• Title/Summary/Keyword: 컴퓨터화 평가 시스템

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Fine Grained Resource Scaling Approach for Virtualized Environment (가상화 환경에서 세밀한 자원 활용률 적용을 위한 스케일 기법)

  • Lee, Donhyuck;Oh, Sangyoon
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.7
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    • pp.11-21
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    • 2013
  • Recently operating a large scale computing resource like a data center becomes easier because of the virtualization technology that virtualize servers and enable flexible resource provision. The most of public cloud services provides automatic scaling in the form of scale-in or scale-out and these scaling approaches works well to satisfy the service level agreement (SLA) of users. However, a novel scaling approach is required to operate private clouds that has smaller amount of computing resources than vast resources of public clouds. In this paper, we propose a hybrid server scaling architecture and related algorithms using both scale-in and scale-out to achieve higher resource utilization rate for private clouds. We uses dynamic resource allocation and live migration to run our proposed algorithm. Our propose system aims to provide a fine-grain resource scaling by steps. Thus private cloud systems are able to keep stable service and to reduce server management cost by optimizing server utilization. The experiment results show that our proposed approach performs better in resource utilization than the scale-out approach based on the number of users.

Implementation of Smart Automatic Warehouse to Improve Space Utilization

  • Hwa-La Hur;Yeon-Ho Kuk;Myeong-Chul Park
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.10
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    • pp.171-178
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    • 2023
  • In this paper, we propose a smart automated warehouse to maximize space utilization. Previous elevator-type automatic warehouses were designed with a maximum payload of 100kg on trays, which has the problem of extremely limiting the number of pallets that can be loaded within the space. In this paper, we design a smart warehouse that can maximize space utilization with a maximum vertical stiffness of 300kg. As a result of the performance evaluation of the implemented warehouse, the maximum payload was 500.6kg, which satisfied the original design and requirements, the lifting speed was 0.5m/s, the operating noise of the device was 67.1dB, the receiving and forwarding time of the pallet was 36.92sec, the deflection amount was 4mm, and excellent performance was confirmed in all evaluation items. In addition, the PLC control method, which designs the control UI and control panel separately, was integrated into the PC system to improve interoperability and maintainability with various process management systems. In the future, we plan to develop it into a fully automatic smart warehouse by linking IoT sensor-based logistics robots.

Development of a Compiler Teaching Model Using the Compiler Developing Environment Edu-IDEC (컴파일러 개발환경 Edu-IDEC를 이용한 컴파일러 수업모형 개발)

  • Kwon, Jung-Hoon;Park, Eun-Kyoung;Sung, Woo-Kyung;Kim, Hyun-Ju;Bae, Jong-Min
    • The Journal of Korean Association of Computer Education
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    • v.16 no.6
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    • pp.33-43
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    • 2013
  • Compiler and language implementation courses have long been recognized as an important subject in Computer Science curricula. It is because not only the knowledge for a compiler plays important roles in understanding programming languages and systems but compiler technologies can be used in many applications. However it requires much effort to teach effectively it due to limited resources and time restriction. We present a compiler teaching model using Edu-IDEC which is a development environment of educational compilers. Edu-IDEC is a tool on the robot platform. It uses the Eclipse plug-ins and has functions like compiler developing tools, a reference compiler, visualization tool of syntax tree, visualization tool of object language, NXT robot controllers, and its simulator. We also present the evaluation results for our model by applying it to an actual class.

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Monitoring System for Optimized Power Management with Indoor Sensor (실내 전력관리 시스템을 위한 환경데이터 인터페이스 설계)

  • Kim, Do-Hyeun;Lee, Kyu-Tae
    • Journal of Software Assessment and Valuation
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    • v.16 no.2
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    • pp.127-133
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    • 2020
  • As the usages of artificial intelligence is increased, the demand to algorithms for small portable devices increases. Also as the embedded system becomes high-performance, it is possible to implement algorithms for high-speed computation and machine learning as well as operating systems. As the machine learning algorithms process repetitive calculations, it depend on the cloud environment by network connection. For an stand alone system, low power consumption and fast execution by optimized algorithm are required. In this study, for the purpose of smart control, an energy measurement sensor is connected to an embedded system, and a real-time monitoring system is implemented to store measurement information as a database. Continuously measured and stored data is applied to a learning algorithm, which can be utilized for optimal power control, and a system interfacing various sensors required for energy measurement was constructed.

Real-time Scheduling for (m,k)-firm Deadline Tasks on Energy-constrained Multiprocessors (한정된 전력량을 가진 멀티프로세서 시스템에서 (m,k)-firm 데드라인 태스크를 위한 실시간 스케줄링 기법)

  • Kong, Yeonhwa;Cho, Hyeonjoong
    • KIPS Transactions on Computer and Communication Systems
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    • v.2 no.6
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    • pp.237-244
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    • 2013
  • We propose Energy-constrained Multiprocessor Real-Time Scheduling algorithms for (m,k)-firm deadline constrained tasks (EMRTS-MK). Rather than simply saving as much energy as possible, we consider energy as hard constraint under which the system remains functional and delivers an acceptable performance at least during the prescribed mission time. We evaluate EMRTS-MKs in several experiments, which quantitatively show that they achieve the scheduling objectives.

