• Title/Summary/Keyword: 학습횟수

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Study on the Real Condition and Understanding of the Early Childhood Educator About the Personality Education (인성교육에 대한 영유아교사의 인식 및 실태 연구)

  • Kim, Yong-Sook;Yoo, Ji-Eun
    • The Journal of the Korea Contents Association
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    • v.17 no.8
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    • pp.263-273
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    • 2017
  • Although this research puts the emphasis on the importance of the personality education, and lacks the understanding of the early childhood educator about the personality education, and essentially the content analysis of the direction of the operation of the personality education hasn't been performed. Therefore through the research study once again we collected the opinion of the early childhood educator about the personality education. As the object of the investigation, we questioned 208 teachers who work in the Daycare Center in the S city, and applied the SPSS 18.0 program. The result is as the following. First, there was a lot of concern in the understanding of the early childhood educator about the personality education, and that it was in need. The reason for emphasizing the personality education appears to be the "Individual Egoism", and the "Parental Value" as the factor of influence, and "Whole People Human Development and Health Promotion" as a factor of helping, and "Courage" as the inner information of the information of the personality education, and "Manner" as the outer information. Secondly, more than the majority was carrying out the personality education in the real state of the early childhood educator on the personality education and it happens to be that the instructional material is the "Material related to the personality education", "Conversation" as the teaching learning method, "Once per week" as number of times, "Within 30 minutes" as lead time, "Teacher in Charge" as the host, and "Uncooperative parents" as the difficulty. Lastly the accurate time of demanding the early childhood educator about the personality education happens to be from "Infancy", and the teaching method is "Teaching by making a connection with the family", and that "Leading by example of the teacher" is the factor of consideration.

Computer Interface for the Disabled Using Gyro-sensors and Artificial Neural Network (자이로 센서와 인공신경망을 이용한 장애인용 컴퓨터)

  • 안용식;엄광문;김철승;허지운;나유진
    • Journal of Biomedical Engineering Research
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    • v.24 no.5
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    • pp.411-419
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    • 2003
  • This paper aims at developing 'gyro-mouse' which provides decent and comfortable human-computer interface that supports the usage of such software as an internet-browser in PC for the people paralyzed in upper limbs. This interface operates on information collected from head movement to get the cursor control. The interface is composed of two modules. One is hardware module in which the head horizontal and vertical angular velocities are detected and transmitted into PC. The other is a PC software that translates the received data into movement and click signals of the mouse. The ANN (artificial neural network) learns the quick nodding pattern of each user as click input so that it can provide user-friendly interface. The performance of the system was evaluated by three indices that are click recognition rate. error in cursor position control. and click rate of the moving target box. The performance result of the gyro-mouse was compared with that of the optical-mouse to assess the efficiency of the gyro-mouse. The average click recognition rate was 93%, average error in cursor position control was 1.4∼5 times of optical mouse. and the click rate with 50 pixels target box was 40%(30 clicks/min) to that of optical mouse. The click rate increased monotonously with the number of trial from 35% to 44%. The suggested system is expected to provide a new possibility to communicate with the society.

Analysis of Physics Problem Solving Processes of High School Students to Qualitative and Quantitative Problems (정성적, 정량적 문제에 대한 고등학생들의 물리 문제해결과정 분석)

  • Park, Yune-Bae;Cho, Yoon-Kyung
    • Journal of The Korean Association For Science Education
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    • v.25 no.4
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    • pp.526-532
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    • 2005
  • The purpose of this study was to analyze physics problem solving processes to qualitative and quantitative problems in the area of 'Force and Motion' in high school science. The students who have already learned the area of 'Force and Motion' during the first semester of 10th grade have taken physics test to choose students who have basic knowledge of physics. Eight students were selected. After explaining the purpose and the procedure of this study, think-aloud method was instructed to the students, and the students practiced it. After that, the students solved three problems in each quantitative and qualitative type. Then, the questionnaire of belief system on physics and physics problem solving and the prerequisite knowledge test were administered. By recording the students' solving processes, protocol was made and analyzed. After solving problems, the students expressed their confidence, intimacy, and preference. Quantitative problems needed much time at planning step than qualitative problems did. Moreover, solving time was longer and repeating frequency was more than those of qualitative problems. It seemed because even though the students qualitatively knew the answer, they should determine the given quantitative conditions, consider formulae, and recall the specific numbers. Since the students usually got access to many quantitative items in their physics study, they were accustomed to solve problems by using formulae. In addition, they put confidence in formulae, so they tended to solve problems quantitatively. As the result, they preferred quantitative problems to qualitative problems.

