• Title/Summary/Keyword: 학습자 행태분석

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Learning Behavioral Differences of e-Learning depending on Learners' Characteristics & Learning Experiences (학습자 특성 및 수강 경험에 따른 e-Learning의 학습행태 차이 분석)

  • Lee, Sookyoung;Kwon, Soung-Youn;Ko, Ki-Jung;Lim, Young-Taek
    • The Journal of Korean Association of Computer Education
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    • v.10 no.2
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    • pp.49-64
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    • 2007
  • This research aims to investigate e-Learning behavior and its different features which may vary depending on learners' characteristics and their prior e-Learning experiences. For this purpose, a survey was conducted for adult learners who had e-Learning experiences. It included various questions including place, time and process of e-Learning. The result showed that features of e-Learning behavior varies according to learner characteristics, such as gender, educational background, and their work experiences. It also revealed that work environment and the nature of e-Learning courses are influential factors for their learning behavior.

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Investigating Learning Type in Online Problem-Based Learning: Applying Learning Analysis Techniques (온라인 문제기반학습에서의 학습행태 분석: 학습분석 기법을 적용하여)

  • Lee, Sunghye;Choi, Kyoungae;Park, Minseo;Han, Jeongyun
    • The Journal of Korean Association of Computer Education
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    • v.23 no.1
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    • pp.77-90
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    • 2020
  • The purpose of the study is to provide educational implications for more effective Problem-based learning(PBL) by investigating students' learning types based on their online learning behaviors. A total of 1,341 students participated in the study, and they engaged in a six-week-long PBL program run by K University. For the study, participants' online activity data were collected. From the data, a total of 48 variables that represent their various online learning behaviors were extracted. Based on the variables, hierarchical cluster analysis was conducted to analyze learning types. Also, the differences in learning characteristics and achievements were investigated by considering types of learning. As a result, the learning types in online PBL were classified as 'high-level participation (cluster 1)', 'medium-level participation (cluster 2)', and 'low-level participation (cluster 3)'. In addition, the achievement level was found to be highest in 'high-level participation (cluster 1)' and lowest in 'low-level participation (cluster 3)'. Based on the results, the implications for improving online PBL were suggested.

Distance E-learners' Motivation, Perception, and Learning Behaviour in Vocational Training Environment (이러닝 직업교육훈련에 대한 학습자 수강동기, 인식, 학습행태 조사연구)

  • Lee, Sookyoung;Park, Yeonjeong
    • Journal of Digital Contents Society
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    • v.18 no.3
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    • pp.499-508
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    • 2017
  • With the recent advance of IT technology and the change of education paradigm, vocational training has been also evolved. In the background of mobilization of learning, increase of bite-size contents, and the agility of just-in-time learning, this study surveyed the online learners' motivation, perceptions, and learning behaviour. Total 4,021 learners from 6 distance learning institutions revealed that learners take the e-learning courses due to more for their self-development than the company's supports and policy. Also, they perceived the subject matter in contents are the most important. The results from this study suggest that the development of contents should focus on the subject matter that can be utilized for their jobs immediately. Lastly, the study confirms that learning space and time has been changed in the flexible way to use their spare time between work and life. Irregularity of learning and hasty preparations were one of major characteristics in the aspect of learning behaviour.

The Learning Behavior of K-MOOC Learners and K-MOOC Service Recommendations (K-MOOC 학습자의 학습행태 분석 및 서비스 방향성 연구)

  • Ahn, Jun Hoo;Lee, Jee Yeon
    • Journal of the Korean Society for information Management
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    • v.37 no.3
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    • pp.221-252
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    • 2020
  • According to the participants, the current K-MOOC (Korean Massive Open Online Course) has a few problems, such as too few courses, low content quality, and useless learner management system compared to MOOCs abroad. These problems caused diminished learner motivation. Consequently, the K-MOOC service has recorded a low course completion rate despite high expenses spent to develop the contents and thus requires remedies to fix the issues. This study drew research subjects from a pool of college and graduate students representing the primary users of the K-MOOC. This study limited the research scope to the four categories: motivation, learning experience, recognition, and performance of the Biggs' 3P Learning System Model. Based on the literature review, ten variables were selected and explored how the subjects perceived four categories using the survey questionnaire. This study also examined the relationship between ten variables and generated suggestions for the instructors, course managers, and platform developers to make the K-MOOC better.

Development of A Dynamic Departure Time Choice Model based on Heterogeneous Transit Passengers (이질적 지하철승객 기반의 동적 출발시간선택모형 개발 (도심을 목적지로 하는 단일 지하철노선을 중심으로))

  • 김현명;임용택;신동호;백승걸
    • Journal of Korean Society of Transportation
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    • v.19 no.5
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    • pp.119-134
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    • 2001
  • This paper proposed a dynamic transit vehicle simulation model and a dynamic transit passengers simulation model, which can simultaneously simulate the transit vehicles and passengers traveling on a transit network, and also developed an algorithm of dynamic departure time choice model based on individual passenger. The proposed model assumes that each passenger's behavior is heterogeneous based on stochastic process by relaxing the assumption of homogeneity among passengers and travelers have imperfect information and bounded rationality to more actually represent and to simulate each passenger's behavior. The proposed model integrated a inference and preference reforming procedure into the learning and decision making process in order to describe and to analyze the departure time choices of transit passengers. To analyze and evaluate the model an example transit line heading for work place was used. Numerical results indicated that in the model based on heterogeneous passengers the travelers' preference influenced more seriously on the departure time choice behavior, while in the model based on homogeneous passengers it does not. The results based on homogeneous passengers seemed to be unrealistic in the view of rational behavior. These results imply that the aggregated travel demand models such as the traditional network assignment models based on user equilibrium, assuming perfect information on the network, homogeneity and rationality, might be different from the real dynamic travel demand patterns occurred on actual network.

