• Title/Summary/Keyword: 플랫폼 속성

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The Effects of Information Types and Players in Everyday Vlogs on Viewers' Empathy, Social Presence and Self-Enhancement (일상 브이로그의 정보 속성과 출연자 유형에 따른 시청 몰입 및 자기향상 태도의 차이)

  • Chen, Nuo;Na, Eunkyung
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.4
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    • pp.277-287
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    • 2022
  • Recent trends in sharing online video contents show that vlogging on everyday life can cause meaningful changes in viewers' perception of mediated characters and their own lifestyles. We explored that flourishing everyday life video contents online are intertwined with viewers' psychological engagement such as empathy and social presence, let alone self-enhancing motivations such as self-reflection and psychological empowerment. Survey analysis results suggest that between contents types of vlog (everyday life vs. in-depth information), watching in-depth information videos significantly affected viewers' psychological engagement and self-enhancing motivations. Compared to celebrity's online videos, daily videos starring laypeople showed significantly positive impacts on viewers' engagement such as empathy, social presence, and self-enhancement such as self-reflection, psychological empowerment.

Korean Soil Characteristics Database for SWAT-K Model (SWAT-K 모형의 국내 토양특성 정보 구축)

  • Lee, Jeong Eun;Kim, Chul-Gyum;Lee, Jeongwoo;Chung, Il-Moon
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.44 no.4
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    • pp.495-501
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    • 2024
  • SWAT-K (Soil and Water Assessment Tool-Korea) model is a long-term runoff model using a soil-centered water balance equation. Soil is crucial for simulating hydrological components, requiring a database (usersoil.dbf) with soil series attribute information. Since the soil property information estimated by soil transfer functions developed overseas does not reflect the characteristics of domestic soil, the Korea Institute of Civil Engineering and Building Technology has established the soil database, which incorporates the results of domestic soil surveys and research from the National Institute of Agricultural Sciences. This study provides a more detailed description of the hydrological component simulation process using soil property information and revises and supplements the previously established soil database to operate in the latest SWAT model. Additionally, by providing this database through the integrated water management platform, it is expected to be utilized not only in the SWAT-K model but also in various watershed hydrological models developed considering soil characteristics.

'Inbound Globalization' Model for Enhancing the Global Performance of High-Tech Startups from GRI(Government Research Institutions) with Diagnosing the Its Defects (공공기술기반 기술창업의 현황과 글로벌 성과제고 위한 '국내기반형 글로벌 창업(Inbound Globalization)' 모델 연구)

  • Yang, Youngseok
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.11 no.3
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    • pp.27-35
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    • 2016
  • Ministry of Science, ICT and Future Planning have boosted up launching more 'GRI(Government Research Institute) Spin-off High-tech startup' to accelerate the technology commercialization of GRI technologies via the alternative of high-tech startup since 2101. This paper is proposing to found the global platform of accommodating more successful high-tech startup with diagnosing the current policy platform of launching GRI high-tech startup. This paper deliver the outcomes of case study including FGI research over developing the ideas of the experts for the policy line-up of starting from GRI technologies-Hardware Manufacture-BtoB-Global. The research result suggests that the focus of policy should falls not on the quantitative goals, but on more disruptive successful case through utilizing uprising private equity investment in the early stage of business. One of the best policy brought by this research is 'Inbound Globalization Strategy of bringing global early stage investors in Korea for incubation and investment rather than sending out our startup to global without validation by global investor.

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Design of Clustering based Smart Platform for 3D Position (클러스터링 기반의 3D 위치표시용 스마트 플랫폼설계)

  • Kang, Min-Goo
    • Journal of Satellite, Information and Communications
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    • v.10 no.1
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    • pp.56-61
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    • 2015
  • In this paper, the 3D positioning of IoT sensors with the Unity engine of android platform based home-hub was proposde for IoT(Internet of Things) users. Especially, the monitoring of IoT sensor and battery status was designed with the clustering of IoT sensor's position. The 3D positioning of RSSI(received signal strength indicator) and angle for new IoT sensor according to clustering method was described with the cooperation of beacon and received arrival signal time. This unity engine based smart hub platform can monitor the working situation of IoT sensors, and apply 3D video with texture for the life-cycling of many IoT sensors simultaneously. rs was described with RSSI(received signal strength indicator) and received angle.

Content Analysis of Social Media Influencer Research in Korea (한국 소셜 미디어 인플루언서 연구의 내용분석)

  • Choi, Yun-Woo;Han, Sangpil
    • Journal of the Korea Convergence Society
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    • v.13 no.4
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    • pp.163-170
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    • 2022
  • The purpose of this study is to examine the research trend on social media influencers in Korea. To this end, a total of 178 papers on social media influencers were analyzed from 2009 to 2021 among the academic papers registered in the Korean Academic Citation Index. As a result, the early social media influencer research, which was limited to only a few fields such as fashion, beauty, and communication, has expanded to various ones as time passed and achieved quantitative growth. The proportion of empirical studies has been on the rise in recent years, and studies that applied qualitative research methodologies have shown a tendency to decrease. The proportion of research focusing on specific media platforms and influencer types gets lower, although both the characteristics of social media platforms and the attitudes of each influencer are very diverse. This study has academic significance in that it is the first empirical study to investigate the current status of the social media influencer research in Korea.

