• Title/Summary/Keyword: 컴퓨터이용교육

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Knowledge Level of Users of Keyword/Boolean Searching on an Online Public Access Catalog : SELIS (OPAC에 있어서 키워드/불연산자 탐색에 대한 이용자 지식수준 연구)

  • Koo Bon-Young
    • Journal of the Korean Society for Library and Information Science
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    • v.32 no.4
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    • pp.249-274
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    • 1998
  • It is the analyses of replies showed n the questionnaire consisted of four kinds of matters to see level of knowledge among SELIS (SEoul Women's University Library and Information System) OPAC users of keyword/boolean search. The result of this analyses is : in SELIS search, users who prefer keyword search than any other, who satisfy work of retrieval by means of boolean operator, and who think it easier, show lusher level of knowledge than those who deny it in the questionnaire. Knowledges Presented in the survey are ; characteristics of keyword search, single or double keys, using boolean operator in keyword, knowledge of index, knowledge of stop list, uncontrolled term. keyword search technique, right truncation, correct application of boolean logic operator, and selecting major subject in keyword browsing. The above mentioned knowledges will work as important factors n keyword/boolean search, OPAC. For successful search it requires conceptional knowledge of information retrieval processing, or inquiry word transformation how to search required information, and semantic ability to get result questioned In the given system, when and how to apply the characteristics of the system, and scientific record for user's inquiry, or fundamental computer technology and syntax knowledge to make search word in detail. But so far now important knowledge considered as user's online index search, has been emphasized on knowledge of scientific record, and has been lag of semantic and conceptional knowledge. So, it is recommendable for online index user to train to concentrate semantic knowledge, syntax ability, and conceptional knowledge, rather than scientific technique too much.

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An Electric Load Forecasting Scheme for University Campus Buildings Using Artificial Neural Network and Support Vector Regression (인공 신경망과 지지 벡터 회귀분석을 이용한 대학 캠퍼스 건물의 전력 사용량 예측 기법)

  • Moon, Jihoon;Jun, Sanghoon;Park, Jinwoong;Choi, Young-Hwan;Hwang, Eenjun
    • KIPS Transactions on Computer and Communication Systems
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    • v.5 no.10
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    • pp.293-302
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    • 2016
  • Since the electricity is produced and consumed simultaneously, predicting the electric load and securing affordable electric power are necessary for reliable electric power supply. In particular, a university campus is one of the highest power consuming institutions and tends to have a wide variation of electric load depending on time and environment. For these reasons, an accurate electric load forecasting method that can predict power consumption in real-time is required for efficient power supply and management. Even though various influencing factors of power consumption have been discovered for the educational institutions by analyzing power consumption patterns and usage cases, further studies are required for the quantitative prediction of electric load. In this paper, we build an electric load forecasting model by implementing and evaluating various machine learning algorithms. To do that, we consider three building clusters in a campus and collect their power consumption every 15 minutes for more than one year. In the preprocessing, features are represented by considering periodic characteristic of the data and principal component analysis is performed for the features. In order to train the electric load forecasting model, we employ both artificial neural network and support vector machine. We evaluate the prediction performance of each forecasting model by 5-fold cross-validation and compare the prediction result to real electric load.

Relationship between Internet Game Addiction, Self Control and Impulsiveness in Elementary School Students (초등학생(初等學生)의 인터넷 게임중독(中毒)과 자아통제(自我統制), 충동성(衝動性)과의 관계(關係))

