• Title/Summary/Keyword: 환경심리학

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A Study on Library Users' Intention to Use in a Hybrid Environment of Academic Library (하이브리드 대학도서관 환경에서의 도서관 이용자의 이용 의도에 관한 연구)

  • Han, Jiyeon;Moon, Sung-Been
    • Journal of the Korean Society for information Management
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    • v.37 no.3
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    • pp.275-299
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    • 2020
  • This study investigates the factors affecting behavioral intention of professors and students at universities to use academic libraries in a hybrid library environment where a traditional physical library is combined with a digital library that is centered on online information use. The structural relationships among factors were also analyzed in this study by utilizing a combined behavioural model which was based on TPB and TAM. This study identified users' intention to use academic libraries according to changes in the use environment, and the findings of this study bring a valuable meaning to library administrators for setting up the strategic plan for the future of academic libraries. The results of this study imply that academic libraries should strategically setup an effective and efficient operating plan based on awareness, attention and cooperation, in order to survive as well as to accomplish balanced growth in rapidly changing environment.

The Relation between Patriarchal Family Environment and Zero-sum Beliefs with the Moderated Mediating Effect of Gender through Sexism (가부장적 가정환경과 제로섬 신념의 관계에서 성차별적 인식을 통한 성별의 조절된 매개효과)

  • Joeng, Ju-Ri;Sung, Yoonhee
    • Korean Journal of Culture and Social Issue
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    • v.27 no.4
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    • pp.457-474
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    • 2021
  • The study aimed to investigate the relation between patriarchal family environment and zero-sum beliefs, and the mediating effect of sexism on the relation based on the Instrumental Model of Group Conflict (Esses et al., 1998). This study also examined the moderating effect of gender on the relation between patriarchal family environment and sexism, and the moderated mediating effect of gender through sexism. Participants were 310 first-year college students (234 males and 76 females) in the college of science and engineering, and they completed a survey consisting of patriarchal family environment, sexism, and zero-sum belief. Data were analyzed using SPSS Macro Process, and the results indicated that the relation between patriarchal family environment and zero-sum beliefs was fully mediated by sexism. In addition, the relation between patriarchal family environment and sexism was moderated by gender. Specifically, patriarchal family environment significantly predicted sexism for men, but not for women. Moreover, only for men, sexism mediated the relation between patriarchal family environment and zero-sum beliefs. Therefore, patriarchal family environment could cause sexism which could promote zero-sum beliefs for men.

Build up management mind of the construction expert engineer (건설전문기술자의 경영마인드 정립에 관한 연구)

  • Chun, Jin-Ku;Kim, Byeong-Soo
    • Korean Journal of Construction Engineering and Management
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    • v.7 no.3 s.31
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    • pp.45-55
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    • 2006
  • This study aims need set of mind to construction manager built a theory logic conceive decision making system and principles designed to create the administrative procedures that a company needs to integrate management and environmental concerns into its daily business practices. Integrate considerations of risk reduction and wise resource management into daily business decision making environmental that includes performance and cost. Seek to make better Dynamic time solutions that promote competitiveness set of management mind provide business with tools and methodologies management participation, psychology, philosophy effects of resource flows. A last of understand use of the decision making element principal as a guideline for evaluating and ranking approaches. The result of this study are summarized as follows; (1) setting for approach decision making of manager police, (2) dynamic of time and management mind (3) a primary factor out environment to decision making (4) methodologies of set up system for management mind (5) expectation effect of management mind.

A Study on the Characteristics of Elderly Suicide and Suicidal Type (노인 자살의 특성과 자살유형에 관한 연구)

  • Hyo-Chang Kim;Young Mi Sohn
    • Korean Journal of Culture and Social Issue
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    • v.12 no.2
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    • pp.1-19
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    • 2006
  • There are less studies on the elderly suicide even though it's steep increase. The purpose of the present study was to investigate factors that influence on the elderly suicide and to categorize them. For these purpose, A total of 23 cases were analyzed through qualitative contents analysis. Specifically, on the basis of the stress-vulnerability model, we scrutinized vulnerability factors(classified personal, family-environment factors) and precipitating events(classified interpersonal events) influencing on the elderly suicide. Personal factor was to be classified into personal mental health, physical health and problematic behavior. Family-environment factor was divided family relationship problem and economic problem. Interpersonal events belonging to the precipitating events was to be classified into interpersonal loss and interpersonal conflict. As the results of this study, elderly suicide classified into 3 types, that is, 'risk type suicide', 'event-response type suicide', 'complex type'. And then we discussed the characteristics of the suicidal types and suggestions for reduction of elderly suicide.

