• Title/Summary/Keyword: 컨텐츠 설계

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Design and Implementation of an Item Pool System for Remote Education (원격교육 평가를 위한 문제 은행 시스템의 설계 및 구현)

  • Lee, Young-Hyun;Kang, Seong-Guk;Kim, Myeong-Ryeol
    • The Journal of Korean Association of Computer Education
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    • v.3 no.1
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    • pp.117-126
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    • 2000
  • The development of information system and communication gave us new education model, called remote education. And the remote education, being free from constraint of time and space and using various multimedia resources, has helped and substituted public educations, and has enlarged the area because of a lot of advantages and educational possibility compared to public educations. But it is very insufficient to study on analysis system which can analyze the learner and improve the educational process compared to various contents and education methods. In this study, we realized web-based item pool system which can remove the inefficiency of making duplicated and one-time used questions and which can manage and evaluate learners' achievements more efficiently. This program can give us quality improvement of remote education by raising efficiency of production with various pattern of paper making and item pool type management of items made and by executing high quality analysis with various pattern to the learner.

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A Web-based Education System with Remote Experimentation Environment for Embedded Systems Education (원격실험실 환경을 제공하는 임베디드 시스템 활용 교육을 위한 웹기반 교육 시스템)

  • Moon, Il-Hyeun;Jeon, Jae-Wook;Lee, You-Sang;Choi, kwan-Sun;Kim, Dong-Sik;Jeon, Chang-Wan;Lee, Sun-heum
    • The Journal of Korean Association of Computer Education
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    • v.10 no.6
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    • pp.39-49
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    • 2007
  • In this paper, a web-based, advanced education system for embedded systems have been implemented, which provide students reality through remote controlled experiment environment when they conduct experiments through web, in addition to the creative multimedia contents. Students can use the server-side remote experiment environment through telnet client using Java technology to conduct a variety of experiments on the embedded system remotely. Our system can be used as economical education tools for expensive experiment equipments in shared fashion through web as well as effective and convenient ones for embedded systems anywhere and anytime when internet access is available, compensating for lack in reality of virtual educations.

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A Study on Real-time Streaming System Using the Dual-Streaming Technique (듀얼 스트리밍 기법을 활용한 실시간 스트리밍 시스템)

  • Ban, Tae-Hak;Kim, Eung-Yeol;Yang, Xitong;Kim, Ho-Sung;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2015.10a
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    • pp.791-793
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    • 2015
  • Recently, UCC (User Created Contents) and VoD (Video on Demand), and multimedia content are growing, IP-TV, Smart TV, OHTV (Open Hybrid TV) various services such as multi platform (Multi-platform) environment, services and QoS issues. To solve this problem, the network efficiently, and improve the quality of content is necessary for the system. In this paper, the network of channels State and transmission of multimedia data based on dynamic resource usage, TCP and UDP, Adaptive dual-streaming system used for design and analysis. In addition, the existing TCP and UDP streaming system using a single protocol for analysis and verification of the effectiveness of the difference between and. This is a disaster, and medical/first aid system will be utilized in the field of feed, are ubiquitous.

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Oceanic organism educational application for kids using smartphone (스마트폰을 이용한 유아용 바다 생물 교육 애플리케이션)

  • Park, Changwoo;Jo, Jungpil;Seo, Jeongwoo;Kim, Nagyum;Yeo, Jimin;Park, Suhyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.496-498
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    • 2013
  • Smartphone is becoming popular from younger generation to old generation because of its convenience. Generalizing use of smartphone, it was being developed and released for education application from based on PC to smartphone. in this paper, this application was designed and developed an helpful and enjoyable application for those who very interested child education. in this paper, suggestion of the propose of education is provided on service various contetns. The children can do implement information about organism characters living in sea just selected them they want without going to sea and aquarium whenever they want. this application is implemented that children also can be relearning the organism characters by quiz that already learned them before, and developing artistic sense, creativity and imagination by coloring exercise.

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A Integration Systems of REL/RDD based on MPEG-21 (MPEG-21 기반의 REL/RDD 연동 시스템)

  • Yeon, Dong-Hee;Kim, Yoon-Gi;Song, Jong-Chul;Jung, Hoe-Kyung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • v.9 no.1
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    • pp.421-424
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    • 2005
  • Recently, As the managing techniques of consuming method and transmission for the sharply increasing multimedia contents has been developed regardless of compatibility by each company, It is a serious obstacle to the development of the organized copyright techniques because nothing can be shared by each other. The MPEG committee under ISO established MPEG-21 framework for it and proposed the REL as the words taking care of copyright and standardized them. However, there seemed to be some problems that special knowledge such as Schema defining the structures of XML and REL should be necessary. Furthermore, There can be some obscurity when the authority of REL document and one of consumer side is different. Therefore, in this paper, we laid out and realized the copyright including consuming system to copyright and prove the REL documents more conveniently and RDD integration system using Web Services technology which can get rid of the vagueness of REL.

