창출하는 경제 활동 즉, 자재 및 제품의 포장·수송·하역·보관·통신 등의 활동을 시스템적으로 개발 함으로서 보다 효율적이고, 신속한 물류의 흐름을 파악할 수 있다. 이 논문에서는 대단위 트랜잭션 처리가 가능한 컴포넌트 기반의 고 가용성 물류시스템의 구축을 목표로 구성하였다. 이 시스템은 윈도우 DNA 기반의 컴포넌트 기반구조를 중점으로 구현했으며 TP 모니터위주의 설계를 중점으로 하였다. 따라서 한가지만의 정보가 아닌 전체적인 포탈 시스템으로 전반적인 정보의 활용을 할 수 있는 시스템이다.

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Impact of Peer Assessment Activities on High School Student's Argumentation in Argument-Based Inquiry (논의 기반 탐구 과학수업에서 동료평가 활동이 고등학생의 논의에 미치는 영향)

  • Lee, Seonwoo;Bak, Deokchan;Nam, Jeonghee
    • Journal of The Korean Association For Science Education
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    • v.35 no.3
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    • pp.353-361
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    • 2015
  • This study focused on the use of peer assessment activities to investigate its the impact on students' argumentation skills in argument-based inquiry. The participants of the study were 106 10th grade students (four classes). Two classes were assigned to the experimental group, and the other two classes were assigned to the comparative group. The experimental group was taught argument-based inquiry through the application of peer assessment activities. The comparative group was taught argument-based inquiry without peer assessments. At the claim and evidence stage, students were asked to evaluate whether peers' claims fit with the evidence and whether peers' explanation of the evidences validity was sufficient. The quality of argumentation used in the students' writing was different in each group. According to the analysis of the summary writing test, the results showed that the experimental group had a significantly higher mean score than the comparative group in argumentation components, including evidence and warrant/backing. In addition, the experimental group used better multimodal representation including explanation of evidence than the comparative group. The findings showed that argument-based inquiry applying peer assessment activities had an effect on the argumentation skills in students' writing.

A Study of the Educational Effects of Aesthetic Experience through Culture and Arts Based Learning Development Case (문화예술활동 기반 교육 개발사례에서 미적경험이 주는 교육적 효과 분석)

  • Seol, Yeon-Kyung
    • The Journal of the Korea Contents Association
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    • v.14 no.2
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    • pp.517-526
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    • 2014
  • This study tried to analyze the effects of culture and arts activities as educational method in the classroom. Compared with other activities, the culture and arts activity enables learners to have unique aesthetic experience differentiated from scientific and logical experience. This study analyzed the effects largely into three aspects (intellectual, emotional, and practical aspects) in case learners have such aesthetic experience in the field of education. Through this, the study will become an opportunity to propose practical data concerning the educational effects of the culture and arts activity, and further to confirm the possibility and necessity of utilizing such activity as an education method.

Exploratory Study on Maker Education Activity based on Scientific Concept: For University Students (과학 개념 기반 메이커 교육 활동에 대한 탐색 연구 -대학생들을 대상으로-)

  • Yeo, Hye-Won;Yoon, Jihyun;Kang, Seong-Joo
    • Journal of The Korean Association For Science Education
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    • v.41 no.5
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    • pp.359-370
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    • 2021
  • This study aims to identify the characteristics of the program that integrates maker education with science subjects and to explore the maker's competency expressed in students. To this study, a maker activity program based on scientific concepts was developed and applied to 20 first-year students at H University in a general chemistry experiment course, and activity data were analyzed. The analysis results of maker activities based on scientific concepts are as follows. First, students performed activities through the process of 'presentation of ideas,' 'selection and planning of ideas,' and 'prototyping'. In particular, it was confirmed that prototyping was divided into stages of "partial prototyping" and "full prototyping". Second, as characteristics of the activity, 'use of scientific concepts as logic for coding in the process of maker activities', 'in-depth understanding of scientific concepts', and 'inducing high achievement and interest through transfer of initiative in learning' were confirmed. Third, collaboration competency and making performance competency were frequently expressed in the process of activities, but human-centered competency were rarely expressed.

Building a Web-Based Joint Project Learning System (웹 기반 공동 프로젝트 학습 시스템 설계)

  • 임병민;김현배
    • Proceedings of the Korea Multimedia Society Conference
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    • 2001.11a
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    • pp.758-763
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    • 2001
  • 웹 기반 프로젝트학습은 학생들 스스로 웹에서 자신들의 제작물을 만들면서 자신의 기능과 지식을 실제로 적용하는 과정과 학습경험을 모두 의미한다. 그러므로 학습자들의 다양하고 폭넓은 학습활동이 기대된다. 본 연구에서 설계한 프로젝트 학습 시스템은 수시로 교사와 전문가의 도움도 받고 다른 팀의 동료 학생들로부터 평가를 받으면서 아동의 관심과 흥미, 주제 중심, 활동 중심, 문제 중심의 프로젝트 활동을 할 수 있도록 한다. 그리고 이들 웹 상에서 구현함으로써 학습자 중심의 공동 프로젝트 학습이 되도록 한다.

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Complexity of Productive Activities and Life-Satisfaction of Korea's Older People (노인 생산적 활동의 복합성과 생활만족도)

  • Kim, Ju-Hyun
    • Korea journal of population studies
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    • v.30 no.3
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    • pp.57-81
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    • 2007
  • Current discussions on productive aging are going towards the direction to sustain a social productivity and lessen a social burden, and this becomes distinct as it gives a strong value to the activity and independence of older people. This study highlights complex situations of productive activities in the group of older people by analyzing the survey of Among the productive activities of older people, two areas of activities - paid labor and social support - were interpreted differently according to their economic stability, spontaneity and family relations. This difference becomes more remarkable in the analysis on life satisfaction of older people. In paid work, which is the most common productive activity, there was a big difference in life satisfaction between those who work spontaneously and those who work inevitably to make a living. And in the comparison of life satisfaction for those who participate in homemaking and care working according to their economic situations and family relations, those who were unsatisfied with family relations showed lower life satisfaction.

Learner Activity Modeling Based on Teaching and Learning Activities Data (교수-학습 활동 데이터기반 학습자 활동 모델링)

  • Kim, Kyungrog
    • KIPS Transactions on Software and Data Engineering
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    • v.5 no.9
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    • pp.411-418
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    • 2016
  • Learning analytic has been utilized to helps us to successfully complete the course by using the interaction of the teacher and the learner data generated from the teaching and learning support system. In other words, Learning analytic is a method in order to understand the activities of learners. In the learning analytic, the data model is needed in order to utilize the more useful for teaching and learning activities data. Therefore, in this study, we propose a user centric data model of learning styles and learning objects. This model is expressed by aggregating of user learning style, learning objects, and learning activities. The proposed model is significant that laid the foundation for analyzing the activities of the learners in course units.