College students' implicit theory of Korean creativity and creative environment (한국적 창의성과 창의적 환경에 대한 대학생들의 암묵적 이론)

  • Eun-Hyun Sung ;SoonMi Han ;JooHyun Ha ;JeongKyu Lee;HyungSeon Ryu ;YunYung Han ;Byung-Gee Bak
    • Korean Journal of Culture and Social Issue
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    • v.14 no.1_spc
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    • pp.367-390
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    • 2008
  • The primary purpose of this study is to investigate the college students' implicit theory of Korean creativity. This study deals with the degree to which the students exploit the creativity, and the obstacles for them to exploit the creativity. Another purpose of this study is to explore their implicit knowledge of Korean creative environments. The results are as follows. The implicit knowledge of Korean creativity could be characterized by the following key words: 'flexibility', 'application', 'transformation', 'originality', 'perseverance', 'not being stereotyped', 'esthetic flavor' and 'understanding-new-by-exploring-old'. Students thought themselves to be more or less creative. Students in art and physical education, and male students estimated themselves more creative than other discipline and female. They thought that socio-institutional factors such as educational system focused on the college entrance test are the most serious obstacles against creativity. About half of the students thought the creative persons would have been raised in poor family whereas other students thought differently. The home environment of the creative person was thought to be characterized by the words such as democratic, free and encouraging. Creative persons were thought to be maladaptive school life, but good at peer relations. This study will be used as a pioneer research which suggest a model of Korean creativity.

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An Empirical Study on Factors Influencing the Learning Effects of E-Learning : The Case of E-Learning Service of 'P' Company (기업 E-Learning 교육효과에 영향을 미치는 요인에 관한 연구 : P사의 E-Learning 서비스 사례를 중심으로)

  • Choi Hyuk-Ra
    • The Journal of Society for e-Business Studies
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    • v.10 no.2
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    • pp.59-88
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    • 2005
  • The recent development of IT, consolidation of communications and multimedia technology have brought enormous changes in many organizations. These changes are enabling the new educational environments such as distance learning and virtual education. Particularly e-Learning has grown rapidly in business training fields. In this regard, the primary purpose of this study is to investigate which factors of e-Learning influence education and training in business organizations through an empirical survey. The results show that most of hypotheses get significant support. Implications of these findings are discussed for researchers and practitioners.

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A Concept Extraction Method for Image Based on Human's Natural Abilities (인간의 생득적 능력에 기반한 이미지의 의미정보 추출방법)

  • Park, Hyung-Kun;Lee, Yill-Byung
    • Proceedings of the Korean Information Science Society Conference
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    • 2011.06c
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    • pp.307-310
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    • 2011
  • 최근 멀티미디어 데이터의 급속한 증가는 그를 대상으로 하는 다양한 컴퓨팅 기술의 발전을 가져왔다. 이러한 기술이 인간과의 상호 작용에서 그 양적 범위와 질적 깊이를 더해감에 따라, 멀티미디어 데이터 특히 그 중 가장 대표적이라 할 수 있는 이미지 데이터를 의미적으로 이해할 수 있는 방법의 필요성이 대두되고 있다. 이미지의 의미를 이해하기 위해 저수준(low level)의 시각 정보만을 이용하는 경우 인간과의 상호 작용에서 의미 격차(conceptual gap) 문제가 발생할 수 있다. 이미지 객체의 시각 정보들을 가공해서 온톨로지(ontology)와 같은 형태의 지식 베이스(knowledge base)와 연동하여 보다 고수준의 의미를 부여하는 경우에는 해당 도메인을 벗어난 새로운 환경에 대해 적응력과 강인함이 떨어진다. 이러한 문제를 근본적으로 해결하기 위해서는 지식 베이스가 없는 상태에서 이미지 데이터의 형태로 주어진 대상 객체로부터 의미를 부여할 수 있는 정보들을 추출해, 구조적으로 지식 베이스를 형성해 나가고 이를 토대로 대상 이미지 객체의 의미를 이해할 수 있는 시스템이 필요하다. 본 논문에서는 발달 심리학 이론들을 바탕으로 시각과 관련된 인간의 생득적 능력을 찾고, 이를 기반으로 우선 주어진 이미지 객체로부터 의미 정보를 효과적으로 추출할 수 있는 방법을 제안한다.

