• Title/Summary/Keyword: 컴퓨터교육과정연계

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Programming education plan for elementary informatics gifted using Scratch 2.0 (스크래치2.0을 활용한 초등정보영재의 프로그래밍 교육방안)

  • Park, Jaehyeong;Choi, JeongWon;Lee, YoungJun
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2013.07a
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    • pp.219-222
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    • 2013
  • 본 논문에서는 스크래치2.0을 활용한 초등정보영재의 프로그래밍 교육 방안을 제안하고자 한다. 스크래치는 블록을 쌓는 것만으로 프로그래밍이 가능하기 때문에 프로그래밍을 처음 접하는 초등정보영재 학생의 프로그래밍 교육과정으로 적합하다. 또한 2.0으로 버전업되면서 스크립트 보기(See inside)나 리믹스(Remix)기능이 추가되어 프로그램의 공유 및 협업이 더 용이하여졌다. 따라서 이러한 스크래치2.0의 기능을 사용한다면 학습자에게 필요한 협업 및 의사소통 능력을 기르게 하는데 적합하다고 할 수 있다. 또한 영재학생들은 학습자 스스로 목표를 정하고 계획을 능동적으로 수행해나갈 때 높은 성과를 보이는 특성이 있다. 따라서 자기 주도적 학습 모형을 영재학생들에게 사용한다면 더 효과적이다. 이에 본 연구에서는 스크래치 2.0을 활용하여 Treffinger의 자기 주도적 학습모형을 적용한 프로그래밍 교육 방안을 제안하였다. 추후에 초, 중, 고 영재기관 연계를 위한 프로그래밍 교육위계에 대한 연구가 필요하다.

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An Analysis of Web Courseware Development, Dissemination and Usage Status in Elementary School (웹 코스웨어 개발·보급·활용 실태 및 개선 방안에 관한 연구 - 초등학교 중심으로)

  • Lee, Mi Jar;Kim, In-Sook;Park, Seung-Ryul
    • The Journal of Korean Association of Computer Education
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    • v.4 no.2
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    • pp.71-83
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    • 2001
  • The purpose of this study was to explore the status of development, dissemination, and usage of web courseware for elementary school. Also, this study investigated the problems and improvement strategies. The subjects were 52 researchers from Offices of Education and private companies and 528 teachers and 527 students from elementary schools. Questionnaires were used to collect the data. The study results indicated as follows: First, web courseware are insufficient. It is necessary to provide sufficient budgetary support for development of web courseware. Second, many of web courseware are inconsistent with the curriculum and class environment. To resolve this problem, more teachers should be involved in web courseware development. Third, web courseware usage level was very low because of the lack of information and training. In-service training program should be changed from computer literacy oriented to teaching method with web courseware.

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A Note on the Relationship between IMTs and the Prototype Design of Computer Applications in the School Mathematics (수학 교수-학습을 위한 컴퓨터 응용 프로그램 모형설계에 따른 대화형 실행매체(IMTs)의 작성에 관한 소고)

  • 허만성;박용범;김부윤
    • Journal of Educational Research in Mathematics
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    • v.9 no.1
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    • pp.321-332
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    • 1999
  • This article made overtures of the relationship between interactive mathematics texts nd the prototype design of computer application with Computer Algebra System Math. Engine, linking together in the school mathematics. School teachers and researchers would try to construct mathematical materials with computers in educating students in the middle and high school grades. As the individual users come to manage hyper-media materials, so they meet with the problem of 'Who does control?'A mass user would be concerned with interactive mathematics materials directly or off-line at realtime and manipulate the process of problem-solving symbolically with MathView/sup 11)/ and ON-Math/sup 12)/. Discussion was made in developing the factor in the domestic situation and reaching out their hands for it. In conclusion, a user may reform the information of math-curriculum limitedly.

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A Model of Instruction and Learning Plan for Privacy Protection Education (개인정보보호 교육을 위한 학습지도안 모델링)

  • Park, Kwija;Rhee, Kyung-Hyune
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.04a
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    • pp.1029-1032
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    • 2009
  • 정보통신기술의 발전과 활용의 증가는 교육현장에서도 구성원간 신속하고 편리한 의사소통수단임과 동시에 효과적인 교수학습매체로써 그 역할이 증대되고 있다. 각 초등학교에서도 전 학년에 걸쳐 주당 1시간씩 재량활동으로 ICT활용교육이 이루어지고 있는데 반해 각종 역기능도 심각하게 노출되고 있다. 학교마다 정보통신윤리 교육강화를 내세우고 있으나 대개 전교단위로 일시적이고 설명위주의 교수활동으로 끝나는 경우가 대부분이다. 따라서 본 논문에서는, 역할놀이 교수 학습모형을 기반으로 ICT활동과 연계하여 초등학생들이 개인정보 관리의 필요성과 중요성을 인식하고, 실천의지를 다질 수 있도록 효과적으로 수업을 전개할 수 있는 학습지도안을 모델링해 본다.

Development of a Web-based Calculus module using Mathematica (Mathematica를 이용한 웹기반 미적분 모듈의 개발)

  • Jun, Youngcook
    • The Journal of Korean Association of Computer Education
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    • v.4 no.2
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    • pp.105-114
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    • 2001
  • This paper illustrates a calculus module which generates step-by-step solutions using J/Link that connects Java and Mathematica. Such a module provides intermediate and low level students with a practical environment where they can easily follow the solution paths on their own paces. The extra feature of this module depicts graphical images for a given function and its differentiated result to enhance the visual understandings of calculus concepts. Mathematica as a mathematical expert system that provides systematic mathematical knowledge to students with step-by-step solutions will be possibly extended to the tutorial or CMI development. The proposed module is implemented in a Java servlet that links to Mathematica FrontEnd. This approach results in adopting font systems to express two dimensional mathematical expressions in web documents as an alternative typesetting tool.

