• Title/Summary/Keyword: 협업방식

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A Study of Practical Strategies for Cooperative Rural Community Regeneration in Geochang (거창군 협업형 마을만들기 실천전략 연구)

  • Oh, Hyung-Eun
    • Journal of the Korean Institute of Landscape Architecture
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    • v.43 no.5
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    • pp.87-99
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    • 2015
  • Prior hardware-centered rural development projects implemented top-down rural community regeneration via the local government in accordance with central government agency policies. To improve this, software-centered projects have been promoted since 2000. With central agency-led rural development projects changing into local government-led ones, rural community regeneration has been built per village. Although rural community regeneration projects appear to have implemented a bottom-up development currently, the top-down development procedures being facilitated by the intervention of administrative institutions have not disappeared. In this regard, the purpose of this research thesis is to effectively perform bottom-up development methods that go one step further from the current process of rural community regeneration. As the research site, this thesis selected Geochang, which has difficulties in being steadily maintained and operated despite the development of various rural community regeneration projects. Subsequently, it determined the current status and substantial analysis of a project of the rural community regeneration in Geochang through 1:1 interviews with civil servants in charge of administration as well as conducted a prior study on rural resident awareness of rural community regeneration through a survey of village head members and in-depth interviews with rural residents. Based on these data, a 10 times-round table conference was held under the participation of pertinent civil servants, professionals and rural residents to select practical strategies for cooperative rural community regeneration in Geochang as five key areas: local food, culture & welfare, rural villages, community development, and urban and rural interchanges. In addition, it is considered that the project of building villages must be implemented by establishing steadfast administrative co-operation systems, strengthening rural residents' participation capacities and supporting professionals' systemic integrated operation and maintenance. By doing so, this research thesis sought to determine practical strategies in the cooperative rural community regeneration in Geochang. It is expected that bottom-up development rural community regeneration will be built and introduced in each rural community in the future.

A Molecular Modeling Education System based on Collaborative Virtual Reality (협업 가상현실 기반의 분자모델링 교육 시스템)

  • Kim, Jung-Ho;Lee, Jun;Kim, Hyung-Seok;Kim, Jee-In
    • Journal of the Korea Computer Graphics Society
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    • v.14 no.4
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    • pp.35-39
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    • 2008
  • A computer supported collaborative system provides with a shared virtual workspace over the Internet where its remote users cooperate in order to achieve their goals by overcoming problems caused by distance and time. VRMMS (Virtual Reality Molecular Modeling System) [1] is a VR based collaborative system where biologists can remotely participate in and exercise molecular modeling tasks such as viewing three dimensional structures of molecular models, confirming results of molecular simulations and providing with feedbacks for the next simulations. Biologists can utilize VRMMS in executing molecular simulations. However, first-time users and beginners need to spend some time for studying and practicing in order to skillfully manipulate molecular models and the system. The best way to resolve the problem is to have a face-to-face session of teaching and learning VRMMS. However, it is not practically recommended in the sense that the users are remotely located. It follows that the learning time could last longer than desired. In this paper, we propose to use Second Life [2] combining with VRMMS for removing the problem. It can be used in building a shared workplace over the Internet where molecular simulations using VRMMS can be exercised, taught, learned and practiced. Through the web, users can collaborate with each other using VRMMS. Their avatars and tools of molecular simulations can be remotely utilized in order to provide with senses of 'being there' to the remote users. The users can discuss, teach and learn over the Internet. The shared workspaces for discussion and education are designed and implemented in Second Life. Since the activities in Second Life and VRMMS are designed to realistic, the system is expected to help users in improving their learning and experimental performances.

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Study within the Framework of Collaboration on the Limitation and Alternatives of Governmental Project for Science Culture (협업의 관점에서 바라본 정부주도 과학문화 사업의 한계와 대안)

  • Shon, Hyang Koo;Park, Jin Hee
    • The Journal of the Korea Contents Association
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    • v.16 no.11
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    • pp.716-730
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    • 2016
  • The meaning and role of science culture based on such values as rational thinking, creativity, critical validation has been growing in the process of discussing various social problems. In order to diffuse science culture, it is important to sustain citizen's activeness by providing contents which can induce interest on the base of two-way communication between public and experts and to support citizen activities performed voluntarily. To that end, various people such as scientist, government policymaker, communicator, those in charge of culture and art, exhibition curator should make up collaboration system and such requirement as motivation, leadership, agreement between the participants, communication, trust relationship is also to be met properly in order to proceed collaboration efficiently. This study reviews how these factors are coming true in governmental project for science culture and develops proposal for improvement on the base of opinions collected through expert meetings, interviews, workshop and data research. In addition, it explains that government must strengthen scientific cultural project personnel and lay infra such as communications hub, regional center, platform and improve the business selection method to promote competition and collaboration among project participants with reformation of reward and regulatory systems. It is performed to suggest comprehensive ways to increase efficiency of project for science culture out of not the deficit model which regard public as passive acceptant but context model or PES(public engagement in science) that take public who focus his attention and participate actively into account.

