• Title/Summary/Keyword: 현대사회

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Case Study on the Regionality and Characteristics in the Expression of Modern Chinese Architecture (중국 현대 건축의 지역성 구축 및 표현 특성 사례 연구)

  • Ma, Dong-Qing;Yoon, Ji-Young;Zhang, Jing-Yu
    • The Journal of the Korea Contents Association
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    • v.18 no.3
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    • pp.636-647
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    • 2018
  • This study is to explore the characteristics of contemporary Chinese architecture from the aspects of the regionalism of environment, culture and technology. Six cases of contemporary Chinese architecture which won the world-wide famous were selected and analyzed. The results are the followings; First, the regionalism of environment emphasizes the building's response to the regional environment (topography, climate and regional landscape). Second, the regionalism of culture reflects as the relevance between architecture and community structure, economic patterns, folk customs and other social factors of the region. Third, the regionalism of technology requires the coordination of construction process, structure form, materials and other contents of architecture with the regional environment and culture, and emphasizes the suitability of technology. Environment, culture and technology determine that the regionalism of contemporary Chinese architecture is not purely the meaning at the formal level, but explores the underlying causes.

Non-rational tendency in contemporary floral art & design : a focus on the exploration of the subconsciousness (현대 화예디자인에서의 비이성 경향에 관한 연구 : 무의식 탐구경향을 중심으로)

  • 강병길;이정민
    • Archives of design research
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    • v.15 no.1
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    • pp.15-26
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    • 2002
  • Contemporary visual art is characterized by a systematic study of the irrational. This trend was largely a reaction to the rationality of Modernism, which felt out of fair in the post-industrial society. This new trend against Modernism is represented by Deconstructivism. However, the appeal of irrationality has a deeper root. In this article, we examine the historical roots0 of this interest in the irrational. In doing so, we focus tour attention on the effect of Freud's theory of the subconscious on the growth of Surrealism in modern art. In particular, we explore how this same tendency is reflected in modern. floral art & design. By doing so, we are able to relate the developments in floral art & design with the developments in other areas of modern art. Finally, we show that it is possible for floral art & design to be in the vanguard of contemporary art because of its unique characteristics.

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The Possibility of Contemporary Ceramics Creation through the Convergence of Materials -Focusing on Paperclay- (재료의 융합을 통한 현대도예의 창작 가능성 실험연구 -페이퍼클레이를 중심으로-)

  • Lim, Yun Jun;Park, Jung Won
    • Journal of Digital Convergence
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    • v.19 no.7
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    • pp.303-312
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    • 2021
  • The Possibility of contemporary ceramics creation through the convergence of materials In modern society, the creation of new values through convergence is emerging as a new trend. Modern potters are also trying to expand a new concept of art by combining various materials with other media. In craft, materials are essential and the most fundamental elements of expression. Therefore, from the viewpoints of various fusions, the significance of the fusion between materials will be explored. Also, focusing on paperclay, which is the most likely to be transformed material, we explore creative possibilities in the process of producing materials and works. Chapter 2 presents the concept and significance of fusion and material properties, and introduce the trend of fusion used in contemporary ceramics as material expression. In Chapters 3 and 4, characteristics and possibilities are examined through paper clay production and presentation based on the structure of the previous analysis. As a result, it is intended to present the direction that modern ceramics should pursue through a fusion phenomenon such as bonding between materials in the future and to explore potential possibilities for development.

The strategy of getting the future leading technology based on internet (인터넷에 기반한 미래선도기술 정보확보 전략)

  • Park, Young-Wook;Kang, Hyun-Moo;Choi, Hyun-Kyu
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.100-105
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    • 2006
  • We are faced with the age of limitless competition because knowledge and information are the most important to nation's competition and we should struggle to obtain them. Our county made some programmes such as next growth engine and 21c frontier R&D to prepare future. But, the responsible organizations which drive the programmes sponsored by government had a limitation in point of obtaining exact information quickly. So, in this report, we explain the strategy of getting the future leading technology based on internet.

