• Title/Summary/Keyword: 컬러비

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A Study on Changes in Body Surface Temperature and Thermal Effect According to Ultrasound Mode (초음파 진단모드에 따른 체표면 온도변화와 열효과에 관한 고찰)

  • Yang, Sung-Hee;Lee, Jin-Soo
    • Journal of radiological science and technology
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    • v.40 no.2
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    • pp.213-218
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    • 2017
  • Recently, as the number of high-risk pregnancies increases, the use of new techniques such as Doppler, which have higher acoustic power than in the past, has been increasingly used in prenatal diagnosis and guidelines have been set up by various organizations to prevent excessive exposure. Therefore, in this study, we tried to investigate the temperature change of the body surface for each test mode according to the long time ultrasound examination and to examine the exposure time which is not influenced by the thermal effect. B mode, C mode, and PD mode according to time, and the temperature difference between exposed and unexposed sites were compared. As a result, the B mode showed a significant difference in the temperature change from 10 minutes, 50 minutes after exposed, 20 minutes from the C mode, and 30 minutes from the PD mode (p<0.01). In all three modes, the temperature difference was different (p<0.000), and PD mode was the most sensitive to temperature change. Also, it was found that the temperature rise time was shortened with the increase of the ultrasonic exposure time. Therefore, it is recommended that ultrasonography to observe the embryo or fetus should be used only for diagnostic purposes, avoiding excessive test time.

Distinction of Color Similarity for Clothes based on the LBG Algorithm (LBG 알고리즘 기반의 의상 색상 유사성 판별)

  • Ju, Hyung-Don;Hong, Min;Cho, We-Duke;Moon, Nam-Mee;Choi, Yoo-Joo
    • Journal of Internet Computing and Services
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    • v.9 no.5
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    • pp.117-130
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    • 2008
  • This paper proposes a stable and robust method to distinct the color similarity for clothes using the LBG algorithm under various light sources, Since the conventional methods, such as the histogram intersection and the accumulated histogram, are profoundly sensitive to the changing of light environments, the distinction of color similarity for the same cloth can be different due to the complicated light sources. To reduce the effects of the light sources, the properties of hue and saturation which consistently sustain the characteristic of the color under the various changes of light sources are analyzed to define the characteristic of the color distribution. In a two-dimensional space determined by the properties of hue and saturation, the LBG algorithm, a non-parametric clustering approach, is applied to examine the color distribution of images for each clothes. The color similarity of images is defined by the average of Euclidean distance between the mapping clusters which are calculated from the result of clustering of both images. To prove the stability of the proposed method, the results of the color similarity between our method and the traditional histogram analysis based methods are compared using a dozen of cloth examples that obtained under different light environments. Our method successively provides the classification between the same cloth image pair and the different cloth image pair and this classification of color similarity for clothe images obtains the 91.6% of success rate.

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3D Visual Attention Model and its Application to No-reference Stereoscopic Video Quality Assessment (3차원 시각 주의 모델과 이를 이용한 무참조 스테레오스코픽 비디오 화질 측정 방법)

  • Kim, Donghyun;Sohn, Kwanghoon
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.4
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    • pp.110-122
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    • 2014
  • As multimedia technologies develop, three-dimensional (3D) technologies are attracting increasing attention from researchers. In particular, video quality assessment (VQA) has become a critical issue in stereoscopic image/video processing applications. Furthermore, a human visual system (HVS) could play an important role in the measurement of stereoscopic video quality, yet existing VQA methods have done little to develop a HVS for stereoscopic video. We seek to amend this by proposing a 3D visual attention (3DVA) model which simulates the HVS for stereoscopic video by combining multiple perceptual stimuli such as depth, motion, color, intensity, and orientation contrast. We utilize this 3DVA model for pooling on significant regions of very poor video quality, and we propose no-reference (NR) stereoscopic VQA (SVQA) method. We validated the proposed SVQA method using subjective test scores from our results and those reported by others. Our approach yields high correlation with the measured mean opinion score (MOS) as well as consistent performance in asymmetric coding conditions. Additionally, the 3DVA model is used to extract information for the region-of-interest (ROI). Subjective evaluations of the extracted ROI indicate that the 3DVA-based ROI extraction outperforms the other compared extraction methods using spatial or/and temporal terms.

