• Title/Summary/Keyword: 패션시스템

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Methods Comparison: Enhancing Diversity for Personalized Recommendation with Practical E-Commerce Data

  • Paik, Juryon
    • Journal of the Korea Society of Computer and Information
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    • v.27 no.9
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    • pp.59-68
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    • 2022
  • A recommender system covers users, searches the items or services which users will like, and let users purchase them. Because recommendations from a recommender system are predictions of users' preferences for the items which they do not purchase yet, it is rarely possible to be drawn a perfect answer. An evaluation has been conducted to determine whether a prediction is right or not. However, it can be lower user's satisfaction if a recommender system focuses on only the preferences, that is caused by a 'filter bubble effect'. The filter bubble effect is an algorithmic bias that skews or limits the information an individual user sees on the recommended list. It is the reason why multiple metrics are required to evaluate recommender systems, and a diversity metrics is mainly used for it. In this paper, we compare three different methods for enhancing diversity for personalized recommendation - bin packing, weighted random choice, greedy re-ranking - with a practical e-commerce data acquired from a fashion shopping mall. Besides, we present the difference between experimental results and F1 scores.

Research on Continuous After-Treatment Process and System for DTP(Digital Textile Printing) (DTP(Digital Textile Printing)용 후처리 및 연속공정 시스템에 관한 연구)

  • Park, Soon-Young;Jeon, Dong-Won;Park, Yoon-Cheol;Lee, Beom-Soo;Cho, Hang-Sung
    • Journal of Fashion Business
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    • v.15 no.5
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    • pp.43-54
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    • 2011
  • Digital Textile Printing(DTP) is appropriate for quick response system(QRS) and is closely connected with high value added fashion industry. Fashion products of high price are mainly silk and cotton. For high quality DTP products, it is important to optimize the parameters of media, pre and after-treatment, ink, printer, etc. DTP for these two fiber materials is also accompanied certainly with steaming as after-treatment process for coloration. Role of steam is like water in exhaustion dyeing. Steam can diffuse dye or ink in printing paste to fiber. Quality of DTP products depend on after-treatment processes such as steaming, washing, drying. Current production amount of DTP is smaller than one of conventional textile printing. However conventional after-treatment system has been using so far. This is mismatched with DTP in terms of process efficiency, spot work of small lot, quality control. In this study, continuous after-treatment system has been suitably designed for DTP that washing and drying are available after steaming. So, It is possible to improve efficiency of DTP process. Especially, the effects of after-treatment process, such as temperature of heat drum, steaming time on printability, color difference, color fastness were examined. Two types of samples(cotton knit and silk fabrics) were used. The results were obtained as follows : First, there is no a wide difference between the K/S values of cotton and silk treated with continuous after-treatment system and those of sample treated with conventional printing after-treatment method. So it is more effective to use the continuous after-treatment system than conventional printing after-treatment system in case of the daily throughput of 1,000 yards below. Second, after continuous after-treatment for DTP, K/S values were increased and lightness($L^*$) values were decreased. ${\Delta}E$ values were below 2.3. Third, DTP samples treated with continuous after-treatment system were tested for fastness(washing, light, rubbing). Grades of fastness(washing, light, rubbing) were above 3 grade.

A study on the Practical Use of the COS Color System in Interior Design - Focused on the Color Analysis of '97-'98 Interior Materials Produced in Korea - (실내디자인 분야에서 COS color System의 활용성에 관한 연구 -' 97-'98 실내마감재 색채분석을 중심으로 -)

  • 박영순;신인호;김미경;방희조;하승아
    • Archives of design research
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    • v.12 no.4
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    • pp.171-179
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    • 1999
  • Originally the COS system was developed based on fashion colors. But in interiors many other color groups are used frequently, so the COS system is somewhat insufficient for interior design work. The purpose of this study is to verify the pratical use of the COS system in finishing colors of housing interiors and to propose the additional colors based on interior finishings. The COS system and the NCS color system were used for color measurement. The results was as follows. In the hues, Y.YR.GY.PB.B.BG color groups were used for interior material more frequently. And regardless of hues, low saturation and high value colors were used. Most of the colors were inscribed as the COS system and the NCS color system simultaneouly, but muted and grayed color tones like pale.light.grayish.soft cannot be founded in the COS system. Therefore more subdued and soothing tones of Y.YR.GY.PB.B.BG color groups should be added to the COS system.

