• Title/Summary/Keyword: 커뮤니티 참여

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A Study on the Effects of Learners' Knowledge Sourcing Behavior on the Knowledge Utilization Outcomes in Social Learning Community (소셜 러닝 커뮤니티에서 학습자의 지식소싱 행위가 지식활용 성과에 미치는 영향)

  • Han, Sang-Woo
    • Journal of the Korean Society for information Management
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    • v.31 no.2
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    • pp.173-188
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    • 2014
  • This research aims to analyze empirically the effects of learners' knowledge sourcing behavior on the knowledge utilization outcomes in a social learning community. This kind of virtual community is of service to users who not only produce but also share a variety of valuable knowledge which is created based on relationships and interactions among learners. In order to conduct the study, a group of learners was made of 55 undergraduate students who were majoring in social science. The data was collected by online survey at the end of the term and multiple regression methods have been used for empirical analysis. The study shows that dyadic knowledge sourcing and published knowledge sourcing both have significant effects on knowledge reuse and knowledge adaptation. In addition, knowledge adaptation and knowledge innovation were affected by group knowledge sourcing. The research results help to select appropriate knowledge sourcing behavior depending on one's purpose of knowledge use.

Analysis on Changes of Residents Cognition According to Level of Participation in Community Building around Empowerment (역량강화 중심의 마을 만들기 참여에 따른 주민인식변화 분석: 충청남도 공주시를 사례로)

  • Cho, So-Jin;Jeong, Hwan-Yeong
    • Journal of the Korean association of regional geographers
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    • v.23 no.1
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    • pp.89-105
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    • 2017
  • This research was conducted to analyse how a community building around empowerment changes the resident's cognition depending on level of their participation. 'Livable hope community building project' in Gonju-Shi, Chungcheongnam-Do was chosen as an example case. As a result of analyzing influence of residents' participation on their cognition changes, the residents with higher level of participation had bigger changes in cognition in terms of individual and relational aspects. In detail, the residents with one time of participation in livable hope community building activity showed a change in cognition in a way that they realized the reality of the rural area and felt the necessity of community building to overcome this. The residents with more than 3 times of participation had cognitional change on current status of village where they are living in. Lastly, the greatest cognitional changes in all perspectives occurred among the residents with more than 5 times of participation. They had a firm cognition that the participation and cooperation of the residents are important to make community building successful. Conclusively, community building around empowerment influences recovery of rural community as it changes cognition of residents and acts as a mediator for resident unity. Therefore, it is expected will bring new changes to rural area, help recover rural community, and affect improvement of rural competitiveness.

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User Innovation Empowerment in Open Market Systems: A Case Study on Participatory Game Communities (오픈마켓 시스템에서의 사용자 혁신 위임: 참여적 게임 커뮤니티에 대한 사례연구)

  • Kwon, Hee-Jung;Kim, Jin-Woo
    • Information Systems Review
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    • v.12 no.3
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    • pp.75-88
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    • 2010
  • Business models in open market systems targeting smart phone users are determined by several important factors. First, by providing developers efficient technical platforms, it contains a setting for developers to learn, apply and improve the skills relating to the product category easily while they stay beyond a corporate boundary. Second, by the first condition, a huge population of talented developers becomes to join a specific open market where will invite more customers to use their applications. Hence it will attract more and more developer participants who will finally give a rise to a persistent market growth. Third, the evaluation system between platform providers and application producers, and one between application producers and application users may underlie the trust relationships between them. The research conducted a multiple embedded case study to test the success factors of open market based business models. It focused on smart phone game communities that have installed user evaluation, and feedback systems. The user innovation empowerment model within the social game networks has highlighted the theories on the roles and characteristics of lead users, and lead user network behaviors for future NPD participations.

