• Title/Summary/Keyword: 텍스트이해

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The Implementation of e-Learning System for the Dress Unit in the Subject of Technology & Home Economics in the Middle School (중학교 기술.가정과 옷차림 단원 학습을 위한 e-러닝 시스템 구현)

  • Lee, Young-Lim;Cho, Hyun-Ju
    • Journal of Korean Home Economics Education Association
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    • v.21 no.2
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    • pp.45-60
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    • 2009
  • This study is intended to implement an e-Learning system assisted class for the dress unit in the subject of technology & home economics in the middle school. This class is aimed at making teaching-learning in the dress unit effective, triggering students' interest in it, enhancing their understanding and offering basic materials for the e-Learning development about clothing instruction in the subject of technology & home economics. To make the concrete situational learning effective and provide realistic learning environments, learning contents were implemented so that the learners themselves could manipulate the contents by clicking. How to wear clothing according to learners' individuality was presented in order to trigger the learners' attention and motivation using the latest clothing pictures from the Internet shopping mall, and the dress fashion pictures of their peers. The result of this study can be summed up as follows. First, the implementation of learning materials with which simulation manipulation and visualization were possible could make the students reach the learning goals easily. Second, teaching-learning activity could be made more effective using audios, images and moving pictures rather than written texts. Third, learning the dress unit, which is especially related with a new fashion, made the most of the advantage of e-Learning by providing realistic and lively learning materials in a timely manner. And it triggered learners' motivation by providing pictures or moving pictures related with their real life. Based on these research results, this study suggests further research to develop e-Learning contents using various multimedia authoring tools as well as the ones applied to this study in learning the dress unit. It also suggests that the database of teaching-learning materials be constructed to securely prepare abundant instruction materials.

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The Effects of Contextual Error-Correction Feedback on Learners' Academic Achievement io Web Courseware for Learning Productivity S/W (Productivity S/W 학습용 웹 코스웨어에서 상황맥락적 오류교정 패드백이 학업성취도에 미치는 영향)

  • Kim, Do-Yun;Bae, Young-Kwon;Baek, Jang-Hyeon;Lee, Tae-Wuk
    • The Journal of Korean Association of Computer Education
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    • v.7 no.1
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    • pp.141-149
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    • 2004
  • Today there are many Web courseware systems for formative evaluation and feedback. Formative evaluation and feedback provided according to users' response in most Web courseware systems, however, are simple texts showing only whether correct or wrong, correct answers, relevant information, etc., far deviated from actual context. Thus such a system may weaken the corrective function of feedback and, as a result, reduce learners' understanding of contents and the possibility of learning transfer. In addition, according to the learning theory of constructivism, learning is influenced by the situation, in which it happens, and knowledge is learned and transferred differently depending on the context in which it is learned. In the background, this study designed and implemented a contextual error-correction feedback system that can provide feedback in a context closely related and similar to the relevant situation according to the response of learners when formative evaluation is carried out in Web courseware. In addition, it applied 'correction/correct-answer-providing feedback', 'relevant information providing feedback' and 'contextual error-correction feedback' to Web courseware for learning actual productivity S/W and verified if 'contextual error-correction feedback' is more effective than other two types of feedback for learners' academic achievement.

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Development and Evaluation of the Cohousing Teaching.Learning plan (가정과 주생활 교육을 위한 코하우징 교수.학습 과정안 개발 및 평가)

  • Kim, Mi-Hyang;Cho, Jae-Soon
    • Journal of Korean Home Economics Education Association
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    • v.23 no.2
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    • pp.55-69
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    • 2011
  • This study aims at developing and evaluating the cohousing teaching/learning plan for middle and high school. The plan was developed into 5 stages such as data collection and analysis, design, development, implement, and evaluation_ It was composed of 3 lessons with various teaching materials; the concept and necessity of cohousing, spatial composition, and making a cohousing village as the main theme. The 3 home economics teachers carried out the plan for 28 classrooms (1125 students) in 2 middle and I high school, during 23th, Aug., to 17th, Sep. 2010 in Kyunggido. The high level of understanding, learning processes, interest, satisfaction with the class reported by the students showed that the plan might be adequate to both high and middle school students. The teachers carried the lessons reported the similar positive responses to the plan with some suggestions to increase teaching hours, prepare class appliances, and prepractice the teaching materials.

