• Title/Summary/Keyword: 환경조절행동

Search Result 211, Processing Time 0.034 seconds

The Effect of the PAIR Leadership Program on the Behavioral Change Will, Interpersonal efficacy, Self-Regulation for the Military Alternative Social Workers Maladjusted (PAIR 리더십 프로그램이 부적응 사회복무요원들의 행동변화의지, 대인관계 효능감 및 자기관리에 미치는 영향)

  • Lee, Jeong-Hwa;Lee, Jung-Won
    • Journal of Digital Convergence
    • /
    • v.16 no.1
    • /
    • pp.117-124
    • /
    • 2018
  • The purpose of this study was to evaluate the effects of PAIR leadership program which can make one's own for solving problems of conflicts through understanding of self and the environmental. For this, the PAIR leadership were administered in 10 sessions for 60 minutes with 16 of the adjustment soldiers and 20 of the maladjustment soldiers of the military alternative social workers. The pre-post on the behavioral change will, interpersonal efficacy and the self-regulation level were assessed. The results were as the PAIR he maladjustment soldiers group reported significantly higher score on level of the behavioral change will, interpersonal efficacy and the self-regulation. Also the adjustment soldiers reported significantly on interpersonal efficacy and the self-regulation. This results suggest that the PAIR readership program can be applied effectively for promotion of the behavioral change will, the self-regulation.

Conflict Resolution Method for Multi-Contexts Environment (다중 컨텍스트 환경의 충돌 해결 방법)

  • Lee, Keon-Soo;Kim, Mon-Koo
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2005.07b
    • /
    • pp.739-741
    • /
    • 2005
  • 상황 인식(Context-Aware) 시스템은 현재 자신이 처한 상황 정보를 인식하여 그에 맞는 행동을 결정하고 그 결과에 따라 동작하는 시스템을 일컫는다. 이러한 상황 인식 시스템은, 유비쿼터스 컴퓨팅을 비롯해 특정 작업을 수행하기 위해 사용자로부터 주어지는 입력 값 이외의 환경 정보를 필요로 하는 분야에서 주로 사용된다. 이때 시스템이 인지하는 상황은 자신의 작업을 수행하기 위해 필요한 환경 정보로 구성되어 있다. 가령 온도조절 서비스를 담당하는 에이전트가 있다고 할 때, 이 에이전트는 사용자의 요청 온도를 맞춰주기 위해 현재 실내 온도를 측정할 수 있어야 한다. 그래야 요청 온도에 도달했을 때, 동작을 멈출 수 있기 때문이다. 이처럼 각 에이전트가 자신이 필요로 하는 정보를 인지하고 그에 따라 작업을 수행할 때, 다일 에이전트 혼자 그 공간에 존재한다면, 자신이 필요한 정보만을 인지하는 것으로 적절한 작업 수행을 기대할 수 있지만. 둘 이상의 에이전트가 동일 공간에 존재하고, 각 에이전트의 작업 과정이 서로의 수해 과정에 영향을 미칠 가능성 즉, 에이전트 사이의 충돌 발생 가능성이 존재한다. 이미 오디오가 동작하고 있는 방안에서 TV를 작동시키게 된다면, 음악을 들을 수도, TV를 볼 수도 없는 상황이 발생한다. 이에 본 논문에서는 동일 공간에 존재하는 상황 인식 에이전트들 사이에 발생하는 충돌을 해결하기 위한 방법을 제안한다.

  • PDF

A Effect of Physical Environment on Safety Behavior: Mediation of Job Stress, and Moderation of Safety Climate (물리적 환경이 작업자의 안전 행동에 미치는 영향: 직무 스트레스의 매개 효과와 안전 분위기의 조절 효과)

  • Jung, Se-Youn;Kim, Byung-Jik;Go, Do-won
    • Journal of the Korea Safety Management & Science
    • /
    • v.18 no.1
    • /
    • pp.89-97
    • /
    • 2016
  • This current research investigated whether job stress mediates the relationship between physical environment and safety behavior of members in organization. Furthermore, we hypothesized that safety climate functions as moderator between physical environment-job stress link. In order to examine the hypotheses, 870 employees in various fields of companies were sampled. Using structural equation modeling(SEM), we conducted moderated mediation model analysis which cab elaborately test the significance of our hypotheses. The results showed that job stress mediated the link between physical environment and safety behavior of members. Moreover, the relationship between physical environment and job stress was moderated by safety climate. The implications and limitations of our study and suggestions for future research were discussed.

