• Title/Summary/Keyword: 컴퓨터 재생

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Performance Evaluation of Smoothing Algorithm Considering Network Bandwidth in IoT Environment (IoT 환경에서 가용 전송률을 고려한 스무딩 알고리즘의 성능 평가)

  • MyounJae Lee
    • Journal of Internet of Things and Convergence
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    • v.9 no.2
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    • pp.11-17
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    • 2023
  • Smoothing is to creating a transmission plan consisting of sections of frames that can be sent at the same transmission rate for compressed and stored video data. Various algorithms have been studied for the smoothing to minimize the number of transmission rate changes, the number of transmission rate changes, and the amount of transmission rate increase. This study evaluates the performance of a smoothing algorithm that minimizes the increase in transmission rates and maximizes the increase in transmission rates when the transmission rate is required to maximize the excess bandwidth to be secured by the server in an environment with limited server bandwidth. The available transmission rates and buffer sizes available in the server are set in various ways and evaluated by the number of fps changes, the minimum fps, the average fps, and fps variability. As a result of the comparison, the proposed algorithm showed excellent average fps and fps variability.

An object evaluation of computational integral imaging reconstruction technique using Gaussian image (Gaussion 영상을 이용한 컴퓨터적 직접 영상 재생 기술의 객관적 평가)

  • Yu, Hun;Sin, Dong-Hak
    • Proceedings of the Optical Society of Korea Conference
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    • 2007.07a
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    • pp.257-258
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    • 2007
  • For objective evaluation of computational integral imaging reconstruction (CIIR) schemes, a framework with the computational pickup and the CIIR process using Gaussian images is presented and characteristics of CIIR along the distance between lenslet array and objects are investigated.

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Ocean wave generation using spectrum (스펙트럼을 이용한 해양파 구현)

  • 이남경;김은주;유관우
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.10b
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    • pp.679-681
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    • 2003
  • 컴퓨터 그래픽스 분야에서 자연현상을 표현하기 위한 노력은 계속되어 오고 있다. 몇몇 자연현상들에 대해서는 만족할 만한 결과가 나와 있지만, 해양파(Ocean wave)를 표현하기 위한 적절한 모델이 제시되어 있지 않다. 본 논문에서는 해양학의 연구 결과를 바탕으로 하여 사실적이면서도 실시간에 재생가능한 해양파를 구현하였다.

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A Study on Voice Quality and Speed Upgrade for Internet phone System (인터넷폰 시스템의 음질 및 속도향상연구)

  • 임종설;김성호;조남인;오춘석
    • Journal of the Korea Computer Industry Society
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    • v.3 no.5
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    • pp.631-640
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    • 2002
  • The internet phones that are currently available in use adopt packet exchange system, transferring through various routes and lacking sufficient band width with a result that there is an accompanied delay for packet transmission since the traffic is increased, accordingly affecting a lot in sound quality and speed. Two solutions for such troubles are suggested in this study to improve sound quality of internet phones. Firstly, we minimize the delay and damage regarding packet size based on traffic size by using the data algorithm from variable packets in order to supplement decreased sound quality due to the delay and damage of sound data. The second suggestion is to employ a method of Jitter compensation by giving an appropriate initial delay time with regenerating buffers to bypass troubles from Jitter, From employing the Jitter compensation method, we found that there is a sound quality improvement due to the less stoppage phenomenon.

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Cyber Interview System using Stereoscopic Images (입체 영상을 이용한 가상 모의 면접 시스템)

  • Yoon, Kyung-Seob
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.4
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    • pp.197-204
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    • 2011
  • In this research, we have developed a virtual interview simulation system that utilizes the 3D stereoscopic technology. For this virtual simulation can play individual question stereoscopic movies using seamless loop technology, it provides realistic environment and interviewee with 3D filmed interviewer increasing reliable experience for interviewees. Implementing question-pool system and real-time construction of questionnaires is also available so that the interviewee can train and prepare for the various situations. This will reduce the effort for work power, time, place and cost, opening for a possibility of utilizing for many other areas such as linguistics study and public sector.

Development of a Robot Performance System Employing a Motion Database (모션데이터베이스를 이용한 로봇공연시스템 개발)

  • Seo, Hyun-Gon;Kim, Ji-Hwan
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.12
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    • pp.21-29
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    • 2014
  • In this paper, we propose an efficient Robot Performance System (RPS). For the proposed system, a soundboard was developed and inserted into the body of a humanoid robot to enable audio playback without an external playback device; the hardware required to enable the external storage device within the soundboard to remember the sound sources necessary for performances was developed. Furthermore, a specialized performance scenario planning software called Robot Performance Planning Development Program (RPPDP) was developed to allow users to search through a motion database for the robot's default motions, applied motions, and motions for special circumstances, allowing anyone to plan a robot performance at a low cost in a short amount of time.