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Das strategische Verstehen der Werbeanzeige (광고텍스트의 전략적 이해)

  • Oh Jang-Geun
    • Koreanishche Zeitschrift fur Deutsche Sprachwissenschaft
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    • v.1
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    • pp.287-311
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    • 1999
  • Das $verst\"{a}rkte$ Interesse der Sprachwissenschaft, sich mit expositorischen Gegenwartstexten zu befassen, fuhrte in den 60er Jahren zu einer intensiven Betrachtung lingualer Erscheinungen der Werbesprache. $Zun\"{a}chst$ widmete man sich der exemplarischen Erforschung lexikalischer, syntaktischer und stilistischer Erscheinungen, die als charakteristisch $f\"{u}r\;\"{o}konomisch$ oder ideologisch $gepr\"{a}gte\;Anpreisung\;eingesch\"{a}tzt$ wurden. Eine weitere Intention bestand darin, die Korrelation zwischen Werbe­sprache und Standardsprache zu definieren. Bald erkannte man, $da\ss$ eine werbliche Aussage nicht allein durch sprachliche, sondern auch durch visuelle und auditive $Ausdrucksmodalit\"{a}ten\;gepr\"{a}gt$ wurde. Die Erforschung dieser extralingualen Zeichensysteme ist bis heute nicht soweit ausgereift, $da\ss\;global\;g\"{u}ltige$ Aussagen gemacht werden $k\"{o}nnen$, denn eme umfassende Darstellung des visuellen Vokabulars fehlt. Neben den formal-gestalterischen Aspekten untersuchte man, welche Inhalte auf welche Weise vermittelt wurden und welchen psychologischen Effekt sie evozierten. Parallel dazu existierte die Intention, die vielschichtigen $\"{o}konomischen$, gesellschaftlichen und politischen Bedingungen werblicher Kommunikation zu ergrtinden. In diesem Beitrag wurde davon ausgegangen, $da\ss$ Werbeanzeigen unter Verstehensaspekten systematisch untersucht werden sollen, wenn der Kommunikatonszweck der Werbeanzeigen darin besteht, den Text­rezipienten (den potentiellen Konsumenten) sie sich leicht $einpr\"{a}gen$ zu lassen und eine Kaufentscheidung $\"{u}ber$ das entsprechende Produkt $auszul\"{o}sen$. Dabei gelten Werbeanzeigen als multimediale Texte, in denen verbale und nonverbale Zeichen sich gegenseitig $erg\"{a}nzen$ und wechselseitig determinieren $k\"{o}nnen$. In der vorliegenden Arbeit werden also das Zusammenwirken der verschiedenen Sinnsteuerungsfaktoren, die im $Verstehensproze\ss$ der Werbeanzeigen aktiviert werden $k\"{o}nnen$ und ihre Relevanzwerte zum Erfassen des Textsinns thematisiert. $Daf\"{u}r$ wird die Textsorte 'Werbeanzeige' $Zun\"{a}chst$ als Untersuchungsgegenstand definiert und eindeutig von anderen Textsorten abgegrenzt. Daran $schlie{\ss}en\;sich\;die\;Erkl\"{a}rung$ und die Kritik des strategischen Verarbei­tungsmodells von van Dijk/Kintsch an. Nach der Kritik des Strategiemodells von van Dijk/Kintsch wurde die Werbeanzeige 'Whisky-Chivas Regal' zur empirischen $Begr\"{u}ndung$ des strategischen Verstehensansatzes $ausgew\"{a}hlt$ und analysiert. Aus der funktional-strategischen Verstehensanalyse der Werbeanzeige 'Whisky­Chivas Regal' $l\"{a}{\ss}t\;sich\;folgern,\;da\ss$ neben der schematischen Strategie vier verschiedene Verarbeitungsstrategien, $n\"{a}mlich$ syntaktische, semantische, nonverbale und sozio-kulturelle Strategien, hier eingesetzt werden sollen, um das $vollst\"{a}ndige$ Verstehen der Werbeanzeige 'Whisky-Chivas Regal' zu erreichen. Ohnehin besteht ein Untersuchungsziel der vorliegenden Arbeit darin, die bisher meines Erachtens nicht intensiv und engagiert genug $gef\"{u}hrte$ Diskussion $\"{u}ber$ die hier behandelten verstehenstheoretischen Fragestellungen und ihren Anwendungen anzuregen. Falls sich diese $\"{U}berlegungen$ zu weit von dem, was man gemeinhin unter, Textverstehen' versteht, entfernen, und deshalb dazu beitragen $k\ddpt{o}nnten,\;konkrete\;Einw\"{a}nde\;und\;Gegenvorschl\"{a}ge$ zu provozieren, die durch eine fruchtbare Auseinandersetzung zu einem breiten Konsens $\"{u}ber$ eine Verstehenstheorie $f\"{u}hren,\;h\"{a}tte$ damit diese Untersuchung einen guten Dienst geleistet.

