• Title/Summary/Keyword: 학생의 질문

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The Effects of Graphics Representation of Trigonometry Modelling on Question Generating and Idea Sharing (삼각함수의 모델링에서 그래픽 과정이 학생들의 질문 생성과 수학적 아이디어 교환에 미치는 효과)

  • Yoon, Jae yeon;Shin, Hyun sung
    • Journal of the Korean School Mathematics Society
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    • v.24 no.2
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    • pp.217-241
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    • 2021
  • The purpose of this study is to qualitatively examine the effects of graphics representation of trigonometry modelling concerning question generating and idea sharing. The experimental setting(Experiment Group) was one class (N=26) at a public high school. The modelling process was designed as a process-oriented conceptualization divided into three steps i.e., (1) game with idea sharing and question generating, (2) graphic representation, and (3) symbolization in the mathematical applied tasks related to trigonometry function. The result indicates that Graphic Representation with Game Activity increases the opportunity of question generating and idea sharing during experimental work. Also, the results show that the introduction of computer graphics enhances the teaching of mathematical quantity in highschool classrooms.

Electronic Games Appropriated for the Classrooms: A Proposal of the Questionnaire Containing 17 Questions (교실로 들어온 전자오락게임: 게임에 관한 열일곱 가지 질문)

  • Park, Sung-Bong
    • The Journal of the Korea Contents Association
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    • v.8 no.3
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    • pp.156-172
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    • 2008
  • The point of departure is the Popularity of the electronic games among the youth generation. This study attempts to make up a questionnaire containing the questions which are intended for the youth generation realistically and at the same time in a meaningful way pedagogically. Any researcher who wants to understand the youth culture at the present time is necessary to approach the youth generation in a positive attitude of learning, so asking the questions to the youth generation is as important as having the answers. That is to say, this paper is not a statistical analysis of the questionnaire, nor a empirical research of youth's reception of the electronic games. Now that the emphasis of the paper is located on the very way of approaching the youth generation concerning the electronic games, this study starts with the university students in the first place because they are in a more advantageous milieu for conversation in the classroom on the subject. To be sure, this study will be able to cover the whole area of primary, junior or senior high-school by way of some modifications. Conclusively, this paper aims at providing with practical ideas of teaching, which immediately can be appropriated into the classroom by the teachers in the actual field, and drawing attention to the potential educational contents of the cultural products. Furthermore, the questionnaire proposed in the paper is meant for the first step towards the aesthetics of the electronic games with a view to the game-imagination.

Developing a Measurement Tool for Student Satisfaction in Higher Education (대학교육 학생만족도 측정도구 개발 연구)

  • Min, Sang Hee;Sohn, Aeree;Jang, Sarang
    • The Journal of the Korea Contents Association
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    • v.20 no.10
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    • pp.338-352
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    • 2020
  • This study identified essential areas of student satisfaction by presenting questions concerning each educational area. The measurement tool of this study was developed based on a literature review, and its validity and reliability were verified through qualitative research and exploratory and confirmatory factor analysis. To measure student satisfaction in university, we developed a tool comprising seven areas: curriculum and instruction; student advising, educational environment, student support, campus life, university image, and administrative services. A total of 54 questions were prepared, and 7 factors were derived. Cronbach's alpha was 0.970 for all questions and ranged from 0.70 to 0.93 for each factor. The results of the confirmatory factor analysis were GFI 0.830, CFI 0.916, TLI 0.910, RMR 0.047, and RMSEA 0.047, which confirmed the suitability of the research model. Moreover, the convergent validity showed that the questions in this tool consistently described the component areas. Therefore, the research tools developed in this study were found to be suitable for measuring student satisfaction.

Study on Research and Education (R&E) Programs in Science High schools and Science Academies: Focusing on the Differences of Perceptions Between Students and Mentors (과학고 및 영재고 Research and Education (R&E) 수행과정 및 운영환경 분석: 지도자와 학생의 인식 차이를 중심으로)

  • Jung, Hyun-Chul;Chae, Yoojung;Ryu, Chun-Ryol
    • Journal of The Korean Association For Science Education
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    • v.32 no.7
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    • pp.1139-1156
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    • 2012
  • The purpose of this study was to investigate students' and mentors' perceptions of Research and Education (R&E) programs in science high schools and science academies. The sample included 1,466 science high school/science academy students and 310 mentors. They filled out the survey, which consisted of the perceptions of R&E performance procedures (Selecting a topic, Learning topic-related knowledge, Designing and performing the research study, and Evaluating and presenting results), and R&E environment (Research period, meeting opportunities with mentor/subject, learning/experimental environment). The results showed that differences existed in the perceptions of R&E performance procedures and R&E environment, especially on selecting topics and learning topic-related knowledge stages. At the end of the paper, suggestions were included for improving R&E.

The Analysis of the 5th Graders' Responses on Problem Posing (초등학교 5학년 학생들의 문제 만들기)

  • Lee, Kyong Mi;Lee, Kwang Ho;Lee, Keun Cheol
    • School Mathematics
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    • v.14 no.4
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    • pp.431-443
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    • 2012
  • The purpose of the research is to offering an implication about problem posing instruction for improving problem solving ability through 5th grade elementary school students' responses on problem posing. For the purpose a survey was implemented to 281 students at Busan urban area. There was a difference between the students' completeness in terms of problem posing types. They tended to make more simple problems linguistically rather than complicated problems and made problems for the equation easily. At first for the problem posing, students need to be taught to learn for making appropriate problems about an equation.

