• Title/Summary/Keyword: 학습지

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A Study on the Learning Method of 21C University Education Paradigm (21C 대학교육패러다임의 학습방법에 관한 연구)

  • Park, Chun-Myoung
    • The Journal of Korean Institute for Practical Engineering Education
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    • v.4 no.2
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    • pp.60-66
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    • 2012
  • This paper present a learning method of 21C university education paradigm after survey the earlier several effective learning methods after we survey the earlier several researches which is researched until latest. For the purpose of that, we discuss the goal of learning, and effective time management and learning preparation. In general, many students spent valueless time without self-driving learning method during their student's period. But when they are higher grade, they know the important of self-driving learning method. The proposed learning method is the more efficiency in case of using selective of mentioned several efficient learning method according to student's quality and given lecture class configuration.

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An Ontology-based Concept Map Agent for e-learning (e-러닝을 위한 온톨로지 기반의 컨셉맵 에이전트)

  • Kim, Kyeung-Shun;Kim, Seong-Baeg;Kim, Cheol-Min
    • Proceedings of the Korea Information Processing Society Conference
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    • 2005.05a
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    • pp.1009-1012
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    • 2005
  • e-러닝의 활용도와 역할이 커져 가면서, 온톨로지(Ontology)나 컨셉맵(Concept Map)을 이용하여 e-러닝의 학습효과를 높이는 방안들이 연구되고 있다. 그러나 아직까지 e-러닝에 온톨로지나 컨셉맵 개념을 적용한 연구 사례는 미미한 수준이며, 이들간의 연계에 대한 고려 없이 별개의 대상으로 다루어져 왔다. 본 연구는 온톨로지와 컨셉맵의 상호 연관 관계와 각각의 장점들을 분석하여 학습에 있어서 시너지(Synergy)를 가져올 수 있는 새로운 e-러닝 시스템 구축 방안을 제안한다. 제안 시스템에서 온톨로지와 컨셉맵 간의 연계는 컨셉맵 에이전트에 의해 이루어진다. 컨셉맵 에이전트는 학습자의 수준이나 관심영역(주제와 범위)에 맞게 온톨로지로부터 추출한 학습 콘텐츠를 재구성해 준다. 학습자는 제안 시스템의 사용자 인터페이스를 통해 자신이 이해하고 있는 지식을 컨셉맵 형태로 표현할 수 있고, 컨셉맵 에이전트에게 요청하여 제공 받은 모범답안 컨셉맵과 자신이 표현한 컨셉맵을 비교하여 학습자가 스스로 자기 평가를 할 수 있다. 본 e-러닝 시스템이 제공하는 이러한 새로운 형태의 학습 환경은 학습자가 학습 지식에 대해 보다 체계적으로 접근하여 효과적으로 학습할 수 있게 해준다. 또한, 학습에 있어서 컨셉맵을 이용하므로 학습 형태의 특성상 보다 원천적으로 암기 위주의 학습에서 탈피하여 구성주의적인 학습을 가능하게 한다.

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A Role-play base PBL(Problem-Based Learning) for Information Security Learning (정보보호 학습을 위한 롤-플레이 기반 문제중심학습)

  • Lee Byong-Rok;Ji Hong-Il;Shin Dong-Hwa;Cho Yong-Hwan;Lee Jun-Hee
    • The Journal of the Korea Contents Association
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    • v.6 no.3
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    • pp.85-92
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    • 2006
  • Problem-Based Learning(PBL) is one of constructionism's model which is learner-centered learning. In this paper, a role-play base PBL using character is proposed to study importance of information security. It is different from the other PBL models in that it reflects the characteristics of learners, learning task. And it is learning support system which the learners preside their own learning activities using Internet and mobile devices. By experimental result showed that proposed method was more effective than traditional teacher-oriented teaching method about information security in self-directed learning, cooperative learning, contents-making and attraction.

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Influence of Learning Instrument and Self-regulated Learning Strategy on Learning Achievement in Online Learning (온라인 수업에서 학습도구와 자기조절학습, 학업성취 간의 관계 연구)

  • Shim, Sun-Kyung
    • The Journal of the Korea Contents Association
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    • v.13 no.3
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    • pp.456-467
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    • 2013
  • The purpose of this study is to increase the level of learning achievement by on-line learning instruments and self-regulated learning. The study were to investigate the 3 learning instrument-lecture, homework, participation-self related learning strategy, learning achievement. This Survey was conducted 226 responses of e-learning social welfare education learners. For this research, Amos 18 is used. The research findings can be summarized as the following. Lecture, homework and participation is indicated significantly affecting self-regulated learning and self-regulated learning is indicated significantly affecting learning achievement. And learning instruments has not statically significant direct effect on the learning achievement but learning instruments has statically significant indirect effect on the learning achievemen and the self-regulated.

