• Title/Summary/Keyword: 통합디자인

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A Study on the Applicability of Holography in the Interior Architectural Design (실내건축디자인에서 홀로그래피 적용 가능성에 관한 연구)

  • 배강원
    • Korean Institute of Interior Design Journal
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    • no.33
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    • pp.75-82
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    • 2002
  • Holography provides a medium for creative visual experiences in space and scale. It has been firmly established as a tool for scientific and engineering studies. It could be creatively used in interior architecture and display as a practical device and as a form of art. Basic principles and features of holography are explained. Design of the holographic systems are illustrated in some interior architectural applications. It is believed that holographic elements can make a valuable contribution to interior architecture design by controlling light and creating new concepts of colour and space.

Research on Usability of Seoul Bike based on Seoul Universal Guideline -Focusing on seoul citizens over-50s (서울시 유니버설디자인 통합 가이드라인을 기반으로 한 서울자전거 '따릉이' 사용성 연구 -50대 이상 서울시민을 대상으로-)

  • Kim, Tae-Hee;Kim, Boyeun
    • Journal of Digital Convergence
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    • v.17 no.1
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    • pp.287-293
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    • 2019
  • The purpose of this study is to research on usability of Seoul Bike focusing on seoul citizens over-50s. Before the test, I researched Seoul Universal Design Guideline's background, purpose, principle and range through literature review. Then I did two tests based on re-establishment of the existing principle to fit the public service. First, I have noticed that using the service through an application was difficult for seoul citizens over-50s even if they have NEEDS for using Seoul Bike according to the survey. Next, I drew the result from User Task Evaluation Analysis. Due to the low app usability(the main point of the service) and accessibility and usability status was rate low, but the overall service process was comfortable and convenience. I expect this study will be a good resouce for public service design.

Case Studies of Domestic and Foreign Photovoltaic Integrated Projects (국내.외 PV 통합 프로젝트의 사례분석)

  • Yoon, Sung-Won;Kim, Hye-Seong
    • Journal of Korean Association for Spatial Structures
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    • v.8 no.6
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    • pp.85-94
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    • 2008
  • This paper is concerned with the domestic and foreign PV integrated projects in view of structural design. These projects are classified with public and display 6 facilities. The evaluated items are natural integration with building, engineering details and innovative new design. 6 domestic public and display facilities are frequently using isolated supporting system at roof, but show weakness in design integration. But the cases, using the PV panel in the stage of design some display facilities, are increasing. In the other hand, foreign public and display facilities are using the modul connection majorly and the structural and design integration are obtained.

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A Unified Model of Action Learning and Design Thinking for Social Innovation (사회 혁신을 위한 디자인 씽킹과 액션러닝의 통합모형)

  • Park, Sang Hyeok;Oh, Seung Hee;Park, Jeong Seon;Lee, Myoung Kwan
    • Asia-Pacific Journal of Business Venturing and Entrepreneurship
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    • v.11 no.2
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    • pp.89-100
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    • 2016
  • This article analyzes two different strategies that both aim at creating innovative design or problem solving: design thinking and action learning. User-driven innovation strategy that has become more and more popular during the last decades is "design thinking". Based on designerly methods and principles, this strategy was developed by the design consultancy IDEO in the late 90s. Action learning is a pragmatic and moral philosophy based on a deeply humanistic view of human potential that commits us, via experiential learning, to address the intractable problems of organizations and societies. This paper provides a structured analysis and comparison of the two innovation strategies-design thinking and action learning-with the goal to identify potentials to enrich either of the two by merging or adapting specific parts or aspects. Although there are significant differences in both strategies, there are also several similarities in methodology and process design. This article compares process models for action learning and design thinking and highlights the specific differences and similarities. As a result, we suggested a union model of action learning and design thinking, and verified a this model through a case study. We complemented the process of team building and reflection of action learning for union model. Also, we statistically verified through a case study to validate the superiority of the design thinking model which complemented action learning. This article contributes to a better understanding of both-design thinking and action learning, and it may help to improve either of the two strategies to foster social innovation.