A Study on Regional Revitalization Effects of Street Improvement Projects through Comparison of the Types of Citizen Participation (거리정비사업의 주민참여방식 비교를 통한 지역활성화 효과 연구)

  • Chae, Jin-Hae;Kim, Seong-Hak;Yang, Byoung-E
    • Journal of the Korean Institute of Landscape Architecture
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    • v.39 no.2
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    • pp.52-64
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    • 2011
  • In this study, the effects of street improvement projects in particular regions are carefully scrutinized, classified, and compared based on the types of citizen participation in those projects which are offered as one of several urban regeneration methods. The Wonju and Siheung Street Improvement Projects were selected for case studies, and in-depth interviews and a survey are conducted in both regions. As a result of in-depth interviews, the Wonju project is the community initiative type in which the community has responsibilities and decision-making abilities. On the other hand, Siheung is the community participative type in which the opinions of the community have been limited The survey targeted more than 100 local merchants, and they were asked to answer to the questions which were categorized into 21 items with a 5-point Likert scale. The analysis method was carried out through a reliability test, regression. average analysis on each group, and a T-test by SPSS 18.0. Factor analysis results show four factors: physical, partnership, community, and economical revitalization. These results reveal that the social factor can be sub-divided into a community factor and partnership factor. As a result of revitalization factors by citizen participation type, the resident initiative type is more revitalized than the resident participative type in all four factors, and shows positive responses in physical and economical revitalization factors. In particular, the physical revitalization factor has a big impact on resident satisfaction regardless of type. The community revitalization factor also has an impact on two types. It reveals that the communication is as important as physical improvement. However, it shows that no type of project affects partnership revitalization. As a result of this study, if we considered only physical improvement as project achievement, you can achieve the desired outcome without consideration of residents' participation types. Furthermore, if regional revitalization is the goal of a street improvement project, we must consider other factors such as a partnership and community revitalization.

Integration of Fuzzy-based Trust Measuring System for Online Auction (온라인 경매를 위한 퍼지 기반 신뢰 측정 시스템의 통합)

  • Yang, Kun-Woo;Huh, Soon-Young
    • 한국IT서비스학회:학술대회논문집
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    • 2003.05a
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    • pp.399-407
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    • 2003
  • 인터넷을 이용한 거래가 활발해지면서 개인 정보 누출, 사기 피해 등 이와 관련한 문제점들도 크게 증가하고 있다. 이러한 문제를 예방하기 위한 연구와 연구 결과의 활용이 활발한 가운데 특정 거래에 참여하는 거래 당사자에 대한 신뢰도를 측정하는 방법도 거래 위험도를 줄이는 방안의 하나로 연구되고 있다. 특히, 다수의 판매자와 구매자가 동시에 수 많은 거래에 참여하게 되는 온라인 경매의 경우 거래에 참여하는 거래 상대방에 대한 신뢰도를 측정하고 이를 제공함으로써 경매와 관련한 사기 거래의 위험성을 어느 정도 줄일 수 있게 된다. 본 연구에서는 온라인 경매 시스템에서 활용할 수 있는 퍼지 기반의 신뢰 측정 시스템의 기본 구조를 설계하고 그 작동 원리를 소개하고자 한다. 이를 위해 인맥형 커뮤니티 시스템으로부터 새로운 신뢰 측정 변수들을 도입하게 되며 이러한 신뢰 변수를 이용한 신뢰도 측정 과정을 자세히 소개한다.

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Extension of Self-directed Self-management Ability through Online Community Activities (온라인 커뮤니티 활동을 통한 자기주도적 자기관리능력신장)