3D Massively Multiplayer Online Role Playing Game (MMORPG) Based Lecturing System (3차원 다중 사용자 온라인 게임 기반 강의 시스템)

  • Lim, Nak-Kwon;Lee, Hae-Young
    • Journal of the Korea Computer Graphics Society
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    • v.16 no.1
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    • pp.21-27
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    • 2010
  • Today the lectures are usually practiced in a teacher-led traditional classroom system or a student-led e-learning system. Students passively follow the teacher's lectures in both systems, though. Also due to the advances in 3D Computer Graphics and Game technologies, there are trials to exploit the positive effect of games in learning. The serious games, specifically designed games for an educational goal, or existing games for a special class have been used as lectures. Still these games have a great difficulty in being integrated into the educational system technically and economically. Therefore a new 3D MMORPG based lecturing system is presented in this paper. In our new lecturing system, the characteristics of a 3D MMORPG, achievement, sociality, and immersion, are provided to motivate students to participate actively in a lecture. A teacher and students interact with each other in realtime as 3D characters in a 3D virtual classroom on-line. An ordinary teacher can also easily apply our new system to existing classes since a teacher only needs to specify a slide file to prepare a lecture. For the future work, a user study and the effect of our new lecturing system will be performed.

Storage System for increasing the number of Users supported in Video Database (비디오 데이터베이스에서 지원 사용자 수를 증가시키기 위한 저장시스템)

  • 김근형
    • Journal of the Korea Computer Industry Society
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    • v.2 no.3
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    • pp.329-340
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    • 2001
  • Video server which stores video streams should serve more users with the requested streams rapidly, satisfying their time constraints. For this objective, the storage system of the video server needs large disk bandwidth and buffer capacity. But, because given disk bandwidth and buffer capacity are limited, technologies that utilize effectively the given disk bandwidth and buffer capacity without waste might be needed. In this paper, we propose the policies that not only reduce the startup latency but also, support more users by utilizing the disk bandwidth and buffer efficiently, which also considering time constraint characteristics of video stream. In order to reduce the startup latency of the service requests, it inducts the effect of random access of disk head by moving asynchronously disk heads in multiple disk environments. Also, there are two technologies to support more users. First, the proposed policy reduces the seek latency by moving the disk head sequentially so that it saves the disk bandwidth. Second, it determines the segment size through considering both given buffer capacity and given disk bandwidth by heuristic approach in order to overcome the constraints of the number of streams supported due to limitation of buffer capacity. The segment size makes it utilize given buffer optimally with given disk bandwidth. The correctness of the proposed policies is not only analyzed theoretically but also evaluated through simulations.

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Development and Formative Evaluation of Web-based Contents for Engineering Mathematics Based on a Computer Algebra System (컴퓨터 대수 시스템 기반의 이공계 수학용 웹 콘텐츠 개발과 형성 평가)

  • Jun, Young-Cook;Kim, Jin-Young;Kwon, Sun-Kweol;Heo, Hee-Ok
    • Journal of the Korean School Mathematics Society
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    • v.10 no.1
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    • pp.27-43
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    • 2007
  • The aim of this paper is to develop a web-based learning system in order to motivate college students in the area of science and engineering to study college calculus. We designed and developed web-based contents, named MathBooster, using Mathematica, webMathematica and phpMath taking advantages of rapid computation and symbolic computation. The features of MathBooster consists of four parts: graphical representation of calculus concepts, textual illustrations of conceptual understanding, example-based step-by-step learning with phpMath, and quizzes with diagnostic feedback. After the MathBooster was practiced with engineering students, the formative evaluation was conducted with survey items composed in four categories: user responses, screen layout, practicing examples and diagnostic feedback in solving quizzes. The overall level of user satisfaction was statistically measured using SPSS. Those results indicate which parts of MathBooster are needed for future enhancement.

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Implementation and Performance Evaluation of Migration Agent for Seamless Virtual Environment System in Grid Computing Network (그리드 컴퓨팅 네트워크에서 Seamless 가상 환경 시스템 구축을 위한 마이그레이션 에이전트 구현 및 성능 평가)

  • Won, Dong Hyun;An, Dong-Un
    • KIPS Transactions on Computer and Communication Systems
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    • v.7 no.11
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    • pp.269-274
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    • 2018
  • MMORPG is a role-playing game that tens of thousands of people access it online at the same time. Users connect to the server through the game client and play with their own characters. If the user moves to a management area of another server beyond the area managed by the server, the user information must be transmitted to the server to be moved. In an actual game, the user is required to synchronize the established and the transferred information. In this paper, we propose a migration agent server in the virtual systems. We implement a seamless virtual server using the grid method to experiment with seamless server architecture for virtual systems. We propose a method to minimize the delay and equalize the load when the user moves to another server region in the virtual environment. Migration Agent acts as a cache server to reduce response time, the response time was reduced by 50% in the case of 70,000 people.

A Pre-processing Study to Solve the Problem of Rare Class Classification of Network Traffic Data (네트워크 트래픽 데이터의 희소 클래스 분류 문제 해결을 위한 전처리 연구)

  • Ryu, Kyung Joon;Shin, DongIl;Shin, DongKyoo;Park, JeongChan;Kim, JinGoog
    • KIPS Transactions on Software and Data Engineering
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    • v.9 no.12
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    • pp.411-418
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    • 2020
  • In the field of information security, IDS(Intrusion Detection System) is normally classified in two different categories: signature-based IDS and anomaly-based IDS. Many studies in anomaly-based IDS have been conducted that analyze network traffic data generated in cyberspace by machine learning algorithms. In this paper, we studied pre-processing methods to overcome performance degradation problems cashed by rare classes. We experimented classification performance of a Machine Learning algorithm by reconstructing data set based on rare classes and semi rare classes. After reconstructing data into three different sets, wrapper and filter feature selection methods are applied continuously. Each data set is regularized by a quantile scaler. Depp neural network model is used for learning and validation. The evaluation results are compared by true positive values and false negative values. We acquired improved classification performances on all of three data sets.