Influences of Physical Work Environment on Job Satisfaction and Job Performance -Focusing on Personal Working, Co-Working and Amenity Space- (중소기업의 물리적 업무환경이 직무만족 및 직무성과에 미치는 영향 -개인집중업 공간, 협업 공간, 어메니티 공간을 중심으로-)

  • Ahn, Hyang-Cha;Lee, Sang-Jik
    • Journal of Digital Convergence
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    • v.19 no.12
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    • pp.261-271
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    • 2021
  • This study was conducted to empirically analyze the effect of the physical work environment of SMEs on work satisfaction and work performance. For the research, the physical work environment was subdivided into Focusing on Personal Working space, co-working space, and amenity space to establish a research model. For empirical analysis, a questionnaire survey was conducted targeting small and medium-sized enterprises(SMEs) workers. 250 valid copies were taken for analysis. Hypotheses were tested by multiple regression using SPSS 24. The study results were as follows. Focusing on Personal working space, co-working space, and amenity space all had a significant positive (+) effect on job satisfaction of SME employees. In addition, Focusing on personal working space, co-working space had a significant positive (+) effect on job performance. Amenity space was not tested for a significant influence on job performance. The contribution of this study was to identify the causal relationship between the physical work environment and the employee's job satisfaction and job performance in the absence of studies. In future research, it is ultimately necessary to identify the relationship with the business performance of a company.

Membership Fluidity and Knowledge Collaboration in Virtual Communities: A Multilateral Approach to Membership Fluidity (가상 커뮤니티의 멤버 유동성과 지식 협업: 멤버 유동성에 대한 다각적 접근)

  • Park, Hyun-jung;Shin, Kyung-shik
    • Journal of Intelligence and Information Systems
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    • v.21 no.2
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    • pp.19-47
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    • 2015
  • In this era of knowledge economy, a variety of virtual communities are proliferating for the purpose of knowledge creation and utilization. Since the voluntary contributions of members are the essential source of knowledge, member turnover can have significant implications on the survival and success of virtual communities. However, there is a dearth of research on the effect of membership turnover and even the method of measurement for membership turnover is left unclear in virtual communities. In a traditional context, membership turnover is calculated as the ratio of the number of departing members to the average number of members for a given time period. In virtual communities, while the influx of newcomers can be clearly measured, the magnitude of departure is elusive since explicit withdrawals are seldom executed. In addition, there doesn't exist a common way to determine the average number of community members who return and contribute intermittently at will. This study initially examines the limitations in applying the concept of traditional turnover to virtual communities, and proposes five membership fluidity measures based on a preliminary analysis of editing behaviors of 2,978 featured articles in English Wikipedia. Subsequently, this work investigates the relationships between three selected membership fluidity measures and group collaboration performance, reflecting a moderating effect dependent on work characteristic. We obtained the following results: First, membership turnover relates to collaboration efficiency in a right-shortened U-shaped manner, with a moderating effect from work characteristic; given the same turnover rate, the promotion likelihood for a more professional task is lower than that for a less professional task, and the likelihood difference diminishes as the turnover rate increases. Second, contribution period relates to collaboration efficiency in a left-shortened U-shaped manner, with a moderating effect from work characteristic; the marginal performance change per unit change of contribution period is greater for a less professional task. Third, the number of new participants per month relates to collaboration efficiency in a left-shortened reversed U-shaped manner, for which the moderating effect from work characteristic appears to be insignificant.

Enhanced Recommendation Algorithm using Semantic Collaborative Filtering: E-commerce Portal (전자상거래 포탈을 위한 시맨틱 협업 필터링을 이용한 확장된 추천 알고리즘)

  • Ahmed, Shohel;Kim, Jong-Woo;Kang, Sang-Gil
    • Journal of Intelligence and Information Systems
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    • v.17 no.3
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    • pp.79-98
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    • 2011
  • This paper proposes a semantic recommendation technique for a personalized e-commerce portal. Semantic recommendation is achieved by utilizing the attributes of products. The semantic similarity of the products is merged with the rating information of the products to provide an accurate recommendation. The recommendation technique also analyzes various attitudes of the customer to evaluate the implicit rating of products. Attitudes are classifies into three types such as "purchasing product", "adding product to shopping cart", and "viewing the product information." We implicitly track customer attitude to estimate the rating of products for recommending products. Also we implement a session validation process to identify the valid sessions that are highly important for giving an accurate recommendation. Our recommendation technique shows a high degree of accuracy as we use age groupings of customers with similar preferences. The experimental section shows that our proposed recommendation method outperforms well known collaborative filtering methods not only for the existing customer, but also for the new user with no previous purchase record.

