• Title/Summary/Keyword: 퍼지 이론

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A dynamic WRR Algorithm for QoS Guarantee in DiffServ Networks (DiffServ 망에서 QoS를 보장하기 위한 동적 가중치 할당 알고리즘)

  • Chung, Dong-Su;Kim, Byun-Gon;Cho, Hae-Seong;Chung, Kyung-Taek;Kim, Nam-Hee;Lee, Jong-In
    • Proceedings of the Korea Contents Association Conference
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    • 2006.05a
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    • pp.128-131
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    • 2006
  • There are two traditional scheduling methods known as PQ and WRR in the DiffServ network, however, these two scheduling methods have some drawbacks. In this paper, we propose an algorithm that can be adopted in WRR scheduler with making up for weak points of PQ and WRR. The proposed algorithm produces the control discipline by the fuzzy theory to dynamically assigns the weight of WRR scheduler with checking the Queue status of each class. To evaluate the performance of the proposed algorithm, We accomplished a computer simulation using NS-2. In result, the proposed algorithm enhances the packet discard rate at the EF class than WRR scheduling method and the AF4 class than PQ scheduling method.

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Dynamic Crowd Simulation by Emotion-based Behavioral Control of Individuals (개체의 감정기반 행동제어를 통한 동적 군중 시뮬레이션)

  • Ahn, Eun-Young;Kim, Jae-Won;Han, Sang-Hoon;Moon, Chan-Il
    • The Journal of the Korea Contents Association
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    • v.9 no.11
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    • pp.1-9
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    • 2009
  • In virtual environments, such as computer game and animation, we need to enhance naturalness of crowd simulation. So, we propose a method to generate dynamically moving crowd patterns by applying emotional factors to the individual characters of a crowd in the determination of their behavior. The proposed method mimics human behavior and controls each character in a group to decide its own path according to its individual status. And it is able to generate various moving patterns as a result of letting the individuals go to another group depending upon their conditions. In this paper, some temperament and feeling factors are defined and determination rules for calculating the emotional status are also proposed. Moreover we use a fuzzy theory for accurate representation of the ambiguous expressions such as feeling bad, feeling good and so on. Our experiments show that the suggested method can simulate virtual crowd in more natural and diverse ways.

A Study on Education Satisfaction of e-learning (e-learning 교육만족도에 관한 연구)

  • Lee, Dong-Hoo;Hwang, Seung-Gook
    • Journal of the Korean Institute of Intelligent Systems
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    • v.15 no.2
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    • pp.245-250
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    • 2005
  • With rapid development of Internet, new paradigm creation requirement about the education environment and method is increasing and also the e-learning to apply traditional education industry was introduced in many field of education. The research about a learner's satisfaction of the e-learning, aided by effort to spread this e-learning, have been processed much but most of these researches were intended for the enterprise and there are few for the high school. Therefore, in this study we proposed a model for evaluating the education satisfaction of the e-learning and analyzed the consciousness structure about the e-learning education satisfaction of the high school students using Fuzzy Structural Modeling method. Also, constructing an evaluation model considered the results of consciousness structure analysis, we evaluated the e-learning education satisfaction and showed a method which improved it by the sensitivity analysis.

Ranking Decision on Assessment Indicator of Natural Resource Conservation Area Using Fuzzy Theory - Focused on Site Selection for the National Trust - (퍼지이론을 이용한 자연자원 보전지역의 평가지표 순위 결정 - 내셔널 트러스트 후보지 선정을 중심으로 -)

