• Title/Summary/Keyword: 프로세스 유사성

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Development of Sports Events Management Process and Conformance Assessment (스포츠이벤트 매니지먼트 프로세스 개발 및 적합성 평가)

  • Kim, Joo-Hak;Kim, Joo-Yong;Cho, Sun-Mi
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.7
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    • pp.691-700
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    • 2017
  • International sports events is one of the core products in the sports industry the scale of sports event business is steadily increasing. However, In terms of sports event management, knowledge and experience generated through sports events are ineffective and non-systematically managed. For this reason, unnecessary resources are wasted and trial and error are repeated in hosting, preparing and operating in sports event management. The purpose of this study is to develop a sports event management process and evaluate conformance. To accomplish the purpose of this study, developed the core processes of sports events in step by step and then applied and conformance evaluated of the designed process. Developed and evaluated sports events management processes are five Functional Area of registration, accommodation, transport, broadcasting, and food and beverage. Of these FA, 63 activities were selected and analyzed. The modeling was used as IDEF method, the conformity analysis was used as Fuzzy logic, analysis tool was used ProM.

Stochastic Self-similarity Analysis and Visualization of Earthquakes on the Korean Peninsula (한반도에서 발생한 지진의 통계적 자기 유사성 분석 및 시각화)

  • JaeMin Hwang;Jiyoung Lim;Hae-Duck J. Jeong
    • KIPS Transactions on Software and Data Engineering
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    • v.12 no.11
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    • pp.493-504
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    • 2023
  • The Republic of Korea is located far from the boundary of the earthquake plate, and the intra-plate earthquake occurring in these areas is generally small in size and less frequent than the interplate earthquake. Nevertheless, as a result of investigating and analyzing earthquakes that occurred on the Korean Peninsula between the past two years and 1904 and earthquakes that occurred after observing recent earthquakes on the Korean Peninsula, it was found that of a magnitude of 9. In this paper, the Korean Peninsula Historical Earthquake Record (2 years to 1904) published by the National Meteorological Research Institute is used to analyze the relationship between earthquakes on the Korean Peninsula and statistical self-similarity. In addition, the problem solved through this paper was the first to investigate the relationship between earthquake data occurring on the Korean Peninsula and statistical self-similarity. As a result of measuring the degree of self-similarity of earthquakes on the Korean Peninsula using three quantitative estimation methods, the self-similarity parameter H value (0.5 < H < 1) was found to be above 0.8 on average, indicating a high degree of self-similarity. And through graph visualization, it can be easily figured out in which region earthquakes occur most often, and it is expected that it can be used in the development of a prediction system that can predict damage in the event of an earthquake in the future and minimize damage to property and people, as well as in earthquake data analysis and modeling research. Based on the findings of this study, the self-similar process is expected to help understand the patterns and statistical characteristics of seismic activities, group and classify similar seismic events, and be used for prediction of seismic activities, seismic risk assessments, and seismic engineering.

Acceleration sensor, and embedded system using location-aware

  • He, Wei;Nayel, Mohamed
    • Journal of Convergence Society for SMB
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    • v.3 no.1
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    • pp.23-30
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    • 2013
  • In this paper, fuzzy entropy and similarity measure to measure the uncertainty and similarity of data as real value were introduced. Design of fuzzy entropy and similarity measure were illustrated and proved. Obtained measures were applied to the calculating process and discussed. Extension of data quantification results such as decision making and fuzzy game theory were also discussed.

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Noise-tolerant Image Restoration with Similarity-learned Fuzzy Association Memory

  • Park, Choong Shik
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.3
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    • pp.51-55
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    • 2020
  • In this paper, an improved FAM is proposed by adopting similarity learning in the existing FAM (Fuzzy Associative Memory) used in image restoration. Image restoration refers to the recovery of the latent clean image from its noise-corrupted version. In serious application like face recognition, this process should be noise-tolerant, robust, fast, and scalable. The existing FAM is a simple single layered neural network that can be applied to this domain with its robust fuzzy control but has low capacity problem in real world applications. That similarity measure is implied to the connection strength of the FAM structure to minimize the root mean square error between the recovered and the original image. The efficacy of the proposed algorithm is verified with significant low error magnitude from random noise in our experiment.

