• Title/Summary/Keyword: 피아노 음악

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Emotional Expression in Musical Performance (연주자의 의도와 청자 간의 음악 연주를 통한 정서 전달)

  • Kim, Jong-Wan;Han, Kwang-Hee
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.439-444
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    • 2007
  • 정서 전달에는 언어적 의사소통뿐만 아니라 비언어적 의사소통이 거론되곤 한다. 하지만 지금까지의 비언어적 의사소통 연구는 대부분 언어의 음향학적 연구나 얼굴표정 연구에 국한되었다. 또한 음악의 정서에 대한 연구는 음악적 구조 혹은 스타일과 여러 성격적 특질 및 행동 간의 관계, 혹은 생리적 효과 등 어떤 음악(what music)이 특정한 효과를 일으키느냐에 중점을 두고 있었다. 따라서 본 연구에서는 Gabrielsson & Juslin(1996)의 연구에 의거, 음악을 통하여 작곡가가 아닌 연주자의 의도된 정서가 청자에게 얼마나 잘 지각될 수 있는지 알아보고자 하였다. 봉 녕구의 가설은 다음과 같다; 첫째, 연주자의 정서적 의도는 음악의 모든 물리적 변인에 영향을 준다; 둘째, 청자는 의도된 정서를 지각하는 데 일반적으로 성공적이다; 셋째, 특정 정서는 다른 정서보다 더 잘 구분된다. 본 연구에 사용된 곡은 학습 효과를 배제하기 위하여 새롭게 전문 작곡가에 의해 작곡되었으며, 전문 연주자는 동일한 곡을 7종류의 정서(행복한, 슬픈, 화난, 두려운, 다정한, 엄숙한, 정서 표현 없음)를 표현하도록 연주하였다. 하나의 완전한 음악을 표현하기 위하여 각 곡은 멜로디(악기구성: 일렉트릭 기타, 베이스, 그랜드 피아노)와 리듬(드럼)을 포함하였다. 실험참가자는 각 곡을 듣고 7개의 정서 종류 각각에 점수를 평정하였다. 그 결과 이전 연구와 마찬가지로 청자는 연주자의 의도된 정서를 일반적으로 지각하는 데 성공하였으며 7개의 정서 중 특징적인 정서("행복한", "슬픈", "화난", "다정한") 는 다른 정서 보다 더 잘 구별되었다. 본 연구에 사용된 "두려운" 정서 곡의 음향분석 결과 소리 강도의 큰 변산이 특징이었다. 이는 이전 연구에서 "두려운" 정서의 특징인 타이밍의 큰 변산과 함께, "두려운" 정서가 '불규칙적이거나 변화가 커서 예측하기 어려운' 속성을 지니고 있음을 시사한다. 또한 "다정한" 정서에 대해서 본 연구에서는 다른 모든 정서와 유의미한 차이를 보인 반면, 이전 연구에서는 "슬픈"과 유의미한 차이가 없었다. 이는 본 연구에 쓰인 "다정한" 정서의 곡은 리듬 패턴을 다른 정서 버전과는 다르게 보사노바 리듬을 사용하였다. 이전 연구와는 다르게 빠른 템포였음에도 불구하고 구별이 잘 된 이유는 이와 같이 장르 특징적인 영향이 컸기 때문이라고 할 수 있다. 이는 연주자나 음악 스타일 자체의 성격이 정서 판단에 있어 큰 영향을 준다는 사실을 시사한다. 종합적으로 음악을 통한 정서 전달에 있어 연주자, 청자, 악기, 음악 스타일의 차이가 영향을 줄 수 있다는 사실을 확인하였으며 이러한 결과는 Scherer & Oshinsky(1977)가 언급하였듯 음악 연주가 다른 비언어적 의사소통 방법과 공유하는 특징이 있음을 시사한다.

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Keyboard Solo System based on Hand Recognition (손 인식을 통한 건반 연주 시스템)

  • Lee, Eun-kyung;Ha, Jung-hee;Seo, Eun-sung;Park, So-Young
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.10a
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    • pp.171-172
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    • 2009
  • Nowadays the music market is getting bigger while students are losing their creativity because of the cramming education even in the music class. Based on the growing music market, we made a project for students to play the musical instruments more easily. The suggested program is different from any other system because, with this program, we can play the musical instruments if only we have a keyboard made of paper and Webcam, which made us save money. When an user put his finger on the paper keyboard, Webcam makes a sound recognizing the position of the finger on the keyboard. We can choose one instrument out of four; Piano, drum, base and guitar. With this system, we can get an opportunity to learn many sounds of musical instruments and make our own melody.