  • You Ju-Han;Jung Sung-Gwan;Park Kyung-Hun;Oh Jeong-Hak
    • Journal of the Korean Institute of Landscape Architecture
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    • v.33 no.4 s.111
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    • pp.97-107
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    • 2005
  • This study was carried out to construct accurate and scientific system of assessment indicators in selection of National Trust conservation areas, which was new concept of domestic environment movement and offer the raw data of new analytic method by introducing the fuzzy theory and weight for overcoming the uncertainty of ranking decision. To transform the Likert's scale granted to assessment indicators into the type of triangular fuzzy number(a, b, c), there was conversion to each minimum(a), median(b), and maximum(c) in applying membership function, and in using the center of gravity and eigenvalue, there was to decide the ranking. The rankings of converted values applied a mean importance and weight were confirmed that they were generally changed. Therefore, the ranking decision was better to accomplish objective and rational ranking decision by applying weight that was calculated in grouping of indicator than to judge the singular concept and to be useful in assessment of diverse National Trust site. In the future, because AHP, which was general method of calculating weight, was lacked, there was to understand the critical point to fix a pertinent weight, and to carry out the study applying engineering concept like fuzzy integral using $\lambda-measure$.

Performance Analysis of Audio Data Hiding Method based on Phase Information with Various Window Length (주파수 변환의 길이에 따른 위상 기반 오디오 정보 은닉 기술의 음질 및 성능 분석)

  • Cho, Kiho;Kim, Nam Soo
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.12
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    • pp.232-237
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    • 2013
  • The role of the window length of time-frequency transformation is important for the audio data hiding methods utilizing phase information. In this paper, the experiments for our audio data hiding method were conducted in order to evaluate the audio quality and robustness against reverberant environment. The experimental results showed the tendency that the worse audio quality but better robustness were obtained when the lengthy window was applied. The important reason for quality degradation was pre-echo which flatters the percussive sound. The results also indicated that the wireless communication theory related to the length of time-frequency transform can be applied in the field of audio data hiding and acoustic data transmission.

Development of Information Systems Model Applying Fuzzyset Theory (퍼지이론을 적용한 정보시스템 모형의 구축)

  • Jung Hee-jin;Jung Choong-yeung
    • Journal of the Korea Society of Computer and Information
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    • v.9 no.4 s.32
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    • pp.203-214
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    • 2004
  • This paper presents a practical application of possibilistic programming in a information system projects planning model. The estimate of the parameters of the model is often a problematic task for the decision maker(DM), Who has imprecise information or express his considerations subjectively. In this case. possibilistic decision making models can provide an important aspect in handling practical decision making problems. We suggest CPM(Critical Path Method) applying possibilistic programming. CPM is an approach to planning and coordinating large projects by directing managerial focus to the project's most critical aspects and providing completion time of project and beginning time of each activity. This model is an aid in the control of considering aspiration levels by the DM, the fuzziness of decision making, and computational efficiency. The problem is solved by using GINO computer package and the best compromised solution is found.

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Building an Algorithm for Compensating AIS Error Data (AIS 에러 데이터 관리기법에 대한 연구)

  • Kim, Do-Yeon;Hong, Taeho;Jeong, Jung-Sik;Lee, Sang-Jae
    • Journal of the Korean Institute of Intelligent Systems
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    • v.24 no.3
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    • pp.310-315
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    • 2014
  • The domestic maritime environment shows higher frequency of maritime accidents amidst greater traffic volume arising from increasing international seaborne trade and maritime leisure activities. To reduce such maritime accidents, there exist various kinds of safety navigation devices in the ship bridge aimed to mitigate burdens of navigators and support their accurate decision making. Amongst is the AIS considered very important, which is an automatic tracking system to assist understanding of the circumstances in the vicinity by receiving information of other ships and also sending its own; where the information contains errors initially, however, such wrong information is periodically transmitted, accordingly giving rise to hindrance sometimes in decision making by shore operators or ship navigators at sea. This study is to propose the error data and field management algorithm using fuzzy theory toward improving reliability and accuracy in ship related information received from AIS.

