• Title/Summary/Keyword: 학업흥미

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A Meta-Analytic Review of Effects of Brain-Based Education (뇌기반 교육의 효과에 대한 메타분석)

  • Jang, Hwan Young;Jang, Bong Seok
    • Journal of Practical Engineering Education
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    • v.12 no.1
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    • pp.41-47
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    • 2020
  • This study aims to investigate effects of brain-based learning. 27 primary studies were selected through rigorous search process and analyzed through meta-analytic methods. Research findings are as follows. First, the total effect size was .67. Second, the effect of dependent variables was academic achievement, cognitive domain, and affective domain in order. Third, with respect to types of cognitive domain, the effect was self-regulation, creativity, competence, communication, and research ability in order. Fourth, the effect of affective domains was sociality, learning interest, and subject attitude in order. Fifth, regarding development of cognitive ability, the effect size was combined, brain training, learning environments, and right brain activities in order. Sixth, the effect of learning activities was memory improvement and attention enhancement in order.

Effect of Schema Activation on English Reading Comprehension -Focused on Middle School Students- (스키마 활성화가 영어 독해에 미치는 영향 -중학생을 중심으로-)

  • Kim, Kyung-Hoon
    • The Journal of the Korea Contents Association
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    • v.8 no.11
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    • pp.404-411
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    • 2008
  • The purpose of this study is to suggest the effects of schema activation on reading comprehension. The subject of a sample survey was a 36 student experimental group and a 32 student control group, total 68 students at third grade class of C Middle School in Gwangju. Students ability to read English in the two groups were almost the same through, which was shown by pre-test administered before the beginning of the experiment. As a pre-reading activity, the experimental group was showed the pictures and vocabularies related to the text before reading. The other control group did Grammar Translation Method about text. The data needed for this study was obtained by the questionnaires with 25 questions about the English reading. The data analyzing method was t-test through the statistics program SPSS 12.0. The result of this study is as follows : First, the experimental group got a more meaningful score than the control group at the test. Second, pre-reading activities for providing prior knowledge of the text were affected by the student's English proficiency, peculiarly more effective on low level student than advanced level. Studying English reading through schema activation led the students to be present in classes with interests, so the experimental group showed more academic accomplishments than the control group.

Teaching with Geospatial Technologies and Changes in the Classroom: A Case Study of Six Teachers (공간정보기술의 활용과 교실수업의 변화 -여섯 교사의 사례-)

  • Lee, Jongwon
    • Journal of the Korean Geographical Society
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    • v.47 no.6
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    • pp.955-974
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    • 2012
  • This study investigated six teachers who used the lessons utilizing geospatial technologies including GPS and Google Earth. The lessons were designed to ask students to solve problems with the technologies rather than to teach students to just use technology and teachers to function more as a facilitator. Key findings include: (1) The teachers with background and interest in learner-centered teaching were more effective in implementing the lessons with their students while the teachers who were familiar with teacher-centered instruction often reduced learners' roles in the lesson; (2) Generally, students expressed huge interests in the lessons. Changes in attitude and participation toward lessons were more clearly observed from low achievers and passive learners; (3) Key influencing factors in adoption of lessons utilizing geospatial technologies were school culture toward innovativeness, characteristics of school administrators, learning experience of the lessons during the workshops, and support systems for lesson preparation and implementation.

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The Effect of the Fraction Comprehension and Mathematical Attitude in Fraction Learning Centered on Various Representation Activities (다양한 표상활동 중심 분수학습이 분수의 이해 및 수학적 태도에 미치는 효과)

  • Ahn, Ji Sun;Kim, Min Kyeong
    • Communications of Mathematical Education
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    • v.29 no.2
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    • pp.215-239
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    • 2015
  • A goal of this study is figuring out how fraction learning centered on various representation activities influences the fraction comprehension and mathematical attitudes. The study focused on 33 4th-grade students of B elementary school in Seoul. In the study, 15 fraction learning classes comprising enactive, iconic, and symbolic representations took place over 6 weeks. After the classes, the ratio of the students who achieved relational understanding increased and the students averagely recorded 90 pt or more on the fraction comprehension test I, II and III. Two-dependent samples t-test was conducted to analyze a significant difference in mathematical attitudes between pre-test and post-test. On the test result, there was the meaningful difference with 0.01 level of significance. To conclude, the fraction learning centered on various representation activities improves students' relational understanding and fraction understanding. In addition, the fraction learning centered on various representation activities gives positive influences on mathematical attitudes since it increases learning orientation, self-control, interests, value cognition, and self-confidence of the students and decreases fears of the students.

