• Title/Summary/Keyword: 학습 단계별

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A Genetic Algorithm Based Learning Path Optimization for Music Education (유전 알고리즘 기반의 음악 교육 학습 경로 최적화)

  • Jung, Woosung
    • Journal of the Korea Convergence Society
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    • v.10 no.2
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    • pp.13-20
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    • 2019
  • For customized education, it is essential to search the learning path for the learner. The genetic algorithm makes it possible to find optimal solutions within a practical time when they are difficult to be obtained with deterministic approaches because of the problem's very large search space. In this research, based on genetic algorithm, the learning paths to learn 200 chords in 27 music sheets were optimized to maximize the learning effect by balancing and minimizing learner's burden and learning size for each step in the learning paths. Although the permutation size of the possible learning path for 27 learning contents is more than $10^{28}$, the optimal solution could be obtained within 20 minutes in average by an implemented tool in this research. Experimental results showed that genetic algorithm can be effectively used to design complex learning path for customized education with various purposes. The proposed method is expected to be applied in other educational domains as well.

Development of NCS Based Vocational Curriculum Model for the Practical and Creative Human Respirces (실전 창의형 인재 양성을 위한 NCS 기반 직업교육과정의 모형 개발)

  • Kim, Dong-Yeon;Kim, Jinsoo
    • 대한공업교육학회지
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    • v.39 no.2
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    • pp.101-121
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    • 2014
  • The study aims to develop the NCS based vocational curriculum model for the practical and creative human resources. For effectiveness of the study, the study consists of literature studies of both domestic and international, contents analysis, case study, expert(9samples) consultation and review, and in-depth-interview of the three advisory members. The validity of the developed model is analyzed through mean, standard deviation and contents validity ratio(CVR). The main results of the model development in our study are as follow. First, our NCS based vocational curriculum model for the practical and creative human resources is developed with the analyses of NCS development manuals, training standard utilization and training curriculum organization manuals, NCS learning module development manual and case studies, NCS research report, NCS based curriculum pilot development resources directed toward the high schools and vocational school as well as the domestic and international literature study on career training model like NCS. Second, based on the findings of our analysis in combination with the findings from the consultations with the expert and advisory committee, total 19 sub-factors of each step and domain are extracted. The sub-factors of domain in step 1 are the competency unit, definition of competency unit, competency unit element, performance criteria, range of variable, guide of assessment, key competency; in step 2, they are subject title, subject objectives, chapter title, chapter objectives, pedagogical methods, assessment methods and basic job competence; and in step 2, they are NCS based subject matrix table, NCS based subject profile, NCS based job training curriculum table, NCS based subjects organization flowchart, NCS based job training operation plan. Third, the final model including step 3 NCS based subject profile are developed in association with the linked organizational sub-factors of step 1 and step 2. Forth, the validity tests for the final model by the step and domain yield the mean 4.67, CVR value 1.00, indicating the superior validity. Also, the means of each sub-factors are all over 4.33 with the CVR value 1.00, indicating the high validity as well. The means of the associated organizations within the model are also over 4.33 with the CVR value of 1.00. Standard deviations are all .50 or lower which are small. Fifth, based on the validity test results and the in-depth-interview of the expert and advisory committee, the model is adjusted complemented to establish final model of the NCS based vocational curriculum for the practical and creative human resources.

A Suggestion of Conceptual Model of Industrial-Educational Cooperation through Practical Game Development (게임제작 사례를 통한 산학협동 개념모델)

  • Eun, Kwang-Ha
    • Journal of Korea Game Society
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    • v.10 no.3
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    • pp.3-13
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    • 2010
  • This study suggests about industrial-educational cooperation model through a case study by practical training by industrial-educational cooperation. Practical training of game development process is organized as industrial-educational cooperation pipe-line to represent whole process model, and step-cases about this are described. The purpose of this study is for learners to experience practical industry development process in a direct or indirect way. And above all, educators role in each stages of development is also important. This study would be used as a reference data about practical training and studies related with industrial-educational cooperation.

A Study of Training Program Development for Diffusion Expression Power - focused on the students are majoring design - (확산적 표현력 계발을 위한 훈련 프로그램 연구 -디자인 전공 학생을 대상으로-)

  • 강덕구
    • Archives of design research
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    • v.16 no.2
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    • pp.121-130
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    • 2003
  • The diffusion expressive power means the flexibility of which creative power test spheres(fluency, originality) by Torrance is ability making the considerations, thoughts and concepts to the meaningful symbolic change. This study is willing to develop and improve program toward the diffusion expressive power and is to testify training effect of the students are majoring design with the object. The training programs composed of six levels which is based on the theory of Eskild Tjalve. And the parameters of each levels are element, function, number, arrangement, form geometric, size and have to practice 2 weeks at once by 12 weeks. For successful measuring the effective results of this study, 40 undergraduate junior students in the department of design are grouped to excercise with experimental pilot group and regulated group. The standard type of creative paper is used to evaluate the results of student's training. This study give proof that creative power of the experimental pilot and under training group is higher than the regulated and under comparison group at in the conclusion.

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A Study on Application of Integrated Design Learning of Acoustic Sensors Arranged on Hemispherical Surfaces (반구 곡면에 배열된 음향센서의 종합설계 학습 적용 연구)

  • Lee, Jongkil
    • Journal of Practical Engineering Education
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    • v.10 no.1
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    • pp.41-47
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    • 2018
  • Underwater acoustic sensors are mounted on unmanned underwater vehicles(UUV) and detect and process the underwater information. These underwater acoustic sensor designs are very important subject for understanding and applying engineering. Therefore, in this paper, it was designed and fabricated the acoustic sensors step by step, evaluated their performance, and then studied the suitability of such a series of design procedures and steps to apply them to the integrated design learning. The results of the questionnaire survey showed that the steps and methods of the proposed sensor design are suitable for the contents of the integrated design project, and they are easy to acquire the technology and are very interesting design topics. It is anticipated that when the design project is applied to the integrated design in the future, high educational achievement will be achieved.