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Human Sensibility Ergonomics Makeup Recommendation System using Context Sensor Information (상황 센서정보를 이용한 감성공학적 메이크업 추천 시스템)

  • Chung, Kyung-Yong
    • The Journal of the Korea Contents Association
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    • v.10 no.7
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    • pp.23-30
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    • 2010
  • It is important for the strategy of cosmetic sales to investigate the sensibility and the preference degree in the environment that the makeup style has been changed focusing on the consumer center. We proposed the human sensibility ergonomics makeup recommendation system (MakeupRS) using the context sensor information applying the collaborative filtering technique as one of methods in the makeup style development centered on the consumer's sensibility and the preference. In the collaborative filtering technique, the Pearson correlation coefficient applying to the case amplification is used to calculate similarity weights between the users. To investigate the sensibility according to the effect of makeup styles, the makeup styles were analyzed in terms of 6 style factors, such as, the foundation, the color lens, the eye shadow, the eye lash, the cheek brusher, and the lipstick. Ultimately, this paper suggests empirical application to verify the adequacy and the validity with the human sensibility ergonomics makeup recommendation system.

Surface Characteristics, Antimicrobial and Photodegradation Effect of Cotton Fibers Coated with TiO2 Nanoparticles and 3-Mercaptopropyltrimethoxysilane(3-MPTMS) (TiO2 나노입자와 3-MPTMS로 코팅 처리한 면섬유의 표면 특성과 항균성 및 광분해효과)

  • Park, Sujin;Lee, Jaewoong;Kim, Sam Soo;Lee, Sang Oh
    • Textile Coloration and Finishing
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    • v.30 no.4
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    • pp.245-255
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    • 2018
  • In this study, cotton fabrics were coated with $TiO_2$ nanoparticles using 3-mercaptopropyltrimethoxysilane(3-MPTMS), which is highly reactive to cotton fabrics, as a medium, and the characteristics, antimicrobial properties, and photodegradation properties of the fibers were measured. The manufacturing process is as follows. (1) 3-MPTMS was added to isopropanol, and $TiO_2$ colloid was added to the mixture to prepare a solution. (2) Cellulose fibers were immersed in the prepared $3-MPTMS/TiO_2$ solution, stirred for 90 minutes at $45^{\circ}C$ in a constant temperature water bath, and dried thereafter. In order to identify the morphology of the cellulose fibers coated with $TiO_2$ nanoparticles, the surface was observed with a scanning electron microscope(SEM), and SEM-EDS was measured to identify the adhesion of $TiO_2$ nanoparticles. The SEM images showed $TiO_2$ nanoparticle and 3-MPTMS coated layers on the fibers and it was identified that $TiO_2$ nanoparticles were attached to the cellulose fibers. The antimicrobial activity of $3-MPTMS/TiO_2$-treated cotton fabrics was measured using a bacterial reduction method. $3-MPTMS/TiO_2$ cellulose fibers which was irradiated by ultra violet light, showed antimicrobial activity against Escherichia coli(ATCC 43895) and Staphylococcus aureus(ATCCBAA-1707) unlike unirradiated fibers. The cellulose fibers were stained with methylene blue and the photodegradation performance of the stained fabrics was analyzed. The stained fabrics showed high degradation performance with photolytic reactions of $TiO_2$ nanoparticles.

Energy Harvesting System according to Moisture Absorption of Textile and Efficient Coating Method as a Carbon Black (섬유 고분자의 수분 흡수에 따른 에너지 하베스팅 발전 소자 및 이를 위한 카본 블랙의 효율적인 코팅법)

