• Title/Summary/Keyword: 표현전략

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A GIS Based Spatial Decision Support System for Retail Center Locations (소매중심지 입지를 위한 GIS기반의 공간적 의사결정 지원시스템)

  • 백영기
    • Journal of the Korean Geographical Society
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    • v.36 no.3
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    • pp.278-291
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    • 2001
  • This paper is to build a spatial decision support system designed to solve problems relevant to the decision-making for retail center locations. For construction of the system this paper discusses the primary procedures of spatial modeling and issues of data, which are required for integrating spatial interaction models to GIS having capability of managing, analyzing and visualizing spatial data sets. Lexington, Kentucky, is selected as a case study to implement the spatial decision support system based on the spatial modeling module. This system for retail center locations is useful of estimating the catchment areas more accurately and analyzing resultant flow patterns. And this system can make spatial analysis efficiently for what-if scenarios such as an intended retail center or changing demand. The benefits of adopting this system allow the decision makers to plan the investment strategies and search for stable market structure.

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A Case Study of Museum Gamification in Korea and abroad (국내외 박물관의 게이미피케이션 사례 연구)

  • Son, So-Hee;Min, Seo-Yun;Lee, Dong-Eun
    • Journal of Korea Game Society
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    • v.18 no.2
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    • pp.109-120
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    • 2018
  • Gamification is an important technology for the museum experience in the future, but there is a lack in both its application and academic studies in Korea. Therefore this study targets the technical strategies of museum gamification by studying domestic and international cases. For this purpose, this study analyzes and compares the cases as personalization, and audience interaction of museum experience and sees how the structure of the digital program affects the museum experience in detail by applying MDA framework to the comparisons. For visitors' active interaction with the museums, gamification should be designed in a way to contribute to visual expression of self identity, utilization of the museum space, constructivist learning free from limit on space and time, and interaction with other people.

Design of Robust Fuzzy Controllers via Inverse Optimal Approach (역최적화 방법을 이용한 강인한 퍼지 제어기의 설계)

  • 곽기호;임재환;박주영
    • Journal of the Korean Institute of Intelligent Systems
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    • v.11 no.6
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    • pp.477-486
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    • 2001
  • In this paper , we study the problem of designing TS(Takagi-Sugeno) fuzzy controllers for the systems that can be approximated or represented by the TS fuzzy model. The main strategy used in this paper is the inverse optimal approach, in which the cost function is determined later than the Lyapunov function and its corresponding control input satisfying the design requirements such as stability, decay rate, and robustness against uncertainty. This approach is useful because it yields controllers satisfying the inherent robustness of optimal controllers as well as the considered design goals. The design procedures established in this paper are all in the from of solving LMIs(Iinear matrix inequalities). Since the LMIs arising in the design procedures can be solved within a given tolerance by the interior point methods. the design method of the paper are efficient in practice. The applicability of the proposed design procedures is demonstrated by design examples.

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Foot-and-mouth disease spread simulation using agent-based spatial model (행위자 기반 공간 모델을 이용한 구제역 확산 시뮬레이션)

  • Ariuntsetseg, Enkhbaatar;Yom, Jae-Hong
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.31 no.3
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    • pp.209-219
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    • 2013
  • Epidemiological models on disease spread attempt to simulate disease transmission and associated control processes and such models contribute to greater understanding of disease spatial diffusion through of individual's contacts. The objective of this study is to develop an agent-based modeling(ABM) approach that integrates geographic information systems(GIS) to simulate the spread of FMD in spatial environment. This model considered three elements: population, time and space, and assumed that the disease would be transmitted between farms via vehicle along the roads. The model is implemented using FMD outbreak data in Andong city of South Korea in 2010 as a case study. In the model, FMD is described with the mathematical model of transmission probability, the distance of the two individuals, latent period, and other parameters. The results show that the GIS-agent based model designed for this study can be easily customized to study the spread dynamics of FMD by adjusting the disease parameters. In addition, the proposed model is used to measure the effectiveness of different control strategies to intervene the FMD spread.

Optimized Module Design for Berth Planning of Logistics Information System Using Tabu Search Algorithm (타부탐색을 이용한 물류정보시스템의 선석계획 최적화 모듈 설계)

  • Hong, Dong-Hee;Kim, Chang-Gon
    • The KIPS Transactions:PartB
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    • v.11B no.1
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    • pp.63-70
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    • 2004
  • Port operation is largely divided into gate operation, yard operation and berth operation. Operation strategy and optimal resource allocation for three parts are important in the productivity of the port operation.. Especially the resource allocation planning in berth operation needs optimization, because it is directly connected with the processing time in shipping. Berth planning is not independent on recourse allocation but interrelated with yard stacking area allocation. Therefore, we design the optimized module of berth planning and give priority to interrelationship with yard space allocation, while existing studies design independent resource allocation in berth planning. We suggest constraints by mathematical method, and they are related to yard stacking area allocation with existing constraints. Then we look for solutions, use tabu search to optimize them, and design optimized the berth planning module. In the performance test of optimized module design of berth planning, we find that the berth planning with yard stacking area allocation takes less processing time than without yard stacking area allocation.

