• Title/Summary/Keyword: 컴퓨터 응용공학

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Web-based Video Monitoring System on Real Time using Object Extraction and Tracking out (객체 추출 및 추적을 이용한 실시간 웹기반 영상감시 시스템)

  • 박재표;이광형;이종희;전문석
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.41 no.4
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    • pp.85-94
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    • 2004
  • Object tracking in a real time image is one of interesting subjects in computer vision and many Practical application fields during the past couple of years. But sometimes existing systems cannot find all objects by recognizing background noise as object. This paper proposes a method of object detection and tracking using adaptive background image in real time. To detect object which is not influenced by illumination and to remove noise in background image, this system generates adaptive background image by real time background image updating. This system detects object using the difference between background image and input image from camera. After setting up Minimum Bounding Rectangle(MBR) using the internal point of detected object, the system tracks object through this MBR In addition, this paper evaluates the test result about performance of proposed method as compared with existing tracking algorithm.

Invariant Image Matching using Linear Features (선형특징을 사용한 불변 영상정합 기법)

  • Park, Se-Je;Park, Young-Tae
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.35S no.12
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    • pp.55-62
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    • 1998
  • Matching two images is an essential step for many computer vision applications. A new approach to the scale and rotation invariant scene matching, using linear features, is presented. Scene or model images are described by a set of linear features approximating edge information, which can be obtained by the conventional edge detection, thinning, and piecewise linear approximation. A set of candidate parameters are hypothesized by mapping the angular difference and a new distance measure to the Hough space and by detecting maximally consistent points. These hypotheses are verified by a fast linear feature matching algorithm composed of a single-step relaxation and a Hough technique. The proposed method is shown to be much faster than the conventional one where the relaxation process is repeated until convergence, while providing matching performance robust to the random alteration of the linear features, without a priori information on the geometrical transformation parameters.

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Intelligent System Design for Knowledge Representation and Interpretation of Human Cognition (인간 인지 지식의 표현과 해석을 위한 지능형 시스템 설계 방법)

  • Joo, Young-Do
    • Journal of Korea Society of Industrial Information Systems
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    • v.16 no.3
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    • pp.11-21
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    • 2011
  • The development of computer-based modeling system has allowed the operationalization of cognitive science issues. Human cognition has become one of most interesting research subjects in artificial intelligence to emulate human mentality and behavior. This paper introduces a methodology well-suited for designing the intelligent system of human cognition. The research investigates how to elicit and represent cognitive knowledge obtained from individual city-dwellers through the application of fuzzy relational theory to personal construct theory. Crucial to this research is to implement formally and process interpretatively the psychological cognition of urbanites who interact with their environment in order to offer useful advice on urban problem. What is needed is a techniques to analyze cognitive structures which are embodiments of this perceptive knowledge for human being.

Stereoscopic Contents Production Workflow Based on Nonlinear Editing (비선형 편집기반의 입체영상 제작 흐름에 관한 연구)

  • Kim, Chul-Hyun;Paik, Joon-Ki
    • Journal of Broadcast Engineering
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    • v.15 no.3
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    • pp.391-406
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    • 2010
  • Digital cinema based on digital master distribution increases with stereoscopic film as the center. DCI specification V1.0 announced at 2004, it considerates stereoscopic film screening. And now, the Society of Motion Picture and Television Engineers is establishing a task force to define the standards of a stereoscopic contents viewed in the home. Today, most Hollywood commercial stereoscopic film features animation using computer graphic. However, considering film making characteristic, stereoscopic digital cinema is required shooting in real world and editing, screening. This paper presents possibility of stereoscopic examination at NLE in the stereoscopic workflow. And we will propose new stereoscopic digital cinema workflow to apply the stereoscopic examination. Based on experimental results, the 3D ready television using 120Hz has some obstacles for contents editing, but most domestic stereoscopic monitor using circular polarization is possible for successful editing.

Combined Normalized and Offset Min-Sum Algorithm for Low-Density Parity-Check Codes (LDPC 부호의 복호를 위한 정규화와 오프셋이 조합된 최소-합 알고리즘)

  • Lee, Hee-ran;Yun, In-Woo;Kim, Joon Tae
    • Journal of Broadcast Engineering
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    • v.25 no.1
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    • pp.36-47
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    • 2020
  • The improved belief-propagation-based algorithms, such as normalized min-sum algorithm (NMSA) or offset min-sum algorithm (OMSA), are widely used to decode LDPC(Low-Density Parity-Check) codes because they are less computationally complex and work well even at low SNR(Signal-to-Noise Ratio). However, these algorithms work well only when an appropriate normalization factor or offset value is used. A new method that uses a CMD(Check Node Message Distribution) chart and least-square method, which has been recently proposed, has advantages on computational complexity over other approaches to get optimal coefficients. Furthermore, this method can be used to derive coefficients for each iteration. In this paper, we apply this method and propose an algorithm to derive a combination of normalization factor and offset value for a combined normalized and offset min-sum algorithm to further improve the decoding of LDPC codes. Simulations on the next-generation broadcasting standards, ATSC 3.0 LDPC codes, prove that a combined normalized and offset min-sum algorithm which takes the proposed coefficients as correction coefficients shows the best BER performance among other decoding algorithms.