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A Case Study on the Effectiveness of Major-friendly Contents in Software Education for the Non-majors (비전공자 소프트웨어 교육에서 전공맞춤형 학습 콘텐츠의 효과에 관한 사례 연구)

  • Seo, Joo-Young;Shin, Seung-Hun
    • Journal of Digital Convergence
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    • v.18 no.5
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    • pp.55-63
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    • 2020
  • Recently, there is a strong interest in SW basic education for non-major students in universities, but SW non-majors are having a hard time learning. This paper proposes a class operation method that utilizes customized contents reflecting the interests of non-majors, rather than using existing learning contents for SW majors. The proposed method is to improve the education effects by increasing the learning motivation of SW non-majors. The paper shows a case study of A university, which has operated non-major SW basic education for more than five years. The case study analyzed the change of class satisfaction of students of pre- and post- learning group that reformed major-friendly contents about the same curriculum. As a result, the students of social sciences are interested in learning contents using public data that can examine the social and cultural phenomena of the country, and humanities students are interested in text contents such as novels, history books, and SNS articles. In addition to the understanding of the lectures, the class satisfaction was also greatly improved, and it showed that the major-friendly contents is useful for SW basic education of non-majors.

The Instructional Design Using Storytelling in Home Economics Education (가정교과에서의 스토리텔링(storytelling)을 활용한 수업 설계 방안)

  • Kim, Eun-Jeung
    • Journal of Korean Home Economics Education Association
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    • v.23 no.1
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    • pp.143-157
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    • 2011
  • It is a story through which people share their ideas and express their thoughts. Storytelling is temporally and spatially interconnected narration that consists of characters, background, its beginning and its conclusion. Furthermore, the story in storytelling is a means of delivering culture and history; thanks to the development of various media, delivering and exchanging the story are conducted in a variety of forms. Due to the technological advancement, the way storytelling is done has changed, which was a method called digital storytelling. This storytelling has been frequently used in education; that is, teachers utilize stories to communicate their thoughts. As receivers, students understand a shade of meaning and the role of language, thus reorganizing the important factors in the context of meaningful events. However, in practice the classes are so teacher-centered that the role of students are relegated to that of passive learners, thus debilitating the interaction between participants; as a result, this situation shows serious limitations in that it does not improve students' practical skills. Despite this situation, home economics has attempted to broaden students' practical knowledge and has enabled them to acquire procedural knowledge as its main objectives in the context of the entire life. To overcome this problem, this study attempts to demonstrate the lesson model utilizing the storytelling where the lively participation in the process and results of learning can increase learners' self-confidence and responsibility. This lesson model is believed to facilitate the communication among participants including teachers and students. Through this alternative teaching method, learners can participate in the process of learning so that they can acquire practical knowledge: this method can be a step-stone for further development. In conclusion, the development of curriculum and lesson plans should be encouraged.

