• Title/Summary/Keyword: 투사이미지

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Validation of a Dwelling Depression Scale Based on Analysis of Projective Images (투사이미지 분석기반 고령자 주거우울 척도 타당화 연구)

  • Lee, Yewon;Park, Chongwook;Woo, Sungju
    • The Journal of the Convergence on Culture Technology
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    • v.4 no.2
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    • pp.1-7
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    • 2018
  • As the living environment is regarded as a key factor that affects the quality of life of the elderly, the necessity for an accurate measurement of depression for the elderly has increased. In order to diagnose accurately, it is crucial to consider variables such as the cognitive characteristics and living conditions. In this study, 301 persons over 65 years old who live in single and couple elderly households over 65 years were surveyed from 1 January 2018 to 2 February to measure the dwelling depression by applying projective images. The correlations between the dwelling depression and projective images are clarified and the reliability of the questionnaire was evaluated. The correlations between the geriatric dwelling depression index(GDDI) and the GDDI based on projective images(GDDI-I) are clarified. The accuracy of the GDDI-I is analyzed. As a result the projective image questionnaire has a correlation with the existing self-report questionnaire. It is hoped that the results will provide a basis for further researches on psychological diagnoses using the projective method.

Omnidirectional Environmental Projection Mapping with Single Projector and Single Spherical Mirror (단일 프로젝터와 구형 거울을 활용한 전 방향프로젝션 시스템)

  • Kim, Bumki;Lee, Jungjin;Kim, Younghui;Jeong, Seunghwa;Noh, Junyong
    • Journal of the Korea Computer Graphics Society
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    • v.21 no.1
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    • pp.1-11
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    • 2015
  • Researchers have developed virtual reality environments to provide audience with more visually immersive experiences than previously possible. One of the most popular solutions to build the immersive VR space is a multi-projection technique. However, utilization of multiple projectors requires large spaces, expensive cost, and accurate geometry calibration among projectors. This paper presents a novel omnidirectional projection system with a single projector and a single spherical mirror.We newly designed the simple and intuitive calibration system to define the shape of environment and the relative position of mirror/projector. For successful image projection, our optimized omnidirectional image generation step solves image distortion produced by the spherical mirror and a calibration problem produced by unknown parameters such as the shape of environment and the relative position between the mirror and the projector. Additionally, the focus correction is performed to improve the quality of the projection. The experiment results show that our method can generate the optimized image given a normal panoramic image for omnidirectional projection in a rectangular space.

An approach to extract a projected line stripe for object surface sensing using 2-D grid pattern (2차원 격자평면을 이용한 투사된 Line Stripe의 추출)

  • 김신태;장동식
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 1995.04a
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    • pp.656-666
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    • 1995
  • 본 논문에서는 물체위로 투사된 line stripe으로부터 물체의 표면 정보를 추출하기 위해 2-D Grip paper를 이용해 캘리브레이션하는 방법이 제안되었다. 카메라의 이미지평면과 카메라의 가시범위에 있는 3차원 실세계간의 Projective Tranformation과정에서는 목표물과 이미지 평면사이의 거리나 각도 등이 정보를 실제로 측정해서 알고 있어야만 카메라와 실세계간의 캘리브레이션을 수행할 수 있다. 그러나 이미 크기나 거리를 알고 있는 Grid paper를 이용하면 카메라의 파라미터들에 대한 추정이나 카메라와 실세계간의 측정을 하지 않고서도 목표물위로 투사된 line stripe에 대한 정보를 얻을 수 있고 이를 이용해 물체의 표면에 대한 정보를 얻을 수 있다. 이미 지평면에 투영된 격자패턴에서 구한 교차점들의 위치를 이용해 실제 위치를 찾아낸다. 실제로 레이져스캐너를 이용해 물체위로 line stripe을 투사한 후, 위에서 제시한 방법을 통해 3차원 정보를 구하는 실험결과는 양호하였다.

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A Study on Image Processing For Projection Mapping Of Dynamic Projection Surface (동적 투사면의 프로젝션 맵핑을 위한 영상 처리 연구)

  • Lee, Sun-Hee;Kim, Yong-Tae;Kang, Min-Koo;Lee, Jung-Eun
    • Proceedings of the Korea Multimedia Society Conference
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    • 2012.05a
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    • pp.292-295
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    • 2012
  • 본 연구는 촬영을 통해 얻어진 투사면을 이용하여 투사면과 프로젝터 사이의 거리를 측정하고, 이미지 내에서 투사면이 가질 수 있는 영상의 원근 왜곡을 보정하는 프로젝션 맵핑에 대한 영상처리 기술을 제안한다. 그리하여, 결과적으로 프로젝터의 초기 설치에 소요되는 시간을 줄이고 변화된 투사면에 적합하게 프로젝션 맵핑이 이뤄짐에 따라 프로젝션 맵핑의 완성도를 높이고자 한다.