  • Woo, Joung-Ryae;Hong, Jee-Young;Lee, Moo-Sik;Na, Baeg-Ju;Lee, Jin-Yong;Hwang, Ji-Hye
    • Proceedings of the KAIS Fall Conference
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    • 2010.11b
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    • pp.751-754
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    • 2010
  • 본 연구는 초등학교 5, 6학년 학생들을 대상으로 인터넷 게임중독과 자아통제, 충동성과의 관계를 파악하여 올바른 인터넷 사용 문화를 장려하고, 과도한 인터넷 사용 방지교육을 위한 기초자료를 제공하고자 시도되었다. 자료는 2009년 11월 9일에서 11월 30일까지 익산시내 3개 초등학교를 임의로 선정하여 5, 6학년 학생 927명을 대상으로 조사하였다. 자료 분석은 SPSS WIN(12.0 한글판) 프로그램을 이용하여 카이제곱검정, t-검정, 일원배치 분산분석, 다중회귀분석의 통계적 방법을 이용하였다. 본 연구의 결과로는 대상자의 인터넷 게임중독 정도는 '정상' 483명(54.3%), '중독초기' 363명(40.8%), '중독중증' 43명(4.8%)으로 나타났다. 일반적 특성에 따른 인터넷 게임중독 정도를 분석한 결과 성별(p<0.01)이 유의한 차이가 있었으며 컴퓨터 사용 특성에 따른 인터넷 게임중독 정도는 이용장소(p<0.05), 주요활동(p<0.01), 평일 이용시간(p<0.01), 주말 이용시간(p<0.01)이 유의한 차이가 있었다. 또한, 인터넷 게임중독과 자아통제와의 관계를 분석한 결과 인터넷 게임중독 경향이 높을수록 자아통제 점수가 낮으며, 자아통제 점수가 높을수록 인터넷 게임중독 경향이 낮은 것으로 조사되었으며(p<0.01) 인터넷 게임중독과 충동성과의 관계를 분석한 결과 인터넷 게임중독 경향이 높을수록 충동성 점수가 높은 것으로 조사 되었는데, 이는 충동성 점수가 낮을수록 인터넷 게임중독 경향이 낮음을 의미한다(p<0.01). 자아통제와 충동성과의 관계를 분석한 결과 자아통제가 낮을수록 충동성이 높으며, 자아통제가 높을수록 충동성이 낮은 것으로 나타나서 자아통제와 충동성은 서로 반대 개념인 것을 알 수 있었으며(p<0.01) 인터넷 게임중독과 자아통제, 충동성과의 다중회귀분석 결과 유의한 영향을 주는 변수는 성별(p<0.01), 학교성적(p<0.01), 주요활동(p<0.01), 평일 이용시간(p<0.01), 주말 이용시간(p<0.01), 자아통제(p<0.01), 충동성(p<0.01)이었다. 여학생보다 남학생이, 학교성적이 높을수록, 주요활동이 비학습관련인 경우, 평일 이용시간이 1시간이상 이용할수록, 주말 이용시간이 2시간이상 많이 이용할수록, 자아통제가 낮을수록, 충동성이 높을수록, 인터넷 게임중독 경향이 높은 것으로 나타났다. 이상의 결과를 종합해 보면, 인터넷 게임중독 경향이 높을수록 자아통제 정도가 낮게, 충동성 정도는 높게 나타나고, 인터넷 게임중독 경향이 낮을수록 자아통제 정도가 높게, 충동성 정도는 낮게 나타나는 것을 알 수 있다. 또한 자아통제와 충동성은 상반된 개념으로 자아통제 정도가 높을수록 충동성은 낮아지고 자아통제 정도가 낮을수록 충동성이 높아짐을 알 수 있다.

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Keyboard Solo System using a Real Time Hand Recognition Method (실시간 손 인식 기법을 인용한 건반 연주 시스템)

  • Lee, Eun-Kyung;Ha, Jung-Hee;Seo, Eun-Sung;Park, So-Young;Kim, Seong-Hoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.11
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    • pp.2273-2276
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    • 2009
  • As parents are interested in music education for infants in these days, they require systems to help these infants to actively play music. In this paper, we propose a keyboard solo system using a real time hand recognition method. In order to enable the infants to use the system easily, the proposed system plays some sounds whenever the infants move their fingers on a paper piano. For the purpose of minimizing cost to play music, the proposed system utilizes a general PC with only a paper piano, a web camera, and a speaker. With the aim of precisely and efficiently recognizing both a hand and each key on keyboard, the proposed system divides a recognition step into a hand recognition step and a keyboard recognition step. Also, the hand recognition step considers only skin color, and the keyboard recognition step considers only black and white without other colors.

A Logical Simulation of Dynamic Natural Phenomena Based on Event Propagation Graph (사건 전파그래프에 기반한 동적인 자연현상의 논리적 시뮬레이션)

  • Park, Jung-Yong;Park, Jong-Hee
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.38 no.4
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    • pp.10-21
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    • 2001
  • This paper develops a logical simulation method for by dyversity of situations. Most existing systems, for example, games and infant tutoring systems lead users to virtual environment with unfolding situations, but are not designed to induce the change of the environment itself. In this paper, a logically simulated environment is created by defining situations and single events based on situation hierarchy structure. We elaborate the occurrence of events by classifying the causality. The occurrence or natural phenomena is dictated by physical laws and natural phenomena are expressed as the transition of the event based on event association. Specifically we define the source of the event for natural phenomena and we consider the existence of objects as a primary factor in event occurrence. The advantages of this approach include the reuse of events, that is, different events can be generated in the same flow with fresh conditions. This allows us to implement a more practical and logical environment. A drawback to this method is the difficulty in dividing a situation into events. The proposed method was implemented in the context of the change of season among natural phenomena.

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TMCS : Tangible Media Control System (감각형 미디어 제어 시스템)

  • 오세진;장세이;우운택
    • Journal of KIISE:Software and Applications
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    • v.31 no.10
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    • pp.1356-1363
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    • 2004
  • We propose Tangible Media Control System (TMCS), which allows users to manipulate media contents with physical objects in an intuitive way. Currently, most people access digital media contents by exploiting GUI. However, It provides limited manipulations of the media contents. The proposed system, instead of mouse and keyboard, adopts two types of tangible objects, i.e RFID-enabled object and tracker-embedded object. The TMCS enables users to easily access and control digital media contents with the tangible objects. In addition, it supports an interactive media controller which users can synthesize media contents and generate new media contents according to users' taste. It also offers personalized contents, which is suitable for users' preferences, by exploiting context such as user's profile and situational information. Therefore. the proposed system can be applied to various interactive applications such as multimedia education, entertainment and multimedia editor.

