• Title/Summary/Keyword: 학업자신감

Search Result 114, Processing Time 0.026 seconds

Effect of LCSI- based self-growth program on self-efficacy, adjustment to college life of undergraduates (LCSI를 활용한 자기성장 프로그램이 대학생의 자기 효능감, 대학생활 적응에 미치는 효과)

  • Choi, Young-Sil
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.15 no.6
    • /
    • pp.3469-3477
    • /
    • 2014
  • This study examined the effects of a 4 week, 8 session LCSI programs on the self-efficacy, adjustment to college of undergraduates. The number of participants was 39 students at one region. For statistical analysis, descriptive statistics, paired t-test, and Pearson correlation were used with SPSS WIN 18.0. The results are summarized as follows. The self-efficacy and underlying factors of self-efficacy in self-confidence, sense of self-regulated, task difficulty increased significantly, and the underlying factors of adjustment to college life academically, socially, emotionally, physically, love of the university, and adjustment to college increased significantly. Therefore, the self-growth program using LCSI, self-efficacy and adjustment to college life appears to have significant effects, and the LCSI program is more useful to consider the characteristics of each person by applying a range of situations to plan and deliver, such as communication or subjects, and conflict management in a variety of situations.

Development and Application of Meta-cognition-based App for Students with Learning Disabilities (학습장애학생을 위한 메타인지기반 앱 개발 및 적용)

  • Kwak, Sungtae;Jun, Woochun
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.19 no.3
    • /
    • pp.689-696
    • /
    • 2015
  • In this study, a learning system based on smart learning is proposed so that students with learning disabilities can learn the effective use of meta-cognitive to solve problems arising during the learning process. The features of the proposed system are as follow. First, it is possible to achieve students' individualized learning by use of smart devices and smart education system. Second, it is possible to provide the constant repetition learning for students. Third, students can improve their achievement using the proposed app. The proposed smart education system using meta-cognition was applied to some learning disabilities students. The following results were obtained. First, the disabled students could have an interest in learning math and improve confidence. Second, the student's mathematical problem-solving skills have improved. Third, students' individualized and self-directed learning was achieved.

Development of Software Education Program Using Robot for Students with Developmental Disorder

  • Kim, Jeong-Rang
    • Journal of the Korea Society of Computer and Information
    • /
    • v.24 no.12
    • /
    • pp.209-216
    • /
    • 2019
  • In view of the educational effects and social changes of software education, equal opportunities for software education are needed regardless of general students and students with disabilities. However, studies on software education for general students have been actively conducted, but studies on software education for students with disabilities are insufficient. In this study, we developed a robot education software education program for students with developmental disabilities. Developing robot-enabled software education programs for students with developmental disabilities is meaningful in terms of expanding software education opportunities for all. In addition, the robot-based software education program is easy to motivate students with developmental disabilities with low task concentration, short-term memory, and low sociality. Significant changes will be made not only in terms of management capacity, but also in terms of self-efficacy and confidence.

Skemp's Activities and It's Effects on Area of Operations in Elementary Mathematics (초등학교 연산능력 신장을 위한 Skemp 활동과 효과)

  • Kim Pan-Soo;Kang Yeong-Hi
    • Journal of Elementary Mathematics Education in Korea
    • /
    • v.5 no.1
    • /
    • pp.55-75
    • /
    • 2001
  • The purpose of this paper is to find out the full extent of abilities of elementary students on area of operations and the effects on student's affective domain toward mathematics, after providing 3rd grade students with Skemp's play activities instead of providing activities suggested in the textbook of 7th curriculum. For this study, we will first analyse new elementary mathematics curriculum of 3rd grade and then explore mathematical factors for play activities related to operational sections. The play activities are revised from that of Skemp's for our classroom circumstances, but the ideas included from Skemp's such as thinking aloud were not changed. The experimental group while consists of 39 students were taught Skemp's play activities instead of usual textbook activities for 30 hours for the second term. In all other area, both the experimental group and the comparative group were taught the same contents. Statistical data is as follows 1) In addition and subtraction, the experimental group had 5.6% higher score than the comparative's, but the difference of mean of the both groups is not significant within 5% level. 2) In multiplication and division, the experimental group had 7.8% higher score than the comparative's and also the difference of mean of the beth within 5% level is significant. 3) When measured the effects in affective domain, the interests, attitude, and values for mathematics had about 10% higher score after the experiment than before the experiment. So we conclude that Skemp's activities are more effective than the activities suggested in the textbook on the area of operations, especially in multiplication and division.

  • PDF

The Effect of the Fraction Comprehension and Mathematical Attitude in Fraction Learning Centered on Various Representation Activities (다양한 표상활동 중심 분수학습이 분수의 이해 및 수학적 태도에 미치는 효과)

  • Ahn, Ji Sun;Kim, Min Kyeong
    • Communications of Mathematical Education
    • /
    • v.29 no.2
    • /
    • pp.215-239
    • /
    • 2015
  • A goal of this study is figuring out how fraction learning centered on various representation activities influences the fraction comprehension and mathematical attitudes. The study focused on 33 4th-grade students of B elementary school in Seoul. In the study, 15 fraction learning classes comprising enactive, iconic, and symbolic representations took place over 6 weeks. After the classes, the ratio of the students who achieved relational understanding increased and the students averagely recorded 90 pt or more on the fraction comprehension test I, II and III. Two-dependent samples t-test was conducted to analyze a significant difference in mathematical attitudes between pre-test and post-test. On the test result, there was the meaningful difference with 0.01 level of significance. To conclude, the fraction learning centered on various representation activities improves students' relational understanding and fraction understanding. In addition, the fraction learning centered on various representation activities gives positive influences on mathematical attitudes since it increases learning orientation, self-control, interests, value cognition, and self-confidence of the students and decreases fears of the students.