A Normalization Method to Utilize Brain Waves as Brain Computer Interface Game Control (뇌파를 BCI 게임 제어에 활용하기 위한 정규화 방법)

  • Sung, Yun-Sick;Cho, Kyung-Eun;Um, Ky-Hyun
    • Journal of Korea Game Society
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    • v.10 no.6
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    • pp.115-124
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    • 2010
  • In the beginning brain waves were used for monkeys to control robot arm with neural activity. In recent years there are research that measured brain waves are used for the control of programs which monitor the progression of dementia or enhance of attention in children diagnosed with Attention Deficit Hyperactivity Disorder (ADHD). Moreover, low-price devices that can be used as a game control interface have become available. One of the problems associated with control using brain waves is that the mean amplitude, mean wavelength, and mean vibrational frequency of the brain waves differ from individual to individual. This paper attempts to propose a method to normalize measured brain waves using normal distribution and calculate the waveforms that can be used in controlling games. For this, a framework in which brain waves are converted in seven stages has been suggested. In addition, the estimation process in each stage has been described. In an experiment the waveforms of two subjects have been compared using the proposed method in the BCI English word learning program. The level of similarity between two subjects' waveforms has been compared with correlation coefficient. When the proposed method was applied, both meditation and concentration increased by 13% and 8%, respectively. Because the proposed regularization method is converted into a waveform fit for control functions by reducing personal characteristics reflected in the brain waves, it is fitting for application programs such as games.

A Study on Personalized Advertisement System Using Web Mining (웹 마이닝을 이용한 개인 광고기법에 관한 연구)

  • 김은수;송강수;이원돈;송정길
    • Journal of the Korea Society of Computer and Information
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    • v.8 no.4
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    • pp.92-103
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    • 2003
  • Great many advertisements are serviced in on-line by development of electronic commerce and internet user's rapid increase recently. However, this advertisement service is stopping in one-side service of relevant advertisement rather than doing users' inclination analysis to basis. Therefore, want advertisement service that many websites are personalized for efficient service of relevant advertisement and service through relevant server's log analysis research and enforce. Take advantage of log data of local system that this treatise is not analysis of server log data and analyze user's Preference degree and inclination. Also, try to propose advertisement system personalized by making relevant site tributary category and give weight of relevant tributary. User's preference user preference which analysis is one part of cooperation fielder ring of web personalized techniques use information in visit site tributary and suppose internet user's action in visit number of times of relevant site and try inclination analysis of mixing form. Express user's preference degree by vector, and inclination analysis result uninterrupted data that simplicity application form is not regarded and techniques that propose inclination analysis change of data since with move data use and analyze newly and proposed so that can do continuous renewal and application as feedback Sikkim. Presented method that can choose advertisements of relevant tributary through this result and provide personalized advertisement service by applying process such as user inclination analysis in advertisement chosen.

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The Effect of regularization and identity mapping on the performance of activation functions (정규화 및 항등사상이 활성함수 성능에 미치는 영향)

  • Ryu, Seo-Hyeon;Yoon, Jae-Bok
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.18 no.10
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    • pp.75-80
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    • 2017
  • In this paper, we describe the effect of the regularization method and the network with identity mapping on the performance of the activation functions in deep convolutional neural networks. The activation functions act as nonlinear transformation. In early convolutional neural networks, a sigmoid function was used. To overcome the problem of the existing activation functions such as gradient vanishing, various activation functions were developed such as ReLU, Leaky ReLU, parametric ReLU, and ELU. To solve the overfitting problem, regularization methods such as dropout and batch normalization were developed on the sidelines of the activation functions. Additionally, data augmentation is usually applied to deep learning to avoid overfitting. The activation functions mentioned above have different characteristics, but the new regularization method and the network with identity mapping were validated only using ReLU. Therefore, we have experimentally shown the effect of the regularization method and the network with identity mapping on the performance of the activation functions. Through this analysis, we have presented the tendency of the performance of activation functions according to regularization and identity mapping. These results will reduce the number of training trials to find the best activation function.

