• Title/Summary/Keyword: 환경-행동연구

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Behavior Generation System of Context-aware Augmented Reality Agent for Realistic Activation of agent's behavior (사실적 행동 활성화를 위한 컨텍스트 인식 증강현실 에이전트의 행동생성 시스템)

  • Shin, Hun-Yong;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.579-582
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    • 2009
  • With the aid of the increasing interests of Context-aware Augmented Reality Agent (AR Agent), various researches of AR Agent have been performed to explore the possibility of the agent as novel interface and the entity responding autonomously by user's input. However, in previous works, AR Agents are lack of specific method for using various contextual information. To revolve around those problems, we propose the Behavior Generation System for Context-aware AR Agent using layered architecture. Based on Belief-Desire-Intention (BDI) model and Hierarchical Task Network (HTN) searching, the sequence of agent behavior has been selected in behavior planning layer. Then, the agent evaluates appropriateness of behaviors using previous behavior and the type of input before activation. This behavior generation system can be applied for edutainment, game, and assistant agent, which need intuitive and effective behaviors to convey information. Through this research, we expect that the Context-aware AR Agent could support for not only information delivery, but also the capability of effective communication for user.

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The Effects of the Internet Addiction of the Youth according to the Types of Family (가족형태가 청소년의 인터넷 중독에 미치는 영향)

  • Kwon, Mi-Ran;Ryu, Dae-Hyun;Shin, Seung-Jung
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.11a
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    • pp.681-682
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    • 2009
  • 가정은 인간의 출생과 더불어 최초로 소속되어지는 공동체이며 최초의 교육의 장이다. 인간의 성장 발달에 있어서 초기 환경이 중요한데 여러 환경요인 중에서도 개인의 행동을 형성하는데 있어서 가장 중요한 환경이라고 볼 수 있는 것이 가정환경이라 할 수 있다. 본 연구는 가족의 형태에 따른 인터넷 중독, 대인관계 그리고 부적응 행동 간의 관계를 실증적으로 분석하였으며, 특히 가족의 형태와 인터넷 중독간의 관계에서 대인관계와 부적응 행동이 매개효과를 가지는지에 대하여도 실증적 분석을 하였다. 회귀분석 결과 가족의 형태에 따른 인터넷 중독은 부(-)의 관계로 유의한 것으로 검증되었다. 대인관계에서는 가족의 형태가 정(+)의 관계로 유의한 것으로 나타났다. 반면에 부적응 행동은 인터넷 중독과 같이 가족의 형태와 부(-)의 관계가 있음이 나타났다. 즉, 대인관계나 부적응행동을 통해서 인터넷 중독에 영향을 미치는 매개효과에 대해서도 검증되었다. 그 결과 대인관계와 부적응 행동요인이 가족형태와 인터넷 중독 사이의 매개변수의 역할을 수행한다는 결론을 얻었다.

Multiple Mediating Effects of Knowledge Sharing Behavior and Innovation Behavior on the Effects of Job Crafting on the Job Satisfaction: The Moderated Mediating Effect of Smartwork Enviroment (잡크래프팅이 직무만족에 미치는 영향에서 지식공유행동과 혁신행동의 다중매개효과: 스마트워크 환경의 조절된 매개효과)

  • Yoon, Byeong-Seon;Kim, Mi-Yeon;Kim, Chun-Kyu
    • The Journal of the Korea Contents Association
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    • v.22 no.4
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    • pp.231-245
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    • 2022
  • Most humans live at work and continue their lives through work. This study aims to understand the influence of job crafting on job satisfaction and knowledge sharing behavior, innovation behavior, and smart work environment variables in the rapidly changing labor market. In addition, a study was conducted on the effect of job crafting on job satisfaction by dividing it into male and female groups. The study was conducted on 453 office workers who responded to the survey, and SPSS 26.0 and Amos 26.0 were used. Frequency analysis, exploratory factor analysis, confirmatory factor analysis, reliability analysis, descriptive statistics, correlation, structural model analysis and Multi-group analysis were performed. Multiple mediating effects were analyzed and Process macro model 7 was used as the smart work environment effect. As a result of the analysis, first, job crafting had a significant effect on job satisfaction, and second, job crafting had a significant effect on knowledge sharing behavior and innovation behavior. Third, knowledge sharing behavior had a significant effect on job satisfaction, but innovation behavior did not affect job satisfaction. Fourth, for the parameters of knowledge sharing behavior and innovation behavior, knowledge sharing behavior had a partial mediating effect, but innovation behavior did not affect it. Fifth, it was found that the moderating effect of the smart work environment had no effect, and sixth, the results of a study on the effect of job crafting on job satisfaction divided into men and women had a greater effect than men.

