• Title/Summary/Keyword: 컴퓨터교과

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A Study on the Curriculum for Elementary and Middle School in Robot and Convergence Activity (초.중학교 로봇융합활동 교육과정에 관한 연구)

  • Park, Jung-Ho;Kim, Chul
    • Journal of The Korean Association of Information Education
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    • v.18 no.2
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    • pp.285-294
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    • 2014
  • Recently, research using robots as a learning tool has increasingly been conducted in K-12 education area. It has been known that hands-on robots give positive educational effect not only on science and mathematics, but on STEAM activity, and help improve the abilities necessary in the 21 century, such as critical thinking, creativity, communication skills, and team work. Despite many research achievements, there is still few research on robot based curriculum to improve the instrumental application of robots in the primary and secondary education fields. In other words, there is a lack of studies of systematic educational contents, educational methods and educational evaluation to increase the instrumental application according to schools and class years. Therefore, this study analyzed domestic and foreign robot based curriculums and relevant cases to develop 'robot' related educational programs in primary school and middle school, suggested the achievement objectives in the robot area as a sub category of the computer science curriculum which will be revised, and proposed teaching-learning method and evaluation method.

A Design and Implementation of W eb-based Cooperative Learning System on Structural Approach (웹기반 구조중심 협동학습 시스템의 설계 및 구현)

  • Jung, Gou-Ok;Yang, Hyung-Jung;Choi, SooK-Young
    • The Journal of Korean Association of Computer Education
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    • v.7 no.3
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    • pp.111-121
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    • 2004
  • One of the cooperative learning models, the cooperative learning of structural approach which is very simple and easily applicable accomplishes teaching-learning through combining learning contents and organic connections of various structures. This work proposes a cooperative teaching-learning model for the structural approach, designs and implements a web-based cooperative system supporting it. The model provides a concrete frame which can apply to a subject learning thus could effectively support cooperative learning. Furthermore, it classifies learning into three types such as knowledge learning, investigation, and function mastering and presents a structure application model for each so as to apply different structures according to learning materials and types. We implemented a system that performs cooperative learning on the basis of these models, applied to a class, and analyzed the effect of it.

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The Study on Strategy of Policy through Development of the e-learning Standardization Roadmap (이러닝 표준화 로드맵 개발을 통한 정책 추진 전략 연구)

  • Choi, Mi-Ae;Cho, Yong-Sang
    • The Journal of Korean Association of Computer Education
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    • v.13 no.3
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    • pp.77-90
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    • 2010
  • e-learning standardization has already had a major impact on budget reduction goals through the application of national policy projects such as Cyber Home Learning System and Digital Textbook. It also corresponds with green paradigm, recently attracting more attention, by contributing to reduce carbon dioxide through preventing duplicate development. In the 21st century the concept of convergence and the role of e-learning standardization to unite education and technology have gained popularity on conversation topic agendas. This research is aimed at establishing strategic countermeasures for international standards and help plot the direction for future standardization policy through the development of a mid-to long term roadmap using delphi research targeted at e-learning standardization experts. In addition, it attempts to establish a broad base to improve standardization awareness and diffusion.

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The Effects Analysis of Programming Education to Freshmen's Major Choice (프로그래밍 교육이 대학 신입생들의 전공결정에 미치는 영향 분석)

  • Kim, Kyungmi;Kim, Heon Joo
    • The Journal of Korean Association of Computer Education
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    • v.19 no.2
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    • pp.51-60
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    • 2016
  • This study has two major purposes. One is to find out the impact of learning programming language on deciding major for freshmen who enter the university without specific major and decide their majors from sophomore. Another is to compare between 2015 group without specific major at freshmen and 2013 group who were not required to take program language courses. Our study has several important implications. First, this study is the first attempt to figure out the effects of the program language education on deciding major. Secondly, one can predict the effects and importance of software education which is going to imply to all highschool students starting from 2018. Thirdly, software education may help to alleviate science and engineering aversion.

Comparison of Computational Thinking Improvement Based on Teaching Aids and Student's Level in Elementary Software Education (초등학교 소프트웨어교육에서 교구와 학습자 수준에 따른 컴퓨팅사고력 향상도 비교)

  • Lee, YoungJae;Kim, Yungsik
    • The Journal of Korean Association of Computer Education
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    • v.23 no.2
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    • pp.31-39
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    • 2020
  • As the importance of software education is emphasized, various educations for improve the computational thinking of elementary school students are being provided. However, there are many limitations that apply to the school at preceding studies. because they were invented for specific environment or students. Therefore, in this study, software education was conducted by constructing teaching-learning activities in consideration of the characteristics of students such as teaching aids and level of computational thinking ability, which can influence students based on the contents of textbooks. Through the comparison about computational thinking improvements, this study tried to suggest the direction of effective software education method. As a result, there are differences in computational thinking improvements according to the student's level and used teaching aids. Specifically, visual programming and unplugged type teaching-learning activities were more effective in teaching aids, and according to the level of students, students with low level of computing thinking in pre-inspection showed relatively high improvement. This tendency suggests that it is necessary to consider various learning factors in designing teaching-learning activities in elementary software education.

