• Title/Summary/Keyword: 키워드 추출 방법

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An Exploratory Study of Happiness and Unhappiness Among Koreans based on Text Mining Techniques (텍스트마이닝 기법을 활용한 한국인의 행복과 불행 탐색연구)

  • Park, Sanghyeon;Do, Kanghyuk;Kim, Hakyeong;Park, Gaeun;Yun, Jinhyeok;Kim, Kyungil
    • The Journal of the Korea Contents Association
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    • v.18 no.7
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    • pp.10-27
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    • 2018
  • The purpose of this study is to explore the meaning of happiness and unhappiness in Korean society through text mining analysis. Similar words with keywords(happiness/unhappiness) from online news portal are extracted using Word2Vec and TF-IDF method. We also use the K-LIWC dictionary to perform the sentiment analysis of words associated with happiness and unhappiness. In TF-IDF analysis, happiness and unhappiness are highly related to social factors and social issues of the year. In Word2Vec analysis, 'Hope' has been similar with happiness for six years. In K-LIWC analysis, 'money/financial issues', 'school', 'communication' is highly related with happiness and unhappiness. In addition, 'physical condition and symptom' is highly related to unhappiness. Implications, limitations, and suggestions for future research are also discussed.

Propensity Analysis of Political Attitude of Twitter Users by Extracting Sentiment from Timeline (타임라인의 감정추출을 통한 트위터 사용자의 정치적 성향 분석)

  • Kim, Sukjoong;Hwang, Byung-Yeon
    • Journal of Korea Multimedia Society
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    • v.17 no.1
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    • pp.43-51
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    • 2014
  • Social Network Service has the sufficient potential can be widely and effectively used for various fields of society because of convenient accessibility and definite user opinion. Above all Twitter has characteristics of simple and open network formation between users and remarkable real-time diffusion. However, real analysis is accompanied by many difficulties because of semantic analysis in 140-characters, the limitation of Korea natural language processing and the technical problem of Twitter is own restriction. This thesis paid its attention to human's political attitudes showing permanence and assumed that if applying it to the analytic design, it would contribute to the increase of precision and showed it through the experiment. As a result of experiment with Tweet corpus gathered during the election of national assemblymen on 11st April 2012, it could be known to be considerably similar compared to actual election result. The precision of 75.4% and recall of 34.8% was shown in case of individual Tweet analysis. On the other hand, the performance improvement of approximately 8% and 5% was shown in by-timeline political attitude analysis of user.

Development of Filtering System ADDAVICHI for Fake Reviews using Big Data Analysis (빅데이터 분석을 활용한 가짜 리뷰 필터링 시스템 ADDAVICHI)

  • Jeong, Davichi;Rho, Young-J.
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.19 no.6
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    • pp.1-8
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    • 2019
  • Recently, consumer distrust has deepened due to blog posts focusing only on public relations due to 'viral marketing'. In addition, marketing projects such as false writing or exaggerated use of the latter phase are one of the most popular programs in 2016 as they are cheaper and more effective than newspaper and TV ads, and the size of advertising costs is set to be a major means of advertising at '3 trillion 394.1 billion won. From this 'viral marketing,' it has become an Internet environment that needs tools to filter information. The fake review filtering application ADDAVICHI presented in this paper extracts, analyzes, and presents blog keywords, total number of searches, reliability and satisfaction when users search for content such as "event" and "taste restaurant." Reliability shows the number of ad posts on a blog, the total number of posts, and satisfaction shows a clean post with confidence divided into positive and negative posts. Finally, the keyword shows a list of the top three words in the review from a positive post. In this way, it helps users interpret information away from advertising.

Research on Methods for Processing Nonstandard Korean Words on Social Network Services (소셜네트워크서비스에 활용할 비표준어 한글 처리 방법 연구)

  • Lee, Jong-Hwa;Le, Hoanh Su;Lee, Hyun-Kyu
    • Journal of Korea Society of Industrial Information Systems
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    • v.21 no.3
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    • pp.35-46
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    • 2016
  • Social network services (SNS) that help to build relationship network and share a particular interest or activity freely according to their interests by posting comments, photos, videos,${\ldots}$ on online communities such as blogs have adopted and developed widely as a social phenomenon. Several researches have been done to explore the pattern and valuable information in social networks data via text mining such as opinion mining and semantic analysis. For improving the efficiency of text mining, keyword-based approach have been applied but most of researchers argued the limitations of the rules of Korean orthography. This research aims to construct a database of non-standard Korean words which are difficulty in data mining such abbreviations, slangs, strange expressions, emoticons in order to improve the limitations in keyword-based text mining techniques. Based on the study of subjective opinions about specific topics on blogs, this research extracted non-standard words that were found useful in text mining process.

An Analysis of Global Gamification Cases in CS Education (해외 CS 교육 게이미피케이션 사례 분석)

  • Kang, Seungheon;Park, Sungjin;Kim, Sangkyun
    • Journal of Korea Game Society
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    • v.17 no.6
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    • pp.39-50
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    • 2017
  • Gamification in education widely used in the field of computer science (CS). The purpose of this study is to analyze the pre-studies of gamification cases in CS education and suggest the direction of CS education. For the study, an empirical research method was applied. Through keyword search, 1220 pre-studies were collected, among which 55 were compressed through the first and second extraction processes. In the results section, this study summarized the presented year, applied subject, subject of education, results and limitations. Additional study not only will analyze gamification of CS Education and compare with this study's results, but it will suggest the development direction of gamification in CS education in Korea.

