• Title/Summary/Keyword: 헤어스타일 유형

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A Method for Generating Multiple Virtual Hairstyles Based on 2D Photo-realistic Images (2D 실사 영상에 기반한 다중 가상 헤어스타일 생성 방법)

  • Lee, Hyoung-Jin;Kwak, No-Yoon
    • Annual Conference of KIPS
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    • 2005.05a
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    • pp.1627-1630
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    • 2005
  • 본 논문에서는 2D 실사 영상에서 추출한 헤어스타일을 임의의 인물 영상의 두상에 정렬시킨 상태에서 원래의 헤어스타일에서 추출한 헤어스타일로 변해가는 반자동 필드 모핑을 수행함으로써 여러 유형의 헤어스타일을 자동으로 생성할 수 있는 가상 헤어스타일 생성 방법에 관한 것이다. 제안된 방법은 사전에 준비된 그래픽 객체 외에도 실사 영상에서 직접 추출한 헤어스타일을 사용할 수 있고, 추출한 헤어스타일 외에도 다양한 유형의 헤어스타일을 자동으로 생성할 수 있는 이점이 있다. 또한, 반자동 필드 모핑에 기반한 편리한 사용자 인터페이스를 제공할 수 있기 때문에 작업자의 피로도를 경감시킴과 동시에 작업 시간을 단축할 수 있고 비숙련자도 간단한 사용자 입력을 통해 자연스러운 가상 헤어스타일을 생성할 수 있는 장점이 있다.

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2D Virtual Hairstyler: Color Image Segmentation and Semi-automatic Field Morphing (2D 가상 헤어스타일러: 컬러 영상 분할 및 반자동 필드 모핑)

  • Kang, Dong-Kook;Kwak, No-Yoon
    • Proceedings of the KAIS Fall Conference
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    • 2007.11a
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    • pp.185-187
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    • 2007
  • 본 논문은 점진적으로 변형되는 다수의 가상 헤어스타일을 반자동적으로 생성할 수 있는 2D 가상 헤어스타일의 컬러 영상 분할 및 반자동 필드 모핑에 관한 것이다. 제안된 방법에서는 2D 실사 영상에서 컬러 영상 분할을 통해 추출한 헤어스타일을 임의의 인물 영상의 두상에 정렬시킨 상태에서 원래의 헤어스타일에서 추출한 헤어스타일로 변해가는 반자동 필드 모핑을 수행함으로써 여러 유형의 헤어스타일을 반자동적으로 생성할 수 있다. 제안된 방법은 사전에 준비된 그래픽 객체 외에도 실사 영상에서 직접 추출한 헤어스타일을 사용할 수 있고, 추출한 헤어스타일 외에도 다양한 유형의 헤어스타일을 자동으로 생성할 수 있는 이점이 있다. 또한, 반자동 필드 모핑에 기반한 편리한 사용자 인터페이스를 제공할 수 있기 때문에 작업자의 피로도를 경감시킴과 동시에 작업 시간을 단축할 수 있고 비숙련자도 간단한 사용자 입력을 통해 자연스러운 가상 헤어스타일을 생성할 수 있는 장점이 있다.

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A Study on Hairstyle Types and Preference according to Occupational Groups of Modern Women (현대 여성의 직업군에 따른 헤어스타일 유형 및 선호도에 관한 연구)

  • Jang, Yul-Hee;Park, Jang-Soon
    • Journal of Industrial Convergence
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    • v.20 no.4
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    • pp.71-77
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    • 2022
  • It is a reality that office workers in modern society cannot overlook their appearance management for promotion in the workplace that does not fall behind in competition with others and smooth human relationships. According to this social trend, it is time to conduct an in-depth cosmetology study on the appearance management and perception of office workers, including hair styles. Therefore, this study analyzed the hair style type and preference closely by cross-analyzing the differences between groups by classifying the occupational persons of female airline crew, female soldiers, female sportsmen, female lawyers, and female nurses into age, marriage, academic background, and occupation. As result of study, it was found that different women in each occupational group had different results, such as their current hair style type and hair texture, the use of current hair styling products, and their personal preference for women's hairstyles and hair colors. This study will be used as basic data for developing new mode items that meet customer needs in the beauty marketing market and researching customer demand.