Effects of Teamwork Competence on Problem Solving in Engineering Students: Mediating Effect of Creative Personality (공과대학생의 팀워크역량이 문제해결능력에 미치는 영향: 창의적 인성의 매개효과)

  • Bae, Sung Ah;Ok, Seung-Yong;Noh, Soo Rim
    • Journal of Engineering Education Research
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    • v.22 no.3
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    • pp.32-40
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    • 2019
  • This paper deals with the effects of teamwork competence on problem solving ability through the mediating effect of creative personality for the engineering students. For this purpose, a regression-based statistical mediation analysis has been performed for a simple mediation model in which teamwork competence and problem solving ability were treated as independent and dependent variables respectively, and creative personality was included as a mediation variable. The analysis results showed that the teamwork competence has direct effect on the problem solving ability as well as indirect effect through the creative personality. This result implies that the problem solving ability can be improved directly by improving the teamwork competence, and moreover, it can be further improved indirectly or through the mediation effect by improving the creative personality. Thus, in order to develop excellent problem solving ability, it is necessary to form team members in a balanced way between teamwork competence and creative personality in the team-based learning.

Implementation and Effectiveness of Parent Education Program Emphasizing Direct Interaction with Young Children in a Digital Environment (디지털 환경에서 영유아와의 직접적인 상호작용을 강조하는 부모교육 프로그램의 실행과 효과)

  • Kwen, Hea Lim;Lee, Wan Jeong
    • Korean Journal of Childcare and Education
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    • v.18 no.1
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    • pp.1-22
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    • 2022
  • Objective: This study attempted to verify the effectiveness of parent education programs which emphasize parents' direct interaction with young children even when using digital devices. For this purpose, parents' play beliefs and their interaction with their children were evaluated by taking a pre-test and post-test. Methods: The subjects of this study were parents of young children attending child care centers. The collected data were analyzed by one-way covariate analysis (ANCOVA) to find out if there was a significant difference in post-test scores after controlling the pre-test as a covariate to minimize possible errors between groups before the experiment. Results: Parents, who had participated in the parent education program which emphasized parents' direct interaction with young children when using digital devices, showed higher increases of play support beliefs and parent-child interaction than the comparative group. Conclusion/Implications: This study confirmed that in order to develop digital fluency from early childhood, parents should avoid indiscriminate use of digital devices at home, maintain direct interaction with their children even when giving them digital devices to play with, and support healthy growth by way of continuing sensitive interaction with their children.

The Effect of Good and Bad Luck on Attention to Background versus Object: An Exploratory Study (행운과 불운이 배경 대 대상에 대한 주의에 미치는 효과: 탐색적 연구)

  • Lee, Byung-Kwan;Lee, Guk-Hee
    • Science of Emotion and Sensibility
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    • v.18 no.3
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    • pp.35-48
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    • 2015
  • It is frequently found in daily life that people who experience good luck as lottery winners try to improve their background (e.g., home, car) but it has not been empirically validated why they do that. Present research attempts to explore the prediction that people who experience good luck expand the scope of attention to background and those who undergo bad luck shrink the scope of attention to adjacent objects. Findings from Experiment 1a indicate that participants who experienced good luck (won the rock-paper-scissors game) paid more attention to background and performed worse in the "find the hidden picture" (below FHP) task while those who underwent bad luck (lost the rock-paper-scissors game) paid more attention to objects, leading to better performance in the FHP task. It is also found in Experiment 1a that, if people washed their hands after experiencing good or bad luck, the opposite result occurred. Experiment 1b confirmed that the rock-paper-scissor game manipulated good and bad luck successfully and did not influence self-control. Experiment 2 shows that people who strongly believe in good luck performed poorly in FHP task while those who do not believe in good luck performed well in FHP task. Overall, three experiments support the proposed research hypotheses. Implications of the study findings for cognitive psychology and related fields including consumer and sports psychology are discussed.