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An Implementation of Smartphone-based Multiple Musical Instruments Application supporting Social Playing (소셜 연주를 지원하는 스마트폰기반 다중 악기 애플리케이션 구현)

  • Hwang, Byung-Kon
    • Journal of Digital Contents Society
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    • v.12 no.4
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    • pp.575-583
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    • 2011
  • Due to the development of mobile devices and communication technology, cell phones have radically evolved from portable phones into smartphones and provided variety of services to a society. This paper presents Multi-user Musical Instrument application for smart phones based on band instruments such as piano, guitar, bass guitar, and drum. This application makes music playing from smartphone to integrative music data stream using the synchronization function of server. In addition, user can play it of smartphone efficiently by implementing a graphic user interface similar to real musical instruments.

Design and Implementation of Music Education System using MIDI (MIDI 를 활용한 음악교육 시스템 설계 및 구현)

  • Park, Ki-Choel;Son, Jung-Hoon;Hwang, Young-Sup
    • Proceedings of the Korea Information Processing Society Conference
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    • 2014.04a
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    • pp.533-535
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    • 2014
  • 본 논문은 교수-학생 음악학습 방식의 단점인 학생의 흥미가 낮아져 참여도가 저하되는 것을 개선하기 위해 멀티미디어를 활용한 교육방법을 제시한다. 제안하는 시스템은 악보를 읽을 수 없는 사람을 위해 악보를 MIDI 로 변환하여 연주해주는 악보인식 기능이 있다 휘파람을 통해 음정 인식하는 기능을 제공하며. 악보의 생성과 편집 기능을 통하여 작곡을 지원하는 기능도 있다. 또한 3D 피아노를 통해 연주법을 시각적으로 학습하는 기능을 제공한다. 이러한 MIDI 를 활용한 소프트웨어 도구를 통하여 기존의 학습 방법인 교수-학생지도 방식을 개선할 수 있다.

A Needs Assessment for Developing the Gifted Curriculum in Music (음악영재교육과정 개발을 위한 요구조사)

  • Lee, Kyungjin;Choi, Jinyoung;Choi, Na-Young;Kim, Jihye
    • Journal of Gifted/Talented Education
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    • v.25 no.6
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    • pp.771-797
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    • 2015
  • The purpose of this study was to assess musically gifted students'needs in order to develop the gifted curriculum in music. The survey was carried out with 103 musically gifted students who are being educated in institutes for the gifted. The survey asked the needs about components of the gifted curriculum in music: the educational objectives, contents, teaching strategies, evaluation as well as educational environment influencing on the curriculum. As for the objectives, the result showed the highest needs was the ability to communicate with audience by expressing one's feeling. For the high school students, a large number items had significant differences between the necessary level and the current level. As for the contents, the highest needs were the class piano, second instrument, and the experience of the musical field. High school students needed the second instrument more than middle school students did. As for the teaching strategies, the highest needs were the autonomous choice by learners, the instruction pursuing learners' interests, and the field work. As for the evaluation, the highest needs were the peer evaluation and the evaluation on the collaborative performance or team work. As for the educational environment, the gifted in music strongly needed spaces to practice instruments. Additionally, high school students needed a space to perform like a concert hall. Thus the gifted curriculum in music must be thoroughly developed based on the result above.

An Algorithm for Generating Suitable Accompaniment in Score-writers (사보 프로그램의 적절한 반주 생성을 위한 알고리즘)

  • Nam, Yong-Wook;Kim, Yong-Hyuk
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.6 no.3
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    • pp.31-39
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    • 2016
  • As the computer technology is developed, score-writers that can edit music have more improved functions. A user not only can insert notes, chords, and musical symbols conveniently, but also can listen to music displayed in the score. Existing commercial score-writers make scores look good and play notes through VSTi(Virtual Studio Technology instrument). However chord accompaniment function is so vulnerable that it is hard to know whether or not displayed chords are suitable for music. If a score-writer has a proper function that plays chord sound good to hear, it will be a good reference to band music sheet writers. In this paper, to improve chord playback function in existing score-writers, we propose an algorithm that selects suitable chord tones for chord playback and implemented a program. If we apply this algorithm, the chord play function of a score-writer will be strengthened and resultantly a music sheet writer who makes a band music can make scores more conveniently.