Development of Rotation Invariant Real-Time Multiple Face-Detection Engine (회전변화에 무관한 실시간 다중 얼굴 검출 엔진 개발)

  • Han, Dong-Il;Choi, Jong-Ho;Yoo, Seong-Joon;Oh, Se-Chang;Cho, Jae-Il
    • Journal of the Institute of Electronics Engineers of Korea SP
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    • v.48 no.4
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    • pp.116-128
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    • 2011
  • In this paper, we propose the structure of a high-performance face-detection engine that responds well to facial rotating changes using rotation transformation which minimize the required memory usage compared to the previous face-detection engine. The validity of the proposed structure has been verified through the implementation of FPGA. For high performance face detection, the MCT (Modified Census Transform) method, which is robust against lighting change, was used. The Adaboost learning algorithm was used for creating optimized learning data. And the rotation transformation method was added to maintain effectiveness against face rotating changes. The proposed hardware structure was composed of Color Space Converter, Noise Filter, Memory Controller Interface, Image Rotator, Image Scaler, MCT(Modified Census Transform), Candidate Detector / Confidence Mapper, Position Resizer, Data Grouper, Overlay Processor / Color Overlay Processor. The face detection engine was tested using a Virtex5 LX330 FPGA board, a QVGA grade CMOS camera, and an LCD Display. It was verified that the engine demonstrated excellent performance in diverse real life environments and in a face detection standard database. As a result, a high performance real time face detection engine that can conduct real time processing at speeds of at least 60 frames per second, which is effective against lighting changes and face rotating changes and can detect 32 faces in diverse sizes simultaneously, was developed.

Media Research in Global Brand Timelapse Advertisement (글로벌 브랜드 타임랩스 광고에 나타난 영상 연구)

  • Yu, Jung-Sun;Chung, Jean-Hun
    • Journal of Digital Convergence
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    • v.15 no.8
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    • pp.333-340
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    • 2017
  • Timelapse is an imaging technique that captures motion at regular intervals and then projects it at normal speed. We looked at Timelapse advertising images of global brands and presented a model for analyzing components and expression methods of Timelapse, a new image technique. In previous research, literature research, Internet data survey, and YouTube data were investigated. Continuous photography has been developed as an imaging technique, and we have examined the current production status applied to domestic and foreign documentary, domestic and foreign drama, film, and advertisement. In 2015-2016, I will analyze the techniques of iPhones (2016), Ralph Lauren Polo Ads (2015), and Canon EOS (2013) videos that use Timelapse techniques in their recent advertisements. The results show that the Timelapse component is a static element, the static motif is mainly an artificial structure, the place is outdoor, the color is taken at a time showing the characteristics of the place, and the layout is all centered. The dynamic motif is a moving object. The dynamic line consists of a story based on the object. The time is about 11-15 seconds, the longest is about 1 minute and 30 seconds, and the editing is mainly focused on the product with the brand logo emphasized. In conclusion, it is the role of the image to pay attention to the advertisement and catch the eye. In order to motivate the buyer's mind, it is necessary to direct and edit such as Timelapse, which stimulates the emotions inherent in the mind and stimulates the non-verbal symbols. Future research is likely to reveal various attempts at temporal editing of images.

Design and Implementation of a Real-Time Lipreading System Using PCA & HMM (PCA와 HMM을 이용한 실시간 립리딩 시스템의 설계 및 구현)

  • Lee chi-geun;Lee eun-suk;Jung sung-tae;Lee sang-seol
    • Journal of Korea Multimedia Society
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    • v.7 no.11
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    • pp.1597-1609
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    • 2004
  • A lot of lipreading system has been proposed to compensate the rate of speech recognition dropped in a noisy environment. Previous lipreading systems work on some specific conditions such as artificial lighting and predefined background color. In this paper, we propose a real-time lipreading system which allows the motion of a speaker and relaxes the restriction on the condition for color and lighting. The proposed system extracts face and lip region from input video sequence captured with a common PC camera and essential visual information in real-time. It recognizes utterance words by using the visual information in real-time. It uses the hue histogram model to extract face and lip region. It uses mean shift algorithm to track the face of a moving speaker. It uses PCA(Principal Component Analysis) to extract the visual information for learning and testing. Also, it uses HMM(Hidden Markov Model) as a recognition algorithm. The experimental results show that our system could get the recognition rate of 90% in case of speaker dependent lipreading and increase the rate of speech recognition up to 40~85% according to the noise level when it is combined with audio speech recognition.

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An Analysis of A Comparison of Digital Movie Remake with Original Animation (영화 <블러드> 분석 : 애니메이션과 디지털 영화 버전의 비교)

  • Lee, Youn-H.
    • Cartoon and Animation Studies
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    • s.22
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    • pp.17-30
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    • 2011
  • This paper analyzes Blood: the Last Vampire (2009) in comparison with the original Blood: the Last Vampire (2000). This digital movie, released in 2009, faithfully re-presents the visual of the original animation using more budget and more developed technology. Though these two movies share very similar visual style, they have slightly different modes of expression that can be easily detected in their opening scenes. The original Blood chooses to tell its story in more indirect way. Some shots are intentionally vague and forcefully separated by black credit screen, leaving audience guessing exactly what happened. The remake version of Blood provides faster, more diverse, and more sophisticated images. It also uses invisible and slick editing, leaving no room to guess. These differences comes mainly from the difference of media. However, since the differences between two movies lie mainly in their narratives, we can ascribe the box office slump of the digital movie version of Blood: the Last Vampire to its narrative flaws. The heroin's inner conflicts were not convincing enough, supporting roles were not probable enough, and the whole story was not unique enough. As a result, the new Blood: the Last Vampire became another bad example that shows the importance of narrative in films.