A Hair-Blending Method of Virtual Hairstyler Based on 2D Photo-Realistic Image (2D 실사 기반 가상 헤어스타일러의 모발 블렌딩 방법)

  • Lee, Hyoung-Jin;Kwak, No-Yoon
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.07a
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    • pp.688-690
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    • 2005
  • 본 논문은 2D 실사 기반 가상 헤어스타일의 자연스런 착용감을 제공하기 위한 것으로, 가상 헤어스타일러의 모발 블렌딩 방법에 관한 것이다. 제안된 방법을 2D 실사 영상에서 추출한 헤어스타일을 임의의 인물 영상의 두상에 정렬시킨 상타에서 원래의 헤어스타일에서 추출한 헤어스타일로 변해가는 반자동 필드 모핑을 수행할 시에 머리모양의 변형을 따라 단계적으로 변하는 가변 모핑 마스크를 사용하여 가상 헤어스타일을 생성하고 이렇게 생성된 헤어스타일을 가변 모핑 마스크의 경계 영역에서 시그모이드 함수에 기반한 모발 블렌딩을 수행함으로써 이중 노출 현상이 제거됨과 동시에 자연스러운 착용감을 제공하는 여러 유형의 헤어스타일을 자동으로 생성할 수 있다. 통상 이러한 작업은 사용자의 수작업에 전적으로 의존하는 반면에 제안된 방법은 반자동 필드 모핑에 기반한 편리한 사용자 인터페이스를 제공할 수 있기 때문에 반자동화를 통해 작업 피로도와 작업 시간을 경감시킬 수 있고 비숙련자도 간단한 사용자 입력을 통해 이중 노출 현상이 제거됨과 동시에 자연스런 착용감을 제공하는 가상 헤어스타일을 생성할 수 있는 이점이 있다.

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Appearance Management Activities of Female High School Students Through Star-Entertainer Imitation - School Uniform Modification, Hairstyle, and Makeup - (여고생들의 연예인 모방유형에 따른 외모관리행동의 차이 - 교복변형, 헤어스타일, 화장을 중심으로 -)

  • Choi, Na-Young
    • Journal of Korean Home Economics Education Association
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    • v.24 no.3
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    • pp.175-189
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    • 2012
  • This paper examines the effect of star-entertainer imitation on female high school students in terms of their appearance management activities such as school uniform modification behaviors, hair style care behaviors, and make-up behaviors. For this research, data of 379 female high school students living in Jeollabuk-do was analyzed through reliability analysis, factorial analysis, cluster analysis, one-way analysis of variance, and cross-tabulation analysis. In the research, based on the type of star-entertainer imitation, the female high school students were divided into three categories: active followers, psychological followers, and passive followers. The research showed that active followers, who exhibited imitation behavior most frequently and had the highest imitation desire, were most frequently involved in school uniform modification. Inclined to imitate the school uniform styles of star-entertainers in soap operas, they modified their school uniforms. The active followers were also enthusiastic about hair care, were well aware of trendy hair styles, and demonstrated a fondness for star-entertainer hair styles. In addition, they were actively involved in make-up activities. They put on basic make-up everyday and exhibited a desire to learn about make-up styles. However, passive followers, who showed the least frequent imitation behavior and the lowest imitation desire, were not as keenly involved in school uniform modification behaviors, hair style care behaviors, or make-up behaviors. The study concludes that by providing teenagers with systematic education on desirable mass media and educating them on proper behavior, an effective educational tool for guidance on clothing habits can be derived.

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A Study on Hairstyle in Style of Subculture (하위문화 스타일에 나타난 헤어스타일 분석)

  • Son, Hyang-Mi;Cho, Hyun-Ju
    • The Research Journal of the Costume Culture
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    • v.18 no.4
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    • pp.755-773
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    • 2010
  • The purpose of the study was to examine concept of subculture and style of subculture by each age and to analyze internal meaning of hairstyle in subculture. The study carried out literary review on the basis of books related to subculture and hairstyle focused on the cradle of subculture and preceding researches of subculture style, and strived to find internal meaning of hairstyle by describing in-depth descriptive methods of qualitative research. And the study limited its range in the hairstyle in style of subculture from 1930s to early 1990s commonly described in subculture related books. As a result, there were natural pattern, cutting pattern, exaggerated pattern, set pattern, braid pattern, color pattern and addition pattern in types of hairstyle in subculture. The hairstyle in subculture symbolizes their internal value and ideology and hairstyle is a kind of language to express identity of subculture.