A study on self-regulated learning and UDL study model Implementation for e-mentoring system (자기조절학습과 UDL설계 학습모형을 적용한 e-멘토링 시스템 구축에 관한 연구)

  • Lee, Jung-Hun;Woo, Jin-Woon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.12 no.1
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    • pp.91-99
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    • 2011
  • Adult-learners of online education have been distant from studying for a long time and are rather familiar with the old massive education. As a result, despite the excellent ability in self-control learning that results in great academic performances and academic continuity, the learners give up on learning, feeling depressed for not being able to perform their advantage, the self-control learning ability. The study developed a self-control learning model and UDL design learning model in order to establish e-mentoring system. For the analysis on results of the experiment, the researcher extracted academic grade, the rate of re-register, and the amount of total studying time after dividing new students and transfer students of H cyber university into the control group and the experimental group. In conclusion, the results showed that more satisfied the control group is, the higher academic achievements and the higher academic continuity are accomplished.

A Convergence Study about the Effects of Pre-learning and Role Learning Using Video on Self-regulated Learning of Nursing Students in Fundamental Nursing Practice Education (동영상을 활용한 사전학습과 역할학습이 기본간호학 실습 교육에서 간호대학생의 자기조절학습에 미치는 효과에 대한 융합연구)

  • Kang, Sook
    • Journal of the Korea Convergence Society
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    • v.9 no.5
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    • pp.247-256
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    • 2018
  • The purpose of this study is to examine effects of pre-learning and role learning using video on self-regulated learning of nursing students in fundamental nursing practice education. A nonequivalent control group was designed to conduct a pre-post test for this study. The participants were assigned to the experimental(n=84) or control group(n=76). Data was collected from March to June, 2016. The experimental group received education based on pre-learning and role learning using video for 13 weeks. On the other hand, the control group only received explanation-based education. Data was analyzed using ${\chi}^2-test$, independent t-test, and ANCOVA. There was a significant increase in rehearsal, metacognition, self-efficacy, and help seeking in the experimental group compared to those in the control group. Results of this study indicate that pre-learning and role learning using video were effective in enhancing students' ability in rehearsal, metacognition, self-efficacy, and help seeking sections.

A study of the impact of Prezi on learning motives (프레지 학습이 학습동기에 미치는 영향에 관한 연구)

  • Nam, Choong Mo;Kim, Chong Woo
    • Journal of The Korean Association of Information Education
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    • v.17 no.1
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    • pp.93-100
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    • 2013
  • Currently the mose used software to make presentation is Powerpoint. But a few learners only can use that program to present. Lately free software called Prezi is available to many users. Prezi is free to general users. To evaluate the experiences of making presentaion by Powerpoint and Prezi effects on the learning motive is the purpose of study. In conclusion, my goal of this study is that by using convenient Prezi, I would like to prove that it will really analyze the learning motives(attention, relevance, confidence, satisfaction) when learners is being thaught through Prezi not unuseful Powerpoint.

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Analysis of Pre-service Elementary Teachers' Reflection on Their Science Teaching in Terms of Productive Reflection (생산적 반성의 관점에서 분석한 초등 예비교사의 과학 수업 반성의 특징)

  • Yoon, Hye-Gyoung
    • Journal of The Korean Association For Science Education
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    • v.32 no.4
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    • pp.703-716
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    • 2012
  • Frequently, pre-service elementary teachers are asked to write reflective journals on their teaching during teacher education program. However, writing reflective journals can not guarantee pre-service teachers to learn from their experience. In this study, 44 reflective journals of pre-service elementary teachers on their science teaching were analyzed in terms of 'productive reflection', a concept suggested by Davis (2006). Productive reflection may help teachers' effective learning by considering interrelationships among aspects of teaching including learners and learning, subject matter knowledge, assessment, and instruction. The result showed what aspects of teaching were included, emphasized, and integrated in the pre-service elementary teachers' reflective journals. Implications for teacher education would be discussed.

Development of a Blended Learning Model using Differentiated Learning Pattern (수준별 학습 패턴을 적용한 블랜디드 러닝 모형의 개발)

  • Kim, Yong-Beom
    • The Journal of the Korea Contents Association
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    • v.10 no.3
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    • pp.463-471
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    • 2010
  • The purpose of this study is to articulate learning model based on achievement level in blended learning environment. In order to investigate the variables and mechanisms in the blended learning environment, we started by attempt to develop two questionnaires using the components of web-based instruction and self-regulated learning. And its results were implemented to represent the topology and directed merging path within components. 154 students at a high school were required to take each web course respectively for two weeks. And questionnaires data, achievement levels data were collected and analyzed. Various statistical analysis methods such as correlation analysis, classical multidimensional scaling, multiple regression analysis, were applied to the data. As an result, the topology and directed path within factors of blended learning process were derived and revised as a final model.

The Analysis of Metacognitive Activity Through Writing Using CAS Calculator on Middle School Mathematics Underachiever (중학교 수학학습부진아의 CAS 계산기를 사용한 활동에서 나타나는 메타인지 활동 분석)

  • Kim, In-Kyung
    • School Mathematics
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    • v.12 no.4
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    • pp.531-545
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    • 2010
  • This research is focusing on find out the learning method for mathematics underachievers of middle school. The tested method were metacognitive activity through writing. For conducting research, I had selected mathematics underachievers of middle school. After selecting them, I made two group. One group studied using CAS calculator with paper and pencil. And another group studied using paper and pencil only. Both groups exhibited metacognitive learning activities. The analysis of result shows that the group with CAS calculator did better than the group of paper and pencil.

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