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A Study on the Characteristics of Information Design in Multimedia Design (멀티미디어디자인에서 정보디자인 특성에 관한 연구)

  • 류시천
    • Archives of design research
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    • v.17 no.1
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    • pp.63-76
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    • 2004
  • Although information design principles had originated from the graphic design field including publishing design in 1970s, information design have taken one of the most important positions in multimedia design fields as the present since Richard Saul Wurmn started his researches on information design and its practical application on internet environments. However, relatively little researches have been performed for building identity of information design in multimedia design fields so far and moreover in some cases, information design is likely to be narrowly viewed as 'the representation of a piece of information and its visualization' which was defined in traditional graphic design field. This research circumstance leads the study to investigate characteristics of information design in current multimedia design with contingent perspective which is compared to the traditional information design. The study results suggest 5 characteristics of information design including 'suggesting context & finding out information hierarchy', 'access of integrated consideration & share of information control', 'using of multi-dimensional media & content first', 'stabilization of information quality & combinational understanding of meaning', 'bilateral information representation & user's knowledge expansion'. Future researches, based on the results of the study, are expected to be expanded to a degree with argument for inter-dependent and/or exclusive characteristics of adjacent fields of information design such as interface design, interaction design and experience design.

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Pattern-Oriented Software Development Process using Incremental Composition for Design Patterns (디자인 패턴의 점진적 통합을 이용한 패턴지향 소프트웨어 개발 방법)

  • Kim, Woon-Yong;Choi, Young-Keun
    • The KIPS Transactions:PartD
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    • v.10D no.5
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    • pp.763-772
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    • 2003
  • Design patterns are known widely by the techniques to improve software qualify. The design patterns are efficient solutions for problems occurring frequently in software development. Recently there are wide researches for design patterns to find them and to verify usability for them. But there are very few researches to define systematic development approaches about constructing application using design patterns. In this paper, we propose an approach for the pattern-oriented software development process using incremental composition for design patterns. For this proposal, first we define a development process using design patterns, propose technique for incremental composition for design patterns and view ports for software in the process. Also we deal with the problem of efficient traceability and maintenance to design patterns in the software system. And we use a feedback framework system as an illustrative example to show how the process can be used to develop the pattern-oriented software. In the development of software, the systematic development approach and usage increase efficiency to develop the system by using design experience and technique early in the development lifecycle. Therefore the system will assure the high stability and reusability and offer the low cost and time for development.

A study on the Interface Evaluation Guidelines for Integrated Information Retrieval System (통합정보검색시스템의 인터페이스 평가지표에 관한 연구)

  • Lee, Too-Young;Yoon, Dae-Jin
    • Journal of the Korean Society for information Management
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    • v.20 no.3
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    • pp.177-197
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    • 2003
  • The purpose of this study is to suggest the subject and standards of evaluation on integrated IR interface. For this study, we studied the preceding research about major IR interface models. We took the survey for interface elements which were verified by experts. These interface elements are divided twe viewpoints. One is the cognitive viewpoints which are the page design, content design, site design, output form, usability and aesthelic facet. The other is the objective viewpoints which are page design, dontent design, site design, output for and usability. We found that these evaluation elements have a crediblilty.

