• Title/Summary/Keyword: 확장된 연결

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Shared Key and Public Key based Mobile Agent Authentication Scheme supporting Multiple Domain in Home Network Environments (홈 네트워크 환경에서 다중 도메인을 지원하는 공유키 및 공개키 기반의 이동 에이전트 인증 기법)

  • 김재곤;김구수;엄영익
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.14 no.5
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    • pp.109-119
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    • 2004
  • The home network environment can be defined as a network environment, connecting digital home devices such as computer systems, digital appliances, and mobile devices. In this kind of home network environments, there will be numerous local/remote interactions to monitor and control the home network devices and the home gateway. Such an environment may result in communication bottleneck. By applying the mobile agents that can migrate among the computing devices autonomously and work on behalf of the user, remote interactions and network traffics can be reduced enormously. The mobile agent authentication is necessary to apply mobile agent concept to the home network environments, as a prerequisite technology for authorization or access control to the home network devices and resources. The existing mobile agent systems have mainly used the public key based authentication scheme, which is not suitable to the home network environments, composed of digital devices of limited computation capability. In this paper, we propose a shared key based mobile agent authentication scheme for single home domain and expand the scheme to multiple domain environments with the public key based authentication scheme. Application of the shared key encryption scheme to the single domain mobile agent authentication enables to authenticate the mobile agent with less overhead than the public key based authentication scheme.

Security Analysis of KS X 4600-1 / ISO IEC 12139-1 (원격 검첨용 PLC 기술(KS X 4600-1 / ISO IEC 12139-1) 보안성 분석)

  • Hong, Jeong-Dae;Cheon, Jung-Hee;Ju, Seong-Ho;Choi, Moon-Suk
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.21 no.1
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    • pp.65-75
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    • 2011
  • Power Line Communication (PLC) is a system for carrying data on a conductor used for electric power transmission. Recently, PLC has received much attention due to connection efficiency and possibility of extension. It can be used for not only alternative communication, in which communication line is not sufficient, but also for communication between home appliances. Korea Electronic Power Cooperation (KEPCO) is constructing the system, which automatically collects values of power consumption of every household. Due to the randomness and complicated physical characteristics of PLC protocol (KS X4600-1), it has been believed that the current PLC is secure in the sense that it is hard that an attacker guesses or modifies the value of power consumption. However, we show that the randomness of the protocol is closely related to state of the communication line and thus anyone can easily guess the randomness by checking the state of the communication line. In order to analyze the security of PLC, we study the protocol in detail and show some vulnerability. In addition, we suggest that PLC needs more secure protocol on higher layers. We expect that the study of PLC help in designing more secure protocol as well.

Feasibility of Synchronous Videoconferencing Interactive Singing Program for Children With Autism Spectrum Disorder During COVID-19 (자폐스펙트럼장애 아동 대상 실시간 비대면 상호적 노래부르기 프로그램 실행 가능성: COVID-19에 따른 새로운 접근)

  • Yoo, Ga Eul;Im, Ju Yeon;Ha, Eun Jin
    • Journal of Music and Human Behavior
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    • v.18 no.1
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    • pp.29-62
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    • 2021
  • This study aimed to investigate the feasibility of an interactive singing-based synchronous videoconferencing program for children with autism spectrum disorder (ASD). This study was conducted in four stages: analysis of interactive singing tasks in the literature for children with ASD, examination of differences in perception of sounds transmitted via synchronous videoconferencing platform depending on the type of singing tasks and accompaniment, construction of singing-based synchronous videoconferencing program and determination of its validity, and implementation of the constructed program with three children with ASD and confirmation of its feasibility. The results showed that different types of singing tasks and accompaniment affected perception of sounds transmitted online, which highlights the importance of considering such effects when designing synchronous videoconferencing music therapy programs. Also, increases in program engagement and singing behaviors were observed for all three participants, and their caregivers reported high levels of satisfaction with the program. The findings support the applicability of this intervention as a tele-music alternative during the COVID-19 pandemic. Clinical implications and suggestions are discussed.