Design and Implementation of a Data Analysis System for Diseases and Protein based on Components (컴포넌트 기반의 질병 및 단백질 데이터 분석 시스템의 설계 및 구현)

  • Park, Jun-Ho;Yeo, Myung-Ho;Lee, JiHee;Li, He;Kang, GwangGoo;Kwon, Hyun-Ho;Lee, JinJu;Lee, HyoJoon;Lim, JongTae;Jang, Yong-Jin;Bao, WeiWei;Kim, MiKyoung;Kang, TaeHo;Kim, HakYong;Yoo, JaeSoo
    • Proceedings of the Korea Contents Association Conference
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    • 2010.05a
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    • pp.420-422
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    • 2010
  • 최근 질병 분석 및 신약을 개발하기 위한 단백질에 대한 연구는 생명 공학의 큰 테마 중 하나이다. 질병 및 단백질 데이터를 분석하기 위한 연구는 대용량의 데이터 처리를 요구하기 때문에 과거 실험을 통해 접근하던 방식에서 벗어나 최근 IT 기술의 결합을 통해 다양한 실험 데이터를 공유하고, 연계함으로써 연구를 가속화하고 있다. 하지만 생명 공학 연구자에게 있어서 IT 지식을 기반을 둔 단백질 분석 도구를 다루는데 많은 어려움이 있다. 이러한 문제를 해결하고자, IT 연구자와 생명 공학 연구자의 협업을 통한 데이터 분석 도구를 개발이 폭넓게 시도되고 있지만, 연구자 간의 협업을 도울 수 있는 통합 인프라는 전무한 실정이다. 본 논문에서는 IT 연구자와 생명 공학 연구자의 협업을 위한 인프라로서 컴포넌트 기반의 질병 및 단백질 데이터 분석 시스템을 설계하고 구현한다.

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Credibility Enhancement of Online Reputation Systems for SNS Using Collaborative Filtering Method (협업필터링을 이용한 사회연결망서비스(SNS)용 온라인 평판시스템 신뢰도 향상에 관한 연구)

  • Cho, Jin-hyung;Kang, Hwan-Soo;Kim, Sea-Woo
    • Journal of Digital Convergence
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    • v.15 no.2
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    • pp.115-120
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    • 2017
  • Online reputation systems for social network services(SNS) aggregate users' feedback and estimate the reputation of contents or providers. The aim of this research is to enhance credibility of the online reputation system on the SNS based e-Commerce(we called it as social commerce). SNS users usually refer to evaluations from other users who bought the products before. Most social commerce sites provide reputation system to help their customer make a decision, but sometimes we can't believe the reputation because the reputation is too subjective and the seller can deceive the customer for sales promotion. Threrefore, we usually use just the average value to show the general customer's evaluation result. We applied collaborative filtering method to give more weighting to the users who have evaluated correctly in the past. As a result, we could get more accurate evaluation results by considering each customers' credibility value that was computed by collaborative filtering.

An exploratory study on the collaboration mechanism in project-based business : focused on supply chain institutions and operational efficiency (프로젝트형 사업에서 협업기제에 대한 탐색적 연구 : 공급망 제도와 운영효율성을 중심으로)

  • Cho, Namhyung
    • Journal of the Korea Convergence Society
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    • v.10 no.10
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    • pp.173-183
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    • 2019
  • The purpose of research is to explore the direction of building a collaborative supply chain, which may enhance the competitiveness of firms and their project-based supply chain. Large-scale plants or large-scale buildings construction is referred to as a EPC project. To identify a collaboration mechanism in the project-based supply chain, the empirical research was conducted on the interrelationship between the absorption capacity of firms participating in the EPC project, the incentive norms, the goal congruence with supply chain, and the ability of respond to changes of the task of supply chain. PLS-SEM was used as an analysis method to verify the research model. It is expected that the results will help inform the need for SCM, the importance of the incentive norms and the goal congruence in the supply chain of EPC project.

A Total Design Process Using Design Structure Matrix (디자인 구조 매트릭스를 활용한 토탈 디자인프로세스에 관한 연구)

  • Lee, Jeong Hyun;Pan, Young Hwan
    • Design Convergence Study
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    • v.15 no.5
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    • pp.21-35
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    • 2016
  • With subdivision of customers and markets, today, domains to design are expanding. When design merges with other spheres of design, it is important to convey a consistent message to customers. For delivering a message consistently and clearly, there is a need to reconcile different views in design processes. In this study, each design process was analyzed and the sequence was adjusted using the DSM methodology for understanding mutual dependent relations. For this, process activity elements were extracted with experts and a survey on related elements was conducted. Then the survey findings were divided for working out the sequence and based on the views regarding the sequence, a total design process was created.. As a result, the processes were combined into one sequence and there was a collaboration at the 10th stage. Also, a methodology used in collaboration and significant elements were analyzed. In conclusion, it is anticipated that this total design process would provide a more objective and scientific approach in collaboration among various spheres of design and help in reducing lead time.