• Title/Summary/Keyword: 학습 단계별

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Development of Middle School Home Economics Teaching-Learning Plans for Digital Literacy Cultivation: Focusing on the 'Prevention of Sexual Violence' (디지털 리터러시 함양을 위한 중학교 가정과 '성폭력 예방' 교수-학습과정안 개발)

  • Jeong, Jiwoo;Yu, Nan Sook
    • Journal of Korean Home Economics Education Association
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    • v.35 no.2
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    • pp.21-40
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    • 2023
  • The aim of this study was to develop a comprehensive home economics teaching-learning plan, following the stages of analysis, design, development, and evaluation. The focus was on the 2015 revised home economics curriculum, specifically the 'prevention of sexual violence,' to enhance students' digital literacy competencies. In the analysis stage, the necessity of developing digital literacy competencies was confirmed by analyzing the 2022 revised national curriculum. Extracting elements from the 2015 revised home economics curriculum and textbooks, a digital tool utilization plan was designed in the subsequent design stage, aligning with learning goals, content composition, and digital literacy competency for each class. The development stage involved creating teaching-learning materials and digital tools for six sessions, centered around the topic of 'prevention of sexual violence.' In the evaluation stage, six content experts assessed the teaching-learning plans using a 5-point Likert scale and open-ended questions. The validity evaluation confirmed the effectiveness of the teaching-learning plans in improving middle school students' digital literacy competencies. Based on feedback from the experts, the plans for the six sessions were revised, with an additional session added, resulting in a total of seven sessions. It is envisioned that the home economics teaching and learning plans developed in this study can be implemented in home economics classes to foster students' digital literacy capabilities.

Analysis of the Relation between the Learning Background of a General Chemistry Learner and the General Chemical Learning Aptitude in the Field of Science and Engineering of a University: Based on the case of H University (대학의 이공계열 일반화학 학습자의 학습배경과 일반화학학습적성과의 관련성 분석 -H대학의 사례를 중심으로-)

  • Han, Heechang;Park, Kyoung-ho
    • Journal of The Korean Association For Science Education
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    • v.39 no.1
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    • pp.35-44
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    • 2019
  • Currently, most of the science and engineering students who enter the university are required to take general chemistry and general chemistry experimental subjects. However they have different learning bases about learning basic science subjects. Regarding college entrance examinations, the current system is used for selection, so they have different levels of basic knowledge. But, without considering this situation, all of the students in science and engineering are participating in the same basic science class, some learners are relatively easy to adapt to learning, while others experience extreme difficulties and suddenly give up. This is true. The purpose of this study is to develop a scale to measure the ability to learn general chemistry of freshmen in science and engineering at H University in the Seoul Metropolitan area and to analyze what kind of learning backgrounds are related to learners. The results show that gender and major are not related to general chemistry learning major, and it we found that there is a close relationship to the relationship between their major and chemistry, the level of the chemistry learning in the high school, and the selection of chemistry in college entrance examinations. In addition, it was found that the degree of feeling that pre-learning is beneficial to current learning and that it is common with current learning is also a factor related to general chemistry learning aptitude. Therefore, in this study, we propose two ways of presenting and promoting a guide for learning by majors, and establishing a step-by-step learning system considering the level of students.

Development of a Model of Maker Education Utilizing Design Thinking : Based on the Complementary Features (디자인 사고 기반 메이커 교육 모형 개발: 상호보완적 특성을 바탕으로)

  • Yoon, Hyea Jin;Kang, Inae
    • The Journal of the Korea Contents Association
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    • v.21 no.4
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    • pp.707-722
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    • 2021
  • The need for Maker Education has received attention as an educational environment for cultivating the active and creative ability that can solve new problems in this era, and it is applied in various educational fields. Many of them use Design Thinking as a stage of maker activities. However, the educational value of each concept has not been magnified, since maker programs are designed by simply borrowing steps without considering the similar but different features of them. Therefore, this study developed a model of Maker Education utilizing Design Thinking based on complementary relationships. To this end, formative research methodology was conducted by the following procedures, developing a draft, conducting a formative evaluation, and completing the final model. As a result, the stages of Maker Education were visualized and detailed activities and instructing strategies in each step by reflecting the features of Maker Education, the autonomy of the learner and producing visible outputs using various tools and materials, and Design Thinking, the specific process of solving problems and enabling social participation.