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A Study on the Contemporary Definition of 'GARDEN' - Keyword Analysis used Literature Research and Big Data - ('정원'의 시대적 정의에 관한 연구 - 문헌연구와 빅데이터를 활용한 키워드 분석을 중심으로-)

  • Woo, Kyungsook;Suh, Joo Hwan
    • Journal of the Korean Institute of Landscape Architecture
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    • v.44 no.5
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    • pp.1-11
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    • 2016
  • There has been an increasingly high interest in gardens and garden design in Korea recently. However, the usage of the term 'garden' is extremely varied and complex, and there has been very little academic research made on the meaning of garden. Therefore, this research attempts to investigate the ideas of current gardens and to elucidate their changing patterns by means of extensive literature research and big data analysis. The notion of garden in the past was broad including not only private space such as Madang(마당) and Teul(뜰), but also even field and grass land as public outdoor space. Yet, the meaning has become smaller to merely private space due to the change of dwelling systems due to high industrial development of the 20th century. Furthermore, the introduction of urban parks as an interactive space between nature and humans, the similar spatial function of gardens, has blurred the boundary between garden and park, which created confusion in understanding the concept of a garden. After all, garden is a subject for humans. The meanings of garden need to be recognized from various points of view since garden itself is a creation by the sum of diverse fields such as natural and social sciences as well as culturology. This discussion on the meaning of garden in the present day will give a conceptual foundation for future research on gardens and garden design. Also, the big data analysis employed here as a research method can help other similar research topics, particularly semantics in landscape architecture.

Development of User Friendly Tool for Monitoring TCP Packet on IPv6 (IPv6상의 TCP 패킷 모니터링을 위한 사용자 친화적 도구 개발)

  • 설순욱;이종국;김명철;마중수
    • Proceedings of the Korean Information Science Society Conference
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    • 1999.10c
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    • pp.466-468
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    • 1999
  • 현재 인터넷 프로토콜인 IPv4의 주소 부족 등의 문제를 해결하기 위해 차세대 인터넷 프로토콜 IPv6에 대한 연구가 활발히 진행되고 있다. 그러나 새로운 프로토콜 IPv6 상에서 기존의 다른 상위 프로토콜 및 응용이 어떠한 영향을 받게 될지는 의문이다. 한편, IPv6 상에서 새로운 프로토콜 및 응용을 개발할 때에 많은 시험이 요구된다. 이와 같은 이유로 인해 새로운 통신 프로토콜에 있어서 모니터링은 필수적이다. 그러나 지금까지의 많은 모니터링 라이브러리들은 텍스트에 기반하고 있으며, 그래픽 데이터를 제공하는 도구들도 대부분 통계정보의 제공에 초점을 두고 있다. 이를 두고 프로토콜이 그 표준에 따라 정확한 원리에 맞게 동작하는 지를 파악하는 데는 큰 도움이 되지 않고 있다. 이에 본 연구에서는 대상 프로토콜의 실제적인 동작 과정이나 원리를 알 수 있도록 그래픽 기반의 사용자 친화적 모니터링 도구를 제작한다. 이를 위해, 먼저 IPv6가 다른 프로토콜에 영향을 미칠 수 있는 사항들을 분석한다. 다음으로 본 교에 구축되어 있는 IPv6 호스트에 모니터링에 필요한 환경을 구축하고, Java Applet을 이용한 모니터 프로그램을 제작한다. 현재 개발하는 모니터 프로그램은 TCP의 슬라이딩 윈도우(Sliding Window) 기법에 관련된 사항을 모니터링 해주는 것으로 그 범위를 한정한다. 개발된 도구를 이용하여 IPv6 상에서 FTP가 TCP를 이용하여 파일을 전송하는 경우의 모니터링을 실시하고, 그 결과를 분석 제시한다. 이로써, 개발된사용자 친화적 모니터링 도구가 얼마나 쉽게 슬라이딩 윈도우 기법을 이해시켜 주고, 내포된 의미를 파악할 수 있게 해주는지를 알 수 있다.한 것으로 연구되었다. 정상조 직에 비해 산소가 부족하여 염기성대사(anaerobic metabolism)를 많이 함으로 그 부산물인 유산 (lactic acid)이 많이 생성됨으로 정상조직보다 pH가 낮아 암 조직이 정상조직에 비해 고온온열치료에 더 잘 듣는 원인이 된다. 3) 영양이 부족한 상태의 세포는 고온온열치료에 훨씬 예민하다. 4) 암조직은 혈관상태가 정상조직에 비해 좋지 않음으로 정상조직보다 쉽게 가온이 되며, 일단 가온된 온도는 잘 식지 않음으로 정상조직에 비해 훨씬 효율적이다. 5)고 온온열치료는 4$0^{\circ}C$~43.5 $^{\circ}C$정도에서만 이 작용이 일어남으로 정상인체에서 43$^{\circ}C$이상의 가온 은 쉽지 않음으로 이 효과는 암조직에서 주고 일어나게 된다. 6)고온온열치료는 방사선치료 후에 생기는 손상의 재생을 억제함으로 방사선의 치료효과를 높인다. 7)38.5$^{\circ}C$~41.5$^{\circ}C$의 낮 은 온도에서도 암조직의 산소 상태를 호전시켜 방사선 치료효과를 증대시키는 역할을 한다.alization)가 나타난다. 그러나 무의식에 대칭화만 있는 것은 아니며, 의식의 사고양식인 비대칭도 어느 정도 나타나며, 대칭화의 정도에 따라, 대상들이 잘 구분되어 있는 단계, 의식수준의 감정단계, 집단 내에서의 대칭화 단계, 집단간에서의 대칭화 단계, 구분이 없어지는 단계로 구분하였다.systems. We believe that this taxonomy is a significant contribution because it ad