A Survey Study on Learning Behavioral Styles of Gifted Students and Ordinary Students in e-Learning Environment (e-러닝 환경에서 영재학생과 일반학생의 학습행동양식에 관한 연구)

  • Yin, Zi-Long;Kim, Yeon-Jin;Nam, Seung-Kwon;Cho, Won-Sik
    • 대한공업교육학회지
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    • v.37 no.1
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    • pp.107-124
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    • 2012
  • The purpose of this study is to provide the basic pedagogical resources for designing the optimum teaching and learning environment in e-Learning through the survey study on learning behavioral styles (LBS) of the gifted students and ordinary students who have experienced e-Learning. And the major results of the study are as follows: The Major field made a very strong difference to the learning behavioral styles between the gifted students and the ordinary students in e-learning environment. On the basis of the study, the LBS sequence of gifted students is the 'passive learning behavioral style', 'environment-dependent and self-directed learning behavioral style', 'positive and cooperative learning behavioral style', 'environment-independent and self-directed learning behavioral style', and the LBS sequence of ordinary students is the 'passive learning behavioral style', 'positive and cooperative learning behavioral style', 'environment-dependent and self-directed learning behavioral style', 'environment-independent and self-directed learning behavioral style'. Simultaneously, there are some individual difference in the learning behavioral style by gender, grade, and the time of using computer between the gifted students and the ordinary students.

제품구매시 소비자의 안전추구행동 분석 : 가정생활 양식유형, 안전의식의 영향력을 중심으로

  • Heo, Gyeong-Ok
    • Proceedings of the KHMA Conference
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    • 2008.05a
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    • pp.87-103
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    • 2008
  • 본 연구에서는 전국에 거주하는 20세 이상 남녀 총 2,000 명을 조사대상으로 한 한국소비자원 (2007)의 "국민소비행태 및 의식구조 조사"자료를 가지고 소비자의 안전추구행동을 조사분석하였다. 구체적으로, 소비자안전의식과 가정생활양식 변수가 소비자 안전추구행동에 미치는 요인을 조사하였다. 본 연구의 분석결과를 정리 요약하면 다음과 같다. 첫째, 소비자들은 자동차를 제외하고 농산물 구매에서 안전성보다는 가격, 신선도 등 다른 요인을 중요한 기준으로 고려하고 있어 안전추구행동이 낮은 수준이라고 하겠다. 둘째, 소비자 안전의식은 여성, 젊은 소비자, 가족 수가 3인 인 경우, 농산물 수입개방에 대해 중간적 입장을 취한 소비자의 경우, 미래지향적인 소비자들에게서 높은 것으로 나타났다. 셋째, 대체로 농산물 구매에 있어서 소비자가 환경지향적이고 농산물 수입개방에 대해 부정적인 소비자 일 수록 안전추구행동 수준이 높은 것으로 나타났다. 자동차의 경우 남성, 미혼자, 연령이 낮은 경우, 가족 수가 적은 경우 안전성을 중요한 구매기준으로 고려하고 있었다. 대체로 여성, 미혼, 나이가 많은 경우, 가족수가 적은 경우, 환경의식이 높은 경우 술의 소비가 적었으며, 여성, 고졸이하, 나이가 적은 경우, 가족 건강 여가 지향적인 경우 담배를 전혀 소비하지 않는 것으로 나타났다. 여성, 대졸, 고소득, 가족 건강지향적, 부정적 농산물수입개방 태도의 경우 수입농산물 구매에서 안전성을 제일 중요한 기준으로 삼고 있었다. 끝으로, 여성, 고졸 소비자, 여가 현재 지향적, 환경의식이 높은 소비자의 경우 안전추구행동 수준이 높은 것으로 나타났다. 그러나, 소비자의 안전의식은 안전추구 행동에 직접적 영향을 미치지 않는 것으로 밝혀졌다.

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Fish Schooling Behavior Modeler for Constructing Virtual Underwater World (가상해저 환경구축을 위한 Fish 군중행동 모델러)

  • Kim, Jong-Chan;Cho, Seung-Il;Kim, Eung-Kon
    • Proceedings of the Korean Information Science Society Conference
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    • 2006.10a
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    • pp.158-161
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    • 2006
  • 현대 영상산업에서 컴퓨터 그래픽스가 차지하는 비중은 크게 늘어나고 있다. 컴퓨터 그래픽스 기술의 발달로 인한 디지털 영화나 애니메이션이 점차 증가함에 따라 이러한 장면이 등장하는 가상캐릭터를 쉽게 접할 수 있다. 이런 가상 캐릭터를 이용하여 가상 해저 환경을 생성하기 위해서는 3D 모델링 및 애니메이션 기술을 개발해야 한다. 국내에서는 가상 해저 환경을 구축하여 실감 체험을 할 수 있는 VR 콘텐츠 기술 개발에 관련하여 군중 장면 처리 및 군중 행동 시스템의 설계 및 구현 등의 연구가 있었으나 군중 행동 모델러 기술 개발을 실용화 할 단계까지는 미치지 못하고 있다. 본 논문에서는 가상 해저환경에 존재하는 다수의 캐릭터의 움직임을 수작업으로 제공하는 것이 시간과 비용이 많이 소요되기 때문에 이를 자동화하여 보다 사실적이고 효율적인 가상 해저환경 속에서 군중 행동 장면을 생성하기 위해서 Fish 군중 행동 모델러 기술을 개발한다.