A Study on the Curriculum and Computer Program Subjects in Department of Architecture-related (국내 건축분야 학과의 현황과 컴퓨터 과목에 대한 조사연구)

  • Nam, Yun-Cheol
    • Journal of The Korean Digital Architecture Interior Association
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    • v.13 no.2
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    • pp.27-34
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    • 2013
  • According to current digital and information society, architecture related departments in universities give and educate computer courses to train top-level human resources suiting the needs of the time. The aim of this study is to curriculum of architecture related departments and to use the references for curriculum organization by understanding computer courses for architecture related departments. The results are as follows: (1) There are 100 departments (28.2%) in the field of architecture and 130 departments including an academic system that is the most departments. Also, there are 86 departments (39.8%) in the field of architecture engineering and 117 departments including an academic system. There are 77 departments in the field of interior architecture, which contain 48 departments (62.3%) of two- or three-year bachelor course college. (2) Department in the field of architecture opens a program study course in the second year of the program that is the most courses had been opened. First, most departments selected an order of learning a structure/detail construction techniques of architecture and design skills such as a foundation system and expression of the structure by hand in the first grade and processing it using a computer in the second grade. (3) BIM was opened in only three departments of 31 departments surveyed and was opened in a senior class. The reasons of still lack of BIM are the compatibility deficit of partners such as building structure, building equipment, securing lecturer, and still the dominant point of CAD in the field. (4) Six departments of 31 departments surveyed did not open a program study course as a major. That is to say, it is learned in a basic course or basic liberal arts education requirements (information area) of each department, or in an own program of each department. (5) The program study is only a means to create architectural drawings in department of the field of architecture. Thus, we should remember not only the drawing through the program but also drawing up a floor plan after understanding of methods such as constructional methods, detail drawing, and expression.

Study on Recognition Changes Regarding Programming Education and Necessity (프로그래밍 교육과 필요성의 인식변화에 관한 연구)

  • Cha, Seung-Eun;Kim, Jung-Ah;Kim, Jong-Hye;Lee, Won-Gyu
    • The Journal of Korean Association of Computer Education
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    • v.12 no.1
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    • pp.1-13
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    • 2009
  • In spite of the revisions of guideline for ICT curriculum and Informatics curriculum a lot of people have yet a negative sight and indifferent attitude about their changes. In this research, we used programming course to correct their wrong recognition on Informatics Education. Our experiment study is based on the hypothesis that pre-teachers recognize spontaneously an effect of programming. There are 3 steps that a preliminary questionnaire, a programming course, a post-questionnaire are conducted to 130 pre-teachers to see how recognition changes. There were several findings made in this study. It revealed that pre-teachers's understanding of programming and the need of programming education was extremely poor. However, after programming course, it was found that recognition of pre-teachers change statistically regarding concept of programming and a need of programming education.

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Exploration of Creativity Construction Components in Computer Science (정보과학 창의성의 구성 요소 탐색)

  • Yun, Seon-Hee;Kim, Yung-Sik
    • The Journal of Korean Association of Computer Education
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    • v.14 no.1
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    • pp.45-54
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    • 2011
  • Creativity is a fine ability among major values of human resource in knowledge-based society. The purpose of this study is to identify the components of the informatics creativity based on domain-specificity and confluence theory. To explore these components, a three-round, classical Delphi process was administered with an expert panel of 31 individuals. All members of the expert panel initially responded to open-ended questions, and the qualitative results were analyzed. The subsequent two rounds of the Delphi required quantitative responses in which the expert panel was asked to indicate the level of importance using a five point Likert scale associated with specific items. As a result of the Delphi survey, total of 32 items were selected as three core areas such as congnitive, affective and environmental components of informatics creativity.

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Deduction and Verification of Professionalism Constructing Factors of Teachers Responsible for Information Ethics (정보윤리 담당교사의 전문성 구성 요인 도출 및 검증)

  • Kwak, Jung-Eun;Jeon, Hyun-Seok;Kim, Kil-Mo;Kim, Seong-Sik
    • The Journal of Korean Association of Computer Education
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    • v.15 no.5
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    • pp.1-10
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    • 2012
  • As information dysfunctional phenomenon is causing a lot of social problems, the need and accountability about information ethics education at school have been strengthened. However, as the current school information ethics education is limited in some areas across curriculum and was carried out voluntarily based on the situation of school and teacher's discretion, the information ethics education was highly dependent on awareness and capabilities of teacher. In this study, once factors of professionalism of teachers responsible for information ethics reflecting the characteristics of information ethics education were derived from general teacher's professionalism, Delphi survey was conducted three times with targets of 32 experts. As a result, 10 elements of knowledge, 11 elements of performance-ability and 7 elements of personality-related were selected as professionalism of teachers responsible for information ethics.

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A Meta-Analysis on the Effects of Educational Programming Language (교육용프로그래밍언어의 효과에 관한 메타분석)

  • Jin, Young-Hak;Kim, Yung-Sik
    • The Journal of Korean Association of Computer Education
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    • v.14 no.3
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    • pp.25-36
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    • 2011
  • The purpose of this study was to analyze the effects of educational programming language(EPL) using the meta-analysis method. In order to achieve the purpose of this study, t-test and F-test were performed for the effect size differences between the variables. The results of the study were as follows: First, EPL turned out to be highly effective in improving learning effects. The total mean of effect size was as big as 1.01 and the value of $U_3$ was 84.38%. EPL increased the learning effect by 34.38% compared with the control group. Second, the moderator variables such as subject, publication type, and learner's school age there was no statistically significant differences. By designing the experiment nonequivalent control group pretest-posttest design showed statistically significant effect size compared with single group pretest-posttest design. Third, the mean effect sizes of the dependent variables were as follows: Creativity 1.90, problem solving ability 1.25, logical thinking ability 1.18, learning motivation 0.81, and achievement 0.59. EPL showed positive effect than traditional teaching and learning method comprehensively.

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