• Title/Summary/Keyword: 혁신기술 수용

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Study on the efficient operation of the auditing systems in the government -supported research institutes (출연기관 감사업무 효율화 방안)

  • 이병민;윤석기
    • Proceedings of the Korea Technology Innovation Society Conference
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    • 1998.05a
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    • pp.11-11
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    • 1998
  • 출연기관 감사업무 효율화 방안은 네가지 측면에서 정리하여 볼 수 있다. 첫째, 법률적 측면에서 보면 감사원법에서 출연금은 감사대상에 포함되어 있어 출연기관은 감사제도를 운영하게 되어있다. 둘째, 정책적 측면에서 국회에 의한 국정감사는 연 1 회 총 20일간에 걸쳐 수행되므로 시간적 제약과 함께 지속성, 일관성 있는 적절한 감사가 이루어지기 어려운 측면이 있다. 셋째, 행정적 측면에서의 필요성은 일반적으로 이공계 연구개발 업무를 수행하고 있는 과학기술부 산하의 출연연구소는 정부기관이나 지방자치단체 또는 보조금 지원 기관과는 그 성격이 완연히 다른 연구기관임으로 연구생산성 제고에 적합한, 기관 특설에 맞는 자체 규정의 보완이 필요하다. 마지막으로 사회문화적으로 감사업무는 능률우선주의보다는 서류체계 및 규제중심으로 편향되기 쉬운 특성이 있어 이에 대한 개선방안 노력이 매우 중요하다. 출연기관의 감사기능은 내부.외부감사에 의하여 수행되고 있으나, 감사(監査)의 핵심적 기능은 역시 출연기관 자체의 감사(監事)에 의하여 수행되며 성격상 공정성(Fairness), 객관성(Objectivity), 신뢰성(Reliability)의 확보가 필수적이다. 출연기관 감사제도의 개선방향은 합법성, 합목적성을 근거로 기관운영의 효율성을 제고시키는데 초점을 맞춘 감사제도로 개선되어야한다. 감사조직체계의 개선, 전문 교육의 실시, 동일업무의 기준 마련, 상급기관과의 역할분담 정립 등으로 감사업무의 질적수준 및 효율성을 제고해야 한다. 감사평가제도는 그동안 실시된 사항이 없으므로 긍정적인 측면과 부정적인 측면이 공존하므로 평가제도의 도입 및 적용에 대해서는 보다 심층적인 검토가 필요하다. $[$감사조직의 평가요소$]$ ■ 투입요소측면 - 감사인력 - 장비 및 고정자산 - 예산(년도별) - 정보수집관리 - 조직운영방식 -전통 및 관습 - 관계법령, 규정, 감사업무지침 ■ 산출요소측면 - 감사운영 실적 - 감사보고 실적 - 감사제도 개선 및 자체개혁 실적 - 기관운영 효율화 기여도 - 기관의 연구성과 및 업적 향상 기여도 - 경영관리 고도화 기여도 등의 항목설정이 가능 출연기관 감사업무의 효율화 방안으로 감사제도 개선의 기본방향, 감사조직 및 인력운영의 개선, 감사업무 운영체계의 개선 등을 중심으로 발전방향을 제시하였다. 그러나 여기에서 제시된 개선방안들을 추진하기 위해서는 전문인력을 보강하고 상부체계에서의 수용이 요구되므로 출연기관 권역에서만으로의 힘으로는 한계가 있을 것이며 무엇보다도 감사제도 변화의 필요성과 미래지향적인 환경이 조성되어야 할 것이다.

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A Study on the Agent-based Model of Demand Diffusion for the Market Share of New Technology Product (신기술제품의 시장점유율 예측을 위한 행위자 기반 수요확산모형에 대한 연구)

  • Won, Dong Kyu;Lim, Jong Yeon
    • Journal of Korea Technology Innovation Society
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    • v.14 no.spc
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    • pp.1256-1284
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    • 2011
  • Although a existing consumer market have been studied in depth in the new technology product market, the market research on the overall level of value chain to consist of consumers, distributors, and manufacturers is weak. Therefore, in this paper consumers' purchase of new technology products were simulated and analyzed by a consumer selection model and a multi-agent model, which consist of consumers, distributors and manufacturers. Our research was focused on customer preference study in new technology product market by using conjoint analysis and discrete choice model. And changes in consumer behavior based on adoption of new technologies and offering of incentives were analyzed by ABM (Agent-based Model). In conclusion, the market share of technology products was risen when provision of incentives corresponding to inventory level and demand for new technology products occurred at the same time.

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A Study on the Perceived characteristics of the mobile payment service using the technology acceptance model (기술수용모델을 활용한 모바일 소액결제 시스템의 인지적 특성 분석)

  • 이석기;김성희
    • Journal of the Korea Society of Computer and Information
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    • v.9 no.1
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    • pp.103-109
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    • 2004
  • Mobile payment service is a new innovating technology in the micro payment industry. Although it emerged only one or two years a9o in Korea, it is now highly used and prospered by many online companies. Traditional studies concerning the electronic payment system are usually about the payment process itself, so they stressed the security or the robustness of the process. The study from the angle of behavioral science seldom exists. This article describes the phenomenon of technology adoption with a particular focus on telephone Payment service. The article identifies which characteristic of the telephone payment service affects to the user status (user, non-users). To do this, this article mainly used Roger's Technology Acceptance Model and some characteristics are added to the model. The most important perceptual characteristic that affects to the user status was not security, but ease of use-the telephone payment service had to enhance continuously for the competitive advantage over the other payment service. Observability and convenience are also noted as important.