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Technology to create a 360-degree panorama of a square room using a single projector and a hemispherical mirror (1대의 프로젝터와 반구형 반사경을 이용한 사각방 360도 파노라마 생성 기법)

  • Lee, Jung-jik;Park, Yoen-yong;Lee, Yun-sang;Lee, Jun-yuep;Jung, Eun-yeong;Yu, Rim;Kang, Myongjin;Jung, Moon-ryul
    • Journal of the Korea Computer Graphics Society
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    • v.26 no.3
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    • pp.133-142
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    • 2020
  • In this research, we describe the method of implementing a 360-degree panorama using one projector, in terms of hardware and in the production of projected pre-distortion images. We propose a method of installing a projector and a reflector on the central ceiling of the space to minimize the shadows generated based on the position of the spectators. We used a virtual camera and virtual space where the projector and hemisphere positions were set to the same as in the exhibition space in Unity. After the image projected on the screen was mapped on the wall of the virtual space, the pre-distortion image was created by the method of capturing from the virtual camera using the ray tracing technique. When the produced pre-distortion image is hemispherical reflected and projected by the projector installed at the same position as the virtual camera, the image is reflected and projected 360 degrees on the panoramic screen.

Real-time Geometric Calibration for Omni-Display in Ubiquitous Computing (유비쿼터스 환경의 디스플레이를 위한 실시간 기하보정)

  • Kyoung, Dong-Wuk;Lim, Hun-Gyu;Jung, Kee-Chul
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.11b
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    • pp.871-873
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    • 2005
  • 최근 프로젝터를 기반으로 사용자가 원하는 위치에 영상을 제공하기 위한 많은 연구가 진행중에 있다. 프로젝터는 투사 방향이 정확하지 않으면 영상왜곡이 발생되며, 영상왜곡은 일반적으로 기하보정 변환행렬을 사용하여 보정한다. 기존의 연구는 선행작업으로 그물형태의 점을 투사하거나 또는 특정 마커를 설치해서 기하보정 변환행렬을 계산한다. 이 방법들은 투사방향이 변화될 때 마다 선행작업을 요구하므로 실시간 기하보정을 수행할 수 없다. 본 논문은 투사방향이 변화될 때에도 기하보정 변환행렬을 동시에 계산하여 보정된 영상을 제공하는 실시간 기하보정 시스템을 제안한다. 우리의 시스템은 웹카메라를 사용하여 실시간으로 기하보정 변환행렬을 계산하여, 다이렉트쇼(Directshow) 기술을 사용하여 동영상 프레임을 추출하고, 추출된 프레임이미지를 기하보정 변환행렬을 사용하여 워핑(warping) 함으로써 수행한다.

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An effective object segmentation on the color plane using Fisher Linear Discriminant (Fisher 선형 분리자를 사용한 컬러 평면에서의 효과적인 목표물 추출)

  • Nahm, Jin-Woo
    • Proceedings of the Korea Institute of Convergence Signal Processing
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    • 2005.11a
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    • pp.213-216
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    • 2005
  • 자동차 번호판의 이미지에서 번호의 추출이나, 직물 이미지에서 오염 또는 훼손부분의 추출 또는 방사성 폐기물이나 기타 독극물 보관함의 이미지에서 오염이나 산화에 의한 훼손부위 등과 같은 목표물 이미지 추출은 흑백 이미지에서 명암의 차이를 이용하는 것보다는 컬러 이미지에서 색상의 차이를 이용하는 것이 더 효율적일 때가 많으며, 특히 배경과 목표물의 명암차이가 크지 않은 경우에 효과적이다. 배경과 목표물이 갖는 색상의 차이를 이용하여 분리하기 위해서 적색(R), 녹색(G), 청색(B) 의 RGB 평면 또는 순도(H), 포화도(S), 휘도(I)를 사용하는 HSI 컬러 평면 등이 많이 사용되며, 이 때 배경과 목표물의 색상의 히스토그램을 구해보면 보면 많은 경우 유사한 색 정보가 배경과 목표물에 공통으로 포함되어 분리에 어려움을 겪게 된다. 본 논문에서는 Fisher 선형 분리자(Fisher's linear discriminant)[1] 함수를 이용하여 3차원의 색상 특징 벡터를 1차원 직선에 투사하여 변환된 1차원 공간상에서 복잡성을 줄이고 효과적으로 분류할 수 있는 기법을 제안하였으며, 이를 도축된 식용 가금류의 영상에 적용하고 변질된 부분이 포함되어 식용으로 사용할 수 없는 것들을 효과적으로 분류할 수 있음을 보였다.