  • Choi, Si-Young;Hong, Ki-Cheon
    • 한국정보교육학회:학술대회논문집
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    • 2004.08a
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    • pp.587-594
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    • 2004
  • 21세기는 지식 정보화 시대라고 말하며 정보 통신혁명은 모든 매체에서 인터넷을 연결시키면서 우리의 생활 및 사고에 대한 패러다임의 변화를 가져 왔다고 할 수 있다. 따라서 본 연구에서는 미래사회를 대비해야 할 우리 어린이들에게 정보화의 발전과 주5일제 수업으로 더욱 활발해진 개별학습 기회가 혹시나 의미 없는 시간소비를 통해 사이버 폭력 및 사이버범죄 등 정보화(인터넷)의 역기능에 노출 될 위험성이 있다고 볼 수 있다. 이에 정보통신 윤리교육을 강화하여 인터넷의 역기능을 차단하고 창의적이고 탐구적인 학습활동에 흥미를 가지고 적극적으로 참여 할 수 있도록 다음과 같이 운영한다. 첫째, 학생 중심의 자치적인 온라인 커뮤니티 활동을 통해 학생중심의 게시판을 개발 적용한 후 게시판별 분석자료를 통해 학생 이해 및 소질과 적성을 발굴 지도한다. 둘째, 분석자료 내용을 누가 기록하고 그 내용을 가공, 적용하여 또래집단의 원활한 교우관계 조성과 성장발달을 도모하고 여가시간을 효율적으로 활용하는 능력을 길러 궁극적으로 자아실현과 새로운 가치창조의 기호가 되도록 지도하는데 연구의 목적을 두고자 한다.

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A study on characters of a district for the community map (커뮤니티 맵 작성을 위한 지역특성 추출과정에 관한 연구 - 광주 양림동 거점확산형 주거환경개선 시범사업을 대상으로 -)

  • Kim, Kyu-Lee;Heo, Yun-Kyung;Yang, Byoung-Ok;Kim, Ju-Suck;Lee, Yeun-Sook
    • Proceeding of Spring/Autumn Annual Conference of KHA
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    • 2008.11a
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    • pp.231-234
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    • 2008
  • Urban redevelopment make a short term effects without consideration about resident‘s lives. so, there are many problems and planners solve the problems to improve urban redevelopment based on resident leaded direction. The purpose of this research is to find inherent district which is character by residents. Most of them could be explained in relation to life, religious leadership, traditional cultural heritage and democratic movement. Group interviews at a field site were carried as the main methodology by people who have an intimate knowledge of the place facts. This research has implication on a cognitive and emotional community map of residents compared to the just physical and geographical map. The places and place recognition activities and movement can be a basic foundation for residents participation in improving their housing neighborhood environment.

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Elements of Interactive Storytelling in Alternate Reality Game (대체현실게임에서 사용자 참여 생성의 스토리텔링의 요소)

  • Kim, Maeng-Ha;Kim, Eun-Ji
    • The Journal of the Korea Contents Association
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    • v.12 no.8
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    • pp.105-113
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    • 2012
  • With the help of information technology, the web 2.0 gives people the environment where they share informations and a means of expressing ideas. The power of web affects interactive storytelling for Alternate Reality Game (ARG). There are less theoretical approaches and practices about ARG in Korea and to understand ARG into a deeper sense shall contribute to the development of domestic culture and its contents. In order to realize this, first we will explore the general idea about ARG. Second, know its elements in Interactive storytelling and finally, analyze the examples.

The Policy of Park Asset Transfers in England: A Move toward Community Ownership and Park Management (커뮤니티의 공원 소유와 관리·운영 방안으로서 영국의 공원 커뮤니티자산이전 정책)

