• Title/Summary/Keyword: 형식범주체계

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A study on the spatial relations and shape rules in architecture shown the Froebel's categories of building gifts (프뢰벨 은물의 형식범주에 나타난 건축공간관계 및 형태구축에 관한 연구)

  • 황태주
    • Korean Institute of Interior Design Journal
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    • no.31
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    • pp.12-18
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    • 2002
  • This study was performed to construct the spatial systems and shape grammars in architecture based on Froebel's educational idea and building gifts. Especially, it studies on the geometrical principles of Froebel's building gifts and it's types, and then illustrates applied examples about design vocabularies, spatial relations and shape rules of the spatial systems and shape grammars in architecture. The conclusions of this study that starts these purpose are as follows. First, Froebel's educational theory is based on principles and rules which are perceived through the observation of nature, and Froebel's kindergarten method consists of geometrical building gifts and categories of geometrical forms. Second, the characteristics of Froebel's building gifts are mathematical size, proportion, symmetry and the rules of spatial relation. Third, the development to the construction of spatial systems and shape grammars in architecture focus on the vocabularies of architectural elements, and Froebel's building gifts are used for illustration of examples in these formula.

Study on Automatic Classification System of News based on NewsML (NewsML 기반의 뉴스 자동 분류 시스템에 관한 연구)

  • Tak-Hee Lee;Gumwon Hong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2008.11a
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    • pp.619-622
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    • 2008
  • 뉴스 분류 체계는 각각의 기사에 정치, 경제, 사회 등 가장 적합한 주제별로 분류하는 것으로 언론사별 분류 체계는 통일성이 없이 전혀 다르게 구성되어 사용하고 있다. 이로 인해 방대한 콘텐트를 통합하는데 많은 어려움이 있으며, 그만큼 시스템과 인력에 대해 중복 투자가 되고 있다. 이런 문제점을 개선하기 위해 국제 표준인 NewsML에 기반한 뉴스 분류에 대해 제안한다. NewsML은 XML 기반의 유연성과 확장성이 있는 구조적인 표준 형식으로 다양한 데이터 표현이 가능하여 자동 문서 범주화에 필요한 중요한 자질 선택이 가능하다. 본 논문에서는 NewsML 형식으로 되어 있는 뉴스와 그렇지 않은 뉴스를 구분하여 자동 분류에 대한 비교 실험을 한다. NewsML의 구조화된 정보를 활용한 실험이 뉴스의 제목과 본문만으로 실험한 결과보다 좋은 성능을 보여 주었으며, 그 중에서 자질 공간이 아주 큰 경우에 유용하고 문서 분류에 효과가 뛰어난 지지 벡터 기계 모델이 가장 좋은 성능을 보였다.

Exploration of Teacher's Perception and Educational Meaning of Middle School Physical Education Class Using Role-Playing Game (RPG) Format from the Constructivist Perspective (구성주의 관점에서 롤플레잉게임(RPG) 형식을 활용한 중학교 체육수업의 교사 인식과 교육적 의미 탐색)

  • Seung-Yong Kim
    • Journal of Industrial Convergence
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    • v.21 no.10
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    • pp.47-56
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    • 2023
  • The purpose of this study was to explore educational awareness and meaning by applying an role-playing game (RPG) type class based on constructivism in physical education class in middle school. Regarding the research method, data collection was conducted through in-depth interviews, observations, and related documents, and data analysis was performed using case record analysis, inductive category analysis method, and case extraction process. Results of the study First, in terms of teachers' perceptions, there are both positive and negative aspects of teachers' perceptions of middle school physical education classes using the role-playing game (RPG) format. Second, in terms of educational meaning, the educational meaning of middle school physical education classes using the role-playing game (RPG) format emphasizes the need for a systematic lesson plan and sufficient support system. In conclusion, positive attitudes toward physical education as well as educational implications can be formed, and the basic foundation of the constructivist physical education class method and its preparation are thought to be of greater significance than anything else.

A Study on the Alt-genre of Digital Game based on User Tags (사용자 태그를 통한 대안적 게임 장르의 가능성)

  • Ahn, Jin-Kyoung
    • Journal of Digital Contents Society
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    • v.19 no.8
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    • pp.1443-1451
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    • 2018
  • The genre of digital games is not a fixed and invariable system, but a generative system of revisions and changes. The purpose of this study is to define a concept of alternative genre for digital games. The alternative genre of digital games should be presented in combinations of various genre elements and reflected the genre awareness of the user. In this context, user tags of the game transform the classical genre concept into a family resemblance based categorization and establish a user-driven bottom-up genre system. User tags as the form of alternative genre can spread the 'small' genre through multiplicity of genre elements and strengthen the communicative function of the genre.

An Educational Program of Luminaire Design based on Component Attributes (성분적 속성에 기초한 조명기구디자인 교육프로그램)

  • 박우성
    • Archives of design research
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    • v.14 no.2
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    • pp.57-66
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    • 2001
  • This research was carried with emphasis on the technical contents of lighting design which had various knowledge system in the educational viewpoint. First of all, phisiolosical and physical factors were considered with the process of vision between human and light. Next, components of attributes in the lighting fixture were prescribed to analyze concept of the fixture. Finally, I proposed educational program in the instruction to meet the purpose of this research. As a result, in overall research concerning the basic direction and structure, instruction should have balance to reconcile theory and practice about lighting. Second, in terms of expansion of cognition about lighting, experimental education that is considered with interface is needed to make practical verification through relationship with man-made environment and scientific data.