A Study on the Data Analysis of the Written Comments in Lecture Evaluation (데이터분석을 이용한 서술형 강의평가 연구)

  • Choi, Jung-Woong;An, Dong-Kyu
    • Journal of Digital Convergence
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    • v.14 no.11
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    • pp.101-106
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    • 2016
  • A number of non-structured data associated with lectures in the field of university education have been generated and it is an important consideration of the students's written comments lecture evaluation. The purpose of this study is to find student interaction factors associated with the student evaluation of teaching at universities, and to provide some insights into improving the student evaluation program based on the results. So, this study consists of three steps that create interaction score, collect student's written comments satisfaction, and analyze an individual professor score. There are a number of limitations to this study. The limitation is that the study was conducted on a narrow sample of the overall student population.

Ontology-based Culture·Tourist Attraction Search Application (온톨로지 기반의 문화·관광지 검색 어플리케이션 구현)

  • Hwang, Tae-won;Seo, Jung-hee;Park, Hung-bog
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2017.05a
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    • pp.772-774
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    • 2017
  • Currently, there are many simple searches for local culture and tourism, but systematic information retrieval using ontology technology is weak. The keyword-based search, which is an existing search method, derives a search result that is different from a user's wanted intention. On the other hand, semantic search using ontology constructs shows the information related to the search term by creating a relation between words and words. Therefore, when tourists search for cultural and tourist attractions in the area, they provide information that includes meaning relevance in the search results. If the ontology provides information on the culture, sightseeing area, transportation, Can be more easily grasped. In this paper, we propose an ontology-based retrieval system based on culture and tourist sites utilizing public institutions database by using mobile application by extending search system which relied only on existing internal database to provide accurate and reliable information to users. This efficient structure of the ontology makes it possible to provide information suitable for the user quickly and accurately.

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Crisis Management Analysis of Foot-and-Mouth Disease Using Multi-dimensional Data Cube (다차원 데이터 큐브 모델을 이용한 구제역의 위기 대응 방안 분석)

  • Noh, Byeongjoon;Lee, Jonguk;Park, Daihee;Chung, Yongwha
    • The Journal of the Korea Contents Association
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    • v.17 no.5
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    • pp.565-573
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    • 2017
  • The ex-post evaluation of governmental crisis management is an important issues since it is necessary to prepare for the future disasters and becomes the cornerstone of our success as well. In this paper, we propose a data cube model with data mining techniques for the analysis of governmental crisis management strategies and ripple effects of foot-and-mouth(FMD) disease using the online news articles. Based on the construction of the data cube model, a multidimensional FMD analysis is performed using on line analytical processing operations (OLAP) to assess the temporal perspectives of the spread of the disease with varying levels of abstraction. Furthermore, the proposed analysis model provides useful information that generates the causal relationship between crisis response actions and its social ripple effects of FMD outbreaks by applying association rule mining. We confirmed the feasibility and applicability of the proposed FMD analysis model by implementing and applying an analysis system to FMD outbreaks from July 2010 to December 2011 in South Korea.

Topic Modeling on Research Trends of Industry 4.0 Using Text Mining (텍스트 마이닝을 이용한 4차 산업 연구 동향 토픽 모델링)

  • Cho, Kyoung Won;Woo, Young Woon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.23 no.7
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    • pp.764-770
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    • 2019
  • In this research, text mining techniques were used to analyze the papers related to the "4th Industry". In order to analyze the papers, total of 685 papers were collected by searching with the keyword "4th industry" in Korea Journal Index(KCI) from 2016 to 2019. We used Python-based web scraping program to collect papers and use topic modeling techniques based on LDA algorithm implemented in R language for data analysis. As a result of perplexity analysis on the collected papers, nine topics were determined optimally and nine representative topics of the collected papers were extracted using the Gibbs sampling method. As a result, it was confirmed that artificial intelligence, big data, Internet of things(IoT), digital, network and so on have emerged as the major technologies, and it was confirmed that research has been conducted on the changes due to the major technologies in various fields related to the 4th industry such as industry, government, education field, and job.

An Exploratory Study on Consumer Satisfaction and TAM of High Technology Electric Pen Product (전자펜 하이테크 상품의 소비자 만족도와 기술수용모델에 관한 탐색적 연구)

  • Kim, Yeon-Jeong
    • Journal of Digital Convergence
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    • v.17 no.3
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    • pp.161-168
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    • 2019
  • The purpose of this study analyze consumer usage characteristics and product development guide of electronic pen based on TAM theory(Davies, 1989). Research methods apply contents analysis(qualitative research) and Activity/Inactivity analysis of main consumer participation. Research results are as follows. Active consumer indicated 30-49 age, male, office job and research fellow. And they suggested stable power supply system, App connected pen function extension, add the modified pen function, advanced data recognition of pen, advanced take note ability and stable grip feeling of pen, selected line width, synchronization improvement with other smart device and charging function. These result indicated the importance product improvement diffusion factor of early market to main market. The future research of electric pen focused on different product strategy between electric pen and smart device connected electric pen.