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Analyzing Learners' Activities in the Collaborative Learning Based Group Project Using the Wiki Environment: a Case of the Google Sites Use (위키 환경을 활용한 학습자의 협력학습 기반 그룹 프로젝트 활동 분석: 구글 사이트 활용 사례를 중심으로)

  • Jung, Young-Sook;Park, Ok-Nam
    • Journal of the Korean Society for information Management
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    • v.26 no.3
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    • pp.239-259
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    • 2009
  • The study aims at investigating students' behaviors and perceptions regarding the collaborative learning based group project using the wiki environment. The study utilized Google Sites as a case, and analyzed file unloads, the use of web pages, navigation bars, and comments as well as surveys. The study discusses main characteristics of students' activities in the collaborative learning group project, which are drawn from the analysis of students' behaviors and perceptions. The study also provides implications for improvement of wiki environment to support collaborative learning in education.

Analysis on Evaluating Learner's Attention States in a Virtual Environment and Retained Memory after VR Learning (가상현실 학습자의 주의집중상태와 학습 후 기억내용에 관한 영향분석)

  • Park, Kyoung-Shin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.11 no.10
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    • pp.1835-1844
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    • 2007
  • Recently there have been some positive evidences on the effects of learning in a virtual environment. However, most of these educational VR systems were not deeply considered in the design of drawing a learner's attention on lesson contents, which would help enhance retained memory. Hence, a study was conducted to measure 17 subjects' attention states using EEC, ECG, GSR, and eye-tracking and their behaviors while they were given guided search task or exploration task in a virtual environment consisting of five major events. It also analyzed the subject's remembered items after their VR experiences using a surrey. This paper Int describes an overview of the ocean virtual environment used in this study, and it then explains the experimental design, apparatus, and method. It will also discuss the results by a detail analysis (in a whole VR session as well as event-related 10-second 33 sub-sessions) with the subjects' attention states and their retained memory after the learning.

Informal Information Seeking Behavior of Online Students (온라인 학생의 비공식 정보 추구 행태)

  • Kim, Sung-Un
    • Journal of the Korean Society for information Management
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    • v.23 no.2
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    • pp.207-227
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    • 2006
  • This study aims to examine online students' informal information seeking behavior during their loaming process and online loaming environments to support their informal information needs. The participants of the study were 29 online students in the Professional Development Studies of Rutgers University. Data was collected by the questionnaire and was analyzed with content analysis and descriptive statistics. This study focuses on when and why online students need human interaction to solve their learning problems and how they communicate with others to meet their informal information needs. Moreover, how online students think about their personal communication opportunities and the functions of their online learning system to support their loaming problems is also examined. Finally, online students suggest the ways to effectively support personal communication needed during learning process in online teaming systems. Based on the findings of this study, a few considerations are suggested in conclusions.

Case Study on Application of Social Learning in Workforce Education (소셜러닝을 적용한 직업교육 성과분석 사례연구)

  • Lee, Sookyoung;Park, Yeonjeong
    • Journal of Digital Contents Society
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    • v.16 no.4
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    • pp.523-534
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    • 2015
  • Social learning is a form to support learners' active engagement and participation in learning with other learners and instructors by using social media. The concept of social learning should be considered beyond the simple use of social media for learning or education. This study aims to apply the understanding of social learning based on the theoretical background of social theories of learning in designing and developing a program for workforce education. As a pilot test, the newly developed social learning program was implemented to 302 employees with the title of 'Innovative Display Strategy for POP". 138 employees successfully completed the social learning course that focuses on delivering contents in time-line based platform, supporting interactions among students, and working effectively through small smart devices in their workplace. The results were derived from three kinds of data-source: learner's log data, their final evaluation score, and the survey to measure the satisfaction about social learning. Finally the implications for social learning were discussed in terms of the program revision and directions for future application.

A Study on the Effects among Psychological Factors, Knowledge Sourcing Behavior and Knowledge Utilization Outcomes in Social Learning Community (소셜 러닝 커뮤니티에서 심리적 요인, 지식소싱 행태, 지식활용 성과 간의 영향관계에 관한 연구)

  • Han, Sang-Woo
    • Journal of the Korean Society for Library and Information Science
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    • v.48 no.4
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    • pp.267-295
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    • 2014
  • The purpose of this study is to analyze empirically relationships between learners' psychological factors, knowledge sourcing behavior and knowledge utilization outcomes and to analyze the mediation effect of social learning and relationships among learners. Another purpose is to understand learners' attitude on social learning and knowledge sourcing behavior. The main results of this study are as follows: First, regression results on relationships among learners' psychological factors, knowledge sourcing behavior, knowledge utilization outcomes show that learners' self-efficacy has a positive effect on social learning activity participation, and goal orientation has a positive influence on group knowledge sourcing and social learning activity participation. Users' experiences of social media has a positive effect on group knowledge sourcing, social learning activity participation and social learning interaction. From a knowledge utilization perspective, published knowledge sourcing positively affects knowledge reuse, knowledge application and knowledge innovation. Dyadic knowledge sourcing has positive influence on knowledge reuse. Group knowledge sourcing affects positively knowledge application and knowledge innovation. Second, social learning activity participation factor has full mediation effect on relationship between learners' goal orientation and group knowledge sourcing, and the relationship between users' experiences of social media and group knowledge sourcing. A relationship among members factor has full mediation effect on the relationship between published knowledge sourcing and knowledge reuse, and relationship between published knowledge sourcing and knowledge innovation. Third, the results of in-depth interview show that learners trust and easily collect knowledge from social network services in general. Also, they get a variety of idea for solving information problem from interaction among members in social learning community.