사용자 인터페이스 디자인을 위한 Video Protocol 분석 도구 개발에 관한 연구

  • 김병욱;이건표
    • Proceedings of the ESK Conference
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    • 1997.10a
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    • pp.456-459
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    • 1997
  • 디자이너에게 필요한 정보가 제품의 성격이 변함에 따라 변하면서 정보 수집의 흐름도 달라져가고 있다. 지금까 지의 디자인 정보 수집이 단순 설문조사에서 사용자의 사용상황을 관찰하는 보다 실질적인조사 혹은 컨텍스트 디 자인(Context Design: 사용환경을 고려한 디자인)으로 바뀌어 가고 있다. 그러나 기존의 조사분석방법들이 특정한 면(인지적 혹은 행위적)에 편중된 자료 수집에 초점이 맞추어져 있어서 다양한 정보의 수집과 이러한 정보의 통합 적 관리가 어려운 문제점을 가지고 있다. 정보의 수집과 통합적 관리의 어려움이 발생하게 되는 원인을 좀더 구체 적으로 살펴보면 첫째, 수잡되는 데이터의 문제이다. 데이터의 성격을 사용자인 개인의 조작행위에 중점을 두거나 또는 작업상황이나 사용자의 성격/선호도와 같은 부분에 중점을 두기 때문에 서로 상호작용하여 사용자 인터페이스에 큰 영향을 미치는 이 두 유형의 데이터에 관한 분석을 어렵게 하는 원인이 되고 있다. 둘째, 적당한 데이터 수집도구 (data logger)의 미비를 들 수 있다. 이것은 기존의 Data logger들은 정보를 문자나 숫자 또는 특수문자로서 정보를 추출하게 됨으로써 데이터를 뽑는 당시부터 정보가 추출자로인하여 1차적으로 가공이 된다는 점이다. 이것은 보다 실질적이고 분석단계에서 보다 면밀한 분석이 이루어 질 수 있는 중요한 데이터가 유출될 수도 있다는 것을 의미하는 것이다. 마지막으로 위에서 언급했던 두 유형의 데이터를 동시에 분석할 수 있는 방법의 부재와 실질적인 데이터를 분석하여 이를 디자인에 활용할 수 있는 정보로 가공할 수 있는 도구가 마련되어 있지 않다는 점이다. 디자인 작업은 종합적인 시각화 과정임에 비해 분석된 결과가 비시각적이며 위에서 언급했듯이 분절된 정보가 되기 쉽기 때문에 이를 디자인에 곧바로 적용시키기 어려운 점이 있다. 이에 본 연구는 기존의 바용성 평가를 위한 분석도구들이 갖는 문제 점들 해결하여 제품의 사용자 인터페이스 디자인 개발과정에서 활용할 수 있는 평가 분석도구를 개발하는 것을 목표로 한다. 이를 위해 첫째, 다양한 유형의 정보를 포함하는 비디오 정보를 선정하였따. 둘째, 데이터를 다양한 측면에서 추출할 수 있는 Data logger를 개발하였다. 셋째, 데이터를 시각적으로 정리하고 분석할 수 있는 도구를 제안한다. 마지막으로 인터페이스 디자인에서 여러 가지 디자인안을 도출해 내는 작업에 이용할 수 있는 종합화과정을 개발한다. 이러한 일련의 과정이 통합된 컴퓨터 시스템 안에서 이루어지도록 프로그램을 개발하여 정보의 유용성을 높일 수 있도록 한다.

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Analysis of Art Makeup Design Applying Formative Principles based on lntegrated Art (통합예술을 토대로 조형원리를 적용한 아트메이크업 디자인 분석)

  • Na hyun An
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.3
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    • pp.901-907
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    • 2024
  • The desire to be beautiful naturally focuses on aesthetics, and the beauty industry is growing significantly accordingly. Among them, art makeup is developing in the beauty field as a creative and experimental art field that breaks away from the fixed framework centered on color and expression. Art makeup is a field that requires research on a new artistic form of art makeup that applies formative principles through design ideas based on integrated arts such as fashion, architecture, and art according to formative principles. Formative principles were classified into balance, unity, emphasis, and rhythm, and practical cases based on his applied integrated arts were divided into landscaping, architecture, flowers, painting, fashion, and interior design, and art makeup design using formative principles was analyzed. Accordingly, we aim to contribute to the development of new designs by explaining how makeup design forms that apply formative principles are being applied in the field of art makeup, exploring expansion into creative areas, and providing academic theoretical foundations and basic materials for the development of art makeup.

Rationalization Process for Digital Design and Fabrication -Based on the Case of Fabricating Interior Panels- (디지털 디자인 및 패브리케이션 프로세스의 합리화 과정에 관한 연구 - 인테리어 패널 디자인 및 제작 사례를 기반으로 -)

  • Chang, Soo-Jung;Lee, Hyun-Soo;Lee, Jin-Kook
    • Journal of Digital Contents Society
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    • v.16 no.2
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    • pp.307-316
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    • 2015
  • Although the use of CAD and CAM technologies has been broadly adopted by architecture-engineering- construction-facility management (AEC/FM) industry as the means of producing complex forms, there are still remained issues such as reducing cost, and enhancing quality and manufacturability. In this paper, to resolve given issues, we suggest a process of rationalization in digital architecture design and fabrication as an integrated approach. The rationalization, which is usually used as the term related with the skin panel of free-form architecture, is a process of re-designing a digital model to meet the requirements of manufacturing considering the gap with an original designs. Thus we classified this process and conducted a case study of fabricated models as an exploratory study. As the result, we found that each phase is connected with other phases with the circulation of information and rationalization process can be determined as the circulative process which re-designs digital model by minimally deviating from the original design based on the information deducted from analysis of inter-compatability of software and requirement of hardware.