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Augmented Reality (AR) Fashion Shopping Service Acceptance Based on Consumers' Technology Readiness (소비자 기술준비도에 따른 증강현실(AR) 패션 쇼핑 서비스 수용의도)

  • Hur, Hee Jin;Lee, Ha Kyung
    • Fashion & Textile Research Journal
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    • v.23 no.3
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    • pp.347-357
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    • 2021
  • This study analyzed the effects of optimism and innovativeness, the two drivers of a consumer's technological readiness to use an augmented reality(AR) fashion shopping service within the framework of the Technology Acceptance Model (TAM). The survey was conducted on 249 people (males = 58; females = 191) in their 20s who were willing to participate in the AR experience. Data were analyzed using confirmatory factor analysis (CFA) and structural equation modeling by AMOS 22.0. The results indicated that a greater level of perceived optimism had a positive influence on the ease of use and usefulness of the technology. The findings also show that consumers with a high degree of innovativeness tend to have a higher level of playfulness toward AR fashion shopping. Regarding the effects of user beliefs, ease of use had a positive effect on the perception of usefulness and playfulness with higher levels implying a higher consumer intention to adopt an AR fashion shopping service. In addition, this study reveals the moderating effect of consumers with high-fashion versus those with low-fashion innovativeness. For the latter, technological innovation had an insignificant effect on playfulness, thus indicating that consumers with low interest in fashion did not enjoy AR fashion shopping even if the technology was highly innovative. Nevertheless, the analysis confirms the possibility that experiencing a fashion product through AR technology could replace the actual experience of wearing the products.

Multiple Cases Study on the Motivation, IT Resistance and Change Management for IT Acceptance and Diffusion: focused on Automotive Industry PLM Cases (IT수용 및 확산관련 추진동기, IT저항, 변화관리에 관한 다중사례연구: 자동차산업의 PLM적용사례 중심으로)

  • Han, Seok-Hee;Lee, Yun-Cheol
    • Information Systems Review
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    • v.10 no.3
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    • pp.257-287
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    • 2008
  • Grounded in the prior literatures on acceptance and diffusion of IT and innovation in the level of organization research, 3 major constructional factors such as Motivation, IT resistance, and IT change management were investigated to suggest propositions from 15 multi-cases of PLM from 6 different companies in Automotive OEMs and suppliers, and we posited that the diffusion is continued only when motivation is stronger enough to overcome IT resistance as a fundamental finding and basis of this research on PLM acceptance and diffusion. The Motivation was found to be initiated and categorized from three different factors such as environmental factors, organizational factors, and technological factors, providing key propositions for further research: (1)The Automotive suppliers, contrary to OEM, are affected more by the demand of inter-connectivity as an environmental factor, while the other factors are similarly influencing to them, (2)The big organizations are influenced more by the champion, while the small organizations get influenced more by leader. (3)When the trend, inter-connectivity and complexity get stronger, the motivation gets more strongly influenced by the perceived benefit in the technological context. Regarding Change management we suggests IT change management is supportive to overcome IT resistance and also to enforce Motivation, and the critical mass exists differently according to the market maturity adopted, and more market matured technology has lower critical mass, implies less requirement of IT change management than less market matured technology.

Factors Influencing Digital Native's Acceptance and Use of 4th Industrial Revolution Technology : Focusing on FinTech and AR (Augmented Reality) Technology (Digital Native의 4차산업혁명 기술수용 영향 요인: FinTech 및 AR(증강현실) 기술을 중심으로)

  • Chung, Byoung-Gyu
    • Journal of Venture Innovation
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    • v.4 no.2
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    • pp.77-95
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    • 2021
  • In the midst of the progress of the 4th industrial revolution, the Corona19 Pandemic was forming giant double wave. Companies riding this wave can win, but companies that do not will fall into the wave and struggle. In connection with the 4th industrial revolution, various technologies are emerging and commercialized. At this point, consumers, especially digital natives, who have been with digital since birth, tried to find out what factors affect the intention to use these technologies and which factors have the most important influence. For this purpose, data were collected through a survey on factors affecting the intention to use FinTech technology and AR technology for 150 digital natives in their 20s. Based on this, statistical analysis was conducted and the following results were obtained. As a result of the overall analysis regardless of the type of technology, it was found that performance expectancy, effort expectancy, social influence, and habits have a positive (+) effect on digital natives' intention to use the 4th industrial technology. On the other hand, a significant influence relationship between the facilitating conditions, hedonic motivation and intention to use the 4th industrial technology was not tested. It was found that the influence was greatly influenced by social influence and habits. In the case of FinTech and AR, which were further subdivided into this study, different aspects were revealed as a result of separate analysis. In the case of FinTech technology that emphasizes utilitarian value, performance expectancy, effort expectancy, social influence, and habits had a positive (+) effect on intention to use. It was found that the influence was greatly influenced by habits and social influence. In the case of AR, which emphasizes the hedonic value, all the variables adopted in this study had a positive (+) effect on the intention to use the technology. It was found that hedonic motivation and social influence had a great influence. Combining the results of the analysis, social influence was found to be an important influence variable regardless of the type of 4th industrial technology. FinTech technologies such as mobile banking, where services are becoming more common, are habits, and in the case of AR, which has not yet been universalized and is provided mainly for entertainment, hedonic motivation was found to be an important factor. This study was able to present academic and practical implications based on the above confirmation of factors affecting digital natives' acceptance and use of the 4th industry technology.