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A Study on the Architectural Environment as a Combination of Performance and Event (퍼포먼스.이벤트의 결합체로서 건축환경연구)

  • 김주미
    • Archives of design research
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    • v.14
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    • pp.121-138
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    • 1996
  • The purpose of this study is to develop a new architectural language and design strategies that would anticipate and incorporate new historical situations and new paradigms to understand the world. It consists of four sections as follows: First, it presents a new interpretation of space, human body, and movement that we find in modern art and tries to combine that new artistic insight with environmental design to provide a theoretical basis for performance-event architecture. Second, it conceives of architectural environment as a combination of space, movement, and probabilistic situations rather than a mere conglomeration of material. It also perceives the environment as a stage for performance and the act of designing as a performance. Third, in this context, man is conceived of as an organic system that responds to, interacts with, and adapts himself to his environment through self-regulation. By the same token, architecture should be a dynamic system that undergoes a constant transformation in its attempt to accommodate human actions and behaviors as he copes with the contemporary philosophy characterized by the principle of uncertainty, fast-changing society, and the new developments in technology. Fourth, the relativistic and organic view-point that constitutes the background for all this is radically different from the causalistic and mechanistic view that characterized the forms and functions of modernistic design. The present study places a great emphases on dematerialistic conception of environment and puts forth a disprogramming method that would accommodate interchangeability in the passage of time and the intertextuality of form and function. In the event, performance-event architecture is a strategy based on the systems world-view that would enable the recovery of man's autonomy and the reconception of his environment as an object of art.

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Study on the Academic Discussion about Animation Authorship (애니메이션 작가주의에 대한 학술담론 연구)

  • Jeon, Gyongran
    • Cartoon and Animation Studies
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    • s.43
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    • pp.123-150
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    • 2016
  • There has been discussed very little about animation authorship studies, especially the themes of authors and their original animation texts since 1990s. This study is to explore the academic discourse of animation authorship studies understanding the media aesthetics of animation and the scholarly approach of animation studies about authorship. This article examines 55 articles via meta analysis about animation authorship studies drawn from the 1,516 articles on the general animation studies. The results were as follows. First, the domestic animation studies on the authorship were made about animators of Japan, US, and european countries. Second, It was dominant that scholarly interest on the screen direction and visual expression of animation texts. This shows the authorship approaches were mainly about visual aspects of animations. The domestic animation authorship studies did not trace the authorship issues on author's world view and visual style revealed in the corpus of texts. Instead, they discussed authorship issues on the characteristics of individual animation text. It has been evident that animation studies were not enthusiastic about building the independent theory on animation. Therefore, animation studies have tried theorizing the animation issues borrowing the literature and film theories. This study can contribute to increase phase of animation studies by drawing the intensive discussion of animation authors and their authorship.