Transition from Linear Economy to Circular Economy (선형경제에서 순환경제로의 전환)

  • Kim, Joon Soo;Jun, Yun-Su;Jun, Jung Hyuk;Cho, Jai Young
    • Resources Recycling
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    • v.30 no.3
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    • pp.3-17
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    • 2021
  • Currently, there is a drain of natural resources, environmental contamination, generation of waste, and problems of the earth's climate by CO2 emissions according to mass production and overconsumption of mankind. It is effectuated by a linear economy that involves manufacturing products, use, and waste repeatedly; there is no guarantee in the lives of humans and the future of the globe if we do not find alternative proposals. For a sustainable developing society and to overcome the present global problems, we must successively change to a circular economy from a linear economy. The circular economy has the concept of an extended value chain in recovery, reuse, remanufacturing, and recycling, instead of discarding after the use of manufactured goods. New business models of circular economy have been realized to save the earth ecology and sustainable developing society in serious recognition of the linear economy system. New business models are established by creating a vision and developing a program, and by renovating technology, law, and financial support through a worldwide government policy.

An Experimental Study on Reinforcement Method for Reuse of Onshore Wind Turbine Spread Footing Foundations (육상풍력터빈 확대기초의 재사용을 위한 보강방법에 관한 실험적 연구)

  • Song, Sung Hoon;Jeong, Youn Ju;Park, Min Su;Kim, Jeong Soo
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.41 no.1
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    • pp.1-11
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    • 2021
  • In order to reuse existing onshore turbine foundations, it is important to redesign and reinforce the existing foundations according to the upgraded tower diameter and turbine load. In the present study, a slab extension reinforcement method and structure details of an anchorage part were examined in consideration of the reuse of spread footings, which are the most widely used foundation type in onshore wind turbine foundations. Experiments were conducted to evaluate the load resistance performance of a reinforced spread footing according to structure details of an anchorage part. The results showed that (1) the strength of an anchorage part could be increased by more than 30 % by adding reinforcement bars in the anchorage part, (2) pile-sleeves attached to an anchor ring contributed to an increase in rotational stiffness by preventing shear slip behavior between the anchor ring and the concrete, and (3) slab connectors contributed to an increase in the strength and deformation capacity by preventing the separation of new and old concrete slabs.

A ScanSAR Processing without Azimuth Stitching by Time-domain Cross-correlation (Azimuth Stitching 없는 ScanSAR 영상화: 시간영역 교차상관)

  • Won, Joong-Sun
    • Korean Journal of Remote Sensing
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    • v.38 no.3
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    • pp.251-263
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    • 2022
  • This paper presents an idea of ScanSAR image formation. For image formation of ScanSAR that utilizes the burst mode for raw signal acquisition, most conventional single burst methods essentially require a step of azimuth stitching which contributes to radiometric and phase distortions to some extent. Time-domain cross correlation could replace SPECAN which is most popularly used for ScanSAR processing. The core idea of the proposed method is that it is possible to relieve the necessity of azimuth stitching by an extension of Doppler bandwidth of the reference function to the burst cycle period. Performance of the proposed method was evaluated by applying it to the raw signals acquired by a spaceborne SAR system, and results satisfied all image quality requirements including 3 dB width, peak-to-sidelobe ratio (PSLR), compression ratio,speckle noise, etc. Image quality of ScanSAR is inferior to that of Stripmap in all aspects. However, it is also possible to improve the quality of ScanSAR image competitive to that of Stripmap if focused on a certain parameter while reduced qualities of other parameters. Thus, it is necessary for a ScanSAR processor to offer a great degree of flexibility complying with different requirements for different applications and techniques.

The Effect of Trance Media Using Webtoon on Loyalty and Perceived Pleasure - Focusing on The Mediating Effect of Commitment and The Moderating Effect of Gender - (웹툰을 활용한 트랜스 미디어가 충성도 및 지각된 즐거움에 미치는 영향 - 몰입의 매개효과 및 성별의 조절효과를 중심으로 -)

  • Liu, Fan-Jia;Choi, Eun-Kyoung
    • The Journal of the Korea Contents Association
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    • v.22 no.6
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    • pp.295-306
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    • 2022
  • This study examined the effects and roles of transmedia such as trailer (i.e., trailer) and webtoon OST (i.e., Original Sound Track), which have recently served as extended content in webtoons. In recent years, the number of transmedias using webtoons has increased rapidly, and production and consumption in various directions have been taking place. However, studies on whether these contents lead to positive emotions and attitudes toward webtoons are not actively conducted. Therefore, this paper examined the effect through loyalty and perceived enjoyment, and found that 'increasing immersion in content through transmedia' plays a major role as a major variable. In addition, it is determined whether these mechanisms appear differently by gender, and in the case of women, media consumption tends to be based on emotional signals compared to men, so transmedia will further increase the level of immersion, but webtoon content did not show gender effects on media consumption. This is a meaningful result that shows that in general, media consumption methods according to gender appear differently in webtoons. Therefore, based on the results, this study presented directions and implications to keep in mind when planning the production of various transmedias using webtoons.