과학영재의 과학 관련 태도와 과학 불안도

  • 양태연;박상우;한기순;박인호
    • Proceedings of the Korean Society for the Gifted Conference
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    • 2003.05a
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    • pp.131-135
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    • 2003
  • 과학영재교육의 중요한 목표중의 하나는 과학영재들의 과학에 대한 태도를 긍정적으로 변화시키는 것이다. 특히 태도와 같은 정의적 특성은 지적 특성에 비하여 후천적이고, 학습에 의해서 변화될 가능성이 크기 때문에(Marsh, 1990) 교육적으로 중요한 의미를 가지며 학생들이 성장하여 과학에 관련된 직업이나 활동을 하는 데 매우 중요한 역할을 한다(Oliver, W Hill, Pettus, W. C. and Hedin, B. A 1990). Anderson(1981)은 과학에서의 정의적 영역을 흥미, 태도, 가치, 통제의 소재, 학문적 자아개념, 불안, 선호 등의 7가지 영역으로 나누고 이 중에서 불안요인을 학업성취 및 태도에 가장 강하게 영향을 주는 요인으로 구분한 바 있다. 이처럼 과학 관련 태도나 과학 불안도는 학생들의 과학관련 활동이나 성취에 중요한 요인이 되고 있으나 이와 관련된 연구는 극히 미미하다. 지금까지의 태도 및 불안도에 관한 연구들은 일반학생들을 대상으로 하고 있으며 과학영재들을 대상으로 한 연구는 전혀 이루어지지 않았다. 따라서 본 연구는 과학영재교육원에 다니는 194명의 과학영재들을 대상으로 하여 과학영재 수업을 받은 후 과학 관련 태도와 과학 불안도가 변하는지, 과학 관련 태도와 과학 불안도는 어떠한 상관이 있는지, 그리고 남$\square$녀 집단의 차이가 있는지를 영재수업을 받기 전과 후의 검사를 통하여 알아보았다. 본 연구에서는 과학영재들의 과학 관켠 태도를 측정하기 위해‘고등학생을 위한 과학 관련 태도’검사를 사용하였다. 이 검사는 Fraser(1981)가 개발한‘TOSRA’(Test of Science-Related Attitudes)와 Munby(1983)의‘태도 측정 도구 조사’에서 문항 선정이 이루어졌다. 적절한 단어 및 어휘, 일부 문항들의 부적절한 환경 상황 등을 고려하여 40 문항 중 21문항을 수정하거나 삭제하고 문항내적 상관이 낮은 4문항을 제거하여 최종 30문항을 제시하였다(고유곤, 1996). 이 검사의 문항 내적 신뢰도 $\alpha$ 는 0.9 이었다. 검사 문항은 4개 범주과학에 대한 태도, 과학의 사회적 의미, 과학 교과에 대한 태도, 과학적 태도 등과 각 범주의 하위 문항으로 되어 있다 과학 불안도 측정 검사 도구는 중$\square$고등학생들의 과학불안도 측정을 위해 김범기(1993)가 개발한 것을 사용하였다.

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A Study on the EPL using Instructional Model of SW Major's Programming Class (EPL 기반의 SW전공자를 위한 프로그래밍 수업 모형에 관한 연구)

  • KO, Kwangil
    • Journal of Digital Contents Society
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    • v.19 no.5
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    • pp.891-898
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    • 2018
  • Although programming language is a core education area of software that is becoming increasingly important in the age of the fourth industrial revolution, as it requires logical thinking skills, it is recognized as a difficult subject even for SW major students. This difficulty occasionally causes SW major students to lose interest and confidence in their major during the introductory course of a programming language; making them change their majors, or give up their studies. In this study, we designed an instructional model using Scratch for educating C language which is a typical programming introductory language. To do this, we analyzed the concepts that can be trained by Scratch among the programming concepts supported by C language, and developed the examples of Scratch for exercising the concepts. The instructional model supports the progress model of learning first the programming concepts through Scratch and then expand the learning content into C language. We also conducted an experiment on the SW major freshman students of a local private university to verify the effectiveness of the model.