Fuzzy Expert System for Detecting Anti-Forensic Activities (안티 포렌식 행위 탐지를 위한 퍼지 전문가 시스템)

  • Kim, Se-Ryoung;Kim, Huy-Kang
    • Journal of Internet Computing and Services
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    • v.12 no.5
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    • pp.47-61
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    • 2011
  • Recently, the importance of digital forensic has been magnified because of the dramatic increase of cyber crimes and the increasing complexity of the investigation of target systems such as PCs, servers, and database systems. Moreover, some systems have to be investigated with live forensic techniques. However, even though live forensic techniques have been improved, they are still vulnerable to anti-forensic activities when the target systems are remotely accessible by criminals or their accomplices. To solve this problem, we first suggest a layer-based model and the anti-forensic scenarios which can actually be applicable to each layer. Our suggested model, the Anti-Forensic Activites layer-based model, has 5 layers - the physical layer, network layer, OS layer, database application layer and data layer. Each layer has possible anti-forensic scenarios with detailed commands. Second, we propose a fuzzy expert system for effectively detecting anti-forensic activities. Some anti-forensic activities are hardly distinguished from normal activities. So, we use fuzzy logic for handling ambiguous data. We make rule sets with extracted commands and their arguments from pre-defined scenarios and the fuzzy expert system learns the rule sets. With this system, we can detect anti-forensic activities in real time when performing live forensic.

Identifying the Effects of Drivers' Behavior on Habitual Drunk Driving with Truncated Count Data Model (절단된 가산자료모형을 이용한 상습 음주운전자들의 습관적 음주운전 행태분석)

  • Yang, Si-Hun;Kim, Do-Gyeong
    • Journal of Korean Society of Transportation
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    • v.29 no.5
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    • pp.7-17
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    • 2011
  • Traffic problems caused by drunk drivers have been steadily raised from the past. Even though the previous researches have focused on the development of countermeasures for preventing drunk driving, the number of drivers violating the DUI (Driving-Under-Influence) regulation is still increasing. Many studies seek countermeasures for preventing drunk driving by comparing the differences between general and drunk drivers. However, few researches have investigated focusing only on the characteristics of drunk drivers. It is well known that characteristics of general drivers are different from those of drunk drivers, and also habitual drunk drivers have different characteristics from non-habitual drunk drivers. Motivated by this fact, only the drivers who have violated DUI regulation are considered in the analysis. This study primarily aims to provide alternative solutions for reducing habitual drunk drivers who are highly inclined to do drunk driving repeatedly. For the analysis, various types of variables potentially effecting drunk driving behavior were investigated, and then truncated count data models were developed to analyze the effects of the variables selected on drunk driving. The results showed that 1) a truncated negative binomial model is better fitted to the data; and 2) five variables including experiential learning, the lack of self-control, self-reflection, the fear of crackdown, and the level of dependence on vehicles were found to be statistically significant.

A Study on the Publication and Composition of JujaDaejeon Anthologies in the Joseon dynasty (조선시대 『주자대전』 선집서의 간행과 구성에 관한 연구)

  • Choi, Kyunghun
    • Journal of the Korean Society for Library and Information Science
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    • v.54 no.2
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    • pp.435-455
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    • 2020
  • The purpose of this study is to examine the publication, composition, method of composition, and acceptance patterns of JujaDaejeon anthologies edited by Joseon scholars in the Joseon dynasty. When a large amount of JujaDaejeon was published in the 16th century, anthologies of JujajaDaejeon was compiled, published and learned as a way to understand it. A total of 13 kinds of JujajaDaejeon anthologies were published, including six kinds in the early Joseon period and seven kinds in the late Joseon period. And the composition of main anthologies showed a trend that was supplemented by Jeong Gyeong-se's Jumunjakhae from Lee Hwang's Jujaseojeolyo, and aggregated into Song Si-yeol's Jeoljaktongpyeon(boyu). JujaDaejeon consists of total 3,645 works except for poems. Among them, 1,734 works were selected by 13 anthologies. The theme of a work with a high cumulative number of selections is the virtue and attitude of the king, policy proposals, the appointment of talent, the duty of subjects, criteria for evaluating historical figures, opposition to harmony with Jin and territorial restoration, and academic discussions. This study is expected to be meaningful in the field of the research on the acceptance of the foreign books and acceptance of the Zhu Xi's works in the Joseon dynasty.

