• Title/Summary/Keyword: 혼합실습

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Comparison of Blended Practicum Combined E-learning between Cooperative and Individual Learning on Learning Outcomes (온라인 콘텐츠 협동학습과 개별학습의 Lab실-임상실습 혼합실습교육 연계가 학습성취에 미치는 효과비교)

  • Choi, Soon Hee;So, Hyang Sook;Choi, Ja Yun;Yoo, Sung Hee;Yun, So Young;Kim, Myung Hee;Song, Mi Ok
    • The Journal of Korean Academic Society of Nursing Education
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    • v.20 no.2
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    • pp.341-349
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    • 2014
  • Purpose: This study was conducted to compare blended practicum with clinical and lab combined e-learning between cooperative and individual group on learning outcomes. Method: A total of 63 junior Nursing students were recruited from C University in G city from May, 2012 to June, 2012. Ten hours lab practicum for two weeks was provided for both two groups during the period of adult nursing practicum. Prior to blended practicum, e-learning was conducted. For cooperative group, two hours off line team learning with a tutor for eight weeks was provided, in other hands, for individual group, any off line team learning was not provided and self study on line was not evaluated by the tutor. Results: The result of ANCOVA showed that critical thinking and self directed learning were significantly improved in the individual group compared to the cooperative group (F=-18.15, p<.001; F=28.12, p<.001). In other hands, clinical competence was significantly higher in the cooperative group than in the individual group (F=16.61, p<.001). Conclusion: Through development of self-leaning facilitating online contents, the blended practicum combined e-learning could be effective in critical thinking, self-directed learning and clinical competence. Further studies about e-learning strategies of off-line learning are still needed.

Analysis of the virtual simulation practice and high fidelity simulation practice training experience of nursing students: A mixed-methods study (간호대학생의 Virtual 시뮬레이션 실습 및 High fidelity 시뮬레이션 실습교육 경험 분석: 혼합연구방법 적용)

  • Lee, Eun Hye;Ryu, So Young
    • The Journal of Korean Academic Society of Nursing Education
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    • v.27 no.3
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    • pp.227-239
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    • 2021
  • Purpose: This study used an exploratory sequential approach (mixed methods) design to explore essential meaning through comparing and analyzing the experiences of nursing students in virtual simulation practice and high fidelity simulation practice education in parallel. Methods: The study participants were 20 nursing students, and data were collected through focus group meetings from July 17 to August 5, 2020, and via online quantitative data from November 10 to November 15, 2020. The qualitative data were analyzed using Giorgi's phenomenological method, and the quantitative data were analyzed using descriptive statistics, the Mann-Whitney U test, Kruskal-Wallis H test analysis of variance and Spearman's ρ correlation. Results: The comparison between the two simulation training experiences was shown in five contextual structures, as follows: (1) reflection of the clinical field, (2) thinking theorem vs. thinking expansion, (3) individual-centered learning vs. team-centered learning, (4) attitudes toward participating in practical training, (5) metacognition of personal competency as a prospective nurse, and (6) revisiting the method of practice training. There was a positive correlation between satisfaction with the practice and the clinical judgment ability of high fidelity simulation, which was statistically significant (r=.47, p=.036). Conclusion: Comparing the experiences between virtual simulation practice training and high fidelity simulation practice training, which has increased in demand due to the Coronavirus Disease-2019 pandemic, is meaningful as it provides practical data for introspection and reflection on in-campus clinical education.

The Development and Application of Sewing Practice Program for Improvement of Middle School Students' Creative Problem Solving Ability and Collaborative Ability (중학생의 창의적 문제해결력과 협업 능력 함양을 위한 바느질실습 프로그램 개발 및 적용)

  • Kim, SangMi;Kwon, YoungSuk
    • Journal of Korean Home Economics Education Association
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    • v.30 no.3
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    • pp.195-213
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    • 2018
  • The purpose of this study is to verify the effect by developing and applying a new program for improvement of creative problem solving ability and collaborative ability. Development of a sewing practice program was performed through the ADDIE model. The subjects of the study were 1st grade middle school students and the research plan of the study was pretest-posttest control group design. The study method was performed by mixing the quantitative and qualitative analysis methods. Results of this study are as follows. First, the students in the experimental group showed higher creative problem solving ability than the students in the control group, but the difference was not significant at the 5% significance level. Qualitative analysis results indicated that creative problem solving ability is closely related to learning experiences involving the 'generation of diverse ideas', 'rebirth of creative ideas', 'self-directed learning plan', 'active problem solving', 'immediate feedback'. Second, the students in the experimental group showed a significantly higher level of collaborative ability than the students in the control group. This demonstrated that the program developed in this study had an effect on fostering the collaborative ability of middle school students. It was found that collaborative ability is closely related to learning experiences involving 'forming a positive atmosphere', 'continuous interaction', and 'working together'.