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A Fundamental Study of Convergenced Curricular-Noncurricular System Development for Personality Education in University (대학 인성교육 교과-비교과 간 융합체계 개발 기초연구)

  • Kim, Young-Jun;Kang, Kyung-Sook
    • Journal of the Korea Convergence Society
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    • v.9 no.11
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    • pp.193-202
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    • 2018
  • The purpose of this study was to focus on the personality education which is considered a requirement in university education and searched the components to be considered to develop an integrated curricular-noncurricular system to promote the personality education. For this purpose, a method of study was used to explore relevant prior studies in the form of appeal. The basic components of the integrated curricular-noncurricular system for personality education in university are: 'fundamental contents of regular courses of personality education as a fundamental noncurricular program', 'noncurricular areas and hands-on topics related to the contents of regular courses of personality education', 'configuration of integrated curricular-noncurricular system of personality education', 'capacities for personality education and organic categorization', and 'management of follow-up learning'. Finally, the conclusions discussed above were based on the conditions of the leader that could be realized on the basis of the personality education curriculum at the university site.

A Study on Online Subject Guides in Academic Libraries (대학도서관 온라인 주제 가이드에 대한 연구)

  • Kwak, Chul-Wan
    • Journal of the Korean Society for Library and Information Science
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    • v.52 no.1
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    • pp.381-400
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    • 2018
  • The purpose of this study is to analyze the currently operating subject guides in academic libraries and to suggest measures for improvements of them. To do this, 22 out of 151 academic libraries which have more than 1,000 enrolled college students in the university and two institutes of science and technology were selected and the libraries were analyzed according to 12 criteria. The main results of the data analysis were as follows: First, the subject guides did not clearly indicate which service tool to use. Second, there was a difference in the subject guide format in the same academic library. Third, libraries tried to provide a lot of information sources on the subject guides without considering users' needs. By offering many kinds of information sources, students had to choose the information sources they needed. Improvement plans are: First, it is necessary to develop the subject guide of the college courses. Second, Content-based subject guides are necessary through standardized format. Third, it is necessary to unify the name of menu of information resource. Fourth, the number of information sources included in the subject guides should be minimized. Fifth, it is necessary to establish a cooperation system between academic libraries to develop the subject guides.

A Study on Developing Facets for Subject Headings in Korea (한국 주제명 표목의 패싯 유형 개발에 관한 연구)

  • Choi, Yoon Kyung;Chung, Yeon-Kyoung
    • Journal of the Korean Society for Library and Information Science
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    • v.49 no.4
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    • pp.179-201
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    • 2015
  • The subject heading is an elaborate access tool for subject browsing and searching in information retrieval environment. The purpose of this study is to suggest the applicable facets to subject headings in Korea. First, the concepts of subject and the definitions of facets were investigated in the literature review. Second, six cases including OCLC's FAST, PRECIS, "Thesaurus construction and use", CC $7^{th}$ edition, BC $2^{nd}$ Edition, and UDC $3^{rd}$ Edition were analyzed to focus on configuration of facets as case studies. Based on the results, twenty-two facets were proposed including Topical, Event, Geography, Chronology, Personal and Corporate Name, Title, Form, Genre, Language, and Person facets as 11 top facets. Also, Topical-Thing/Entity and Topical-Action/Status, Part, Kind, Property, Whole, Material, Patient, Product, By-Product and Agent facets as sub-facets of Topical facet.

A study of the formation of origin and the changed aspect on xian-Qin Huang-Lao philosophy (선진(先秦) 황노학(黃老學)의 형성기원(形成起源)과 변천양상(變遷樣相) 연구(硏究))

  • Kim, Yea-ho
    • The Journal of Korean Philosophical History
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    • no.36
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    • pp.203-233
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    • 2013
  • In this thesis, I consider the definition and category Huang-Lao philosophy that doesn't argue to the present in the academic world. I consider the origin and formation of Huang-Lao philosophy, in the view of combining the history of a nature and a human. I consider the origin of Huang-Lao philosophy in the Guoyu and Zuozhuan, Huang-Lao philosophy accepts open academic tradition of Jixia philosophy that has an ideological acception freely, and I consider the process of an advance and systematic theory of Huang-Lao philosophy on the basis of the four treatises of Guanzi and Hanfeizi. Also, in this thesis, I focus on the current of Huang-Lao philosophy, on the both sides. One is acception of Zhujia of Daojia the other is acception of Daojia of Zhujia(Fajia). and I analysis the various contents and forms between a peculiar world view and a political methodology of Wubuwei(無不爲) in Huang-Lao philosophy.

Analysis of Elementary School Students' Visual Representation Competence for Shadow Phenomenon (그림자 현상에 대한 초등학생의 시각적 표상 능력)

  • Yoon, Hye-Gyoung
    • Journal of The Korean Association For Science Education
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    • v.39 no.2
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    • pp.295-305
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    • 2019
  • In previous study, visual representation competence taxonomy (VRC-T), which is composed of two dimensions, was developed for the purpose of promoting effective visual representation use and research in science education. In this study, elementary school students' visual representation competence for shadow phenomenon was investigated using VRC-T. In terms of visual representation competence, 'interpretation' was the highest score, followed by 'construction' and 'integration'. It also showed that students' visual representation competence was not high even after learning shadow-related units in the regular curriculum. On the other hand, text-based scientific knowledge was not correlated with all categories of visual representation competence. This indicates that there is a need to emphasize visual representation more in science class. Finally, hierarchical relationship among cognitive processes of VRC-T was explored according to ordering theory. If the tolerance level is somewhat loosened, a linear hierarchical relationship was found between the six cognitive processes. This suggests that VRC-T is an analytical framework that can be useful when designing assessment tools, tasks, and science class activities to enhance visual representation competence.