A Development of Tool Based Teaching-Learning Models in ICI Application Education (ICT 활용 교육을 위한 도구별 교수-학습 유형 개발)

  • Kim, So-Yeon;Hong, Myung-Hui
    • 한국정보교육학회:학술대회논문집
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    • 2008.01a
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    • pp.73-78
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    • 2008
  • 제7차 교육과정에 적용되는 ICT 교육은 정보 통신 기술 교육 운영지침에 의해서 모든 교과에서 10% 이상의 수업에 ICT를 활용하도록 하였다. 그러나 초등학교 6학년 교과서에서 ICT 활용 교육 내용의 실태는 매우 저조하고 단순한 형태로 나타났다. 또한 ICT 활용 교육 내용의 수준이 ICT 교육 운영지침에 제시된 2단계까지의 내용만을 제시함으로써 ICT 소양 교육과 교과 활용 교육 간의 연계가 효과적으로 이루어지지 않는다고 볼 수 있다. 본 연구에서는 ICT 운영지침에 의한 ICT 교육과 ICT 확용 교수-학습 방법에 대한 이론적 연구와 ICT 활용 교육을 위한 교과서 실태 분석을 실시하고, ICT 활용 도구별 교수-학습 유형을 제안하고 이를 실제 수업에 적용할 수 있는 예 를 제시하였다.

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A Prediction System of Sentence using Deep Learning (답러닝을 활용한 문장 예측 시스템)

  • Jung, Jin-mo;Ji, Soo-jin
    • Proceedings of the Korea Information Processing Society Conference
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    • 2018.05a
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    • pp.402-404
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    • 2018
  • 본 논문은 기존에 주어진 문장 다음에 올 수 있는 문장에 대해 딥러닝을 활용하여 예측하는 시스템이며, 데이터 전처리, 문장 목적 파악, 문맥 파악의 세가지 파트로 구성되어 있다. 전처리 과정에서는 문장에 쓰인 단어에 대한 품사 정보를 Input Feature 로 추가한다. 이어서 문장 목적 파악을 위해서는 상황별로 문장을 표현하는 방법이나 단어들의 순서가 다르기 때문에 단어의 순서보다는 문장의 특징점을 학습한다. 마지막으로 문맥 파악을 위해서 이전 단계에서 학습된 문장별 목적 데이터를 기반으로 데이터의 시간적 흐름에 대한 학습을 진행함으로써 이후에 나올 수 있는 문장을 예측한다.

A Case Study on Development and Application of the Explicit Teaching and Learning Strategy for Comprehension of the Middle School Students' Basic Science Process Skills (중학생의 기초 탐구 기능 이해를 위한 명시적 교수.학습 전략의 개발 및 적용 사례 분석)

  • Hong, Seok-Jun;Son, Yeon-A
    • Journal of The Korean Association For Science Education
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    • v.31 no.4
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    • pp.641-662
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    • 2011
  • In this study, explicit Teaching and Learning strategy for middle school students were developed to improve basic science process skills. After applying these strategy in an actual class, the effects of Teaching and Learning strategy and change of students were analyzed. Explicit Teaching and Learning strategy to improve basic science process skills are developed based on analyzing preceding research. The use of application criteria for class of basic science process skills combined with explicit Teaching and Learning strategy, it is sought for the explicit instructional procedures of said skills. After analyzing the class in which explicit Teaching and Learning strategy were demonstrated, students reported that they were able to comprehend basic science process skills more effectively through the stages of explicit explaining and independent practice. The showing demonstration stage was heavily emphasized by the teacher in this class. Analysis of students' understanding degree about basic science process skills, most of them show positive outcome. Another analysis of ripple effect on daily life and other subjects, it is found that students could have the attitude to make use of science process skills for themselves. Through the result of study, it is found that explicit Teaching and Learning strategy that are developed from this study are an effective way to comprehension students' basic science process skills. Thus, continued study is needed to develop and spread explicit Teaching and Learning strategy of science process skills to be applicable in actual classes in secondary schools.

A Study on Metaverse Utilization and Introduction Strategies in College Education: Based on Step-by-step Metaverse Introduction Framework (대학 교육의 메타버스 활용 현황 및 도입 전략에 대한 연구: 단계별 메타버스 도입 프레임워크 개발을 바탕으로)

  • Son, Young Jin;Park, Minjung;Chai, Sangmi
    • Knowledge Management Research
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    • v.24 no.1
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    • pp.1-29
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    • 2023
  • The COVID-19 pandemic has accelerated digital transformation across all industries and daily life. Edutech is spreading in the education field, also bringing changes in university education. Non-face-to-face online-only classes at universities have spread after the COVID-19 pandemic physical distancing started. Online-only or real-time online classes showed diverse educational imitations. 'Metaverse' started to attract attention as a learning space and community activity support platform that may solve the limitations of online education and communication. It is time to prepare an introduction strategy for the actual application of education using metaverse. This study, first, by examining previous studies and cases of metaverse application, and second, establishing a metaverse introduction framework based on the technology lifecycle model and the innovation diffusion theory. Finally, we provide an introduction strategy in steps, a specialized introduction plan according to the main users is established and presented as a scenario. We expect that this study will provide the theoretical background of the new technology introduction and the spread of metaverse research. Also, we present an efficient introduction strategy, the basis for a service model, and a practical basis for the university's value-added strategy.