Research Trends in Neonatal Simulation Practice Education of Nursing Students (간호대학생의 신생아 시뮬레이션 실습교육 연구동향(2011년~2023년))

  • Sung Hee Choi;Sang Hee Kim;Sun Hui Kim
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.2
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    • pp.215-224
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    • 2024
  • The purpose of this study was to examine research trends related to neonatal simulation practice education of domestic nursing students. It was a descriptive research study. For literature collection, a total of 17 journals were selected as a result of a search using ('Newborn Simulation') AND ('Nursing Student' OR 'Nursing College Student' OR 'Student Nurse') in 6 domestic electronic databases. The research results showed that it started with 7 journals from 2011 to 2015 and decreased slightly to 5 journals from 2016 to 2020 and 5 journals from 2021 to 2023. The research design was mostly quantitative with a total of 16 journals(94%). Among them, there were 15 intervention journals(88%), 1 descriptive research journals(6%), and 1 mixed method journals(6%). The key topics in simulation practice were high-risk newborns with 9 journals(52%), respiratory distress syndrome in neonatal intensive care units appeared with 3 journals(18%), neonatal care with 3 journals(18%), normal newborn care with 1 journal(6%), and neonatal emergency airway care with 1 journals(6%). The main outcome variables were clinical performance, accounting for 5 journals(19.2%), followed by practice satisfaction 3 journals(11.5%). clinical competency and practice satisfaction were found to have significant positive effects. In conclusion, various research methods are required, such as expansion of nursing students' neonatal simulation practice education, repeated research, and qualitative research.

A Study on the Characterisitics of Modoo-Oriented Training Model of a Mixed Type in Non-Face-To-Face Tele-Practical Classes (비대면 원격 모바일 홈페이지 실습수업에서 혼합형 방식의 모두(modoo) 활용 중심 수업의 특성 연구)

  • Lee, Hee-Young
    • Journal of the Korea Convergence Society
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    • v.12 no.8
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    • pp.105-113
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    • 2021
  • Due to the recent coronavirus outbreak, many universities in Korea have started to implement remote education. Accordingly, the Ministry of Education has stated its plans to continuously encourage and maintain remote learning as the future innovation model for education and suggested the need for a diverse range of remote learning models. However, studies on the development of practical learning models have not been carried out actively until now. Particularly, there are not many case studies in the field of design, especially regarding mobile website development. As means to improve the newly designed practice environment, this study therefore proposes the "modoo" project that offers domain creation and online marketing services. As a result of this study, the researcher suggests the use of a mixed(blending) teaching method and realized that the effectiveness of education multiplies when project-based learning and flipped learning is combined appropriately. The research methodology was divided into two big sections, education content and operations, and the effect was evaluated using the course evaluations. The study results confirmed that the applicability will increase given that learning satisfaction levels increased by more than 5% compared to face-to-face learning.

An Analysis of Learning Effects According to Learning Participation Level in Non-Face-To-Face Classes (비대면 수업에서 학습참여수준에 따른 학습효과 분석)

  • Kim, Kyong-Ah;Kim, Ji Sim;Ahn, You Jung
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2021.07a
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    • pp.265-266
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    • 2021
  • COVID-19로 인한 외부환경요인의 변화는 2020학년도 1학기부터 대학교육시스템에 큰 변화를 일으켰다. 초기에는 비대면으로 변화된 수업 환경에서 필요한 수업 방법으로 전환하는 데 급급하였다면 비대면 상황이 지속되면서 대면 학습의 실재감을 제공하고 학습효과를 높이는 구체적인 요인 파악과 수업 적용이 필요하게 되었다. 본 연구에서는 비대면으로 이루어지는 컴퓨터공학 분야의 대표적인 실습기반 교과목인 프로그래밍 수업에서 대면 수업의 실재감을 제공하기 위해 강의동영상 수업과 실시간 수업을 활용하여 수업주제 맞춤형 비대면 혼합형 수업 방법을 적용한 후 설문 조사를 통해 혼합형 수업에서 학습자의 참여수준(태도)가 대면수업 수준의 실재감에 미치는 영향을 조사·분석하였다. 이를 통해 비대면 수업에서는 비대면 환경에서 학습자의 상호작용을 위한 수업 참여 수준(태도)가 대면 수준으로 학습효과를 높이는데 가장 큰 영향을 미친 것으로 조사·분석하였다.

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An Investigation and an Analysis of Students Preference for Class Types in Computer Programming (컴퓨터 프로그래밍의 수업 유형에 대한 학생 선호도 조사 분석)

  • Ahn, You Jung;Kim, Kyong Ah;Kim, Ji Sim;Oh, Suk;Jin, Myung Sook
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2022.07a
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    • pp.641-643
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    • 2022
  • COVID-19로 인해 대학 수업 운영에도 많은 변화가 생겼고 현재도 다양한 수업 방식이 시도되고 있다. 특히 컴퓨터 프로그래밍과 같이 실습이 중요한 비중을 차지하는 교과목들은 대면수업이 더 효과적일 것이라고 많은 교수자들이 생각하고 있다. 본 연구진 역시 사전에 그런 인식을 가지고 연구를 진행하게 되었다. 그러나 예상했던 것보다 비 대면이나 혼합 방식의 수업을 선호하는 학생들의 비중이 꽤 컸으며 그 이유도 매우 구체적이고 다양하였다. 본 연구에서는 대면, 비대면, 혼합 방식의 수업을 모두 경험한 컴퓨터공학과 전공 수업 참여 학생들을 대상으로 효과적인 프로그래밍 수업 방식에 관한 설문을 실시하고 그 결과를 분석해보았다. 이 연구의 결과는 post COVID 19의 시대를 살아가면서 COVID 19으로 인해 생긴 대학 수업의 변화와 요구들을 수업 운영에 좀 더 긍정적으로 활용하는 기초가 될 것으로 생각한다.

