• Title/Summary/Keyword: 탐색비용

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SuffixSpan: A Formal Approach For Mining Sequential Patterns (SuffixSpan: 순차패턴 마이닝을 위한 형식적 접근방법)

  • Cho, Dong-Young
    • The Journal of Korean Association of Computer Education
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    • v.5 no.4
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    • pp.53-60
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    • 2002
  • Typical Apriori-like methods for mining sequential patterns have some problems such as generating of many candidate patterns and repetitive searching of a large database. And PrefixSpan constructs the prefix projected databases which are stepwise partitioned in the mining process. It can reduce the searching space to estimate the support of candidate patterns, but the construction cost of projected databases is still high. For efficient sequential pattern mining, we need to reduce the cost to generate candidate patterns and searching space for the generated ones. To solve these problems, we proposed SuffixSpan(Suffix checked Sequential Pattern mining), a new method for sequential pattern mining, and show a formal approach to our method.

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Efficient Inverted List Search Technique using Bitmap Filters (비트맵 필터를 이용한 효율적인 역 리스트 탐색 기법)

  • Kwon, In-Teak;Kim, Jong-Ik
    • The KIPS Transactions:PartD
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    • v.18D no.6
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    • pp.415-422
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    • 2011
  • Finding similar strings is an important operation because textual data can have errors, duplications, and inconsistencies by nature. Many algorithms have been developed for string approximate searches and most of them make use of inverted lists to find similar strings. These algorithms basically perform merge operations on inverted lists. In this paper, we develop a bitmap representation of an inverted list and propose an efficient search algorithm that can skip unnecessary inverted lists without searching using bitmap filters. Experimental results show that the proposed technique consistently improve the performance of the search.

Design of path-finding algorithm using dynamic turn heuristic (가변적인 턴 휴리스틱을 이용한 경로탐색 알고리즘의 설계)

  • Lee, Ji-Wan;Moon, Dae-Jin;Cho, Dae-Soo
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.05a
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    • pp.179-182
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    • 2008
  • It needs to consider of turns during a path-finding on real road network. Because a car is delayed by waiting a traffic signal and decreasing speed when drived in a turn road such as cross road and slip road. If a straightness of a path is increased, a real cost of traveling should be able to decrease. An older method, the algorithm with Turn Heuristic, considered of this case. The algorithm, that differently gave weights to left, right and U-turns, improved a straightness of a path, but increased a cost of exploring. In this paper, we propose a improved Turn Heuristic Algorithm. Proposed algorithm uses Dynamic Turn Heuristic. It is able to more decrease a cost of exploring than older method by using the Turn Heuristic in a part of path-finding.

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Implementations of Path-Finding Algorithm using Variable Turn Heuristic (가변적인 턴 휴리스틱을 이용한 경로탐색 알고리즘의 구현)

  • Lee, Ji-Wan;Moon, Dae-Jin;Cho, Dae-Soo
    • Proceedings of the Korean Association of Geographic Inforamtion Studies Conference
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    • 2008.10a
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    • pp.182-187
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    • 2008
  • It needs to consider of turns during a path-finding on real road network. traveling on real road network, it generally takes less travel time in a more straight path than a zig-zaged path with same source and destination. In this paper, we propose $VTA^*$ algorithm that can reduce the cost of exploring despite increasing the number of turn in comparing with $TA^*$ algorithm. We have implement the proposed $VTA^*$, $TA^*$ which consider the number of turn and a traditional $A^*$ algorithm which dosen't consider the number of turn. The experimental result shows that the cost of exploring is reduced by 7.31 % comparing with $TA^*$ and the number of turn is reduced by 27.95% comparing with $A^*$ approximately.

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공공안전을 위한 스마트폰 기반 실종자 탐색 시스템

  • Pyeon, Gi-Hyeon
    • Information and Communications Magazine
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    • v.34 no.6
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    • pp.51-57
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    • 2017
  • 본고에서는 사물 인터넷 기술을 기반으로 한 실종자 탐색 기술과 서비스의 현황을 살펴보고 스마트폰 기반 실종자 탐색 서비스의 필요성과 시스템 구성 및 구현 방안에 대해 살펴 본다. 이 서비스는 실종자가 소지한 발신기 신호를 인지하는 수신 인프라의 종류에 따라 실종자 탐지 서비스의 비용, 실효성 등에 큰 영향을 받는다. 수신 인프라로 이동통신망, LoRa 망, 블루투스 망, 그리고 스마트폰을 사용하는 각 방안의 구조와 장단점을 살펴 본다.