Design and Implementation of Meta-data Schema for General purpose Simulation Framework (시뮬레이션 프레임워크 구성을 위한 메타정보 스키마 설계 및 구현)

  • Jin, Du-Seok;Jeong, Jae-You;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.378-381
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    • 2012
  • Increasingly the frequency of use of mathematical modeling and computer simulation, in order to solve complex engineering problems in the field of Applied Science, the researchers need a simulation framework that can make their simulation-based research easier and more convenient. computer simulation framework is composed of various components such as preprocessor, solver, visualization program, computational resources and job scheduler. However until now, no standardized schema for the components of the simulation framework exist, so it is difficult to config that make a general-purpose simulation framework. In other words, most of the existing simulation framework is a structure that provides only limited functionality is dependent on the particular solver code. In this paper, we designed the meta-information schema that can be contained of a various solver code to be used for the simulation framework and we implemented the Web-based simulation environment using our meta-information schema.

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Fast Computation of DWT and JPEG2000 using GPU (GPU를 이용한 DWT 및 JPEG2000의 고속 연산)

  • Lee, Man-Hee;Park, In-Kyu;Won, Seok-Jin;Cho, Sung-Dae
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.44 no.6
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    • pp.9-15
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    • 2007
  • In this paper, we propose an efficient method for Processing DWT (Discrete Wavelet Transform) on GPU (Graphics Processing Unit). Since the DWT and EBCOT (embedded block coding with optimized truncation) are the most complicated submodules in JPEG2000, we design a high-performance processing framework for performing DWT using the fragment shader of GPU based on the render-to-texture (RTT) architecture. Experimental results show that the performance increases significantly, in which DWT running on modern GPU is more than 10 times faster than on modern CPU. Furthermore, by replacing the DWT part of Jasper which is the JPEG2000 reference software, the overall processing is 2$\sim$16 times faster than the original JasPer. The GPU-driven render-to-texture architecture proposed in this paper can be used in the general image and computer vision processing for high-speed processing.

Development of Optimum Design Program for PPC Structures using DCOC (이산성 연속형 최적성 규준을 이용한 PPC 구조의 최적설계프로그램 개발)

  • 한상훈;조홍동;이상근
    • Computational Structural Engineering
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    • v.10 no.4
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    • pp.315-325
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    • 1997
  • This paper describes the application of discretized continuum-type optimality criteria (DCOC) and the development of optimum design program for the multispan partially prestressed concrete beams. The cost of construction as objective function which includes the costs of concrete, prestressing steel, non-prestressing steel and formwork is minimized. The design constraints include limits on the maximum deflection, flexural and shear strengths, in addition to ductility requirements, and upper and lower bounds on design variables as stipulated by the design Code. Based on Kuhn-Tucker necessary conditions, the optimality criteria are explicitly derived in terms of the design variables-effective depth, eccentricity of prestressing steel and non-prestressing steel ratio. The prestressing profile is prescribed by parabolic functions. The self-weight of the structure is included in the equilibrium equation of the real system, as is the secondary effect resulting from the prestressing force. An iterative procedure and computer program for updating the design variables are developed. Two numerical examples of multispan PPC beams with rectangular cross-section are solved to show the applicability and efficiency of the DCOC-based technique.

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Comparative Study of Approximate Optimization Techniques in CAE-Based Structural Design (구조 최적설계를 위한 다양한 근사 최적화기법의 적용 및 비교에 관한 연구)

  • Song, Chang-Yong;Lee, Jong-Soo
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.34 no.11
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    • pp.1603-1611
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    • 2010
  • The comparative study of regression-model-based approximate optimization techniques used in the strength design of an automotive knuckle component that will be under bump and brake loading conditions is carried out. The design problem is formulated such that the cross-sectional sizing variables are determined by minimizing the weight of the knuckle component that is subjected to stresses, deformations, and vibration frequency constraints. The techniques used in the comparative study are sequential approximate optimization (SAO), sequential two-point diagonal quadratic approximate optimization (STDQAO), and approximate optimization based on enhanced moving least squares method (MLSM), such as CF (constraint feasible)-MLSM and Post-MLSM. Commercial process integration and design optimization (PIDO) tools are utilized for the application of SAO and STDQAO. The enhanced MLSM-based approximate optimization techniques are newly developed to ensure constraint feasibility. The results of the approximate optimization techniques are compared with those of actual non-approximate optimization to evaluate their numerical performances.

Real-Time Camera Tracking for Virtual Stud (가상스튜디오 구현을 위한 실시간 카메라 추적)

  • Park, Seong-Woo;Seo, Yong-Duek;Hong, Ki-Sang
    • Journal of the Korean Institute of Telematics and Electronics S
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    • v.36S no.7
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    • pp.90-103
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    • 1999
  • In this paper, we present an overall algorithm for real-time camera parameter extraction which is one of key elements in implementing virtual studio. The prevailing mechanical methode for tracking cameras have several disadvantage such as the price, calibration with the camera and operability. To overcome these disadvantages we calculate camera parameters directly from the input image using computer-vision technique. When using zoom lenses, it requires real time calculation of lens distortion. But in Tsai algorithm, adopted for camera calibration, it can be calculated through nonlinear optimization in triple parameter space, which usually takes long computation time. We proposed a new method, separating lens distortion parameter from the other two parameters, so that it is reduced to nonlinear optimization in one parameter space, which can be computed fast enough for real time application.

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