The Development and Its Application of the Mobile Learning Support Device for the Inquiry Learning (모바일 탐구학습 지원도구의 개발과 적용)

  • You, Sang-Mi;Shin, Seung-Young;Kim, Mi-Ryang
    • The Journal of Korean Association of Computer Education
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    • v.12 no.5
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    • pp.35-47
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    • 2009
  • Just as noted in some studies related to U-learning based on the ubiquitous technology, it is required to reflect both factors of the environments and contexts of learners on the teaching and learning strategy. For this, the current paper suggests an inquiry learning method and a mobile learning support device for the inquiry learning. Since the inquiry learning is operating on the basis of the contents that learners themselves experience in the fields, it naturally leads them to position in the learning environments and contexts. In this study some curricula are adopted and transformed for the inquiry learning, and the developed mobile device for the learning has a guide function, so that learners might follow the inquiry learning process. In addition, it is possible to reuse the acquired learning data by storing them on a remote learning sever, which may support the inquiry learning of students. These system and device are applied in the teaching sites of schools and, consequently, it is found that in regard with the learning interest and academic performance of students there is an advanced result, being statistically significant.

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The three-year comparative study of effects of STEAM education programs based on physical computing (3년간의 피지컬 컴퓨팅 기반의 STEAM 프로그램의 효과 비교 연구)

  • kim, Sughee;Lee, Chulhyun
    • The Journal of Korean Association of Computer Education
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    • v.19 no.1
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    • pp.11-18
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    • 2016
  • STEAM education introduced full-scale since 2011, it was reflected in the 2009 modified science curriculum. Partially it was decided not by result of study, but by the government policy. So practical study was needed for steam education. The researchers have studied effect of steam education based on physical computing from 2012 to 2014 on fourth grader. To study of effects of steam education, the researcher administer pre-to-post of science attitude test, science achievement test, logical ability test, psychological test for youth, satisfaction level test for school curriculum. The result shows that science attitude, logical ability, and satisfaction level for school curriculum of steam treatment group were enhanced. We conclude that steam education solve the proposed problem which low motivation and interest for science in comparison with science achievement.

Development and Application of MLE-based Smart Education System for Improving Self-efficacy of ADHD Students (ADHD 아동의 자아효능감 증진을 위한 MLE기반 스마트교육시스템 개발 및 적용)

  • Gwon, Mi-Gyung;Jun, Woochun
    • Journal of The Korean Association of Information Education
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    • v.16 no.3
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    • pp.337-352
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    • 2012
  • In this paper, a smart education system is developed and implemented for ADHD students. Usually, ADHD students lack of self efficacy. Self efficacy is very important factor for improving social adaptability and learning effect of ADHD students. In the proposed system, MLE concept is adapted. MLE concept is used to improve self efficacy of ADHD students. The purpose of the proposed system is to help ADHD students have high study capability. The proposed system is applied an ADHD student. The following results are obtained. First, the system can improve study interests. In turn, the system is helpful to improve concentration and learning effect. Second, based on successful study experience, self efficacy is improved. Third, study achievement is improved by changing cognitive structure that is due to development of meta-cognition.

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Development and Application of Robot Contents for Symbolic Vocal Language Learning of Young Children (상징적 음성언어 교육을 위한 유아 로봇 콘텐츠 개발 및 적용)

  • Kim, Jeong-Ho;Han, Jeong-Hye;Kim, Dong-Ho
    • Journal of The Korean Association of Information Education
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    • v.13 no.2
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    • pp.205-214
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    • 2009
  • The vocal language which is a symbolic vocal language described external sounds or expressed shape of things in nature, phenomenon, movement, shape of state provided images which can be envisioned in minds and created the mood for the whole writings. As the instructive ways of symbolic vocal language, the activities which refrain one-way translation for lexicon definition and stimulate the thoughts of students and interesting activities such as songs and comic books which students can understand by themselves are needed. Therefore, in this study, these symbolic vocal language is to be developed as the contents of robot for Symbolic Vocal language learning activities and after study activities, the possibility of using robot for education is to be reviewed, comparing changes in definitive areas and achievement after study activities. After the Symbolic Vocal language learning activities using robot and computer, as results of testing three achievement types of words simulated sound, shape, and movement, in study on words simulating sound and shape there was no significant difference. But The study activities simulating words used robot showed significant difference in terms of interest, confidence, and understanding.

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