The Effect of Background Music on Impulsive Decision Making: When People are Exposed to Luxury Items (명품과 배경음악이 충동적 의사결정에 미치는 영향)

  • Jang, Seongjin;Han, Kwanghee
    • Science of Emotion and Sensibility
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    • v.20 no.1
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    • pp.83-94
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    • 2017
  • In this study, we figured out that music modes and item types could affect people's urged decision making through a k-value which results from a delay discounting's hyperbolic function. Generally, high k-value is related to impulsive decision making. Concretely, there was a significant interaction between items and music. For the luxury item, the k-value was higher while listening to major music than minor. However, for the non-luxury item condition the k-value difference was not significant between two pieces of music. Moreover, we expected mood could be manipulated after listening to the music and mediate a difference of tendency. We used first movement as an allegro and second as an andante of Mozart piano concerto No.5 D-major and No.20 D-minor for stimuli. As a result, mode and tempo's main effects were not significant. Nevertheless, there was a significant two-way interaction. To put it concretely, the k-value of major condition was marginally higher than minor condition on allegro. However, the k-value of major condition was significantly lower than minor condition on andante. Also, depressed degree difference was significant but it was not significant as a mediator. Set depressed degree as a predict variable and future time span as a mediator, further research found future time perception partially mediated the effect that depressed degree affects impulsivity.

Analysis of a Degree of Difficulty in Kim Kukjin's "25 Pieces of Korean Melody for Piano" and Suggestion of Effective Pedagogic Guidelines (김국진 <한국선율에 의한 피아노소품집>에 수록된 25개 악곡의 난이도 분석과 효과적인 지도방안 제시)

  • Kim, Young
    • The Journal of the Korea Contents Association
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    • v.22 no.5
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    • pp.600-610
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    • 2022
  • While Korean piano pedagogy has seen a remarkable growth, the relatively weak attention to intermediate level has emerged as a pending problem. The limited literature review, specifically the lack of playing Korean original works, has been considered as a serious issue. To emphasize the usefulness of Kim Kukjin's "Pieces of Korean Melody for Piano" as an intermediate work, this study presents practical teaching guidelines by classifying of difficulty in his 25 pieces and providing step by step learning goals and teaching plan. The difficulty stage was based on Jane Magret's 10-step classification table for comparison with other intermediate piano literature, and this study more specifically classified Kim's pieces according to Korean melody, rhythm, and texture. As a result of the difficulty classification, it was found that the pieces from stages 4 to 10 was organized to systematically and comprehensively learn step by step from the most basic progression to Korean 'Jangdan' rhythm patterns, various articulations and decorations that express 'Sigimsae' of Korean Traditional Music, and heterophony texture. In addition, this study proposed the order of pieces for the effective teaching according to the characteristics and difficulty of the pieces. This study suggests that the findings lead to the expansion of Korean intermediate literature study and the revitalization of Korean original works teaching method.

Musical Instrument Interface Using the Real-time arrangement of notes (실시간 음 재배치를 이용한 악기 인터페이스 -The Chords: 누구나 쉽게 연주할 수 있는 뉴미디어 악기-)

  • Koo, Ja-Ok;Ahn, Jae-Hyun
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.373-377
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    • 2009
  • 악기 연주는 장시간의 꾸준한 학습이 필요하다. 피아노나 기타와 같이 박자와 가락을 동시에 연주 할 수 있는 악기는 다양한 표현을 낼 수 있지만 그만큼 학습에 시간과 노력을 투자해야 한다. 본 논문은 악기 연주에 대한 새로운 인터페이스를 제안한다. 특히, 사용자가 악기 연주를 학습하는 것에 긴 시간과 많은 노력을 투입하지 않고, 전문 지식 없이도 중급 이상의 퍼포먼스를 낼 수 있도록 하는 것이 목표이다. 제안된 악기 인터페이스는 음악 코드를 선택하는 코드선택기와 실질적인 연주가 이루어지는 건반으로 구성되어있다. 코드선택기는 사용자가 코드를 선택하면 그에 해당하는 음들을 건반에 배치하며, 이후 진행할 수 있는 후보코드를 사용자에게 알려준다. 건반은 사용자의 연주를 미디메시지로 변환하여 출력한다. 이 두 장치는 사용자가 학습에 많은 어려움을 느끼는 가락을 만들고 진행하는 부분에 대해 좀더 쉬운 솔루션을 제공할 것으로 기대된다.

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A technique to support the personalized learning based on the log data of piano chords practicing (피아노 코드 연습 데이터를 활용한 맞춤형 학습 지원)

  • Woosung, Jung;Eunjoo, Lee;Suah, Choe
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.23 no.1
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    • pp.191-201
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    • 2023
  • As Edutech arises which is integrating IT technology into education, many related attempts have been tried on music education area. The focus has been shifted from the teachers to the learners, and this makes the personalized learning emerge. The learner's proficiency is an essential factor to support the personalized learning. The chord fingering is an important technique in piano learning. In this paper, a personalized learning tool for piano chords has been suggested. And then, several utilization ways have been described by analyzing the chords patterns. Specifically, the difficulty of the chords and the proficiency of the learner are derived from the accumulated practicing log data of the users. More effective learning way of the chords has been presented through hierarchical clustering based on chords similarity. Furthermore, the suggested approach where only the practicing log data are used lessens the learner's burden to measure the proficiency and the chord's difficulty without additional efforts like taking tests.