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The Effect of the Physical Computing Convergence Class Using Novel Engineering on the Learning Flow and the Creative Problem Solving Ability of Elementary School Students (노벨엔지니어링을 활용한 피지컬 컴퓨팅 융합수업이 초등학생의 학습몰입도와 창의적 문제해결력에 미치는 영향)

  • Yang, Hyunmo;Kim, Taeyoung
    • Journal of The Korean Association of Information Education
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    • v.25 no.3
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    • pp.557-569
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    • 2021
  • In preparation for the future society, the educational curriculum is changing according to the trend of the times, and with the advent of the era of the 4th Industrial Revolution, the purpose of the new 2015 revised curriculum was suggested to foster the convergence creativity of students. The purpose of software education is to promote creativity and further develop problem-solving skills in connection with real life. In addition, flow in learning leads to outstanding educational achievement. However, in elementary school computer education, there is still a lack of development of a convergence class model for students to easily immerse themselves and promote creative problem-solving skills. Therefore, in this study, we designed convergence computer education using Novel Engineering, which is a convergence class model suitable for these educational conditions and applied it to classes. Further, to measure the effect on the improvement of learning flow and creative problem-solving ability. the Novel Engineering-based computer class was applied to the experimental group for 6th graders, and the general computer class was applied to the control group. As a result of the pre-post test between groups, it was found that computer classes using Novel Engineering had a positive effect on learning flow and creative problem-solving ability.

Development and Application of Unplugged Activity-centered Robot for Improving Creative Problem Solving Ability (창의적 문제해결력 신장을 위한 언플러그드 활동 중심 로봇 개발 및 적용)

  • Hong, Jiyeon;Kim, Yungsik
    • Journal of The Korean Association of Information Education
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    • v.23 no.5
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    • pp.441-449
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    • 2019
  • With the introduction of the 2015 revised curriculum, software education became mandatory in elementary school. The practical subject in the content for the software education consists of information ethics, algorithms, programming, and computer science. Especially, elementary school encourages the unplugged activities. Unplugged activities are preferred among the teachers in the education field as a teaching-learning method. However, those teachers pointed out that the lack of suitable unplugged activity materials was the biggest challenge. In addition, it was pointed out that the existing materials were not suitable for achievement standards, and there are many simple playing-oriented educations that are not linked to computing activities. In this study, we developed an unplugged activity-oriented robot that can be used for the elementary students to learn the basic control structure suggested in the achievement criteria SW education and to develop creative problem solving ability through various activities using sensors. The effectiveness was verified through the software class using the developed robot in this study.

Curriculum Design for Overseas Employment (focused on Japanese IT courses) (해외 취업을 위한 교육과정 설계(일본 IT과정을 중심으로))

  • Kwon, Yoon Kyung;Lee, MyounJae
    • Journal of Internet of Things and Convergence
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    • v.8 no.1
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    • pp.31-36
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    • 2022
  • As the society progresses to a knowledge economy, global demand is rapidly increasing in many fields of society. In line with this, interest in globalization is also increasing in universities. Accordingly, students who have graduated from universities are making efforts to find employment in Korea, but the barriers to entry for employment are high due to the high specifications and qualifications of domestic companies, so the government, local governments, and universities are putting a lot of effort into global overseas employment. This study is a training course design for the K-MOVE project aimed at employment in Japanese IT companies. To design this curriculum, we conduct a demand survey of recruiting companies and students, and draw a curriculum based on the results. Then, the effective link between regular subjects and K-MOVE education will be described. This study can be a useful resource for education experts planning overseas employment in the Japanese IT field.

A Theoretical Review on Novel Engineering through the Case Studies (수업 실천 사례를 통한 노벨 엔지니어링의 이론적 고찰)

  • Ki-Cheon Hong
    • Journal of Practical Engineering Education
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    • v.15 no.3
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    • pp.625-633
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    • 2023
  • In this paper, we will examine the theoretical background and educational methodological basis of Novel engineering class cases published to date. For this purpose, we selected and investigated 30 Novel engineering-related academic papers and dissertations published from 2016 to 2023. As a result, the theoretical background is Seymour Papert's constructionism and Vygotsky's socio-cultural constructivism, and the educational methodological basis is creative problem-solving learning, problem-based learning, interdisciplinary convergence class, action learning, associating reading and writing education, possibility with integrated curriculum. We hope that this study will solidify the theoretical value of the Nobel Engineering convergence teaching model and serve as an alternative for teachers preparing for future education.

A Study on User Interface Enhancement for NEIS School Affairs Business System (교무업무시스템의 사용자 인터페이스 개선에 관한 연구)

  • Han, Ji-Sook;Cho, Seong-Je
    • The Journal of Korean Association of Computer Education
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    • v.12 no.6
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    • pp.69-79
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    • 2009
  • The current user interface (UI) of NEIS school affairs business system is not efficient in conducting the business because of complicated data input forms as well as unharmonious connection between similar items and functional menu. In the paper, the term UI means a comprehensive concept including input/output, input/output related functionality, and menu configuration for users to perform their tasks. The first survey, carried out with one hundred teachers at three elementary schools of Kyeonggi-do, shows that the UI problems of the system are manual inputs, inconvenient menu configuration, disconnection between academic calendar and educational process, complexities of managing attendance report and curriculum evaluation, etc. We have improved the UI design by providing more efficient input method and more systematic menu configuration compared to the current system, and then evaluated the design through the second survey. Evaluation results show that users prefer the proposed UI design especially from the viewpoint of user-friendly input interface and user-oriented view composition.

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