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The Effect of Programming Learning through Cyber Home Learning System on Enhancing Creativity and Problem Solving Ability (사이버가정학습을 통한 프로그래밍학습이 창의력 및 문제해결력 향상에 미치는 영향)

  • Cha, Shin-Ho;Lee, Jae-In
    • 한국정보교육학회:학술대회논문집
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    • 2010.01a
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    • pp.51-55
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    • 2010
  • 현대사회는 지식 정보화 사회이다. 이러한 지식 정보화 사회에서는 단순한 지식의 습득보다는 문제 상황에 적절한 아이디어나 해결방법의 모색을 통한 정보처리능력이 필요하다. 이를 위해 기존의 학교교육을 벗어나 교육수요자 중심의 교육체제가 활발히 도입되고 있는 데, 그 중 하나가 바로 각 시 도교육청에서 추진하고 있는 사이버 가정학습이다. 사이버 가정학습은 시 공간의 제약을 받지 않으며 학습자들이 언제 어디서라도 스스로 학습할 수 있고 능동적인 선택을 통해 자신의 능력과 적성을 개발할 수 있는 새로운 패러다임의 교수 학습형태이다. 따라서 시대의 흐름에 맞도록 사이버가정학습의 활성화를 통해 학교교육과 사이버교육의 통한 시너지 효과를 발생시킬 수 있는 방안을 모색할 때이다. 현재 학교현장에서 실시하고 있는 사이버가정학습을 고찰하고, 앨리스(Alice)를 활용한 프로그래밍 수업을 실시하여 아동의 창의력과 문제해결력 향상에 효과가 있다는 것을 밝히고자 하며, 본 연구에서는 사이버가정학습을 활용한 프로그래밍학습을 적용한 후, 학생들의 창의력 및 문제해결력에 어떠한 영향을 주었는지 분석하여 그 지향할 방안을 모색하고자 한다.

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Game Theory-Based Vulnerability Quantification Method Using Attack Tree (Attack Tree를 활용한 Game Theory 기반 보안 취약점 정량화 기법)

  • Lee, Seokcheol;Lee, Sang-Ha;Shon, Taeshik
    • Journal of the Korea Institute of Information Security & Cryptology
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    • v.27 no.2
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    • pp.259-266
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    • 2017
  • In modern society, IT technology based systems are introduced and operated in various fields such as home, industry, and finance. To ensure the safety of society, IT systems introduced throughout society should be protected from cyber attacks. Understanding and checking the current security status of the system is one of the important tasks to response effectively against cyber attacks. In this paper, we analyze limitations of Game Theory and Attack Tree methodologies used to inspect for security vulnerabilities. Based on this, we propose a security vulnerability quantification method that complements the limitations of both methodologies. This provides a more objective and systematic way to inspect for security weaknesses.

A Study on Moral Functionalities of Digital Game as an Art Form (예술작품으로서 디지털 게임의 도덕적 기능에 대한 연구)

  • Ahn, Kay-Youn;Woo, Tack
    • Journal of Korea Game Society
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    • v.11 no.6
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    • pp.159-170
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    • 2011
  • It seems that social distrust toward morality of video games has not been deducted even the influence of video game has increased drastically for last few decades. To rationalize the identity of video game and its social legitimacy, this paper first considered video game genre as a new art form. By doing so, we could derive various aesthetical and moral issues to dispute in modern society. Secondly, by considering former issues, this study could figure out moral vulnerabilities of the genre according to its own form, by categorizing them into virtual reality, interactivity and simulation. To suggest most effective way to overcome its immorality by functionalize social feedbacks which elaborately designed based on John Dewey's pragmatist aesthetics and immoralism.