A Study on the Graph-Search Algorithm for VLSI Circuits (VLSI 회로의 그래프 탐색 알고리즘에 관한 연구)

  • 김현호;장중식;이천희
    • Proceedings of the Korean Information Science Society Conference
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    • 1999.10a
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    • pp.667-669
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    • 1999
  • 최근 VLSI 디자인의 비용과 복잡성은 디자인 과정에서 필수조건이다. 소자 모델링과 수치적 방법은 spice와 같은 회로 시뮬레이터를 사용하여 얻을 수 있으며 simulated annealing과 같은 기법의 기술적인 장점은 많은 부분에서 응용된다. 이러한 기법들은 다량의 메모리 제조와 소규모 연구의 프로젝트까지 거의 모든 칩 디자인에 사용된다. 따라서 본 논문에서는 VLSI 회로의 패턴 매칭에 관한 역트랙킹(backtracking) 깊이-우선 탐색을 할 수 있는 그래프 탐색 매칭 알고리즘을 제안하였다.

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Peer Indexing Scheme using Efficient Data Dissemination in Mobile P2P Environment (이동 P2P 환경에서 효율적인 데이터 전송을 이용한 피어 색인 기법)

  • Kwak, Dong-Won;Bok, Kyoung-Soo;Park, Yong-Hun;Jeong, Keun-Soo;Choi, Kil-Sung;Yoo, Jae-Soo
    • The Journal of the Korea Contents Association
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    • v.10 no.9
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    • pp.26-35
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    • 2010
  • In this paper, we propose the peer indexing scheme using data dissemination considering content and mobility. The proposed scheme consists of an index table, a buddy table, a routing table to support the cost of data dissemination, the search accuracy and cost. In this proposed scheme, a neighbor peer is recognized through a signal function and the cost of data dissemination is reduced by timestamp message. The transmitted messages are stored in the index structure considering timestamp and weight of interests which improves search accuracy and reduces the cost of search.

Interger-Pel Fast Motion Estimation of Full-HD sequences (Full-HD 영상의 정수 단위 고속 움직임 예측 기법)

  • Lee, Dae-Hyun;Park, Sang-Uk;Sim, Jae-Young;Kim, Chang-Su;Lee, Sang-Uk
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2012.07a
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    • pp.356-357
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    • 2012
  • 본 논문에서는 Full-HD 영상에서 사용되는 H264/AVC의 정수 단위 고속 움직임 예측 방법을 제안한다. 제안되는 알고리즘에서는 다중 해상도 고속 움직임 예측 기법에 기반을 두어 두 계층이 각기 탐색된다. 낮은 해상도의 계층에서는 움직임 벡터 예측자를 중심으로 좁은 탐색 영역을 2 단계로 탐색하여 최적의 점을 찾는다. 높은 해상도의 계층에서는 4 단계로 탐색을 하여 탐색점의 개수를 줄인다. 그리고 두 계층에서 각기 구해진 탐색점들의 비용을 비교하여 매크로블록의 최종 움직임 벡터를 구한다. 시뮬레이션 결과에서는 기존의 연구 결과보다 JM을 기준으로 BD-Rate는 1.55 % 높았고, BD-PSNR은 0.05 dB 낮아진데 비해 시간은 63% 만큼 감소하여 높은 속도를 낼 수 있었다.

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Efficient Query Indexing for Short Interval Query (짧은 구간을 갖는 범위 질의의 효율적인 질의 색인 기법)

  • Kim, Jae-In;Song, Myung-Jin;Han, Dae-Young;Kim, Dae-In;Hwang, Bu-Hyun
    • The KIPS Transactions:PartD
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    • v.16D no.4
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    • pp.507-516
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    • 2009
  • In stream data processing system, generally the interval queries are in advance registered in the system. When a data is input to the system continuously, for realtime processing, a query indexing method is used to quickly search queries. Thus, a main memory-based query index with a small storage cost and a fast search time is needed for searching queries. In this paper, we propose a LVC-based(Limited Virtual Construct-based) query index method using a hashing to meet the both needs. In LVC-based query index, we divide the range of a stream into limited virtual construct, or LVC. We map each interval query to its corresponding LVC and the query ID is stored on each LVC. We have compared with the CEI-based query indexing method through the simulation experiment. When the range of values of input stream is broad and there are many short interval queries, the LVC-based indexing method have shown the performance enhancement for the storage cost and search time.

Shortest Path Search Scheme with a Graph of Multiple Attributes

  • Kim, Jongwan;Choi, KwangJin;Oh, Dukshin
    • Journal of the Korea Society of Computer and Information
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    • v.25 no.12
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    • pp.135-144
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    • 2020
  • In graph theory, the least-cost path is discovered by searching the shortest path between a start node and destination node. The least cost is calculated as a one-dimensional value that represents the difference in distance or price between two nodes, and the nodes and edges that comprise the lowest sum of costs between the linked nodes is the shortest path. However, it is difficult to determine the shortest path if each node has multiple attributes because the number of cost types that can appear is equal to the number of attributes. In this paper, a shortest path search scheme is proposed that considers multiple attributes using the Euclidean distance to satisfy various user requirements. In simulation, we discovered that the shortest path calculated using one-dimensional values differs from that calculated using the Euclidean distance for two-dimensional attributes. The user's preferences are reflected in multi attributes and it was different from one-dimensional attribute. Consequently, user requirements could be satisfied simultaneously by considering multiple attributes.