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A Study on The Metaverse Content Production Pipeline using ZEPETO World

제페토 월드를 활용한 메타버스 콘텐츠 제작 공정에 관한 연구

  • Park, MyeongSeok (Department of Computer Engineering, Graduate School, Hansung University) ;
  • Cho, Yunsik (Department of Computer Engineering, Graduate School, Hansung University) ;
  • Cho, Dasom (Department of Computer Engineering, Graduate School, Hansung University) ;
  • Na, Giri (Division of Computer Engineering, Hansung University) ;
  • Lee, Jamin (Division of Computer Engineering, Hansung University) ;
  • Cho, Sae-Hong (Division of Computer Engineering, Hansung University) ;
  • Kim, Jinmo (Department of Computer Engineering, Graduate School, Hansung University)
  • 박명석 (한성대학교 일반대학원 컴퓨터공학과) ;
  • 조윤식 (한성대학교 일반대학원 컴퓨터공학과) ;
  • 조다솜 (한성대학교 일반대학원 컴퓨터공학과) ;
  • 나기리 (한성대학교 컴퓨터공학부) ;
  • 이자민 (한성대학교 컴퓨터공학부) ;
  • 조세홍 (한성대학교 컴퓨터공학부) ;
  • 김진모 (한성대학교 일반대학원 컴퓨터공학과)
  • Received : 2022.06.14
  • Accepted : 2022.07.06
  • Published : 2022.07.26

Abstract

This study proposes the metaverse content production pipeline using ZEPETO World, one of the representative metaverse platforms in Korea. Based on the Unity 3D engine, the ZEPETO world is configured using the ZEPETO template, and the core functions of the metaverse content that enable multi-user participation such as logic, interaction, and property control are implemented through the ZEPETO script. This study utilizes the basic functions such as properties, events, and components of the ZEPETO script as well as the ZEPETO player which includes avatar loading, character movement, and camera control functions. In addition, based on ZEPETO's properties such as World Multiplayer and Client Starter, it summarizes the core synchronization process required for multiplay metaverse content production, such as object transformation, dynamic object creation, property addition, and real-time property control. Based on this, we check the proposed production pipeline by directly producing multiplay metaverse content using ZEPETO World.

본 연구는 대표적인 국내 메타버스 플랫폼의 대표 중 하나인 제페토 월드를 활용한 메타버스 콘텐츠 제작 공정을 제안한다. 유니티 3D 엔진을 기반으로 제페토 템플릿을 활용하여 제페토 월드를 구성하고, 제페토 스크립트를 통해 로직, 상호작용, 속성 제어 등 다중 사용자 참여가 가능한 메타버스 콘텐츠의 핵심 기능들을 구현한다. 본 연구는 제페토 스크립트의 속성, 이벤트, 컴포넌트 등의 기본 기능과 아바타 로딩, 캐릭터 이동, 카메라 제어 기능을 포함하는 제페토 플레이어를 활용한다. 그리고 제페토의 월드 멀티플레이(WorldMultiplay), 클라이언트 스타터(ClientStarter) 등의 속성을 토대로 객체 변환, 동적 객체 생성 그리고 속성 추가 및 실시간 속성 제어 등 멀티플레이 메타버스 콘텐츠 제작에서 필요한 핵심적인 동기화 처리 과정을 정리한다. 이를 기반으로 제페토 월드를 활용한 멀티플레이 메타버스 콘텐츠를 직접 제작함으로써 제안하는 제작 공정을 확인한다.

Keywords

Acknowledgement

이 논문은 2021년도 정부(과학기술정보통신부)의 재원으로 정보통신기획평가원의 지원을 받아 수행된 연구임(연구개발 과제번호: 2021-0-00884, 비대면 협업용 솔루션 및 블록체인 기반 디지털 워크 통합 플랫폼 개발, 기여율 30%, 조세홍). 그리고 정부(과학기술정보통신부)의 재원으로 한국연구재단의 지원을 받아 수행된 연구임 (No. 2020R1F1A1063442, 기여율 40%, 박명석, 조윤식). 또한, 본 연구는 한성대학교 학술연구비 지원과제임 (기여율 30%, 김진모). 본 연구를 통해 제작된 멀티플레이 메타버스 콘텐츠는 제페토 월드 공모전에 출품될 계획임.

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