An Image Based Linguistic Guiding System(IBLGS) (화상을 이용한 언언적 가이딩시스템)

  • 박규옥;이철영
    • Journal of the Korean Institute of Navigation
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    • v.18 no.3
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    • pp.1-9
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    • 1994
  • 종래(從來)의 내비게이션시스템은 주로 선박(船舶)을 대상(對象)으로 이용되어왔으나, 최근(最近)에는 각종(各種) 이동(移動)로보트 및 자동차(自動車)에 대한 적용사례(適用事例)가 증가(增加)하고 있다. 내비게이션시스템은 기계적(機械的)인 이동(移動)시스템뿐만 아니라, 이동(移動)이라는 행동(行動)을 취하는 인간(人間)시스템 즉, 시각(視覺) 부자유자(不自由者를) 대상(對象)으로 적용(適用)될 수 있다. 종래(從來)의 기계적(機械的)인 맹인용(盲人用) 가이딩시스템으로서 맹도견(盲導犬)로보트가 있으나 계단(階段)등의 복잡(複雜)한 환경하(環境下에)서는 안내(案內)가 불가능(不可能)한 점과 맹인(盲人)의 의사(意思)가 반영(反映)되기 어렵다는 점 등의 많은 문제점(問題點)을 안고 있다. 현실적(現實的)으로 요구(要求)되는 안내(案內)시스템은, 단지 환경(環境)에 관한 각종정보(各種情報)를 제공(提供)하고 의사결정(意思決定)과 행동(行動)은 맹인(盲人)이 실시(實施)하는 시스템의 형태(形態)이다. 본논문(本論文)에서는, 맹인용(盲人用) 내비게이션시스템의 구축(構築)을 목표(目標)로 하는 중간과제(中間課題)로서, 화상(畵像)을 이용(利用)한 언어적(言語的) 가이드시스템을 제안(提案)한다. 당해(當該)시스템 구축(構築)에 있어서 중요(重要)한 과제(課題)는, 주어진 환경(環境)에 관한 화상정보(畵像情報)를 언어(言語)로 변환(變換)시키는 일이다 본연구(本硏究)에서는, 가이드를 위한 언어지원(言語指元) 생성(生成)에, 정성적(定性的), 정량적(定量的)인 속성(屬性)을 가지고 언어적(言語的) 표현(表現)에 유효(有效)한 퍼지이론(理論)을 이용(利用)한다. 구체적(具體的)인 일례(一例)로서, 공원(公園)에서 벤치까지 맹인(盲人)을 가이드하는 상황(狀況)을 설정하고 언어지원(言語指元)을 생성(生成)하는 알고리즘을 제안(提案)한다.

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A Study on Image Evaluation System based on Prototype Theory (프로토타입 이론을 적용한 계층적 이미지 계측시스템)

  • 김돈한
    • Archives of design research
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    • v.14 no.1
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    • pp.27-34
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    • 2001
  • In order to design the products that impression or emotional taste influence the purchase, feedback is necessary as useful data for better idea sketches through users emotional evaluation in early stage of design process. On the other hand, it was required to make judgments individually in previous image evaluations for emotional evaluations such as semantic differential method (SD method) that objects have been considered as classified tendency. However those SD methods are not enough to reflect flexible human capability with similarity judgment in object perceptual process. Therefore, this study proposes a classification of stimulus based on intuitive judgment and a hierarchical image evaluation method based on analysis of hierarchical process and fuzzy integration. The evaluation will be conducted through the order of process, intuitive classification of objective stimulus and items, definition of representatives in each class. Evaluation for each image of the stimulus, calculation of prior raking based on fuzzy integration. The evaluation supportive software is developed to conduct this evaluation process under interactive environments.

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Digital Mapping Based on Digital Ortho Images (수치정사투영영상을 이용한 수치지도제작)

  • 이재기;박경식
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.18 no.1
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    • pp.1-9
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    • 2000
  • In the recent day, the necessity and the effective usage are increased rapidly, and it is applied in many other fields as well as in the field of ortho-photo map. In this study, we extract each objects on the aerial image and automatically classify graphic information to produce digital map using only digital ortho-image without particular drawing devices for producing digital map. For this purpose, we have applied a lot of the image processing techniques and fuzzy theory, classified outline and lane of road and building, and had each layer according to each feature. Especially, in the case of the building, the outer vector lines extracted by pixel unit at the building were very complex, but we have developed the program to be expressed by I-dimensional linear type between building corners. In the result of this study, we could not extract and recognize all of the object on the image all together, but we have got the error within 50cm using semi-automatic technique. Therefore, this method will be used effectively in producing 1/5,000 digital map.

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