• Title/Summary/Keyword: 한국 영상 매체

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Implementation of Gray-to-Gray 3D Crosstalk Reduction using Look-Up Table and Sub-Field Mapping (룩업 테이블 및 서브필드 맵핑을 이용한 계조 레벨 간 3D 크로스토크 저감 기술 구현)

  • Hong, Jae-Geun;Chung, Hae
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.38C no.10
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    • pp.928-936
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    • 2013
  • 3D crosstalk is one of the disturbing things to recognize 3D images. This is caused by the phenomenon that input image for left eye is transferred at the right eye and right eye is transferred at the left eye because of the imperfect isolation by the device characteristics. In this paper, we review the 3D PDP (Plasma Display Panel) operation using active shutter glasses and crosstalk measurement method and investigate the major cause of 3D crosstalk and extend conventional 3D crosstalk using full white and full black image input to Gray-to-Gray (GtoG) 3D crosstalk. We suggest a specific method to reduce Gray-to-Gray 3D crosstalk by using Look up Table (LUT) and sub-field mapping in PDP. And then, we verify the method by measuring GtoG 3D crosstalk rate through specific test images and numerical results.

A Study on Noise Removal using Modified Edge Detection in AWGN Environments (AWGN 환경에서 변형된 에지 검출을 이용한 잡음 제거에 관한 연구)

  • Kwon, Se-Ik;Kim, Nam-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.21 no.7
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    • pp.1342-1348
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    • 2017
  • In an era where digital data takes on great importance, images are essential to various media. Noise is generated during the acquisition and transmission of such images, caused by a number of external factors. The removal of noise is an essential step in image processing. There are various methods used to remove noise, in accordance with the cause or form of the noise. AWGN is one of the leading methods. As such, this paper applies the edge detection method using the mean of each pixel after categorizing in detail the partial masks into nine areas as part of the preliminary process, in order to minimize noise that had been added to the image. In addition, the paper suggests an algorithm that applies different filters to the partial masks by using the critical mass value of the transfigured edge detection. To verify the competence of the suggested algorithm, it was compared with existing methods by using magnified images and PSNR(peak signal to noise ratio).

Usage of Beauty Contents in a Multi-Channel Environment: A Niche Analysis of Webzines, Televisions and Online Video Platforms (다매체 환경에서의 뷰티 콘텐츠 이용: 웹진, TV, 인터넷 동영상 플랫폼 간 적소분석)

  • Lee, Sungjoon
    • The Journal of the Korea Contents Association
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    • v.20 no.9
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    • pp.261-270
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    • 2020
  • This study aimed to investigate the competing relationships among webzines, TVs and online video platforms in terms of usage gratification of consumption of beauty contents based on niche theory. Five types of usage gratification including information, entertainment, attractive characters, convenient usage and honesty were identified from the previous literature and they were used for niche analysis. The findings showed that online video platforms had the wider breadth than webzines and TVs in all dimensions of usage gratification except for attractive character and TVs and online video platforms had the least niche overlap. The results also revealed that online video platforms had the competitive superiority over the other media in terms of convenient usage and honesty. This study has meanings in a way that it can be used as guidelines for how the future consumption patterns of beauty contents will be.

Optimum Compression of Digital Cinema by Comparing H.264/AVC and JPEG-2000 (디지털 시네마 영상의 최적 압축을 위한 H.264/AVC와 JPEG-2000 비교 연구)

  • Kim, Chul-Hyun;Knag, Nam-Oh;Kim, Yong-Hwan;Jung, Soo-Yeun;Lim, Sang-Hee;Paik, Joon-Ki
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2006.11a
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    • pp.101-109
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    • 2006
  • 현재 디지털 시네마의 압축 표준으로는 DCI(Digital Cinema Initiatives)에 의해 정지 영상 압축의 국제 표준인 JPEG-2000이 선정되어 있다. 하지만 영상 압축에 있어 또 하나의 국제 표준인 H.264/AVC는 현재까지 동영상 압축에 있어 과거 어떤 동영상 압축 코덱보다 큰 효율을 달성해왔다. 본 논문에서는 이 두 가지 압축 방법을 사용하여 디지털 시네마 압축에서 요구하는 시각적 무손실 압축을 연구하였다. 즉 실험 영상에 다양한 파라메터 값으로 JPEG-2000과 H.264/AVC 압축을 수행 하였고 산출된 결과를 시각적 무손실 압축의 환경 조건하에서 제시하였다. JPEG-2000의 경우 RATE 0.02, 0.03 이전의 PSNR 변화 값이 낮은 편이었으며, DCI 규격에도 만족시키는 결과를 보여주었다. H.264의 경우 압축 성능에 있어서 JPEG-2000보다 다소 우월한 결과를 보여주었다. 계층적 코딩을 통해 매체간 높은 호환성을 보장하는 H.264/AVC의 장점은 디지털 시네마의 배포에 적용 가능함을 함께 고려할 때 JPEG-2000과 함께 디지털 시네마를 위한 압축 표준으로 고려해 볼 만 하다.