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A Fast and Accurate Face Detection and Tracking Method by using Depth Information and color information (깊이정보와 컬러정보를 이용한 고속 고정밀 얼굴검출 및 추적 방법)

  • Kim, Woo-Youl;Seo, Young-Ho;Kim, Dong-Wook
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.9
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    • pp.1825-1838
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    • 2012
  • This paper proposes a fast face detection and tracking method which uses depth images as well as RGB images. It consists of the face detection procedure and the face tracking procedure. The face detection method basically uses an existing method, Adaboost, but it reduces the size of the search area by using the depth information and skin color. The proposed face tracking method uses a template matching technique and incorporates an early-termination scheme to reduce the execution time further. The results from implementing and experimenting the proposed methods showed that the proposed face detection method takes only about 39% of the execution time of the existing method. The proposed tracking method takes only 2.48ms per frame. For the exactness, the proposed detection method and previous method showed a same detection ratio but in the error ratio, which is about 0.66%, the proposed method showed considerably improved performance. In all the cases except a special one, the tracking error ratio is as low as about 1%. Therefore, we expect the proposed face detection and tracking methods can be used individually or in combined for many applications that need fast execution and exact detection or tracking.

Land Cover Object-oriented Base Classification Using Digital Aerial Photo Image (디지털항공사진영상을 이용한 객체기반 토지피복분류)

  • Lee, Hyun-Jik;Lu, Ji-Ho;Kim, Sang-Youn
    • Journal of Korean Society for Geospatial Information Science
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    • v.19 no.1
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    • pp.105-113
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    • 2011
  • Since existing thematic maps have been made with medium- to low-resolution satellite images, they have several shortcomings including low positional accuracy and low precision of presented thematic information. Digital aerial photo image taken recently can express panchromatic and color bands as well as NIR (Near Infrared) bands which can be used in interpreting forest areas. High resolution images are also available, so it would be possible to conduct precision land cover classification. In this context, this paper implemented object-based land cover classification by using digital aerial photos with 0.12m GSD (Ground Sample Distance) resolution and IKONOS satellite images with 1m GSD resolution, both of which were taken on the same area, and also executed qualitative analysis with ortho images and existing land cover maps to check the possibility of object-based land cover classification using digital aerial photos and to present usability of digital aerial photos. Also, the accuracy of such classification was analyzed by generating TTA(Training and Test Area) masks and also analyzed their accuracy through comparison of classified areas using screen digitizing. The result showed that it was possible to make a land cover map with digital aerial photos, which allows more detailed classification compared to satellite images.

Study on the Development and Property of Epoxy Putty with Excellent Low Shrinkage and Cutting Force Using Mercaptan Type and Diamine Type (Mercaptan계와 Diamine계를 이용한 저수축·절삭력이 우수한 Epoxy Putty의 개발 및 물성에 관한 연구)

  • Oh, Seung-Jun;Wi, Koang-Chul
    • Journal of Adhesion and Interface
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    • v.16 no.4
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    • pp.137-145
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    • 2015
  • This study aimed to develop epoxy putty as a multi-purpose connection and restoration material that can be used for material-specific restoration work such as metal, wood, ceramics, earthenware and stone artifacts by replacing synthetic resins currently being used for preservation treatment of cultural assets. Existing synthetic resins have the issue of cutting force resulting from high strength, deflection resulting from long hardening time, contaminating the surface of artifacts through staining on tools or gloves and need for re-treatment resulting from material discoloration. Accordingly, paste type restoration material most widely being used in the field of cultural assets preservation treatment was selected and examined the property to select it as an object of comparison. Based on such process, epoxy putty was developed according to the kind of agent, hardener and filler. For the purpose of solving the issues of existing material and allowing the epoxy putty developed to have similar property, property experiments were conducted by selecting agents and hardeners with different characteristics and conditions. The study findings showed that both kinds are paste type that improved work convenience and deflection issue as a result of their work time of within 5~10 minutes that are about 3~10 times shorter than that of existing material. In regards to wear rate for increasing cutting force, it improved by about 3 times, thereby allowing easy molding. For the purpose of improving the issue of surface contamination that occurs during work process, talc and micro-ballon were added as filler to reduce the issue of stickiness and staining on hand. Furthermore, a multi-purpose restoration material with low shrinkage, low discoloration and high cutting force was developed with excellent coloring, lightweight and cutting force features.