Study for Remove of Uncertainty by Identification of Ambiguity (모호성 식별에 의한 불확실성 제거에 관한 연구)

  • Lee, Eun-Ser
    • KIPS Transactions on Software and Data Engineering
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    • v.4 no.1
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    • pp.31-36
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    • 2015
  • There are many uncertainty items when we're working on a software. Especially, if we don't have experience in similar field, ambiguity items have a strong influence on the system entirely. Management of ambiguity items such like uncertainty things is important the factor for reliability of software. Therefore, this research is processing the evaluation criteria for remove of uncertainty items by identify of ambiguity items. Also, this research provides criteria of uncertainty identify and processing of uncertainty items, quantitative evaluation criteria to the remove of ambiguity on software development.

Recognition of Shape Similarity using Shape Pattern Representation for Design Computation (컴퓨터를 이용한 디자인 프로세스에 있어서 형태패턴의 스키마적 표현을 이용한 건축형태의 유사성 판단에 관한 연구)

  • 차명열
    • Archives of design research
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    • v.15 no.4
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    • pp.337-346
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    • 2002
  • Among many design processes such as learning, storing, retrieving and applying, the process that learns design knowledge is very important for producing creative results that solve design purposes in design computations. The computer should have the ability similar to human in learning design knowledge. It should recognize not only physical properties but also high level design knowledge constructed from the first level physical properties. The high level design knowledge are recognised in terms of isometric translation relationships. This paper explains properties of isometric translation and methods how the computer can recognize high level shape design knowledge using shape pattern representation.

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A Business Service Identification Techniques Based on XL-BPMN Model (XL-BPMN 모델 기반 비즈니스 서비스 식별 기법)

  • Song, Chee-Yang;Cho, Eun-Sook
    • KIPS Transactions on Software and Data Engineering
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    • v.5 no.3
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    • pp.125-138
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    • 2016
  • The service identification in service-oriented developments has been conducted by based on workflow, goals, scenarios, usecases, components, features, and patterns. However, the identification of service by semantic approach at the business value view was not detailed yet. In order to enhance accuracy of identifying business service, this paper proposes a method for identifying business service by analyzing syntax and semantics in XL-BPMN model. The business processes based on business scenario are identified, and they are designed in a XL-BPMN business process model. In this business process model, an unit business service is identified through binding closely related activities by the integrated analysis result of syntax patterns and properties-based semantic similarities between activities. The method through XL-BPMN model at upper business levels can identify the reusable unit business service with high accuracy and modularity. It also can accelerate more service-oriented developments by reusing identified services.

An Artifact-sharing Method across Multiple Component-based Military Software Development Processes (컴포넌트 기반 국방 소프트웨어 개발 프로세스간 산출물 공유 기법)

  • Jo, Hye-Kyeong;Ko, In-Young;Lee, Jun-Ki;Park, Sung-Jin
    • Proceedings of the Korean Information Science Society Conference
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    • 2007.10b
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    • pp.28-32
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    • 2007
  • RUP과 ADDMe는 국내 국방 도메인에서 가장 많이 사용되는 컴포넌트 기반 소프트웨어 개 프로세스이다. ADDMe는 RUP을 기반으로 만들어졌고 국방 컴포넌트 기반 소프트웨어 개발에 표준화되었다. 국방 도메인에서 소프트웨어 재사용 증진과 소프트웨어 이해를 돕기 위해서는 RUP과 ADDMe로 개발된 프로젝트 산출물 정보들의 검색 서비스를 제공해야 한다. 또한, 기존 이미 RUP로 개발된 것과 유사한 기능을 일부 제공하는 프로젝트를 ADDMe로 개발할 경우 현재 작성중인 ADDMe 산출물과 밀접히 연관된 기존 RUP 산출물을 검색한 후 재사용할 가능성이 크다. 이를 위해서는 RUP과 ADDMe 프로세스에 존재하는 산출물들 간의 상판관계 매핑이 먼저 요구된다. 그러나 이 두 프로세스들에 존재하는 산출물 연관성 매핑 연구가 현재 존재하지 않는다. 본 논문은 위의 두 프로세스들을 분석 비교하여 온톨로지 기반 산출물 분류를 수행한다. 그리하여, 본 연구는 두 프로세스 내의 산출물들이 의미적으로 서로 어떠한 연관 관계에 있는지 어떠한 정보를 포함하는지 파악할 수 있게 하여 산출물 검색을 통한 컴포넌트 재사용을 돕는다.

