• Title/Summary/Keyword: 프로그램교육목표

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Issues in clinical evaluation tools to measure and evaluate nursing student clinical performance (간호학생의 임상실습평가와 측정에 관한 도구의 신뢰도와 타당도)

  • Kim, Hea-Sook
    • Journal of Korean Academy of Nursing
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    • v.22 no.1
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    • pp.42-48
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    • 1992
  • 이 연구는 현존해 있는 다양한 임상평가도구의 신뢰도와 타당도에 관한 분석 서술 연구이다. Rines(1974)에 의하면 평가는 학습경험을 통하여 목적을 달성하는 지의 여부를 측정하는 것이라고 하였고 평가의 목적은 교육증진을 도모하며, 목표를 설정하고, 학생의 학습진행과정을 사정하여 학생들을 위한 프로그램을 사정, 개발시키는데 있다고 피력 하였다. 간호교육에는 실무교육이 많은 비중을 차지하고 있다. 또한 많은 간호교육자들은 실습평가에 있어 많은 어려움을 경첩하고 있다. 이러한 난해한 실습평가도구를 개발하기 위하여 선행된 우선순위로써 현존해 있는 다양한 평가도구의 신뢰도와 타당도를 평가하는 것이 의의 있는 일이라 사료된다. 이 논문은 실습평가도구의 신뢰도와 타당도에 관심을 가진 임상지도교수나 간호교육자들을 대상으로 한 서술적 연구이다. 우선 간호교육평가에 있어서의 문제점을 분석하고 평가도구에 대한 전문가(Authority)의 의견을 피력한 다음 저자의 의견을 서술하였다. 결론적으로 현재까지 개발된 완전한 임상실습평가의 방법은 없다. 그러므로 현존해 있는 평가방법을 서술평가하고 문제점을 지적하므로써 질적인 평가도구개발에 도움을 줄 수 있다. 앞으로 간호교육자들이 각 문제점들을 보완하여 교육목적을 달성시킬 수 있는 효율적인 평가도구를 개발하는 것이 급선무이다.

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A Study of Software Education Model with Creative Problem Solving (창의적 문제 해결(CPS) 중심의 소프트웨어 교육 모형 연구)

  • Jin, Kwang-Hun;Lee, Myung-Suk
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.01a
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    • pp.281-283
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    • 2020
  • 본 연구는 2015년 교육과정에 명시된 정보교과의 운영방침과 중등학교 소프트웨어 교육 현황을 분석하고, 이에 대한 문제점을 해결 할 수 있는 방안으로 창의적 문제 해결력을 통한 소프트웨어 교육 모형을 제안한다. 창의적 문제 해결력은 확산적 사고와 수렴적 사고를 통해 학생들이 문제 해결에 필요한 사고를 키울 수 있는 모형이다. 이에 본 논문에서는 컴퓨팅 사고력을 가진 창의·융합 인재 육성이라는 소프트웨어의 교육 목표를 달성하기 위해 기존의 CPS모형과 CT의 요소간의 유사점을 확인하고 이를 바탕으로 새로운 CPS-SW 모형을 제안한다. CPS-SW 모형으로 컴퓨팅 사고력과 창의적 문제해결력을 키울 수 있으며, 이를 통해 미래 사회에 필요한 인재육성을 위한 소프트웨어 교육의 발전에 기여하고자 한다. 또한 CPS-SW 모형을 적용할 수 있는 프로그램과 학생들이 창의적 문제해결력을 키울 수 있는 학습에 대한 연구가 필요할 것으로 예상한다.

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The Effects of Web-based Education and Individuals Characteristics to Participants Commitment and Educational Performance (웹기반 교육 특성과 개인적 특성이 학습자 몰입과 교육성과에 미치는 영향 - 급식관리자 웹기반 교육을 중심으로 -)

  • Cho, Jae-Yong;An, Un-Seok;Jang, Hyung-Sub
    • Management & Information Systems Review
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    • v.28 no.4
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    • pp.1-26
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    • 2009
  • Among food-service managers, a survey was conducted to grasp the their work-related education conditions and the demand for education program development. This study focuses on food-service managers in web-based training and analyzes the critical factors involved in their learning process in order to clarify the factors that lead to the maximization of training programs. The results of all this study process are as follows. First, the characteristics of web-based education including component of education factor, system factor, deepening learning factor have meaningful effect on commitment of the participants and education performance(except deepening learning factor to education performance). Second, the analysis that the characteristics of individuals including self-efficacy in learning, purpose-directivity factor have meaningful effects on commitment of the participants and education performance(except purpose-directivity factor to education performance). Third, commitment of the participants has meaningful effects on the education performance. Thus, it is advisable for education managers or operators to emphasize in foodservice organizations.