A Study on the Hair Style of Airline Female Cabin Crew : Focused on Southeast Asia's Largest Low-Cost Airline Female Cabin Crew (항공사 객실 여승무원의 헤어스타일에 관한 연구 -동남아 최대 저비용 항공사 객실 여승무원 중심으로-)

  • Jang, Ryeo Jin
    • Journal of Convergence for Information Technology
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    • v.10 no.8
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    • pp.259-264
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    • 2020
  • This study classified the hairstyle types of flight attendants in flight on A airline, the largest low-cost carrier in Asia. The cabin crew does not maintain a constant commute time, but the hairstyle will change with the diversification of commute time according to flight schedules. Therefore, in the case of a female cabin attendant, if there is a lot of time before going to work, a hairstyle such as a up hair style may be maintained. However, when you have less time to trim your hair, keep your daily hairstyle, such as one-length cuts and gradation cut, or keep your hair ponytail-like. The cabin crew maintains a variety of hairstyles, but the color of the hair prefers natural brown or slightly lighter dyeing, and the lighter hair due to excessive bleach is not preferred.

Fashion Styles and Characteristics of Game Characters (게임캐릭터의 패션스타일 유형 및 특성)

  • Seo, Mi-Ra;Kim, Ae-Kyung
    • Journal of Digital Convergence
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    • v.13 no.2
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    • pp.343-349
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    • 2015
  • This paper aims to propose the typology suitable for games by analyzing the fashion styles of game characters and define the characteristics by type. The data collected was classified into the style groups with similarities, and the game character styles were named using representative terms. Then, five styles were identified and analyzed with the focus on clothing, hairstyle, and accessories: Creative Style, Attractive Style, Grotesque Style, Usual Style, and Suit Style. Creative Style was the unique style with partial addition or removal as the creative design. Attractive Style expressed the sexual attraction by design with significant exposure of body parts and skintight design. Grotesque Style showed grotesque, eerie, and dreary design. Usual Style was a plain and practical style. Finally, Suit Style was a kind of armor covering the whole body. The analysis results in this paper will bridge the difference of opinions between gamers and developers related to fashion style and, finally, help to enhance the competitiveness of game design.

The Effect of Hair-style.Hair-length and Types of Hat design on Impression Formation (헤어스타일.길이와 모자유형이 인상형성에 미치는 영향)

  • 정해선;강경자
    • Journal of the Korean Society of Clothing and Textiles
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    • v.28 no.3_4
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    • pp.460-471
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    • 2004
  • The purpose of this study is to investigate the effect of hair-style (straight and wave), hair-length(short, medium, and long), and type of hat design (no-hat, beret, cloche, bowler, and capeline) on impression formation. The experimental materials developed for this study were a set of stimulus and response scales. The 7-point semantic differential response scales were designed. Thirty stimuli color pictures of various combination of hair length, hair style, and type of hat design were manipulated by computer drawing. The subjects were 360 undergraduates living in Seoul, Kyunggi and Kyungnam. The experimental design was composed of 3 factorial designs. The result of the study can be summarized as follows; Impression factor of the stimulus consisted of the 5 different dimensions (attractiveness, gracefulness, activity, concentration of attention, cuteness). Hair style greatly affected gracefulness. On the other hand, hair length made remarkable effects on attractiveness, concentration of attention, and cuteness. In addition, it has been found that the type of hat design significantly influenced on all the factors except attractiveness as independent variables. In regarding the effect of interaction between each variable, the combination of hair style and hair length had significant effects on gracefulness. In the impression formation of cuteness, the combination of hair length and type of hat design were more significant.

The Impression Evaluation of the Hat's Wearer According to Types of Hat design, Hair-style and Hair-length (모자유형과 헤어스타일 및 길이변화에 따른 모자착용자의 인상평가)

  • Jeong Su-Jin;Jeong Hae-Son;Kang Kyung-Ja
    • Journal of the Korea Fashion and Costume Design Association
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    • v.7 no.3
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    • pp.129-144
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    • 2005
  • The purpose of this research was to find out the effect of hair-style(straight and wave), hair-length(short, medium and iong), and type of hat design(no-hat, beret, cloche, bowler and capeline) on the impressions of hat's wearer . The experimental materials developed for this study were a set of stimulus and response scales(7-point scale semantic). Thirty stimuli color pictures of various combination of hair length, hair style, and type of hat design were manipulated by computer drawing. The subjects were 360 undergraduate students in Seoul, Kyunggi and Kyungnam. The result of this study can be summarized as follows; Impression factor of the stimulus consisted of the 5 different dimensions (attractiveness, gracefulness, brightness, visibilty, cuteness). Each impression of type of hat design, along with hair-style, hair-length had significant effects on gracefulness, visibilty and cuteness. Each impression of hair-style, hair-length, along with type of hat design had significant effects on gracefulness, brightness, visibilty and cuteness. Thus type of hat design, hair-style and hair-length have a significant influence on the impression evaluation of hat's wearer.

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