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Verification of the Effects of Student-led Simulation with Team and Problem-Based Learning Class Training during COVID-19 (COVID-19시기의 예비간호사 training을 위한 학생주도 팀기반 문제중심학습 시뮬레이션 수업 효과검증)

  • Hana Kim;Mi-Ock Shim;Jisan Lee
    • Journal of the Korea Society for Simulation
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    • v.32 no.4
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    • pp.27-39
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    • 2023
  • This study aimed to develop SSTPBL (Student-led Simulation with Team and Problem-Based Learning), whichcombines TBL and PBL with a student-led method to strengthen knowledge application, nursing diagnosis ability, and collaboration ability among the core competencies of nurses. Then, SSTPBL was applied to nursing students, and the results were assessed. The data was collected from September 15, 2022, to December 21, 2022, with structured questionnaires and focus group interviews with 51 fourth-year nursing students at a university in A City. The collected data were analyzed using SPSS version 25.0 and topic analysis. As a results, it was effective in simulation experience satisfaction(t = 3.51, p < .01), vSim experience satisfaction(t = 3.50, p < .01), preparation as a prospective nurse(t = 3.73, p < .01), learning self-efficacy(t = 3.87, p < .01), collaborative self-efficacy (t = 4.30, p < .01), problem-solving ability(t = 5.26, p < .01), educational satisfaction(t = 3.54, p < .01), digital health equity(t = 2.18, p < .05). Through the qualitative data's topic analysis, six main topics were derived. The main topics were 'similar to clinical practice', 'difficulty in immersion', 'learning through others', 'learning through self-reflection', 'improving confidence through new experiences' and 'new teaching methods'. Based on the results of this study, it is expected that SSTPBL can be used in various ways as a new training method for prospective nurses in the face of growing clinical practice restrictions after the pandemic.

An Analysis of Learner Satisfaction According to the Preferred Class Type in the Online Class (온라인 수업에서 선호수업유형에 따른 학습자 만족도 분석)

  • Kim, Kyong-Ah;Kim, Ji Sim;Ahn, You Jung
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.07a
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    • pp.595-596
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    • 2020
  • 2020학년도 1학기는 외부 환경 요인으로 인해 대학교육시스템에 큰 변화가 발생한 시기라고 할 수 있다. 컴퓨터공학 분야의 대표적인 실습기반 교과목인 프로그래밍 수업에서 학습자들에게 온라인 수업이지만 대면 수업의 실재감을 제공하는 방법을 모색할 필요성이 대두되었다. 본 연구에서는 다양한 유형의 수업 방식을 온라인 수업에 활용하여 대면 수업 수준의 실재감을 학습자에게 제공하고 학습효과를 높이고자 하였다. 강의 동영상 수업과 상호작용을 포함한 실시간 수업을 혼합하여 수업한 후 설문 조사를 통해 실시간 수업을 선호하는 학습자들이 수업목표인 프로그램 개발 능력을 타 학습자들보다 잘 습득하여 수업 만족도가 높았고, 이를 통해 온라인 수업에서 실시간 수업이 능동적인 학습자들에게는 대면 수업과 동등한 수준의 학습 효과가 있었음을 조사·분석하였다.

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A Case Study on Educational Effect and Operation of Blended Learning for Engineering Education (공학교육을 위한 블렌디드 러닝의 운영사례 및 교육효과 연구)

  • Hyung-kun Park
    • Journal of Practical Engineering Education
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    • v.15 no.1
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    • pp.39-44
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    • 2023
  • With the development of e-learning teaching methods, the demand for blended learning, which combines face-to-face education and e-learning, is increasing, and it shows a learning effect that can replace the existing face-to-face class. Engineering subjects have various learning activities such as practice, so it is not easy to operate them with traditional blended learning. Therefore, a different teaching and learning design is required according to the learning activities required for the subject. In this paper, examples of teaching method design and operation for blended learning in engineering subjects were introduced, and their effects investigated and analyzed. Learning activities were subdivided into theoretical classes, practical classes, quizzes and Q&A, assignments and solutions, and teaching and learning methods such as online videos, LMS utilization, and face-to-face classes were applied according to learning activities. According to the results of the student satisfaction survey, blended learning showed higher satisfaction than pure online and face-to-face classes in engineering subjects, and showed differentiated satisfaction for each learning activity.