  • Choi, Seungjin;Chae, Juwon;Lee, Sangoh;Lee, Jaewoong
    • Textile Coloration and Finishing
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    • v.33 no.4
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    • pp.280-287
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    • 2021
  • Generating electricity by using water in many energy harvesting system is due to their simplicity, sustainability and eco-friendliness. Evaporation-driven moist-electric generators (EMEGs) are an emergent technology and show great potential for harvesting clean energy. In this study, we report a transpiration driven electro kinetic power generator (TEPG) that utilize capillary flow of water in an asymmetrically wetted cotton fabric coated with carbon black. When water droplets encounter this textile EMEG, the water flows spontaneously under capillary action without requiring an external power supply. First carbon black sonicated and dispersed well in three different solvent system such as dimethylformamide (DMF), sodiumdedecylbenzenesulfonate (SDBS-anionic surfactant) and cetyltrimethylammoniumbromide (CTAB-cationic surfactant). A knitted cotton/PET fabric was coated with carbon black by conventional pad method. Cotton/PET fabrics were immersed and stuttered well in these three different systems and then transferred to an autoclave at 120 ℃ for 15 minutes. Cotton/PET fabric treated with carbon black dispersed in DMF solvent generated maximum current up to 5 µA on a small piece of sample (2 µL/min of water can induce constant electric output for more than 286 hours). This study is high value for designing of electric generator to harvest clean energy constantly.

Improvement of Heat Resistant of Adhesion between m-Aramid Sheet and Metal Materials using Epoxy/Phenolic Resin (Epoxy/Phenolic resin을 활용한 메타-아라미드 시트지와 금속 소재의 내열접착성 향상)

  • Kang, Chan Gyu;Chae, Ju Won;Choi, Seung Jin;Lee, Ji Su;Kim, Sam Soo;Lee, Sang Oh;Lee, Jaewoong
    • Textile Coloration and Finishing
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    • v.34 no.3
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    • pp.157-164
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    • 2022
  • This study tried to analyze the heat resistance properties by blending epoxy and phenolic resin in a certain ratio, and to analyze the adhesive properties at the time of metal-polymer hetero-adhesion by applying Epoxy-phenolic resin between a silicon steel sheet and m-aramid sheet, the viscosity, adhesive peel strength, and adhesive cross section were measured using a rotational rheometer, a tensile tester(UTM), and a field emission scanning electron microscopy(FE-SEM). The thermal stability and heat resistance were confirmed by measuring the mass loss according to the temperature increase using Thermogravimetric analysis(TGA). After blending with epoxy and Phenolic resin(1:0.25 ratio) curing at 110℃ for 10 min, high adhesive strength was improved more than 40% compared to the adhesive strength using epoxy alone. When the space between the silicon steel sheet and m-aramid sheet, which is created during curing of the E-P blend, is cured with a slight weight, it is possible to control the empty space and improve adhesion.

Design and Implementation of Interactive Game based on Embedded System (내장형 시스템 기반 체험형 게임의 설계 및 구현)

  • Lee, Woosik;Jung, Hoejung;Heo, Hojin;Kim, Namgi
    • Journal of Internet Computing and Services
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    • v.18 no.4
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    • pp.43-50
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    • 2017
  • Embedded System includes touch, GPS, motion, and acceleration sensor, and can communicate with neighbor devices using wireless communication. Because Arduino with embedded system provides good environment for development and application, developers, engineers, designers, as well as artists, students have a great interest. They utilize Arduino in the robot, home appliances, fashion, culture and so on. In this paper, we design and implement a game using Arduino with embedded system which recognizes the human movement by moving away from one-dimensional game of the existing touch method. Implemented embedded system game measures gyro-sensor to recognize human movement and detects the attack success of the opponent by using touch sensor. Moreover, health of the game player is updated in the real time through the android phone-based database. In this paper, implemented embedded system-based game provides GUI screen of android phone. It is possible to select watching mode and competition mode. Also, it has low energy consumption and easy to expand because it send and receive data packet through recent Bluetooth communication.

Business Application of Convolutional Neural Networks for Apparel Classification Using Runway Image (합성곱 신경망의 비지니스 응용: 런웨이 이미지를 사용한 의류 분류를 중심으로)