Digital News Innovation and Online Readership: A Study of Subscribers Paying for Online News (언론사의 디지털 혁신과 구독자 되찾기: 온라인 뉴스의 유료이용 경험에 관한 연구)

  • Sun Ho Jeong
    • The Journal of the Convergence on Culture Technology
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    • v.9 no.6
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    • pp.1111-1117
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    • 2023
  • Recently, South Korean newspapers began trying to charge for online news. This study attempts to shed light on the factors that influence payment for online news by analyzing Korea Press Foundation's 2022 Media Audience Survey (N = 58,936). The results of this study showed a steady increase in past payment and paying intent for online news since 2020. Predictors of past payment for online news included gender, age, and education, and interest in political and social issues. News use through specific media (i.e., newspapers, magazines, portals, messengers, social media, video sites, and podcasts), as well as mobile applications and e-mail newsletters, were found to contribute to paid subscriptions. Based on the findings of the study, news organizations should prepare to offer differentiated news content through their own news platforms and establish concrete plans to build trust in news.

A Study on The Metaverse Content Production Pipeline using ZEPETO World (제페토 월드를 활용한 메타버스 콘텐츠 제작 공정에 관한 연구)

  • Park, MyeongSeok;Cho, Yunsik;Cho, Dasom;Na, Giri;Lee, Jamin;Cho, Sae-Hong;Kim, Jinmo
    • Journal of the Korea Computer Graphics Society
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    • v.28 no.3
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    • pp.91-100
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    • 2022
  • This study proposes the metaverse content production pipeline using ZEPETO World, one of the representative metaverse platforms in Korea. Based on the Unity 3D engine, the ZEPETO world is configured using the ZEPETO template, and the core functions of the metaverse content that enable multi-user participation such as logic, interaction, and property control are implemented through the ZEPETO script. This study utilizes the basic functions such as properties, events, and components of the ZEPETO script as well as the ZEPETO player which includes avatar loading, character movement, and camera control functions. In addition, based on ZEPETO's properties such as World Multiplayer and Client Starter, it summarizes the core synchronization process required for multiplay metaverse content production, such as object transformation, dynamic object creation, property addition, and real-time property control. Based on this, we check the proposed production pipeline by directly producing multiplay metaverse content using ZEPETO World.

A study on the establishment of Korean-Chinese language education service platform using AR/VR technology (AR/VR 기술을 활용한 한-중 어학교육 서비스 플랫폼 구축방안 연구)

  • Chun, Keung;Yoo, Gab Sang
    • Journal of Digital Convergence
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    • v.17 no.9
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    • pp.23-30
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    • 2019
  • The development of content for language education using AR/VR technology is a necessary task to be pursued in line with commercialization of 5G. Research on service platform for systematic management and service is currently being carried out by global companies competitively, The unique language education service model for unique areas of culture has the right to pursue R & D jointly with Korea and China. In this study, we applied the developed "Korean language education service platform for Chinese people based on e-learning" to improve the acceptance of AR/VR contents and applied AR/VR technology to video-based language education contents. And to present a new paradigm of language education. Contents development is to develop AR-based vocabulary learning services, develop experiential learning contents for VR-based step-by-step situations, and gradually develop contents to enable beginner / intermediate / advanced language education services. The service platform enables management of learning management and learning contents, and complies with metadata attributes to complete a platform capable of accommodating large capacity AR/VR contents. In the future, systematic research will be carried out in order to develop as a portal for educational services through development of various contents using mixed reality technology.

Qualitative Study on Service Features for Cloud Computing (클라우드 컴퓨팅의 서비스 특성에 관한 질적연구)

  • Ra, Jong-Hei
    • Journal of Digital Contents Society
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    • v.12 no.3
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    • pp.319-327
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    • 2011
  • Cloud computing is the probated transmission-platform that provide the enterprise or individual with efficient and cost-effective IT service on internet. Cloud computing serve as data or computing is moved from desktop or portable PC to the massive data center. Searching for the services offered by cloud computing indicates that their current service feature needs to be improved to satisfy current and future customers. This study attempted to satisfy this need by identifying the service's features for the cloud computing service environment through qualitative approaches. Finally, we classify into seven features(Security, Reliability, Availability, Inter-operating, Economic, Intellectual Property) of cloud computing service.

고신뢰 엔터프라이즈 모바일 클라우드 네트워킹 플랫폼 기술 : Trust IP Networking 기술

  • Lee, Sun-Seok;Gang, Gyeong-Sun;Park, Hye-Suk;Park, Jong-Dae;Kim, Sang-Gi;Lee, Byeong-Seon
    • Information and Communications Magazine
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    • v.32 no.7
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    • pp.72-81
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    • 2015
  • 개방형 구조를 갖는 인터넷 기술의 불안전 특성으로 인하여 기업망은 별도의 폐쇄망 구조를 취할 수밖에 없었다. 그러나 디지털 기술 및 ICT 기술의 급격한 발전에 따라 기업의 경영환경 자체가 시공간을 초월하여 다양한 경영주체들과 불특정 다수의 고객들 간의 다이내믹한 네트워킹 환경을 요구하게 되었다. 이러한 이유로, 기업들은 인터넷의 불안정성이 해소되지 않는 상태에서 인터넷 상에서의 폐쇄성을 보장해야 하는 새로운 인프라의 도입이라는 당면문제를 자연스럽게 안게 된다. 폐쇄성을 부여하는 기술로 VPN(Virtual Private Network) 기술이 보편적으로 사용되어 왔으나 안전성을 보장하는 데는 한계가 있다. 본고에서는 폐쇄망의 속성을 인터넷 상에서도 그대로 유지하면서 사용하는 네트워크를 외부로부터 안전하게 보호할 수 있는 새로운 TIPN(Trust IP Networking) 기술 개념을 설명하고 이를 이용하여 엔터프라이즈 모바일 클라우드의 고신뢰화 방안을 제시한다.