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MPEG-21 Event Reporting Message Structure based on digital data broadcasting use case scenarios (디지털 데이터 방송 유즈케이스 시나리오에 기반한 MPEG-21 이벤트 리포팅 구조 설계)

  • 송영주;홍진우;문남미;지경희
    • Journal of Broadcast Engineering
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    • v.8 no.4
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    • pp.399-409
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    • 2003
  • In this paper, we present an Event Reporting which is one of the major items of MPEG-21 and exemplify two digital data broadcasting use case scenarios, and according1y we propose the Event Reporting message structure for MPEG-21 broadcasting contents that is based on these use case scenarios. Every interaction with a Digital Item in the multimedia framework can be called an Event. The need to standardize Event Reporting within the Multimedia Framework arise from the need to monitor and communicate amongst Peers and Users the Events relating to Digital Items and/or the programs and devices that operate on them at any given time. However, there are a number of difficulties in providing an accurate report about an Event. Different observers of the Event may have vastly different perspectives. In this paper, we describe a structure and vision of the Event Reporting. Besides we show the activities on MPEG-21 Event Reporting standardization.

Design and Implementation of Multimedia Education System on Mobile Device (모바일 단말에서의 SMIL을 이용한 멀티미디어 교육 시스템 설계 및 구현)

  • Lim Young-Jin;Seo Jung-Hee;Park Hung-Bog
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2006.05a
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    • pp.581-584
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    • 2006
  • Cellular phones have been popularized and some of them even have access to the Internet. But the utilization of mobile phones has not been for education but only focused on particular services due to the text-based low capacity. This thesis proposes a multimedia education system using cell phones with SMIL. We can decrease the size of the parser and refute the resources of CPU by designing SMIL tag only, which is needed for multimedia education. In addition, the macro method for producing information for lectures will make possible decreased transmission quantity of multimedia contents and increased transmission efficiency. This will lead to overcoming the matter of insufficient CPU and memory, which is common to most mobile phone terminals.

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Development of a Vector Graphics Kernel for Mobile Communication Terminals (모바일 통신 단말기를 위한 벡터 그래픽스 커널 개발)

  • Lee Hwan-Yong;Park Kee-Hyun;Woo Jong-Jung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.6
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    • pp.1011-1018
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    • 2006
  • Due to rapid development of mobile communication terminals and various requests of their users, multimedia information including image information has been the basis of mobile communication contents. In order to use vectored image information efficiently, which is more favorable than bit-mapped image information when transmission delay time and costs are considered, efficient vector graphics supporting systems are needed. Therefore, vector graphics kernel systems have been proposed and standardization attempts have been made in order to increase interoperability. In this paper, a vector graphics kernel based on OpenVG is designed and implemented. OpenVG was proposed as a standard vector graphics kernel by Khronos Group recently. The implemented vector graphics kernel, named by alexVG, is developed on a PC emulator as well as on a development board equipped with an ARM processor. In addition, performance tests are made in order to verify its functions.

Implementation of SMIL Editor for Multimedia Broadcasting (멀티미디어 방송을 위한 SMIL 편집 시스템 구현)

  • 장대영;김창수;정회경
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.8 no.3
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    • pp.622-629
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    • 2004
  • Recently, as digital broadcasting and internet are spreaded out of the world, we can easily use informations with less restrictions of time and space. According to the current trends, concerns for the ways of representing multimedia data has been rapidly increased, and users demand the services with integrated document that takes not only simple text and image but also time varying audio-visual data. Therefore, in 1998, W3C presented an international standard, SMIL in order to solve multimedia object representation and synchronization problems. By using SMIL, various multimedia elements can be integrated as a multimedia document with proper view in a space and time. Using this SMIL document, we can create new internet radio broadcasting service that delivers not only audio data but also various text, image and video. In this paper, we describe on a SMIL document editor for the common users to be able to represent time varying multimedia data with special layout and synchronization of time and space.

A Watermarking for Text Document Images using Edge Direction Histograms (에지 방향 히스토그램을 이용한 텍스트 문서 영상의 워터마킹)

  • 김영원;오일석
    • Journal of KIISE:Software and Applications
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    • v.31 no.2
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    • pp.203-212
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    • 2004
  • The watermarking is a method to achieve the copyright protection of multimedia contents. Among several media, the left documents show very peculiar properties: block/line/word patterning, clear separation between foreground and background areas. So algorithms specific to the text documents are required that meet those properties. This paper proposes a novel watermarking algorithm for the grayscale text document images. The algorithm inserts the watermark signals through the edge direction histograms. A concept of sub-image consistency is developed that the sub-images have similar shapes in terms of edge direction histograms. Using Korean, Chinese, and English document images, the concept is evaluated and proven to be valid over a wide range of document images. To insert watermark signals, the edge direction histogram is modified slightly. The experiments were performed on various document images and the algorithm was evaluated in terms of imperceptibility and robustness.