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The Surrealist Expression of Buddhist Symbolism Using 3D Computer Animation (3D 애니메이션을 이용한 불교 상징성의 초현실주의적 표현)

  • Lee, Hyun-Seok
    • The Journal of the Korea Contents Association
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    • v.14 no.9
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    • pp.93-101
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    • 2014
  • My artwork, '1000 years', in the form of an animation film has been exhibited in the '2011 Haein Art project' of a special exhibition at the Haeinsa monastery compound. The '1000 years' represents the marvels of sacredness and Buddhist symbols using the surrealist expression of computer animation. This paper would argue how Buddhist idea can be explored by the surrealist expression of 3D computer animation. In the light of this, animation and surrealist expression will be reviewed by the epistemological approach and based on this, I would attempt to reveal how this computer animation film represents the meaning of Buddhist symbols which exist in the monastery compound. This research is processed by the case study related to my artwork as the form of art practice based research.

The Plan to Improve Creativity through Producing Motion Image based on Modified ASSURE Model (수정된 ASSURE 모델 기반 영상제작을 통한 창의성 신장 방안)

  • Kong, Byeong-gap;Jeon, Byeong-Ho
    • Proceedings of the Korea Contents Association Conference
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    • 2008.05a
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    • pp.161-165
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    • 2008
  • The purpose of this study is to design and apply that teaching and learning methodology of motion image based on modified ASSURE model to improve creativity the competitive power of an information oriented society. To accomplish the end of this study, the following procedure and methods were performed. After the theoretical consideration about education visual image and creativity, we get to the bottom the connection of them. In the result of that, it designed plans for teaching and learning applied by modified ASSURE model. And it had larger efficiency to apply a creativity develop learning model when it spread out teaching and learning process to produce motion image. The main points of the result and the meaning are as follows. Firstly, in the light of the result of this study, student's creativity were enhanced to a large extent as applying this study. It appeared that the average of performance improved from 30.18 to 37.44. Such difference was t=-14.39 (p<0.05), which is a meaningful difference in terms of statistics. Secondly, it laid the foundations for being cultural prosumer as applying this study. Additionally, it anticipated that all the students join in this study become leader group in the age of digital media.

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A Study on Public Design using Fractal-Interactive Art (Fractal-Interactive Art를 활용한 공공디자인에 관한 연구)

  • Joo, Haejeong;Kim, Cheeyong
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.10a
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    • pp.629-632
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    • 2009
  • The interactive art and design can be interpreted as an intelligent system in the aspect of engineering. Because this information is treated and analyzed in real time and then such results is expressed in various media such as image, graphic, sound and etc. after these information are input through the sensor, camera and etc., for the efficient communication between human and production, namely, to communicate the interactive reaction, The image utilizing such interactive is being gradually developed as it widens its region in various art design fields. This research is purposed to make the system, which lets the citizens contact the information naturally by mixing the information for the environment with the interactive art of the arty type, and which lets the citizens feel the surrounding environment directly. This research will construct the live mood in the space itself and is utilized for the public art that can be directly experienced. It can provide the experience in the participation type that acquires the information being harmonized with the human naturally in the more developed type than the concept of the existing static installation. Therefore, it is sincerely required to research the interactive art in utilizing the public design.

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Impulse Noise Removal using Noise Density based Switching Mask Filter (잡음밀도 기반의 스위칭 마스크 필터를 사용한 임펄스 잡음 제거)

  • Cheon, Bong-Won;Kim, Nam-Ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.253-255
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    • 2022
  • Thanks to the 4th industrial revolution and the development of various communication media, technologies such as artificial intelligence and automation are being grafted into industrial sites in various fields, and accordingly, the importance of data processing is increasing. Image noise removal is a pre-processing process for image processing, and is mainly used in fields requiring high-level image processing technology. Various studies have been conducted to remove noise, but various problems arise in the process of noise removal, such as image detail preservation, texture restoration, and noise removal in a special area. In this paper, we propose a switching mask filter based on the noise intensity to preserve the detailed image information during the impulse noise removal process. The proposed filter algorithm obtains the final output by switching to the extended mask when it is determined that the density is higher than the reference value when noise is determined in the area designated as the filtering mask. Simulation was conducted to evaluate the performance of the proposed algorithm, and the performance was analyzed compared to the existing method.

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A Study on Comics Content into the Film Trend (만화의 영화화 흐름에 관한 연구)

  • Yoon, Kil-Heon;Lee, Won-Seok
    • Cartoon and Animation Studies
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    • s.11
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    • pp.1-10
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    • 2007
  • The trend of making film from the comic source, which is a prototype of so-called media mix, is indeed a different phenomenon from the traditional ones from novel or play sources. Historically comics are recently adapted to film although they have narratives and continuity of images. It is due to the lack of social conception of comics genre and extension of imagination that is a characteristics of the comics. However, it is conspicuous that comics has been a source of film along with the development of technology of visual image reproduction and the trend of enlarging reproduction of popular media image. Since comics can provide narratives and he visual sense for film making, these trend will be continued and more vivid.

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Performance Improvement of Object Recognition System in Broadcast Media Using Hierarchical CNN (계층적 CNN을 이용한 방송 매체 내의 객체 인식 시스템 성능향상 방안)

  • Kwon, Myung-Kyu;Yang, Hyo-Sik
    • Journal of Digital Convergence
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    • v.15 no.3
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    • pp.201-209
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    • 2017
  • This paper is a smartphone object recognition system using hierarchical convolutional neural network. The overall configuration is a method of communicating object information to the smartphone by matching the collected data by connecting the smartphone and the server and recognizing the object to the convergence neural network in the server. It is also compared to a hierarchical convolutional neural network and a fractional convolutional neural network. Hierarchical convolutional neural networks have 88% accuracy, fractional convolutional neural networks have 73% accuracy and 15%p performance improvement. Based on this, it shows possibility of expansion of T-Commerce market connected with smartphone and broadcasting media.