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A research on regional differences in traffic environments and driver's behaviors in Korea (교통환경과 운전자 행동 요인의 전국 지역별 비교)

  • Doug-Woong Hahn;Kun-Seok Park;Yong-Kyun Shin
    • Korean Journal of Culture and Social Issue
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    • v.8 no.1
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    • pp.17-40
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    • 2002
  • The purpose of this study is to investigate the differences in the traffic environments and driving behaviors in 5 regions of Korea. Data were collected through the survey research from 1387 passenger car drivers in 14 locations in Korea. The main findings of this research are as followings: First of all, There were significant differences in traffic environment factors(road topography, construction, road & safety facilities, pedestrian behaviors, surrounding drivers) among 5 regional areas. When we examined drivers factors, there were significant differences among 5 metropolitan areas on wearing seat belt, most of constructions related to drink driving, speed-limit violation. There were many differences in driving habits, intentions, behaviors including wearing seat belt, driving after drinking according to metropolitan area, and also in case of speed-limit violation and careless driving behavior. These results suggested that there are many differences in traffic environments and driver's behaviors among regional areas. These result suggests that traffic safety policy and practice should be prepared based upon the peculiarities of regional area. We discussed these resulte in terms of the regional traffic policy and the suggestions for future studies were added.

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Bayesian Inference driven Behavior-Network Architecture for Intelligent Agent to Avoid Collision with Moving Obstacles (지능형 에이전트의 움직이는 장애물 충돌 회피를 위한 베이지안 추론 주도형 행동 네트워크 구조)

  • 민현정;조성배
    • Journal of KIISE:Software and Applications
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    • v.31 no.8
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    • pp.1073-1082
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    • 2004
  • This paper presents a technique for an agent to adaptively behave to unforeseen and dynamic circumstances. Since the traditional methods utilized the information about an environment to control intelligent agents, they were robust but could not behave adaptively in a complex and dynamic world. A behavior-based method is suitable for generating adaptive behaviors within environments, but it is necessary to devise a hybrid control architecture that incorporates the capabilities of inference, learning and planning for high-level abstract behaviors. This Paper proposes a 2-level control architecture for generating adaptive behaviors to perceive and avoid dynamic moving obstacles as well as static obstacles. The first level is behavior-network for generating reflexive and autonomous behaviors, and the second level is to infer dynamic situation of agents. Through simulation, it has been confirmed that the agent reaches a goal point while avoiding static and moving obstacles with the proposed method.

A Study on the Effect of Pro-Environmental Consumers on Environmental Education Utilizing Value-Attitude-Behavior Model (가치-태도-행동모델(VAB)을 활용한 친환경 소비자의 환경교육의 조절효과 연구)

  • Hwang, Youn-Sung;Seo, Yong-Mo
    • Journal of the Korea Convergence Society
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    • v.8 no.7
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    • pp.273-282
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    • 2017
  • This empirical study is to verify the moderating effects of environmental education on pro-environmental consumers. For this purpose, we used Value-Attitude-Behaviro Model(VAB). In addition, as an environmental education method, the environmental education method using 7 environmental movies by the multimedia with excellent learning effect in order to increase the interest and educational commitment of the learners was utilized. A total of 116 subjects were divided into experimental group and control group, and the experiment was designed based on Pretest-Posttest Control Group Design to grasp the effect of environmental education after conducting environmental education to the experiment group. The results of the analysis showed that environmental education had no effect on environmental values but it had a positive effect on improving the attitude and the pro-environmental behavior. This study proved that the sustainable environmental education could form pro-environmental behavior, even though the environmental sense of values had not been formed in adolescence, and furthermore, the earlier researches had been mainly focused on the effect of the environmental education for the adolescent.

A Study on the Effects of Early Adolescents' Developmental Environment on their Delinquent behavior : Focused on the Mediating Effects of Media Environment (초기 청소년의 발달환경이 비행행동에 미치는 영향 : 매체환경의 매개효과를 중심으로)

  • Hyun, Ta Kyung
    • Journal of the Korea Convergence Society
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    • v.9 no.4
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    • pp.271-283
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    • 2018
  • This study aimed to investigate the effect of adolescent development environment including parenting attitude, peer relationship, and school environment on delinquent behavior, and between these relationships, the mediate effect of media environment such as computer and mobile devices. The $6^{th}$ year data from Korean Children & Youth Panel Survey (KCYPS) was used and the subjects were limited to 518 students of $7^{th}$ grade who are in their early adolescence. The result shows that adolescents under more affectionate, over involvement, and abusive parenting attitude will commit delinquent behaviors more frequently, and so does alienated youth from their friends. Parenting inconsistency and communication with friends make them use computer and cell phone more often, and excessive media usage increases adolescent's delinquent behavior. In conclusion, family environment and peer relation have influence on adolescents' delinquent behavior. Therefore, there is necessity to build development environment that prevent adolescents' delinquencies like parent education program or peer communication program for example. Also, proper education program for using computer or cell phone usage can reduce adolescents' delinquent behaviors, especially when its addictive aspect was recently issued.