In-depth Discussion Review - Emergence of beauty in Korean contemporary architecture - Two artists (난상(爛商) 비평(批評)_역사를 들춰 오늘을 짚어본다 - 한국 현대 건축의 미부(美浮) - 두 사람의 작가)

  • Park, Yongsook
    • Korean Architects
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    • s.600
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    • pp.112-117
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    • 2019
  • 1974년 10월 '월간 건축사'에 글이 하나 실렸다. 건축 작품이 정치사회적 논쟁의 중심에 섰던 최초이자 마지막이 아니었던가 싶은 김수근의 <부여 박물관>에 대한 일본풍 논쟁이었다. 논쟁의 발단은 한참 선배인 김중업의 언급에서 시작됐다. 한국 현대 건축의 시작점에서 프랭크 로이드 라이트를 일본을 거쳐 배운 김수근과 유럽의 르 코르뷔지에 말년 3년을 같이 한 김중업의 논쟁이었다. 일본풍은 <왜색>이라는 자극적 표현 때문에, 독립된 지 얼마 안 된 우리 정서로는 매우 민감한 부분이었고 사회적으로 파란이 일었다. 여러 사람들이 논쟁에 가담했었는데, 이런 논쟁이 단 몇 차례로 끝나고 이어지지 않은 것은 우리 건축계를 위해선 안타까운 일이었다. 600호 특집을 준비하다 발견한 <월간 건축사 1974년 10월호> 글은 놀라웠다. 그리고 1974년의 통렬한 비판이 아니라 지금까지도 언급할 가치가 있는 내용이었다. 자그마치 45년 전 건축계 전체에 대한 발전을 촉구하는 글에서 지금을 생각하게 됐다. 특히 두 '귀화인'이라는 표현에서 여전히 자기 정체성을 확보하지 못한 대한민국 건축계에 울리는 소리가 크다. 여전히 직수입된 사고와 생각을 유행매체에 마케팅하는 전략이 먹히는 풍토에서 이 글은 반성의 시간을 가지게 만든다. 피터 춤토르가 스위스 산속에서 혼자 뚝딱거리면서 조용히 건축을 하고, 중국에서 왕 슈는 폐자재로 수공예하는 건축을 하다 세계에 존재감을 알리게 되고, 알렉한드로 아라베나는 빈민주택으로 사회적 정체성을 알렸다. 해외대학 이력이 국내 대학보다 활동하기 좋은 대한민국 건축계는 반성의 시간을 가져야 할 것 같았다. 과연 45년 전 보다 선명해 졌는가? 원문을 거의 그대로 옮긴다. 다만 한자 표현이나 이해 어려운 문장은 다소 변환했다. 천천히 음미하면서 읽어보시길${\ldots}$ 1974년 10월 두 귀화인의 논쟁에 대한 학문적 비판글.

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Crack Detection Technology Based on Ortho-image Using Convolutional Neural Network (합성곱 신경망을 이용한 정사사진 기반 균열 탐지 기법)

  • Jang, Arum;Jeong, Sanggi;Park, Jinhan;, Kang Chang-hoon;Ju, Young K.
    • Journal of Korean Association for Spatial Structures
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    • v.22 no.2
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    • pp.19-27
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    • 2022
  • Visual inspection methods have limitations, such as reflecting the subjective opinions of workers. Moreover, additional equipment is required when inspecting the high-rise buildings because the height is limited during the inspection. Various methods have been studied to detect concrete cracks due to the disadvantage of existing visual inspection. In this study, a crack detection technology was proposed, and the technology was objectively and accurately through AI. In this study, an efficient method was proposed that automatically detects concrete cracks by using a Convolutional Neural Network(CNN) with the Orthomosaic image, modeled with the help of UAV. The concrete cracks were predicted by three different CNN models: AlexNet, ResNet50, and ResNeXt. The models were verified by accuracy, recall, and F1 Score. The ResNeXt model had the high performance among the three models. Also, this study confirmed the reliability of the model designed by applying it to the experiment.

A Construction Plan of Media Big Data Platform Through the Smart Media Meta-data Utilization (스마트 미디어 메타데이터 활용을 통한 미디어 빅데이터 플랫폼 구축 방안)

  • Hong, Jin-Woo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.05a
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    • pp.646-649
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    • 2022
  • Media is a means for exchanging one's emotions or objective information in human society. Due to the spread of smart media due to the advent of digital media, media in modern society is not a simple means but encompasses the entire society in which humans live. It even took over the control function. Therefore, by examining the types and characteristics of media according to the service platform in which smart media is used, and building a big data hub for media based on this, new development and research directions for digital media can be explored. In this paper, we analyze various metadata generated through smart media and propose a plan for building a big data platform using it.

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