• Title/Summary/Keyword: 학습참여 동기

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Path analysis for academic self-efficacy, the motivation and learning attitude on the learning through game making activity (게임 제작을 통한 학습에서 학업적 자기효능감, 학습동기 및 학습태도에 대한 경로분석)

  • Park, Hyung-Sung
    • Journal of The Korean Association of Information Education
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    • v.16 no.1
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    • pp.33-40
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    • 2012
  • The purpose of this study is to find the relationship of academic self-efficacy, motivation, computer learning attitudes on the learning through game making activity. Through this study, it was confirmed structural relationship of the variables for learner's participant and academic goal achievement in learning with digital games. The structural equating model in this study, also indicates that academic self-efficacy, which was consisting of assignment level, self-efficacy, confidence affects meaningfully on motivation and computer learning attitudes. It is important factor that Learner's attitudes for the task and regulate of learning process in learning with digital games, which was focused on learning by doing.

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인지갈등을 통한 수학과 학습모형( II )

  • Choe, Eun-Ju
    • Communications of Mathematical Education
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    • v.12
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    • pp.141-153
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    • 2001
  • 지금의 수학교육현장은 결과적인 완성된 지식을 교사 주도하에 연역적으로 지도하는 것에 대해 문제가 있는 것으로 지적되어 그에 대한 대안으로 본 논문은 인지갈등을 통한 수학과 학습 모형을 이용한 교수-학습 방법을 제시하고자 한다. 인지 갈등을 유발하여 학습동기를 부여한 후 학생과 교사가 함께 그 갈등을 풀어 나감으로서 동기유발과 수학적 능력을 길러 줄 수 있을 것이다. 특히, 보편화된 컴퓨터 환경은 이러한 수업을 더욱 용이하게 함에 주목하고 또 문제 설정 등 다양한 기법을 통한 수업 모형을 효과적으로 활용할 수 있으며 주제에 따라서는 수학사적 내용을 첨가하여 흥미 있는 수업을 할 수 있다. 이러한 수업방법은 학생들의 흥미와 참여를 유도하게 되어 효과적일 것이다.

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Effects of note-taking strategy on blended learning adult nursing education (노트필기 전략이 블랜디드러닝 성인간호학 교육에 미치는 효과)

  • Gu, Hye-Ja;Lee, Oi-Sun
    • Journal of Digital Convergence
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    • v.20 no.2
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    • pp.573-583
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    • 2022
  • This study was attempted to analyze the effect of a note-taking strategy applied to blended learning adult nursing education. Data were collected from September 17 to October 15, 2021, and analyzed using the SPSS/WIN 26.0 program with a single group pre/post design targeting 33 nursing students. As a main result, learning motivation rose from 3.27 before class to 3.40 after class, but there was no significant difference(t=-1.501, p=.143), and class participation significantly increased from 2.95 before class to 3.27 after class(t=-2.669, p=.012). Motivation for learning before class was pre-class participation(r=.838, p<.001), learning motivation after class(r=.545, p=.001), and class participation after class(r=.462, p=.007) and each showed a significant positive correlation. Learning motivation and class participation according to gender(Wilks'𝛌=.866), class interest(Wilks'𝛌=.632), and class satisfaction(Wilks'𝛌=.822) were all higher than the significance level of .05, so they were no significant difference. Based on these results, applying a note-taking strategy to blended learning adult nursing education was effective in improving class participation. In a future study, it is necessary to verify the effectiveness by applying a note-taking strategy customized according to academic achievement.

The Effect of Participation motivation of the Culture and Education Activities on the psychological well-being Convergence Formation of the Elderly (노인의 문화교육활동 참여동기가 심리적복지감의 융복합 형성에 미치는 영향)

  • Choi, Kyung-Min;Lim, Wang-Kyu
    • Journal of Digital Convergence
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    • v.13 no.6
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    • pp.55-67
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    • 2015
  • The purpose of this study is to consider the effect of the Culture and Education Activities on the psychological well-being Convergence Formation of the Elderly. This study is based on the quantitative research of 255 older adults who have participated on the Culture and Education Activities programs run by welfare center and culture center for the elderly at Seoul area. The results are as follows. First, social Goal-Oriented and Activities-Oriented have effect on Life- Satisfaction. Second, Activities-Oriented and Learning-Oriented has effect on Self-Efficacy. Third, Activities-Oriented and Learning-Oriented has effect on Participation-Attitude. Fourth, but relations of the Learning-Oriented and Life-Satisfaction, Goal-Oriented and Self-Efficacy, Goal-Oriented and Participation-Attitude were independent of each other. This study can be use to propose policies related to the elderly welfare promotion.

Case Study and Development of Quest-Based Learning Using QR Code (QR코드를 활용한 퀘스트 기반학습 개발 및 적용사례 연구)

  • Park, Hyung-Sung
    • Journal of Korea Game Society
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    • v.11 no.5
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    • pp.79-88
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    • 2011
  • The purpose of this study is to confirm meaning for quest-based learning designed as one of learning methods with new media, which the contents were made of QR code based on smart-phone. For this purpose, this study conducted 8 times of class during one month with 32 elementary third graders. And analysis for the result of this study was carried out MANOVA focus on four sub-factor of motivation. The results showed positive effect for quest-based learning in attention and confidence factor on motivation. Quest-based learning of gaming version as a learning method using various media can use a learning method for facilitation of learner participation, supporting of learning by doing.