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A Study on Composition of IT Shipbuilding Convergenced Education Program (IT조선 융복합교육프로그램 구성에 관한 연구)

  • Yang, Hae-Bong;Jeong, Min-A
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.35 no.8B
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    • pp.1217-1223
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    • 2010
  • Recently a technology paradigm of ship has been changed to digital ship, IT shipbuilding convergenced technology development and Human training is very important, that is important role of making high valued shipbuilding industrial development. In this paper, we introduce IT shipbuilding convergenced education program for training human of special skill. A course of study is made of analyzing a survey of IT shipbuilding convergenced core technology in shipbuilding industry. we surveyed marine wireless communication technology, S/W solution for vessel, and CAN & SAN technology in IT filed, and ship-building design and vessel construction technology in shipbuilding field. we put in industry specialist in our education program because we have a gole of training the person are adapted immediately in shipbuilding industry.

A Study on the Campus-wide Partnership for the Development of information Literacy Instruction Program (정보이용능력 교육 프로그램 개발을 위한 대학구성원간 협력방안 연구)

  • 이창수;김신영
    • Journal of the Korean Society for information Management
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    • v.20 no.1
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    • pp.231-250
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    • 2003
  • The rapid advances in information technologies have resulted in not only the proliferation of the amount of information available but also the variety of information formats. Information literacy is the set of skills needed to find, retrieve, analyze, and use information. Therefore, information literacy which should be the core goal of the university education has been a new trend of the library instruction. Nevertheless, despite the increasing Interest in the information literacy. there has been little discussion about educational Programs. and there has been little coordination between faculty and librarians on the programs. Under such circumstances, campus-wide teamwork is needed so that the library instruction can become part of the entire learning Processes of university education. This Paper presents an overview of the models adopted by foreign university libraries and also analyses the successful cases of the campus-wide partnership of each model of information literacy programs. Based on these. the outline of the needed procedure for the enforcement of the information literacy in the university of our country is suggested.

Analysis of Teaching and Learning Process in Physical Computing Class for Elementary Gifted Students in Science (코딩블록을 활용한 초등 과학영재 대상 피지컬 컴퓨팅수업의 교수·학습 과정 분석)

  • Kim, Jiye;Jhun, Youngseok
    • Journal of The Korean Association of Information Education
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    • v.22 no.6
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    • pp.613-628
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    • 2018
  • The purpose of this study is to analyze the teaching and learning process of physical computing using coding block for elementary gifted students in science. In order to obtain implications for teaching physical computing, we set the learning objectives from the Computer and Information Literacy Evaluation Standards developed by the International Association for the Evaluation of Educational Achievement(IEA) and developed a teaching and learning program for physical computing through collaboration between science education and computer education experts according to learning objectives. The developed program was related to the use of the coding block MODI(TM) and 32 classes of physical computing instruction were conducted for 15 students of the 4th to 6th grade who belong to an education institute for the gifted in science affiliated to the University. In the physical computing class, the teaching and learning process was analyzed by collecting data such as classroom videos, class observation logs, teacher and student questionnaires, and interviews. Based on the results of the study, the implications of the teaching and learning process of physical computing using the coded blocks in the school education field were suggested. And we also explored the strategy of expanding the computational thinking through the activities of coding instruction to realize creative ideas.

Developing Systems Thinking-based STEAM Programs and Analyzing its Effects on Middle School Students (중학생을 위한 시스템 사고 기반 STEAM 교육 프로그램의 개발 및 효과 분석)

  • Kim, Yuran;Jeon, Jaedon;Eom, Jooyoung;Lee, Hyonyong
    • Journal of the Korean earth science society
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    • v.41 no.1
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    • pp.75-91
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    • 2020
  • The purposes of this study are 1) to develop a pre-education program for teaching the basic concepts of systems thinking and STEAM program based on systems thinking and 2) to investigate the effects of the program on middle school students' systems thinking. The subjects were 4 seventh-graders and 4 ninth-graders in a middle school located in the province of Gyeongsangbuk-do. Data related to students' systems thinking was analyzed using the rubrics developed by Hung(2008). The results were reviewed by experts to verify the validity of the rubrics and the reliability of students' system thinking. In addition, the data analyzed with the rubrics, students' awareness of systems thinking, word associations, causal maps and interviews were systematically analyzed to investigate the effects of the program on students' systems thinking. The findings of this study were as follows: First, a pre-education program and teachers' guidebook for teaching and learning the concept of systems thinking and causal maps were developed. The pre-education program consisted of familiar TV entertainment program-Infinite Challenge (Muhandojeon)-with a theme of Global Warming. Second, a STEAM education program based on systems thinking which was composed of 5 steps: Analysis-Design-Build-Assessment-Systems thinking. The major theme of the program was an air extinguisher. The developed STEAM education program had positive effects on improving middle school students' systems thinking abilities such as understanding systems, relations within a system and system generalization. Therefore, it was concluded that the STEAM program could be instrumental for cultivating students' STEAM literacy with improved systems thinking.