Three-Dimensional Object Recognition System Using Shape from Stereo Algorithm (스테레오 기법을 적용한 3차원 물체인식 시스템)

  • Heo, Yun-Seok;Hong, Bong-Hwa
    • The Journal of Information Technology
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    • v.7 no.4
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    • pp.1-8
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    • 2004
  • The depth information of 3D image lost by projecting 3D-object to 2D-screen for earning image. If depth information is restored and is used to recognize 3D-object, we can make the more effective recognition system. We often use shape from stereo algorithm in order to restore this information. In this paper, we suggest 3-D object recognition system in which the 3-D Hough transform domain is employed to represent the 3-D objects. In this system, we use the moving vector of object to reduce matching time and In second matching step, the unknown input image is compared with the reference images, which is made with octree codes. Octree codes are used in volume-based representation of a three dimensional object. The result of simulation show that the proposed 3-D object recognition system provides satisfactory performance.

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Moving Brand Identity in Cyber World (Cyber World의 Moving Brand Identity에 관한 연구)

  • Whang, Chris Inkyong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.20 no.1
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    • pp.65-71
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    • 2016
  • The cyber world is organically alive. It continues to evolve as humans interact with it. Real life and virtual reality are directly or indirectly connected through technology at the network terminal. Branding, in the cyber world, is created by BI(Brand Identity), using designed symbols and logotype developed with digital technology. The objective of this study is to improve the brand value of enterprises and organizations through the use of moving images to adapt to the mobile environment in this rapidly changing cyber world. First, the basic concepts of brand identity, structure, and integrated brand identity were studied. Next, case studies of overseas enterprise branding such Swisscom, HP, BBC were analyzed examining their design concepts and implementation of integrated moving brands. Finally, moving brand identity is explored, for value enhancement, in my projects in ACM SIG CHI 2015, HCI Korea 2014, Aegis Ship 'Yulgok YiYi.' with a discussion of design planning and results. This treatise will contribute to the improvement of brand strategy and design in this country.

PdR-Tree : An Efficient Indexing Technique for the improvement of search performance in High-Dimensional Data (PdR-트리 : 고차원 데이터의 검색 성능 향상을 위한 효율적인 인덱스 기법)

  • Joh, Beom-Seok;Park, Young-Bae
    • The KIPS Transactions:PartD
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    • v.8D no.2
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    • pp.145-153
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    • 2001
  • The Pyramid-Technique is based on mapping n-dimensional space data into one-dimensional data and expressing it as B-tree ; and by solving the problem of search time complexity the pyramid technique also prevents the effect \"phenomenon of dimensional curse\" which is caused by treatment of hypercube range query in n-dimensional data space. The Spherical Pyramid-Technique applies the pyramid method’s space division strategy, uses spherical range query and improves the search performance to make it suitable for similarity search. However, depending on the size of data and change in dimensions, the two above technique demonstrate significantly inferior search performance for data sizes greater than one million and dimensions greater than sixteen. In this paper, we propose a new index-structured PdR-Tree to improve the search performance for high dimensional data such as multimedia data. Test results using simulation data as well as real data demonstrate that PdR-Tree surpasses both the Pyramid-Technique and Spherical Pyramid-Technique in terms of search performance.

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Research on the Participation Types and Strategies for Facilitating Learning based on the Analyses of Social Media Contents (소셜 미디어 콘텐츠 분석에 따른 참여유형 및 학습촉진방안 탐구)

  • Lim, Keol
    • The Journal of the Korea Contents Association
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    • v.11 no.6
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    • pp.495-509
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    • 2011
  • According to the rapid technological development such as ubiquitous environments, there has been growing interest in learning with social media as known as social learning. This study was conducted to analyze various participation types of social media contents aiming to explore strategies for facilitating learning. Specifically, the research model was established by two aspects in using social media contents. First was classified by writings and readings in contents, which consists of prosumers, producers, consumers, and non-participants. Second criterion was categorized by instruction-related and instruction-nonrelated, which is learning contents, learning management, emotional expression, and social activities. In order to acquire empirical data, a set of fourteen undergraduate students participated in this research for eight weeks using a microblog. Based on the analyses on the data through learning activities, three learning strategies were suggested to facilitate social media based learning: analysis on learners, role of the instructor, and instructional model design.

A study on the element of appeal and aspect of Korean advertisement -focusing on cellula phone′s advertisement in the newspaper- (한국적 광고의 소구요소와 양상 연구 - 신문에 게재된 휴대폰 광고를 중심으로 -)

  • 김동운
    • Archives of design research
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    • v.15 no.4
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    • pp.201-214
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    • 2002
  • The discussions on Korean advertisement have been continued since 1980's. Comparing with other fields, years of research had not bear as fruitful achievements as we expected. The present situation where korean own culture has been disappearing day by day, this thesis will have significant meaning by investigating Korean culture and advertisement reflecting its culture. This thesis put emphasis on consumers who have been neglected by discussions. So I intended to study the expression of Korean advertisement and their attitudes focused on celluar phone. To investigate their attitudes, I first settled the concept of Korean Advertisement, then posed questions for identifying a shift in their altitudes. As a result of posing questions, I can see that they take friendly attitudes toward Korean advertisement regardless of their ages. And the younger they are, the less they are friendly with advertisement. The element of appeal was differentiated between ages and appeal by korean own sentiment is more effective. I think this outcome verifies the necessity to have concerns on Korean advertisement and make distinct advertisement strategy keeping step with advertisement targets.

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