The Effect of Self-Regulated Learning Factors on Learning Motivation on Underachiever (학습부진학생의 자기조절학습요인이 학습동기에 미치는 영향)

  • Kwon, Eun-Kyoung
    • Journal of Digital Convergence
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    • v.16 no.3
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    • pp.113-119
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    • 2018
  • The problem of poor learning has been a subject that has been constantly raised in the educational field since the mid 20th century. Therefore, this study classified the components of self - regulated learning into cognitive - control, motive - control, and behavior - control strategies, and examined the effects of self - regulated learning on internal value, self - efficacy, curiosity, and self - confidence. The study was conducted on university students who participated in the program for the study of depression in A university in Changwon city. The results showed that self - regulated learning factors had a positive effect on learning motivation. Second, the learning adjustment factors have a positive effect on self - efficacy. Finally, learning control factors have a positive effect on curiosity and self - confidence. Through this study, we confirmed that a comprehensive guidance system considering interaction is needed because various factors act integrally in the learning process. As a concrete method, it is imperative to develop a learning counseling program that can enhance the motivation level by referring to cognitive, synchronous, and behavioral factors.

The Influence of Learning Emotion and Learning Style on the Pre-service Early Childhood Teachers' Ability to Participate in the Learning Community (학습정서, 학습스타일이 예비유아교사의 학습공동체참여 역량에 미치는 영향)

  • Ahn, Hyojin;Kim, Soojung
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.22 no.4
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    • pp.83-89
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    • 2021
  • This study examined how the learning styles and emotions of 234 students enrolled in early childhood education-related departments affected their ability to participate in the learning community. The research collected the variables of the pre-service early childhood teachers' ability to participate in the learning community, the emotions that they experienced while learning, and their learning styles. The collected data were analyzed through correlation analysis and regression analysis. The results indicate that the students' ability to participate in the learning community was positively correlated with the following: their analytical learning attitude (among learning styles); learning motivation; degree of preference for discussion and discussion types; positive and negative emotions, which are subcategories of learning emotion; and the degree of preference for experimentation and their practice type among teaching methods. Second, regression analysis showed that the students' ability to participate in the learning community could be predicted by negative emotion as a subcategory of their learning emotion, learning motivation, degree of preference for the experiment and practice type, their analytical learning attitude, and the degree to which students value studying the content of their major subjects.

Development of the motivating efficacy scale for mathematics teachers (수학교사의 수학 학습동기 유발 효능감 측정 도구 개발 연구)

  • Somin Kim;Hee-jeong Kim
    • Journal of the Korean School Mathematics Society
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    • v.26 no.2
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    • pp.159-184
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    • 2023
  • In this study, after defining motivating efficacy operationally, we developed a draft of the Motivating Efficacy Scale for Mathematics Teachers (MESMT), a measure of mathematics teachers' motivating efficacy, through the literature review and an expert Delphi survey, and conducted the exploratory factor analysis using online survey responses from 347 elementary and secondary mathematics teachers across the country to explore the factor structure of the measure and to test its validity and reliability. The exploratory factor analysis resulted in the deletion of 17 items from the initial 42 items developed through the literature review and expert Delphi survey and the identification of four factors (Providing successful experiences, Eliciting attention and engagement, Creating mathematics case-based relevance, and Providing extrinsic rewards), resulting in a final MESMT of 25 items. The MESMT developed in this study is a valid and reliable measure of mathematics teachers' motivating efficacy, and is expected to serve as a starting point for many subsequent studies to understand mathematics teachers' motivating efficacy and improve mathematics teachers' ability to motivate students' mathematics learning.

Distant Education for Improving of Learning′ Participation (상호작용과 수준별 학습을 지원하기 위한 원격교육 시스템)

  • 조혜숙;김숙연;장시웅
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2003.05a
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    • pp.477-480
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    • 2003
  • The development of distant education on the internet has undergone a great change. However, many of the educational ways force to students to acquire the technical skills by repeatedly practising the contents. These learning styles have certain advantages, for example, providing feedback without delay and constant learning, but they also have disadvantages. For instance, they reduce the motivation and interest level of the students. And if the students don't participate in class, they simply will not improve in their ability. This study provides a solution which will has an influence on the other classes. We can utilize self-learning, interactive and leveled studying with animation and teaching aids.

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Understanding Language Learning Strategies, Language Learning Beliefs, and English Listening Achievement of Korean Undergraduate Students (대학생들의 언어학습전략, 언어학습믿음과 영어듣기성취 이해)

  • Cho, Hyewon
    • Journal of Digital Convergence
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    • v.16 no.3
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    • pp.37-45
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    • 2018
  • The purpose of this study was to understand language learning strategies use, language learning beliefs, and listening achievement of Korean EFL learners. The participants was sixty-nine university students who enrolled in blended learning classes for English listening. Data was collected and analyzed to see if there were any differences in strategies and beliefs between students who improved their listening test score and those who did not. The results showed that students showing improvement at the post-test used more language learning strategies and had a high level of motivation. Statistically significant correlation was found between motivation and strategies such as cognitive and meta-cognitive strategies.