Factors Affecting Intent to Use of T-Commerce in Enhanced TV Programs in Case of e-Commerce Users - The Moderating Effect of User Innovativeness (e-Commerce 경험자의 프로그램 연동형 T-Commerce 이용 의도에 영향을 미치는 요인 실증연구 - 혁신성의 조절효과를 중심으로)

  • Suh Hyunju;Moon Nam-Mee
    • Journal of Broadcast Engineering
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    • v.10 no.4 s.29
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    • pp.610-620
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    • 2005
  • The current study investigates factors affecting intent to use of T-Commerce in enhanced TV programs. from the perspective of e-commerce users who have experienced terrestrial data broadcasting services. The research model hypothesizes the relationship among independent variables such as perceived usefulness, perceived ease of use, and the dependent variable, intent to use of T-Commerce. In addition, the moderating effect of user innovativeness is also analyzed. The results reveal the significant and positive relationship between perceived usefulness of e-commerce and intent to use of T-Commerce. Besides, the moderating role of user innovativeness is confined to the effect of the perceived usefulness on intent of use of T-Commerce. The findings of this study provide an implication that customer attracting strategies for potential T-Commerce users have to be differentiated based on the status in the T-Commerce development process.

Structural Relationships among Factors Affecting Teachers' Robot-based SW Education Acceptance in Primary School (초등교사의 로봇활용SW교육 활용의도와 영향 요인간 구조적 관계 분석)

  • Lee, Jeongmin;Chung, Hyunmin;Ko, Eunji
    • The Journal of the Korea Contents Association
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    • v.18 no.5
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    • pp.215-229
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    • 2018
  • The purpose of this study was to examine the structural relationships among factors affecting teachers' robot-based SW education acceptance in primary school. In addition, this study investigated moderating effects of gender, age, and experience. For this purpose, 171 elementary school teachers participated in this study and structural equation modeling analyses were employed to examine the causal relationships among variables. The result of this study showed that perceived ease of use, perceived usefulness, personal innovativeness had direct effects on attitude. Furthermore, attitude mediated relationships between perceived usefulness, perceived ease of use, personal innovativeness and intention to use. Third, the moderating effects of experience between perceived usefulness, personal innovativeness and attitude were significant, but gender and age were not significant on all paths. Based on the results of this study, successful teaching practices, cases, and contents should be shared with teachers. Also, continuous supports and differentiated strategies based on experience are needed.

The Social Computing Framework for Embodiment of Smart Citizens Party (스마트시민정당 구현을 위한 소셜컴퓨팅 프레임워크)

  • Noh, Kyoo-Sung;Hong, You-Sil
    • Journal of Digital Convergence
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    • v.9 no.1
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    • pp.153-164
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    • 2011
  • The social computing which is growing rapidly, has been scaling up the influencing power in every area and extending its activities into the political area. On the other hand, political participation trend of citizens gave rise to an innovative idea, so called 'Smart Citizens Party'. This requires the receptiveness and the openness of the party. So smart citizens party needs the smooth communication structure based on social computing as well as ICT(Information Communication Technology). That is, to embody the Smart Citizens Party, social computing framework for its is required. The purpose of this study is to suggest the social computing framework as the technical base of smart citizens party. To achieve this purpose, this paper will analyze the rise of the social web and ICT & innovation of public(and political) sector, study the concept and impacts of social computing and the concept and characteristics of Smart Citizens Party, and describe the framework, its elements and its service functions of social computing.

Consumer Evaluations of Convergence Products (컨버전스 제품에 대한 소비자 평가 )

  • Kim, Hae-Ryong;Hong, Shin-Myung;Lee, Moonkyu
    • Asia Marketing Journal
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    • v.7 no.1
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    • pp.1-20
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    • 2005
  • Convergence products, which perform multiple functions, are gaining popularity in the marketplace these days. Unfortunately, however, little research to date has been conducted as to how consumers evaluate such products. The present research, based on the existing literature regarding the innovation resistance and product bundling, examines the factors influencing consumer responses to convergence products. The results of the study reveal that consumer evaluations and purchase intentions are affected by consumer perceptions of risk (emotional and functional), convenience, product complementarity and relative advantage as well as consumer individual differences measured by technographics. Implications of the results for marketers and future research are discussed.

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