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Dwelling Depression Measurement Based on Image Analysis Modeling: Focusing on K-HTP (이미지분석 모델링 기반 고령자 주거우울 측정 연구 -K-HTP를 중심으로-)

  • Lee, Yewon;Park, Chongwook;Woo, Sungju
    • The Journal of the Convergence on Culture Technology
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    • v.4 no.3
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    • pp.1-6
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    • 2018
  • With the increase of the elderly population, demand for improvement of quality of life and measurement of mental state has increased. However, much of the self-reported diagnosis does not reflect cognitive impairment. This study aims to measure the dwelling depression by applying K-HTP and verify the validity. 301 persons over 65 years old who live as single and couple households in Daejeon and surrounding districts were surveyed during 22 January to 2 February, 2018. The correlations between the dwelling depression and K-HTP are clarified and the validity was evaluated. The correlations between the geriatric dwelling depression index(GDDI) and the GDDI based on K-HTP(GDDI-K) are clarified and the accuracy was analyzed. The results showed that the K-HTP can be utilized to measure the dwelling depression. We suggested a new measurement tool and provide further benefits for researches on diagnoses using the projective method.

Human Skeletal X-ray Projection Images Applied Fashion Design (인체 골격의 X-ray 투사 이미지를 활용한 패션디자인)

  • Park, Jungin;Lee, Younhee
    • Journal of the Korea Fashion and Costume Design Association
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    • v.17 no.3
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    • pp.13-27
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    • 2015
  • The purpose of this study is to understand the general process from textile design till fashion design and to understand the relation between the body structure by using the x-ray technique. The research method was to see background of the anatomic feature and human skeletal X-ray projection through historical aspect of publications, the Internet, and paper. In terms of production, in order to present a design that takes into account the unique silhouette of the human body without distorting the shape of the human skeleton, X-ray images that were reconstituted using a computer graphic tool (Photoshop CS) were reproduced into the fabric as intense images through the digital Textile Printing technique that is capable of expressing fine and delicate details, and applied into the design. An original design was developed that emphasized the impression of the human body being projected and the shape of the human skeleton realistically expressed in terms of silhouette and detail. The results are as follows: First, Body has a anatomic formative characteristic and its formativeness becomes as a great motive for the artistic expression and thereby it becomes more unique and available for new design expression. Second, Using the 'body frame' as the motive of the research, there's mainly tried to make an unique expression. Third, according to reconstructing human skeletal X-ray projection by using Adobe Photoshop CS2, it can be expressed strong and unique design. Forth, DTP which is being used as an essential technique, expresses the body frame realistically and being used the special type of functional product and silk. Likewise by discovering the diverse formativeness of our body frame and reflecting the sense of humanity into the pieces there's been able to make and develop an unique fashion design. I sincerely hope there is a hug progress in this research in this area.

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Point Cloud Content in Form of Interactive Holograms (포인트 클라우드 형태의 인터랙티브 홀로그램 콘텐츠)

  • Kim, Dong-Hyun;Kim, Sang-Wook
    • The Journal of the Korea Contents Association
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    • v.12 no.9
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    • pp.40-47
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    • 2012
  • Existing art, media art, accompanied by a new path of awareness and perception instrumentalized by the human body, creating a new way to watch the interaction is proposed. Western art way to create visual images of the point cloud that represented a form that is similar to the Pointage. This traditional painting techniques using digital technology means reconfiguration. In this paper, a new appreciation of fusion of aesthetic elements and digital technology, making the point cloud in the form of video. And this holographic film projection of the spectator, and gestures to interact with the video content is presented. A Process of making contents is intent planning, content creation, content production point cloud in the form of image, 3D gestures for interaction design process, go through the process of holographic film projection. Visual and experiential content of memory recall process takes place in the consciousness of the people expressed. Complete the process of memory recall, uncertain memories, memories materialized, recalled. Uncertain remember the vague shapes of the point cloud in the form of an image represented by the image. As embodied memories through the act of interaction to manipulate images recall is complete.