Qualitative Research on Behavioral Characteristic of KSA Students That Appear to Observation Recording of Parents and Qualitative Admission Data by CAQDAS (CAQDAS에 의한 부모의 관찰 기록 및 질적 선발 자료에 나타난 한국과학영재학교 학생들의 행동 특성에 관한 질적 연구)

  • Lee, Jeong-Cheol;Kang, Soon-Min;Kim, Dong-Yeol;Huh, Hong-Wook
    • Journal of Gifted/Talented Education
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    • v.20 no.2
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    • pp.427-459
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    • 2010
  • The personal introduction of 2009 academic year Korea Science Academy (KSA) freshman, 143 persons, recommendation that is filled with giftedness cases and observation recording through observing the students by guidance teacher and professor, and Observation recording paper about students that is made by parents, were analyzed in order to investigate behavior characteristics of the Scientifically Gifted by Computer Assisted Qualitative Data Analysis System (CAQDAS). We could divide behavior characteristics of the Scientifically Gifted to 5 main categories by study results. As well as this study may make up for foreign researches and existing researches dependent on quantitative research about behavior characteristics of the Scientifically Gifted, This can be used as a useful data for development of instrument for identifying the scientifically Gifted and teaching-studying program by supporting understand behavior characteristics of the Scientifically Gifted as a specific area of giftedness.

Vision and Depth Information based Real-time Hand Interface Method Using Finger Joint Estimation (손가락 마디 추정을 이용한 비전 및 깊이 정보 기반 손 인터페이스 방법)

  • Park, Kiseo;Lee, Daeho;Park, Youngtae
    • Journal of Digital Convergence
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    • v.11 no.7
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    • pp.157-163
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    • 2013
  • In this paper, we propose a vision and depth information based real-time hand gesture interface method using finger joint estimation. For this, the areas of left and right hands are segmented after mapping of the visual image and depth information image, and labeling and boundary noise removal is performed. Then, the centroid point and rotation angle of each hand area are calculated. Afterwards, a circle is expanded at following pattern from a centroid point of the hand to detect joint points and end points of the finger by obtaining the midway points of the hand boundary crossing and the hand model is recognized. Experimental results that our method enabled fingertip distinction and recognized various hand gestures fast and accurately. As a result of the experiment on various hand poses with the hidden fingers using both hands, the accuracy showed over 90% and the performance indicated over 25 fps. The proposed method can be used as a without contacts input interface in HCI control, education, and game applications.

An Analysis on the Status Quo of International Students' Media Information Literacy in Social Network Environment (소셜 네트워크 환경에서 국내 외국인 유학생의 미디어 정보 리터러시 현황분석)

  • Choi, Jin-Sik;Lee, Young-Suk;Uh, Je-Sun;Choi, Chul-Jae
    • The Journal of the Korea institute of electronic communication sciences
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    • v.13 no.6
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    • pp.1323-1332
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    • 2018
  • The purpose of this study is to analyze the level of Media Information Literacy of international students in K-university, who attend the courses in which the classes are delivered only in English. A survey was carried out to find out the level of media information literacy. In order to verify the validity and reliability of the measurement result gathered from the responses, an item analysis was carried out with SPSS21.0, a statistics analysis software, and the diversity of utilizing media information literacy was also measured according to the factors of each analysand group. The analysis result gathered through ${\chi}^2-test$, a frequency analysis tool, shows that international students use domestic media information literacy mainly for daily life activities such as the internet shopping and the bank transaction.

Implementation of A Plagiarism Detecting System with Sentence and Syntactic Word Similarities (문장 및 어절 유사도를 이용한 표절 탐지 시스템 구현)

  • Maeng, Joosoo;Park, Ji Su;Shon, Jin Gon
    • KIPS Transactions on Software and Data Engineering
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    • v.8 no.3
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    • pp.109-114
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    • 2019
  • The similarity detecting method that is basically used in most plagiarism detecting systems is to use the frequency of shared words based on morphological analysis. However, this method has limitations on detecting accurate degree of similarity, especially when similar words concerning the same topics are used, sentences are partially separately excerpted, or postpositions and endings of words are similar. In order to overcome this problem, we have designed and implemented a plagiarism detecting system that provides more reliable similarity information by measuring sentence similarity and syntactic word similarity in addition to the conventional word similarity. We have carried out a comparison of on our system with a conventional system using only word similarity. The comparative experiment has shown that our system can detect plagiarized document that the conventional system can detect or cannot.