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Study for the advanced education of creativity improvement (창의성 증진 교육방법의 개선방안)

  • Lim, Hyo-Hee;Kim, Oh-Yoen;Shin, Kyoung-Hun;Yoo, Hye-Won;Baek, Yoon-Su
    • Journal of Engineering Education Research
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    • v.12 no.4
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    • pp.135-141
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    • 2009
  • This study aimed to investigate the perception of students for the general creativity education in order to suggest the practical education for the improvement of their creativity. Most students chose 'discussion and projects' which indicates students preferred the class where they can mainly participate with a help of professors.

Elementary Students' Attitudes Toward Reading (초등학교 학생들의 독서태도에 관한 연구)

  • Lee, Yeon-Ok
    • Journal of Korean Library and Information Science Society
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    • v.42 no.3
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    • pp.293-309
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    • 2011
  • This study examined elementary students' reading attitudes to identify the state of feeling related to reading. For this, 523 elementary students from the forth to the sixth of 'model schools for reading' participated and completed questionnaires. The results show that the average score of reading attitudes was 3.8 out of 5, and there were differences between schools, gender and grade levels. Girls' reading attitudes were more positive than boys and sixth-grade students' reading attitudes were the most negative of all grades. The students' attitudes of the school which emphasized reading for pleasure were better than that of reading for academic achievement.

과학경험 측정을 위한 도구 개발 및 적용 : 고등학생 사례를 중심으로

  • Kim, Nak-Gyu;Ryu, Chun-Ryeol;Lee, Chang-Jin
    • 한국지구과학회:학술대회논문집
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    • 2010.04a
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    • pp.17-17
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    • 2010
  • 본 연구는 학생들의 과학 경험의 정도를 정량화 하는데 있어 통일된 측정 도구를 제시하는 것이다. 측정 도구를 구성하는 요인들은 선행연구를 통해 학교 안 과학 경험은 일반 활동 경험, 과학 탐구 경험, 실험 기구 경험으로 세분화 되며 학교 밖 과학 경험은 일반 활동 경험, 취미 활동 경험, 현장 견학 경험 6개의 영역으로 구분을 할 수 있었다. 각각의 요인을 구성하는 질문은 NAEP(1987)에서 사용된 과학 경험 검사 도구와 신영준(2000)의 과학 경험 검사 도구의 문항 중 일부를 발췌하고 더불어 과학 경험에 대한 개방적인 설문지를 통하여 1차 검사를 실시하여 얻은 답변 중 빈도가 많은 답변과 중등 교과서의 탐색적 분석을 통해 영역별 10문항씩 6개 영역의 문항을 선정하였다. 사전 설문조사와 선행 연구를 바탕으로 개발한 검사지를 고등학교 1학년 학생 413명을 대상으로 2차 검사를 실시하였다. 개발한 측정 도구의 타당도는 내용타당도와 구인타당도로 검사하였다. 내용타당도는 2명의 현직 중등교사와 2명의 과학교육전문가가 각 문항이 측정하고자 하는 목적에 부합하는지 심사하였고, 구인타당도는 요인분석을 통해 검사하였다. 신뢰도는 Cronbach $\alpha$를 통하여 문항을 분석하였다. 6개의 영역의 요인에 대하여 타당도와 신뢰도 분석 결과 6개 영역으로 구성된 60문항의 측정 도구는 학생들의 과학 경험을 측정하는 도구로서 적절하다는 결론을 내렸다.

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A Study of 10th Grade Students' Perception about the Universe and its Affecting Factors (고등학교 1학년 학생들의 우주에 대한 인식 및 이에 영향을 준 요소에 대한 연구)

  • Lee, Jin-Hee;Choe, Seoung-Urn
    • Journal of the Korean earth science society
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    • v.31 no.2
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    • pp.151-163
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    • 2010
  • In this study, 10th grade students' views about the universe were surveyed and its affecting factors were investigated. Results showed that when hearing the word of 'the universe', 10th grade students considered it as 'a physical space'. Many students used 'feeling', or 'unknown space' to explain. When they portrayed the universe, many of them described it as a solar system scale. About the center and spatial limit of the universe, most students explained with the view of a heliocentric, geocentric or non-centered universe. Many students explained that the universe changed along with a direction as a physical space. These results were investigated again in different groups in terms of gender, beliefs, and familiarity with astronomy. As a result, students' models about the center, spatial limit, and the variation of the universe were different in the groups. Explanation of the origin of the universe was affected by the religious belief. Results showed that personal views of the universe are various, and many factors influence their views.

High-school students' understanding and use of mathematics textbooks (수학 교과서에 대한 고등학생의 인식 및 활용)

  • Park, Ji-Hoon;Kim, Gooyeon
    • The Mathematical Education
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    • v.58 no.4
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    • pp.589-607
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    • 2019
  • The study aimed to investigate what high-school students recognize mathematics textbooks and how they use textbooks in their learning mathematics in and out-of mathematics classrooms. For this purpose, we developed a set of interview questions in order to unpack what high-school students thought about mathematics textbooks and how they intended to use the textbooks for their learning mathematics. Eleven high-school students participated in the interview; the interview lasted for about an hour for each student. The data from the interviews were analyzed. The findings from the data analysis suggested as follows: a) the students seemed to consider mathematics textbooks as crucial medium for a mathematics classroom material and thus, they were likely to obliged to use the textbooks for preparing for not only tests and examination conducted regularly in schools but college entrance examination conducted nationwide; b) however, the students appeared to use the textbooks in limited ways in which they looked into the textbooks to prepare for mid-term or final exam only, not for their understanding mathematical contents as a main resource; and c) the students seemed to realize that they rarely have had an opportunity to develop mathematical thinking capabilities and understand mathematical ideas conceptually through the mathematics textbooks.