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A study of the free drawing GUI of the touch phone by human sensibility ergonomics approach (감성 공학적 접근에 의한 터치폰의 자유 드로잉 GUI에 대한 연구)

  • Kim, Ji-Hye;Hwang, Min-Cheol;Kim, Jong-Hwa;U, Jin-Cheol;Kim, Chi-Jung;Kim, Yong-U;Jo, Bong-Hwa
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2009.11a
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    • pp.175-178
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    • 2009
  • 본 연구는 감성공학적 접근법으로 터치 모바일 폰의 자유 드로잉 GUI 요소를 디자인 하기 위한 프로세스를 검증하는 것이 목적이다. 본 연구의 프로세스는 다음과 같이 진행되었다. 첫째, 터치폰에서 자유드로잉하는 행태를 파악하기 위하여 남 녀 대학생 57 명을 대상으로 터치폰 일기를 쓰게 하여 분석하였다. 또한 관찰 대상자가 선호하는 패션, 좋아하는 이미지를 수집하여, IRI 표준 이미지 스케일 맵에 매핑하여 감성 요소를 추출하였다. 둘째, 추출된 감성 요소는 Norman(2002)에 의거한 감각적(Visceral), 행태적(Behavioral), 심볼적(Reflective) 감성 어휘로 도출하고, 요인 분석을 통해 대표 감성 어휘를 도출하였다. 셋째, 자유 드로잉을 위한 터치 모바일폰 GUI 요소를 도출한 후 대표 감성 어휘와의 관계성을 분석하여 관계성이 높은 디자인 요소를 추출하였다. 마지막으로 추출된 대표 디자인 요소와 대표 감성 어휘는 다차원척도(Multidimensional scaling : MDS) 분석을 실시하여 2 차원 축에 모델링하고, 정량적으로 디자인에 반영될 주요 감성을 도출해본 결과 사용자의 감성적 경험을 통해 도출된 GUI 와 유사성이 높은 감성 어휘는 감성적 디자인을 할 때 주 요소로 적용 된다는 사실을 확인하였다.

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Measuring Methods of Functional Similarity and Code Generation Rate for the Code Generated by MDD (MDD 기법을 이용하여 생성된 코드 간의 기능적 유사도 및 코드 생성률 측정 기법)

  • Ryu, Sung-tae;Park, Chul-hyun;Lee, Eunseok
    • Proceedings of the Korea Information Processing Society Conference
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    • 2010.11a
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    • pp.287-290
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    • 2010
  • 오늘날 모바일 시장을 중심으로 다양한 플랫폼이 등장하면서 모바일 어플리케이션 개발 시 여러 플랫폼을 고려해야 하는 부담이 증대되고 있다. 이러한 상황에서 Model-Driven Development(MDD) 는 멀티플랫폼에 대응하는 어플리케이션 개발의 효율성을 높여줄 수 있다. 하지만 이 기법을 이용하는 대다수의 연구 결과들은 해당 방법론을 통해 생성된 결과물의 질을 객관적으로 평가할 수 없고, 이 때문에 해당 방법론의 성능 평가가 힘들다. 본 연구에서는 대상 플랫폼들이 제공하는 API 를 분석한 결과에 근거하여 공통 요소를 추출하고 이를 이용하여 MDD 기반으로 개발을 진행할 수 있는 개발 프로세스를 소개하고, 이를 통해 생성된 소스 코드의 기능적 유사도 및 코드 생성률과 기능적 유사도를 평가할 수 있는 방법을 제안한다. 이 방법은 코드를 AST 로 바꾸고 API 맵핑 테이블에 근거하여 동일한 키워드로 변환하고 유사도를 측정하여 설계 시 의도한 기능이 얼마나 잘 코드로 생성되었는 지 평가할 수 있는 방법이다. 본 연구에서는 이 방법을 이용하여 생성된 코드의 기능적 유사도와 코드 생성률을 측정하였다.