Perspectives on NFT art and art market (NFT 아트와 미술시장 유통의 변화에 대한 전망)

  • Kwon, Eun Yong
    • Trans-
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    • v.13
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    • pp.1-16
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    • 2022
  • Recently, the method of contacting and purchasing NFT art has been popularly evolving, and various prospects and predictions for NFT art have emerged. The discussion of NFT art is mainly a hot topic in terms of market size, profit, and sustainability. As the transition to digital accelerated after COVID-19, almost all genres of culture and arts faced a forced transition with the topic of combining digital and technology, but in terms of profitability, it was generally difficult to guarantee positive continuity. On the other hand, the combination of art and blockchain, and the new distribution method called NFT, attracted a lot of attention by causing fundamental changes that lead to technological transformation, continuity through profit creation, and even genre expansion of visual art. The discourse on NFT and the art market is a recent phenomenon and is being discussed focusing on statistics and numerical reports through data from newspapers and art-related research institutes rather than academic analysis or research. However, discussions related to NFT art should be considered in various aspects, such as the incorporation of technology and art, changes in distribution methods, and changes in creative methods according to media changes, not just short stories of phenomena such as high prices and winning bids. In this paper, we would like to examine the impact of changes in creators and distribution methods.

A Study on AI Algorithm that can be used to Arts Exhibition : Focusing on the Development and Evaluation of the Chatbot Model (예술 전시에 활용 가능한 AI 알고리즘 연구 : 챗봇 모델 개발 및 평가를 중심으로)

  • Choi, Hak-Hyeon;Yoon, Mi-Ra
    • Journal of Korea Entertainment Industry Association
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    • v.15 no.4
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    • pp.369-381
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    • 2021
  • Artificial Intelligence(AI) technology can be used in arts exhibitions ranging from planning exhibitions, filed progress, and evaluation. AI has been expanded its scope from planning exhibition and guidance services to tools for creating arts. This paper focuses on chatbots that utilize exhibition and AI technology convergence to provide information and services. To study more specifically, I developed a chatbot for exhibition services using the Naver Clova chatbot tool and information from the National Museum of Modern and Contemporary Art(MMCA), Korea. In this study, information was limited to viewing and exhibition rather than all information of the MMCA, and the chatbot was developed which provides a scenario type to get an answering user want to gain through a button and a text question and answer(Q&A) type to directly input a question. As a result of evaluating the chatbot with six items according to ELIZA's chatbot evaluation scale, a score of 4.2 out of 5 was derived by completing the development of a chatbot to be used to deliver viewing and exhibition information. The future research task is to create a perfect chatbot model that can be used in an actual arts exhibition space by connecting the developed chatbot with continuous scenario answers, resolving text Q&A-type answer failures and errors, and expanding additional services.

A Study on Utilization Method of the Metaverse in Digital Heritage (디지털 문화유산의 메타버스 활용방안 연구)

  • Seol, Yeonsu;Joo, Chungmin;Yoo, Jongwon
    • Smart Media Journal
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    • v.10 no.4
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    • pp.111-120
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    • 2021
  • This study looked at how the digital cultural heritage, which is being actively built by the government and public institutions, can be utilized in the metaverse service. Through an expert interview, we investigated how the digital cultural heritage of Bulguksa can be serviced with the four elements of the metaverse: augmented reality, mirror world, lifelogging, and virtual world. As a result of the study, it was confirmed that when digital cultural heritage is used in a virtual space called metaverse, interactive and realistic services can be provided to users. In addition, it was found that users can exhibit, experience, and educate online parts that are not available in real life in the same situation as if they were in the field. Through this, it was confirmed that if digital cultural heritage is designed as a metaverse service, it can provide functions and services of a different level than before. In particular, the result was obtained that it is possible to provide services considering the characteristics of each of the four elements of the metaverse. First, it is possible to obtain the convenience of augmenting the senses by using augmented reality, and secondly, it is possible to obtain the scalability and efficiency of reproducing the real space by using it as a mirror world element. Third, by using the lifelogging element, communication can be strengthened through the user's record and connection, and fourthly, through the virtual world element, roles and activities in the virtual world can be given to the user. Therefore, if digital cultural heritage is developed as a metaverse service in consideration of these factors, a more active and open experience environment can be provided to users.