Implementation of an Interactive NPC with Community Bulletin Board and Game Ontology (커뮤니티의 게시글과 게임 온톨로지 이용한 대화형 NPC의 구현)

  • Park, Doo-Kyung;Yoon, Tae-Bok;Park, Kyo-Hyun;Lee, Jee-Hyong
    • 한국HCI학회:학술대회논문집
    • /
    • 2007.02a
    • /
    • pp.162-167
    • /
    • 2007
  • 최근 컴퓨터 게임에 등장하는 NPC(Non-player Character)에 각종 인공지능 기법을 적용하는 연구들이 이루어지고 있다. 하지만 대부분의 연구가 플레이어를 상대하는 적대적 입장의 NPC들의 움직임 조절에 초점을 맞추고 있고 아직까지 게임 상에서 등장하는 모든 NPC는 항상 같은 말과 비슷한 행동을 되풀이하는 모습만을 보여주고 있다. 이는 플레이어가 게임을 비현실적으로 느끼게 만들고 결과적으로 게임의 재미를 저하시키는 요소로 작용한다. 플레이어에게 보다 현실적인 게임 환경을 제공하기 위해서는 NPC가 단순히 게임의 배경을 구성하는 오브젝트가 아니라 다양한 대화를 통해 플레이어에게 많은 영향을 주게 하여 게임의 기여도를 높여주어야 한다. 본 논문에서는 이를 위해 게임 속에서 주어지는 퀘스트를 구성하는 NPC, 몬스터, 보상 등의 속성 정보를 온톨로지로 구성하고, 인터넷에 존재하는 게임 커뮤니티에서 퀘스트 질의/응답 게시판의 글을 추출하여, 플레이어의 관련 질의에 응답하는 NPC를 구현하고자 한다. 이를 위해 온톨로지 정보를 이용한 검색 알고리즘을 구현하였고, 시뮬레이션을 통해 NPC가 커뮤니티 게시글(국문/영문) 정보를 이용하여 유저에게 고정되지 않은 다양한 메시지를 전달하면서 동시에 유저의 게임 진행을 도와주는 모습을 확인하였다.

  • PDF

Study of Game Level Design Controled by Artificial Emotion (인공감정을 적용한 게임 난이도 조절에 관한 연구)

  • Park, Jun-Hyoung;Hyun, Hye-Jung;Yeo, Ji-Hye;Ko, Il-Ju
    • Proceedings of the Korean Society of Computer Information Conference
    • /
    • 2011.01a
    • /
    • pp.181-183
    • /
    • 2011
  • 최근 게임 산업에서는 게임을 인공지능적인 측면으로 접근하는 방식 중 하나로 인공감정을 주목하고 있다. 인공감정은 감정자극과 감정, 그리고 감정의 표현 방식이라는 총 3가지 기본요소로 이루어져 있다. 본 연구에서는 인공감정을 사람들에게 꾸준하게 인지도가 상승하고 있는 캐주얼 게임에 적용시켜 보았다. 캐주얼 게임은 다른 게임들에 비해 게임 속에서 감정을 느낄 수 있는 환경요소가 한정적이고, 표현할 수 있는 감정이 적어 인공감정에 대한 플레이어의 반응을 실험하기에 적합한 게임 장르이다. 본 연구에서는 쉽게 제작 가능한 버튼 클릭 방식의 캐주얼 게임을 만들었다. 그리고 게임에 플레이어의 행동을 통해 감정적 영향을 받는 인공감정이 적용된 게임 에이전트를 제작했다.

  • PDF

A Mediating Effect of Job Stress Between Physical Environmental Risk and Safety Behavior, and Moderating Effect of Perceived Control (물리적 환경 위험도가 작업자의 안전행동에 미치는 영향, 직무 스트레스의 매개 효과 및 지각된 통제의 조절 효과)

  • Kim, Byung-Jik;Ji, Won-Koo;Jeon, Sang-Gil
    • Journal of the Korean Society of Safety
    • /
    • v.32 no.2
    • /
    • pp.105-111
    • /
    • 2017
  • This research examined if job stress mediates the relationship between physical environmental risk and safety behavior of employees. In addition, we investigated whether perceived control moderates the physical environmental risk-job stress link. In order to test our hypotheses, 1005 employees in various fields of firms were participated. Using structural equation modeling(SEM), we conducted moderated mediation model analysis that elaborately test the hypotheses. The results demonstrated that job stress mediated the physical environmental risk-safety behavior link. Furthermore, the relationship between physical environmental risk and job stress was moderated by perceived control.

The Effect and Its Potential Determinants of Cross-Media Advertising between Online and Offline Media (온-오프라인 교차광고의 효과와 영향요인에 관한 연구)

  • Jo, Si-Nae;Han, Kyoo-Hoon
    • Journal of Digital Convergence
    • /
    • v.14 no.3
    • /
    • pp.105-114
    • /
    • 2016
  • As the media environment surrounding us has changed rapidly, the influences of traditional media decrease whereas promotions using new media have been developing remarkably, Under this circumstance, cross-media advertising, which strategically integrates advertisements on multiple media, is getting attention as an effective marketing communication approach. This study investigated consumer responses to cross-media advertising using both online and offline media, focusing on the effects of product involvement, attributes of media connection, and gender. The experiment was conducted towards adult consumers aged 20 to 39. Results confirmed that the interaction effect between product involvement and attributes of media connection on brand attitude and behavioral intention was significant by a moderating role of gender. Based on the results from this study, both theoretical and practical implications were discussed, as were directions for future research.