Design and Analysis of Educational Java Applets for Learning Simplification Procedure Using Karnaugh Map (Karnaugh Map 간략화 과정의 학습을 위한 교육용 자바 애플릿의 설계와 해석)

  • Kim, Dong-Sik;Jeong, Hye-Kyung
    • Journal of Internet Computing and Services
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    • v.16 no.3
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    • pp.33-41
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    • 2015
  • In this paper, the simplification procedure of Karnaugh Map, which is essential to design digital logic circuits, was implemented as web-based educational Java applets. The learners will be able to experience interesting learning process by executing the proposed Java applets. In addition, since the proposed Java applets were designed to contain educational technologies by step-by-step procedure, the maximization of learning efficiency can be obtained. The learners can make virtual experiments on the simplification of digital logic circuits by clicking on some buttons or filling out some text fields. Furthermore, the Boolean expression and its schematic diagram occurred in the simplification process will be displayed on the separate frame so that the learners can learn effectively. The schematic diagram enables them to check out if the logic circuit is correctly connected or not. Finally, since the simplification algorithm used in the proposed Java applet is based on the modified Quine-McCluskey minimization technique, the proposed Java applets will show more encouraging result in view of learning efficiency if it is used as assistants of the on-campus offline class.

Strategy on Web-based Presentation Learning to Improve Interaction (상호작용 증진을 위한 웹 기반 발표학습 전략)

  • Lee, Jae-Un;Kim, Seong-Sik
    • Journal of the Korea Computer Industry Society
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    • v.8 no.4
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    • pp.207-220
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    • 2007
  • Recording to development of info-communication, recent educational paradigm asks not for a passive transmitter but an active constructor who can solve the various complicated problems in real situations. Such a change asks for the educational setting which includes sharing ideas and information rather than possessing them by themselves. Learning through presentation has many problems which are few chances of presentation as well as reusing of presentation data. etc. This study suggested the strategy which are promoting interactions through presentation class and using practically. For this, role of the presentation data provider and learner was suggested, also strategies to implement of the presentation learning support system step by step. Through the strategy of this paper could maintain the active communicating relationship between the learners. Without the limitation of the time and space, the real time communication is made while looking at the presentation data of the other party, the teaming effect by the presentation teaming strategy is expected to be high.

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A Study of the 'Prescribed Blended Learning Design Model' for University Class Application (대학수업 적용을 위한 처방적 혼합학습 설계 모형에 관한 연구)

  • Kim, Miyoung;Choi, Wonsik
    • 대한공업교육학회지
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    • v.31 no.2
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    • pp.257-306
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    • 2006
  • The purpose of this study is to establish the major areas that will have to be considered in designing the Blended Learning in university class, and to provide an actual aid to the instructors that intends to design and practice the 'Blended Learning' by developing a practical and the 'Prescribing Blended Learning Design Model' on the basis of real precedent cases. In order to accomplish above study problems, I established the following study problems, and I have results by study problems. a. The major domain for designing the 'prescribed blended learning' for university class application was set up. b. The 'prescribed blended learning design process' for university class application and its character classified by each stages was presented. c. The 'prescribed blended learning design model' synthesized the blended learning design process and its character was presented. To carry out above problems, I have accomplished a literature study, investigation study, and formative precedent study.

Application of convergence thinking in Problem-based learning on paramedic education (융합적 사고를 적용한 응급구조학의 문제중심학습)

  • Lim, Se-Young;Kim, Soo-Tae;Moon, Tae Young
    • Journal of the Korea Convergence Society
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    • v.10 no.11
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    • pp.181-188
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    • 2019
  • The purpose of this study is to implement the convergence thinking in problem-based learning (PBL) on paramedic education. PBL scenario course was conducted for 78 students in the third year of emergency medical technology during the first semester of 15 weeks in 2017. After 15 weeks, data of 73 students were analyzed. Among questions about learning interest in PBL, 'neutral' was the most frequent response with 38% for "PBL scenario classes were more effective in learning and acquiring knowledge than lecture class". For "The lessons learned in the class helped to improve the ability to come up with appropriate solutions for problem solving", 57.5% responded 'agree', and for "The lessons learned in the class helped with confidence in the emergency scene", 50.7% responded 'agree'. PBL will be an effective and efficient way of teaching as a learning curriculum for understanding the field situation.

Perceptual training on Korean obstruents for Vietnamese learners (베트남 한국어 학습자를 위한 한국어 자음 지각 훈련 연구)

  • Hyosung Hwang
    • Phonetics and Speech Sciences
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    • v.15 no.4
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    • pp.17-26
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    • 2023
  • This study aimed to reveal how Vietnamese adult learners at three different proficiency levels perceive Korean word-initial obstruents and whether errors can be corrected through perceptual training. To this end, 105 Vietnamese beginner, intermediate, and advanced learners were given perceptual training on Korean word-initial. The training materials were created by actively utilizing Korean minimal pairs as natural stimuli recorded by native speakers. Learners in the experimental group performed five 20-40 minute self-directed perceptual training sessions over a period of approximately two weeks, while learners in the control group only participated in the pretest and posttest. The results showed a significant improvement in the perception of sounds that were difficult to distinguish before training, and both beginners and advanced learners benefited from the training. This study confirmed that large-scale perceptual training can play an important role in helping Vietnamese learners learn the appropriate acoustic cues to distinguish different sounds in Korean.