A Personalized Product Recommendation Agent on Mobile Internet (무선인터넷 환경에서의 개인화상품추천에이전트)

  • 이승화;이은석
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.04b
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    • pp.145-147
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    • 2004
  • 본 논문에서는 무선인터넷 환경에 적합한 개인화된 상품추천에이전트를 제안한다. 기존에 유선인터넷상의 많은 개인화 추천시스템에서는 초기 사용자 모델링을 위해 사용자에게 수많은 질의를 하고 응답을 요구하였다. 그러나 이러한 방식은 무선인터넷 환경에서 정보 전송량에 따른 높은 사용요금을 고려할 때 적용하기 힘든 방식이다. 본 제안 시스템은 사용자의 Social data률 이용하여 사용자를 비슷한 연령과 성별 그룹으로 나누고, 해당 그룹에서 구매율이 높은 상품을 우선 제시한 후, 사용자 행동을 모니터링 하여 암시적(Implicit)피드백을 통해 프로파일을 생성함으로써, 번거로운 질의-응답 과정 없이도 초기 사용자 모델링을 수행할 수 있다. 프로파일 생성 이후에는 이를 기반으로 하여 사용자몰 유사한 취향을 가진 그룹으로 다시 군집화한 후 협력적 추천을 하게 되며, 프로파일에는 해당 상품의 최종 카테고리명과 키워드를 수집함으로써, 상품의 브랜드와 규격정보를 반영한 추천이 가능하다. 또한 추천 상품과 사용자의 구매데이터와의 비교를 수행하여 사용자가 해당상품을 구매하였을 경우, 상품에 대한 취향정보는 그대로 유지하고 관련 상품을 추천하되, 구매한 상품이 중복 추천되지 않도록 하였다. 시스템 평가를 위해 프로토타입을 구현하여, 다수의 사용자에게 시스템을 이용하며 관심품목을 체크하도록 하였고. 추천횟수가 반복되며 히트율이 증가하는 결과를 통해 시스템의 학습속도와 성능을 평가하였다. 그리고 쇼핌몰에서 구매경험이 있는 사용자의 기존 구매데이터와 Social data를 이용한 초기 제시상품을 역으로 비교하여 오랜 시간과 비용 발생 없이도 초기 프로파일 생성의 유효성을 증명하였다. 포함하는 XML 질의에 대해서도 웹에서 캐쉬를 이용한 처리가 효율적임을 확인하였다.키는데 목적이 있다.RED에 비해 향상된 성능을 보여주었다.웍스 네트워크상의 다양한 디바이스들간의 네트워크 다양화와 분산화 기능을 얻을 수 있었고, 기존의 고가의 해외 솔루션인 Echelon사의 LonMaker 소프트웨어를 사용하지 않고도 국내의 순수 솔루션인 리눅스 기반의 LonWare 3.0 다중 바인딩 기능을 통해 저 비용으로 홈 네트워크 구성 관리 서버 시스템 개발에 대한 비용을 줄일 수 있다. 기대된다.e 함량이 대체로 높게 나타났다. 점미가 수가용성분에서 goucose대비 용출함량이 고르게 나타나는 경향을 보였고 흑미는 알칼리가용분에서 glucose가 상당량(0.68%) 포함되고 있음을 보여주었고 arabinose(0.68%), xylose(0.05%)도 다른 종류에 비해서 다량 함유한 것으로 나타났다. 흑미는 총식이섬유 함량이 높고 pectic substances, hemicellulose, uronic acid 함량이 높아서 콜레스테롤 저하 등의 효과가 기대되며 고섬유식품으로서 조리 특성 연구가 필요한 것으로 사료된다.리하였다. 얻어진 소견(所見)은 다음과 같았다. 1. 모년령(母年齡), 임신회수(姙娠回數), 임신기간(姙娠其間), 출산시체중등(出産時體重等)의 제요인(諸要因)은 주산기사망(周産基死亡)에 대(對)하여 통계적(統計的)으로 유의(有意)한 영향을 미치고 있어 $25{\sim}29$세(歲)의 연령군에서, 2번째 임신과 2번째의 출산에서 그리고 만삭의 임신 기간에, 출산시체중(出産時體重) $3.50{\sim}3.99kg$사이의 아

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