A Study on the EPL using Instructional Model of SW Major's Programming Class (EPL 기반의 SW전공자를 위한 프로그래밍 수업 모형에 관한 연구)

  • KO, Kwangil
    • Journal of Digital Contents Society
    • /
    • v.19 no.5
    • /
    • pp.891-898
    • /
    • 2018
  • Although programming language is a core education area of software that is becoming increasingly important in the age of the fourth industrial revolution, as it requires logical thinking skills, it is recognized as a difficult subject even for SW major students. This difficulty occasionally causes SW major students to lose interest and confidence in their major during the introductory course of a programming language; making them change their majors, or give up their studies. In this study, we designed an instructional model using Scratch for educating C language which is a typical programming introductory language. To do this, we analyzed the concepts that can be trained by Scratch among the programming concepts supported by C language, and developed the examples of Scratch for exercising the concepts. The instructional model supports the progress model of learning first the programming concepts through Scratch and then expand the learning content into C language. We also conducted an experiment on the SW major freshman students of a local private university to verify the effectiveness of the model.

Analysis of Educational Effects in Augmented Reality Combined Marker System (증강현실 조합형 마커시스템의 교육효과분석)

  • Ko, Youngnam;Kim, Chongwoo
    • Journal of The Korean Association of Information Education
    • /
    • v.16 no.3
    • /
    • pp.373-382
    • /
    • 2012
  • Of computing skills in the field of multi-media, particularly augmented reality technology contents may provide realistic learning experiences with 3D pictures through the learners' manipulation activities. However, the marker systems in the existing studies were not well developed as to maintain the students' interest and concentration. In this study, we have designed the first lesson ("Earth and Moon") of 5th graders' science with augmented reality combined system so that we could deal with manipulation activities of the relationship between augmented objects, From the experimental study, using combined augmented reality contents made a significant difference in their learning achievement and motivation. Thus augmented reality combined system can be utilized for a variety of topics to maintain students' learning motivation.

  • PDF

Development and Application of MLE-based Smart Education System for Improving Self-efficacy of ADHD Students (ADHD 아동의 자아효능감 증진을 위한 MLE기반 스마트교육시스템 개발 및 적용)

  • Gwon, Mi-Gyung;Jun, Woochun
    • Journal of The Korean Association of Information Education
    • /
    • v.16 no.3
    • /
    • pp.337-352
    • /
    • 2012
  • In this paper, a smart education system is developed and implemented for ADHD students. Usually, ADHD students lack of self efficacy. Self efficacy is very important factor for improving social adaptability and learning effect of ADHD students. In the proposed system, MLE concept is adapted. MLE concept is used to improve self efficacy of ADHD students. The purpose of the proposed system is to help ADHD students have high study capability. The proposed system is applied an ADHD student. The following results are obtained. First, the system can improve study interests. In turn, the system is helpful to improve concentration and learning effect. Second, based on successful study experience, self efficacy is improved. Third, study achievement is improved by changing cognitive structure that is due to development of meta-cognition.

  • PDF

Development and Application of a Smart Learning System based on Problem-solving Strategies for Children with Learning Disabilities (학습장애학생을 위한 문제해결기반 스마트러닝 시스템의 개발 및 적용)

  • Jang, Han;Jun, Woochun
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.19 no.2
    • /
    • pp.463-470
    • /
    • 2015
  • The purpose of this thesis is to develop and implement a smart learning system based on problem-solving strategy for children with learning disabilities. The proposed system is developed to increase general study ability and problem-solving ability of children with learning disabilities. The proposed system has the following characteristics. First, the general study ability and problem-solving ability can be increased by adopting problem-solving strategy. Second, both smart application and SNS can be used in the proposed system. Third, study self-efficacy can be increased by adopting step-by-step learning. The following results are obtained after applying the proposed system to some children with learning disabilities. First, their general study ability is increased. Second, their problem-solving ability is increased. Third, confidence in self-efficacy, sense of accomplishment, and self-confidence in study are improved. In additions, utilization ability in information and information equipment is also increased.

Effects of Primary ELLs' Affective Factors and Satisfaction through AI-based Speaking Activity (인공지능 기반 말하기 학습이 초등영어학습자들의 정의적 특성과 학습 만족도에 미치는 영향)

  • Yoon, Tecnam;Lee, Seungbok
    • The Journal of the Korea Contents Association
    • /
    • v.21 no.9
    • /
    • pp.34-41
    • /
    • 2021
  • The purpose of this study is to explore any effects of primary English language learners' affective factors and satisfaction through AI-based speaking activity. In order to answer these questions, a total number of 46 ELLs from a public elementary school participated in this research. Survey questionnaire on affective factors and learning satisfaction were distributed and the results were analyzed quantitatively. The findings are as follows. First, participants could expand their knowledge on AI-based activity towards its educational advantages and capability. Second, overall affective factors of the participants on AI-based activity changed positively, with the improvement of the mean score. The paired samples t-test showed that there was a significant difference among interest, value and attitude. Third, the satisfaction degree on AI-based learning escalated, particularly in the sense of efficacy, academic achievement and involvement. Lastly, it was revealed that the satisfaction degree was correlated with learners' self-confidence, interest and attitude.