  • Seo, Yian;Shin, Kyung-shik
    • Journal of Intelligence and Information Systems
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    • v.24 no.3
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    • pp.1-19
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    • 2018
  • Large amount of data is now available for research and business sectors to extract knowledge from it. This data can be in the form of unstructured data such as audio, text, and image data and can be analyzed by deep learning methodology. Deep learning is now widely used for various estimation, classification, and prediction problems. Especially, fashion business adopts deep learning techniques for apparel recognition, apparel search and retrieval engine, and automatic product recommendation. The core model of these applications is the image classification using Convolutional Neural Networks (CNN). CNN is made up of neurons which learn parameters such as weights while inputs come through and reach outputs. CNN has layer structure which is best suited for image classification as it is comprised of convolutional layer for generating feature maps, pooling layer for reducing the dimensionality of feature maps, and fully-connected layer for classifying the extracted features. However, most of the classification models have been trained using online product image, which is taken under controlled situation such as apparel image itself or professional model wearing apparel. This image may not be an effective way to train the classification model considering the situation when one might want to classify street fashion image or walking image, which is taken in uncontrolled situation and involves people's movement and unexpected pose. Therefore, we propose to train the model with runway apparel image dataset which captures mobility. This will allow the classification model to be trained with far more variable data and enhance the adaptation with diverse query image. To achieve both convergence and generalization of the model, we apply Transfer Learning on our training network. As Transfer Learning in CNN is composed of pre-training and fine-tuning stages, we divide the training step into two. First, we pre-train our architecture with large-scale dataset, ImageNet dataset, which consists of 1.2 million images with 1000 categories including animals, plants, activities, materials, instrumentations, scenes, and foods. We use GoogLeNet for our main architecture as it has achieved great accuracy with efficiency in ImageNet Large Scale Visual Recognition Challenge (ILSVRC). Second, we fine-tune the network with our own runway image dataset. For the runway image dataset, we could not find any previously and publicly made dataset, so we collect the dataset from Google Image Search attaining 2426 images of 32 major fashion brands including Anna Molinari, Balenciaga, Balmain, Brioni, Burberry, Celine, Chanel, Chloe, Christian Dior, Cividini, Dolce and Gabbana, Emilio Pucci, Ermenegildo, Fendi, Giuliana Teso, Gucci, Issey Miyake, Kenzo, Leonard, Louis Vuitton, Marc Jacobs, Marni, Max Mara, Missoni, Moschino, Ralph Lauren, Roberto Cavalli, Sonia Rykiel, Stella McCartney, Valentino, Versace, and Yve Saint Laurent. We perform 10-folded experiments to consider the random generation of training data, and our proposed model has achieved accuracy of 67.2% on final test. Our research suggests several advantages over previous related studies as to our best knowledge, there haven't been any previous studies which trained the network for apparel image classification based on runway image dataset. We suggest the idea of training model with image capturing all the possible postures, which is denoted as mobility, by using our own runway apparel image dataset. Moreover, by applying Transfer Learning and using checkpoint and parameters provided by Tensorflow Slim, we could save time spent on training the classification model as taking 6 minutes per experiment to train the classifier. This model can be used in many business applications where the query image can be runway image, product image, or street fashion image. To be specific, runway query image can be used for mobile application service during fashion week to facilitate brand search, street style query image can be classified during fashion editorial task to classify and label the brand or style, and website query image can be processed by e-commerce multi-complex service providing item information or recommending similar item.

A Study on the Architectural Paradigms expressed in Fashion since 1990s -Focusing on the Similarity of Spatial Construction Systems- (1990년대 이후 패션에 나타난 건축적 패러다임에 관한 연구 -공간구성 방식의 유사성을 중심으로-)

  • Yang, Hee-Young;Yang, Sook-Hi
    • Journal of the Korean Society of Costume
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    • v.56 no.7 s.107
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    • pp.85-100
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    • 2006
  • Fashion related with architectural paradigms includes concept of the space utilization beyond fashions field. Such a fashions concept is able to enlarge as a spatial system like architecture. Interface between fashion and architecture is originated in thinking of the rhizome, which understands fashions field within various relationships between environment of the city and fashion. The existing construction systems of fashion is not sufficient in fashions roles as the space that wearing changing body continuously. Consequently, accommodation of architectural paradigms in fashion depends on new recognition about function and space. Architectural paradigms expressed in fashion since 1990s was classified as follows: 1 modular system of Le Corbusier & Archigram, 2 deconstruction, 3 reconstruction, 4 nomadic architecture. Such a paradigms has been easy to combination among fashion and architecture and furniture. Deconstruction and reconstruction fashion revealed process toward completion, and reappeared architectural consideration about process of change toward incompletion. There are acknowledged formative characteristics as follows: mobility, changeability, multi-function, mutual combinative, openness, and fluidity. This study shows that fashion is essential device determined city environment construction in 21C, and revels that fashion has been highlighted as a presage of new spatial economy received architectural construction systems.