A Study on the Influence of Servant Readership on Organizational Effectiveness: Revolved around Effect of Tuned from Confidence of Superior (서번트 리더십이 조직유효성에 미치는 효과에 관한 연구: 상사 신뢰 조절효과를 중심으로)

  • Kim, Jae-Boong
    • Journal of Digital Convergence
    • /
    • v.13 no.1
    • /
    • pp.215-226
    • /
    • 2015
  • Business organizations intend to survival in the global market with a dramatically changing environment, an efficiency management process is obviously needed. The traditional management ways can not follow the steps of the new world. In another word, leaders now have to focus on building a new employee-employer relationship. Globally, as the economic recession continues and consumption shrinks, companies face a lot of difficulties. Companies will, eventually, fall behind in the market unless they respond to this constantly changing business environment and market, systematically. Accordingly, the importance of leadership can be said to be highest ever. This study inquired into the preceding research on servant leadership and carried out an empirical analysis with the workers in the service industry. As a result of the analysis, it was found that servant leadership had positive impacts on organizational commitment and organizational citizenship behavior, and that the boss's trust affected the impact of servant leadership on organizational commitment.

A Study on The New Conceptual Faucet Design to Which Flow-meter is attached (유량 측정기기 부착 수전금구 디자인에 관한 연구)

  • 박성룡
    • Archives of design research
    • /
    • v.17 no.2
    • /
    • pp.351-362
    • /
    • 2004
  • Generally, they respond to a phenomenon, with their any way, which they have looked at in their surroundings, and also put into their action successively and variously according as what it is. A person who has not so much problems in experiential education added to mental and physical ability prefers controlling his manner by himself as seeing, listening and feeling to being cured it by other physical support. Meanwhile, even though there are tools that we use conveniently in everyday life, it is sometimes required that user is able to control his action by himself with a certain interactive function to deal with a accidental situation. For example, in the home, when they were cooking, washing dishes and taking a bath they would not often control their minds on how to act about flowing water through the faucet going back and forth between saving and easygoing. By reasons of those statements, the project has been studied to propose the new conceptual faucet which digital technology is applied to, for recognizing the volume of water flowed through water pipe as counting it with built-in flow meter, and then saving water as controling the water-flow with faucet lever. It means that homemakers can observe the flow rate of water from the faucet placed in front of the sink in kitchen and control it right away for saving water. For studying this project, the kinds and features of the various flow-meters that measure the volume of water-flow were researched and analyzed for taking a reasonable type to the new ideal faucet. According to this analyzing, turbine-flow-meter was selected as appropriate form for the digital display-built-in faucet that would be presented in this project. As the next step, the basic structure was created for developing a new conceptual faucet. Finally two models have been presented through several steps for making the suitable shape to the new style faucet.

  • PDF

Psychosocial Factors Related with the Intake of Vegetables and Fruits by Stage of Change of Elementary School Children in Chungnam Province (행동변화 단계에 따른 충남지역 초등학생의 채소와 과일 섭취 관련 사회 심리적 요인)

  • Suh, Yoon-Suk;Choi, Ae-Sook;Chung, Young-Jin
    • Journal of Nutrition and Health
    • /
    • v.42 no.7
    • /
    • pp.639-649
    • /
    • 2009
  • This study aims at investigating the psychosocial factors that influence on the intake of fruits and vegetables according to stage of change in rural children. Total 256 elementary school children, located in Yeongi-Gun, Chungnam-Do were surveyed from May 14 2007 to May 30 2007. Stage of change on the intake of fruits and vegetables of the students was categorized into three stages: precontemplation (PC), contemplation & preparation (CO&PR) and action (AC). Psychosocial factors consist of decisional balance based on pros and cons, process of change of cognitive and behavioral processes, and self-efficacy. The recognition of cons out of decisional balance showed the highest score in the subjects at the stage of PC and lowest score in those action stage. While, no difference was shown in the score of recognition of pros among the stages. Both levels of cognitive and behavioral process of change showed no difference between two pre-action stages, PC and CO&PR. However, the subjects of action stages got higher scores in more number of the variables in both of cognitive and behavioral process of change compared to those of pre-action stages with more remarkable in results vegetables than in fruits. The results of self-efficacy on fruits and vegetables intake showed that the higher stages of change, the higher the self-efficacy score. From the result, it is suggested that the items and level of psychosocial factors are different according to the stage of change and between fruits and vegetables in rural children.