Development of three-dimensional sound effects system for virtual reality (가상환경용 3차원 입체음향 시스템 개발)

  • Yang, Si-Young;Kim, Dong-Hyung;Jeong, Je-Chang
    • Journal of Broadcast Engineering
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    • v.13 no.5
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    • pp.574-585
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    • 2008
  • 3D sound is of central importance for the virtual reality system, and is becoming increasingly important for the auditory displays and for the human-computer interaction. In this paper, we propose a novel real-time 3D sound representation system for virtual reality. At first, we propose a calculation method of the impulse response for virtual space. To transmit the information of the virtual space, we propose an enhanced DXF file type that contains the material information. And then, we implement the multi-channel sound panning system. we perform the experiment based on computer simulation and prove the utility of the proposed method.

Depth Migration for Gas Hydrate Data of the East Sea (동해 가스 하이드레이트 자료 깊이영역 구조보정)

  • Jang, Seong-Hyung;Yoo, Dong-Gun;Suh, Sang-Yong
    • 한국신재생에너지학회:학술대회논문집
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    • 2006.06a
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    • pp.382-385
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    • 2006
  • 한국지질자원연구원은 1997년부터 새로운 에너지 자원으로 활용 가능성을 포함하고 있는 가스 하이드레이트를 조사하기 위해 동해 일원에서 탄성파탐사를 실시하고 있다. 탄성파 반사 자료로부터 가스 하이드레이트 부존여부를 확인하는 방법은 해저면과 평행하면서 위상이 반대로 나타나는 고진폭 반사파 BSR (Bottom Simulating Reflection)과 BSR상부에서의 진폭감소, 하부에서 진폭증가와 구간속도 감소 등을 들 수 있다. 여기에서는 가스 하이드레이트 탐사자료에 대한 일반자료처리와 함께 BSR을 포함하고 있는 탄성파 반사자료에 대해 코드 병렬화된 PSPI를 이용하여 깊이영역 구조보정을 실시하였다. 고용량 탐사자료로 구성된 탄성파 반사자료에 깊이영역 구조보정을 적용하기 위해서는 고성능 컴퓨터와 병렬처리 기술이 필요하다. PSPI(Phase Shift Plus Interpolation)법은 적은 컴퓨터 계산량과 효율성 그리고 주파수 영역에서 구조적으로 병렬화가 용이한 특성을 지니고 있어 구조보정에 많이 이용되고 있다. 여기에서는 MPI(Message Passing Interface)-LAM을 이용하여 병렬코드화된 PSPI를 개발하고 인공합성모델과 동해 가스 하이드레이트 깊이영역 구조보정에 적응하였다.

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A Method for Reproducing Stereo Images to Adjust Screen Parallax on a 3D Display (3D 디스플레이에서의 화면 시차 제어를 위한 입체 영상재생성 기법)

  • Rhee, Seon-Min;Choi, Jong-Moo;Choi, Soo-Mi
    • Journal of the Korea Computer Graphics Society
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    • v.16 no.4
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    • pp.1-10
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    • 2010
  • We present a method to reproduce in-between views from captured stereo images to control depth feeling that a user can perceive on a 3D display. The stereo images captured from a pair of cameras have a fixed viewpoint and a screen parallax which depend on the physical position and the distance between the cameras. In this paper, we produce stereo images of an intermediate viewpoint between two original cameras by a view interpolation on the input stereo images. Furthermore, the camera separation of the reproduced stereo images can be controlled by a linear interpolation coefficient used by the view interpolation. By using the proposed method, stereo images can be reproduced where the depth feeling and a three dimensional effect is suitable for the individual's eye separation or the characteristic of an application.

Real-time Background Music System for Immersive Dialogue in Metaverse based on Dialogue Emotion (메타버스 대화의 몰입감 증진을 위한 대화 감정 기반 실시간 배경음악 시스템 구현)

  • Kirak Kim;Sangah Lee;Nahyeon Kim;Moonryul Jung
    • Journal of the Korea Computer Graphics Society
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    • v.29 no.4
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    • pp.1-6
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    • 2023
  • To enhance immersive experiences for metaverse environements, background music is often used. However, the background music is mostly pre-matched and repeated which might occur a distractive experience to users as it does not align well with rapidly changing user-interactive contents. Thus, we implemented a system to provide a more immersive metaverse conversation experience by 1) developing a regression neural network that extracts emotions from an utterance using KEMDy20, the Korean multimodal emotion dataset 2) selecting music corresponding to the extracted emotions from an utterance by the DEAM dataset where music is tagged with arousal-valence levels 3) combining it with a virtual space where users can have a real-time conversation with avatars.