  • Kim, Yeun-Kum
    • Journal of the Korean Institute of Landscape Architecture
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    • v.43 no.1
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    • pp.108-119
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    • 2015
  • Recently, the ways in which individual communities own and manage parks have been both discussed and realized in America and England. Some benefits of these asset transfers are that local governments can reduce the financial cost of management as well as improve the service of the parks. In addition, communities can develop these parks as unique assets. Ultimately, this is a new understanding of parks as community commons. This study examines the policy of park asset transfers to communities in England. These transfers, which involve reallocating land and building management and/or ownership from the public sector to a community group, are part of a policy agenda known as "Big Society", which aims to create a "small government" within a "big society". The agenda is pursued by both the English Conservative and Unionist Party governments. Eight case studies of community park asset transfers in England were examined in this study, under three categories-transfer process, partnership among stakeholders, and financial structure-and synthesized along three issues-financial contribution, level of public transparency, and closeness of the relationship between park and community. In some cases, new community groups were created specifically to receive park assets, while in other communities, existing groups became the park trustees. For most parks, community groups raise park maintenance funding through diverse methods; however, these groups are often not entirely financially independent from local government. Thus, many park trustees have already created, or are planning to create, other assets from which parks can benefit. Second, some efforts for public transparency include trusts that are registered as charities, of which their public nature is admitted officially. These trusts resolve important decisions through boards of trustees, in an effort to promote income-generating business while not excluding users. Ultimately, a close relationship between park and community empowers the community to participate in managing and maintaining the park; in turn, the park's capacities are improved. Current struggles include the many limits involved in communities accepting ownership and management of a park, and a lack of local government experience regarding public-private management and maintenance of a public asset. This study, however, details interesting policy implications for Korean community involvement as well as diverse financial methods to facilitate park management.

UCC as Online Folklore : What Makes Users Generate More and Better Content? (사용자 제작 컨텐츠의 활성화를 위한 연구 : 구비문학의 이론을 중심으로)

  • Jung, Seung-Ki;Lee, Ki-Ho;Lee, In-Seong;Kim, Jin-Woo
    • 한국HCI학회:학술대회논문집
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    • 2007.02b
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    • pp.656-663
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    • 2007
  • 최근 인터넷 공간에서 사용자가 직접 만들어 내는 컨텐츠, 즉 UCC (user created contents, 이하 UCC)에 대한 관심이 그 어느 때보다 증가하고 있다. UCC란 기존의 온라인 컨텐츠 제공업자와 달리 일반 사용자에 의해 만들어져 게시판과 같은 도구를 사용하여 온라인 상에 존재하였다. 그런데 UCC 가 최근 들어 더욱 관심을 받고 있는 이유에는 사용자들이 직접 컨텐츠를 만들어 개제하는 것이 용이하도록 변화된 환경의 조성 및 컨텐츠 제작을 쉽게 할 수 있는 저작도구가 지속적으로 만들어지고 확산되었기 때문이다. 결과적으로 사용자 측면에서는 다른 사람들과 소통하는 통로가 확대되었고, 사업자 측면에서는 보다 컨텐츠를 풍부하게 확보할 수 있는 환경이 열린 것이다. 본 연구는 구비문학의 이론을 통하여 UCC의 활성화에 영향을 미치는 요소를 탐색적으로 살펴보는 것을 목적으로 한다. 구비 문학은 텍스트를 향유하는 사람들 사이에서 공유되는 이야기로서 그 생산 환경의 매커니즘과 텍스트의 발전 양상이 UCC와 매우 유사하다. 따라서 본 연구에서는 자료의 분석과 이론적 모형의 수립 과정 전반에 있어 구비 문학의 이론과 접근 방법을 사용하였다. UCC가 매우 활발하게 생산되는 주제를 선정하여, 그 주제에 해당하는 커뮤니티의 특성, 사용자들 간의 관계, 사용자 정책 등 차이가 있는 세 온라인 커뮤니티를 선정하였다. 선정된 온라인 커뮤니티의 게시판의 포스트와 댓글을 프로그램을 통하여 수집하고 분석하였으며, 그 분석된 데이터를 바탕으로 사용자를 선정하여 심층 인터뷰를 진행하였다. 심층 인터뷰 데이터는 근거이론은 이용하여 분석하였다. 본 연구의 결과는 UCC 확산이라는 새로운 인터넷 패러다임 속에서 이를 구비 문학의 이론으로 분석했다는 점에서 학문적 의의가 있다. 또한 성격이 다른 세 개의 사이트에서의 UCC를 비교함으로써 UCC를 기반으로 한 사이트 설계의 가이드 라인이 될 수 있는 실용적 의의를 가진다.

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