Development and Evaluation of the PBL Teaching/Learning Process Plan of 'Housing Culture and Practical Space Use' for Home Economics in Middle School (중학교 가정과 문제 중심 '주생활 문화와 주거 공간 활용' 교수·학습 과정안 개발과 평가)

  • Cho, Jiwon;Cho, Jaesoon
    • Journal of Korean Home Economics Education Association
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    • v.32 no.2
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    • pp.59-76
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    • 2020
  • The purpose of this study was to develop and evaluate the teaching/learning process plan of 'housing culture and practical space use' for home economics in middle school according to the problem based learning(PBL) model. The plan consisting of 4-lessons has been developed and implemented following the steps of ADDIE model. Various activity materials (4 scenarios, 6 individual activity sheets, 10 reading texts, and 5 working resources) and visual materials (4 sets of ppt and 4 moving pictures) as well as questionnaire were developed for the 4-session lessons. The plans were implemented to a single class of 21 junior students at H middle school in rural area, Kyeongnam, from 1st to 12th of April, 2019. Students highly enjoyed and were satisfied with the whole 4-lessons in aspects such as understanding of the contents, adequacy of materials and activities, and usefulness in one's own daily life. Additionally, they have more actively participated in the lessons than usual and even interested in learning more of such lessons. Students also reported that they highly accomplished the goal of each lesson as well as overall objectives. They showed interest in the major part of PBL lesson such as scenario and group activities. And they engaged themselves in drawing the share housing space plan with '5D planner' web program which they described as the best part of the lessons. The teaching/learning process plan developed in this study may be used as a theme of maker education, which is emerging these days. It can be concluded that the PBL teaching/learning process plans for 'housing values and practical space use' would contribute to improving students' attitude on living with others and ability to manage one's individual life.

A Case Study of Circus Education in Korea Focused on Circus Professional Training Program by Seoul Foundation Arts and Culture (국내 서커스 교육 사례연구 -서울문화재단 주최 서커스 전문가 양성 프로그램을 중심으로-)

  • Jun, Aram;Kim, Hyung Nam;Chung, Yeun Soo
    • The Journal of the Korea Contents Association
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    • v.16 no.6
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    • pp.215-224
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    • 2016
  • This research is to explore the direction of circus education in Korea by the case study of Circus Professional Training Program, which was held by Seoul Foundation Arts and Culture for the first time in Korea. The study was conducted via interviews of three participants who completed Circus Professional Training Program to comprehend their experiences of participating the programs in Korea and France. Result of this study revealed that the participants were able to set their goals to jump up, and expand their movements through the program that was held in Korea. Experiencing the great cirus world in France, they showed eagerness to go back and get more training. Despite of these positive effects, they have faced a difficulty how to continue their leaning and goals for the circus in the absence of circus facilities and places to practice. The system that they can take the next step is not ready yet, either. There should be some solutions to these problems. In order to develop the circus education, they hoped that Seoul Foundation Arts and Culture continues circus education with consistency. In addition to that, many national and circus educational organizations should be activated to establish the circus professional educational system.

A Strategy using SNS for improving of the Leadership of Elementary Gifted Children in Information (초등 정보영재의 리더십 향상을 위한 SNS 활용 전략)

  • Jeon, Su-Ryun;Kim, Seon-Hwoi;Nam, Dong-Soo;Lee, Tae-Wuk
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2013.01a
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    • pp.313-315
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    • 2013
  • 영재교육의 목표는 개인의 자아실현 및 국가 사회에 이바지하는 인재를 양성하는 데 있다. 그러나 그 동안 우리의 영재교육이 지적인 영역에 치중한 결과, 우리나라 영재의 리더십 수준은 미국의 일반 학생과 비슷하다는 분석이 제기되기도 하였다. 지적능력만 뛰어난 영재는 현대사회에서 요구하는 타인을 배려하고 소통하며 합리적 의사결정을 내릴 수 있는 인재상과는 거리가 멀다. 이에 본 논문에서는 정보영재를 위한 리더십 교육 프로그램을 개발하고 그 도구로 SNS를 활용하였다. SNS는 다양한 자료를 검색, 공유할 수 있고 사람사이의 관계 맺기, 타인과의 소통을 기반으로 하기에 리더십 교육의 목표 실현에 적합한 특징을 지녔고, 컴퓨터나 인터넷 등 첨단 기기의 사용을 즐기는 정보 영재의 특성과도 일치하는 도구이기 때문이다. 유투브, 위키피디아, 트위터 등의 SNS를 사용하여 동영상을 제작하고 간단한 메시지로 타인과 소통하며, 위키에서 협업하여 과제를 수행해나가는 과정을 통해 대인관계와 조직능력, 타인과 공동체 배려 등 리더십이 향상될 것으로 기대한다.

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