Study on Teaching and Learning Methods of Embedded Application Software Using Elevator Simulator (엘리베이터 시뮬레이터를 활용한 임베디드 어플리케이션 소프트웨어 교수학습방법 연구)

  • Ko, Seokhoon
    • The Journal of Korean Association of Computer Education
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    • v.21 no.6
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    • pp.27-37
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    • 2018
  • In this paper, we propose a design and development method of an elevator simulator that can be used as an embedded application layer software learning tool and a teaching and learning method using it. The simulator provides students with an environment to implement the operating principle and control method of the elevator system in the application layer excluding the issues of hardware and embedded OS layer. This allows students to have a reactive and real-time embedded application development experience. In addition, we present a four-week embedded application software training course with hands-on exercises that add step-by-step functionality using a simulator. As a result of training for actual students, we obtained 83.3 points of learning achievement score and proved that the curriculum has a significant effect on embedded application learning.

Strategies on Text Screen Design Of The Electronic Textbook For Focused Attention Using Automatic Text Scroll (자동 스크롤 가능을 이용한 주의력 집중을 위한 웹기반 전자교과서 텍스트 화면 설계전략)

  • Kwon, Hyunggyu
    • The Journal of Korean Association of Computer Education
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    • v.5 no.4
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    • pp.134-145
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    • 2002
  • The purpose of this study is to present the functional and technical solutions for text learning of web-based textbook in which each letter has its own focal point. The solutions help learners not to lose the main focus when eye moves to the next letter or line. The text screen of the electronic textbook automatically scrolls the text to up and down or left and right directions which are preassigned by learner. It doesn't need the operation of mouse or keyboard. And learner can change scroll speed and types anytime during scrolling. Automatic text scroll function is a solution for controlling data and screen to reflect the personal favor and ability. It contains the content structure of the text(characteristics, categorizations etc.), the appearance of the text(density, size, font etc.), scroll options(scroll, speed etc.), program control type(ram resident program etc.), and the application of the screen design principles(legibility etc.). To resolve these functional problems, technical 8 phases are provided, which are environment setting, scroll option setting, copy, data analysis, scroll coding, centered focus coding, left and right focus coding, implementation. The learner can focus on text without dispersion because the text focal points stay in the fixed area of screen. 1bey read the text following their preferences for fonts, sizes, line spacing and so on.

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u-Health 3D Simulation Techniques (u-Health 3D 시뮬레이션 기법)

  • Park, Jong-Soon;Cho, Jea-Kwun
    • 한국IT서비스학회:학술대회논문집
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    • 2009.05a
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    • pp.559-568
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    • 2009
  • 현대 생활에서 u-Health는 특히 우리나라에서 Ubiquitous 와 Wellness의 개념을 접목하여 구현 하고 있으며, 현재 앞선 IT기술과 활성화된 Network 기반의 환경을 활용하여 발전된 결과를 도출 하려 하고 있다. 하지만 u-Health 장비 또는 프로그램에서 3D시뮬레이션 기법이 어떻게 쓰이면 그 활용도가 증가 되고, 올바른 활용 방법인가에 대해서 연구는 시작 단계라고 할 수 있다. 이에 현재 가정용 게임기와 일부 기능성 컨텐츠에서 쓰이는 3D 시뮬레이션 기법에서 체력증진을 위한 단계별 학습법과 신체 부분별 시뮬레이션에 효과적인 방법을 개발 정형화 시키고 시뮬레이션시 사용자와 가상의 시뮬레이터간의 상호작용 시 발생하는 문제점을 파악하고 해결 방안을 제시 하도록 하며, 3차원 3D기법 과 S/W 를 통하여 상호 작용을 할 때 체계적인 건강증진 방법과 건강관리방법을 제시 하고, 3차원 시뮬레이터를 활용 할 때 효과적인 항목과 결과 데이터를 통하여 발전적인 활용 방안을 제시 한다.

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